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Official Newcomer/DLC Speculation Discussion

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SuperSceptile15

Smash Lord
Joined
Aug 16, 2015
Messages
1,303
Location
Fortree City, Hoenn
Since we have no news on FP5 yet, here's a simple question for ya'll:

How many characters you wanted in Smash are currently in the Fighter Pass? Right now, I'm 0 - 4, which kills me inside that this Fighter Pass hasn't had anyone that I wanted to see.
0 - 4 as well, and I doubt the final character for the pass is going to win me over, either. This newcomer lineup has been a sausagefest.
 
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StormC

Smash Hero
Joined
Oct 29, 2014
Messages
8,300
Since we have no news on FP5 yet, here's a simple question for ya'll:

How many characters you wanted in Smash are currently in the Fighter Pass? Right now, I'm 0 - 4, which kills me inside that this Fighter Pass hasn't had anyone that I wanted to see.
Just :ultbanjokazooie:, but I'm a pretty big Persona fan so even if I didn't expect or actively want it, I loved :ultjoker:'s inclusion as Persona 5 became all time favorite.

Those two, especially the former being a longtime pipe dream and basically my last major request after :ultkrool::ultridley:, more than carry the Pass for me.
 

Zem-raj

Smash Hero
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May 12, 2014
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6,965
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Planet Urtraghus
Since we have no news on FP5 yet, here's a simple question for ya'll:

How many characters you wanted in Smash are currently in the Fighter Pass? Right now, I'm 0 - 4, which kills me inside that this Fighter Pass hasn't had anyone that I wanted to see.
:ultbanjokazooie: is currently the only fighter that I wanted that made it into the Fighter Pass.

Other than that, I got 5 of my most wanted in the base game (:ultridley::ultkrool::ultisabelle::ultdarksamus::ultsimon:).

So... with :ultbanjokazooie: added, I got 6 out of my 10 most wanted characters.

The other 4 of my most wanted were Bandana Dee (Spirit), Isaac (Assist Trophy), Lloyd Irving (MIA), and Medusa (Spirit).

I'd love it if Shantae made it too (via post-Fighter Pass), though she's currently a spirit (and we don't know if spirit characters will get a second chance).


After that, anyone's a bonus for me.
 

GoodGrief741

Smash Legend
Joined
Sep 22, 2012
Messages
10,169
I'm 3/4 with characters I wanted in the Pass, though I also would have wanted Joker if I thought there was any chance. So really I'm 4/4.

Not bad for someone who hesitated until E3.
Wtf how? Why? Certainly not when we're paying for this ****?

If you don't want characters with specific traits that set them apart from others in some manner then you want a boring ass game. They would have to go out of their way to find a popular character who's that generic. Even Ryu has what you would classify as a gimmick and he's typically as honest as it gets. lmao I was going to list Banjo-Kazooie because they are comparatively simple compared to every newcomer since Lucina, but you had Wonderwing on your list.
You can make characters different and interesting without making them gimmicky. You mention Ryu, Ryu is very fun to play even without command inputs, you could take those out and he's still unique and fun to play. But that highlights another problem, that it's absolutely redundant.

I find that the simpler characters are much more versatile than characters with gimmicks because those tend to be one-trick ponies.

(For the record I don't consider stuff like Wonderwing a gimmick, that's just a move with special properties, a gimmick is when the character itself has meters or some stuff that affects the entire moveset, not one move)
 

Guybrush20X6

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Since we have no news on FP5 yet, here's a simple question for ya'll:

How many characters you wanted in Smash are currently in the Fighter Pass? Right now, I'm 0 - 4, which kills me inside that this Fighter Pass hasn't had anyone that I wanted to see.
Only Banjo and Kazooie count as characters I'd want. Terry counts as a character I'd see coming without a lecture on how in Japan there is no God, only Dragon Quest.

That said, in terms of enjoying them it's a 50/50 so far. Joker just doesn't click for me and Hero recreated more recent real time RPGs fumbling with the menu while someone charges a forward smash. But Banjo is simple fun and Terry gets rid of the mechanics I don't like on Ryu and Ken in favor of ones I do.
 

TheCJBrine

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Jul 28, 2013
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12,142
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New World, Minecraft
The only characters I wanted that are in the pass are Banjo & Kazooie, but the others are cool too so I like it. My only other big wants are Steve and Geno; I want some other favorite characters of mine, of course, but I don’t expect them for DLC...

I would like to see Doomguy make it in; I haven’t played Doom, but he seems very cool.
 
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D

Deleted member

Guest
Since we have no news on FP5 yet, here's a simple question for ya'll:

How many characters you wanted in Smash are currently in the Fighter Pass?
Dragon Quest and Banjo-Kazooie getting in is a fever dream in any other Smash game for me. I'm happy with the DLC for pretty much the rest of Ultimate's cycle.
 
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-crump-

Smash Champion
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Since we have no news on FP5 yet, here's a simple question for ya'll:

How many characters you wanted in Smash are currently in the Fighter Pass? Right now, I'm 0 - 4, which kills me inside that this Fighter Pass hasn't had anyone that I wanted to see.
None of the FP characters have been ones that I was hoping for, but I’m really happy with all of them.
If Joker hadn’t been added I probably never would have tried Persona 5, and two playthroughs later it ended up being one of my favorite games ever. I’m playing DQXIS partially because of Hero in Smash, and I’m loving that game too. B&K and Terry are just really solid additions, they deserve to be in and it’s nice to have them in.

But it helps that the only two characters left I really want are kind of out of the running, so expectations are low anyway.
 
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MainJPW

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Sep 13, 2014
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Angel Island Zone
Since we have no news on FP5 yet, here's a simple question for ya'll:

How many characters you wanted in Smash are currently in the Fighter Pass? Right now, I'm 0 - 4, which kills me inside that this Fighter Pass hasn't had anyone that I wanted to see.
Dragon Quest. Prior to him being leaked, I was already pretty familiar with Fatal Fury/KoF but Terry was something I didn't know I wanted.
 

Night Gale

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I'm 3/4 with characters I wanted in the Pass, though I also would have wanted Joker if I thought there was any chance. So really I'm 4/4.

Not bad for someone who hesitated until E3.

You can make characters different and interesting without making them gimmicky. You mention Ryu, Ryu is very fun to play even without command inputs, you could take those out and he's still unique and fun to play. But that highlights another problem, that it's absolutely redundant.

I find that the simpler characters are much more versatile than characters with gimmicks because those tend to be one-trick ponies.

(For the record I don't consider stuff like Wonderwing a gimmick, that's just a move with special properties, a gimmick is when the character itself has meters or some stuff that affects the entire moveset, not one move)
I believe that the more tools a character has at their disposal, the more versatile they can potentially be. One's play style is a factor as well; a flow chart Mario can be way more of a one trick pony than Hero for instance. The characters are balanced around their particular strengths and weaknesses and their specific traits and archetypes and **** are part of why this game is entertaining. What you consider simple can be complex to someone else and vice versa. Perhaps everyone has a gimmick; that's kind of the point. Otherwise the roster would be stale and redundant.
 
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Nekoo

Smash Master
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Since we have no news on FP5 yet, here's a simple question for ya'll:

How many characters you wanted in Smash are currently in the Fighter Pass? Right now, I'm 0 - 4, which kills me inside that this Fighter Pass hasn't had anyone that I wanted to see.
3-1
Joker, Hero, Terry.
Banjo is the one that I never really liked before and still doesn't think much of.
 

Strider_Bond00J

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Since we have no news on FP5 yet, here's a simple question for ya'll:

How many characters you wanted in Smash are currently in the Fighter Pass? Right now, I'm 0 - 4, which kills me inside that this Fighter Pass hasn't had anyone that I wanted to see.
I'd say 2-4 so far. Joker was one of my dream picks like Cloud in Smash 4, didn't expect him at all but was freaking out the moment he was confirmed playable. Banjo-Kazooie is self-explanatory - one of my most wanted for a long time since I played the original game on the N64, but I wasn't a vocal supporter for him as I was in Smash 4 era - just holding out hopes that he'd be playable one day and bam, E3 2019.

Hero's interesting since I like Dragon Quest and was expecting just Erdrick by himself, but he wasn't too high on my wishlist. As for Terry, I definitely love his inclusion, but my main preference for an SNK character would've been Nakoruru.
 

Among Waddle Dees

Smash Journeyman
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Mar 23, 2017
Messages
447
Since we have no news on FP5 yet, here's a simple question for ya'll:

How many characters you wanted in Smash are currently in the Fighter Pass? Right now, I'm 0 - 4, which kills me inside that this Fighter Pass hasn't had anyone that I wanted to see.
0.5/4. Banjo half counts, since I half wanted him during his cycle, but the rest have been severely underwhelming. Undeniably fun (presumably, since I haven't played Terry) but not picks that feel at home with Brawl's inclusions.
I'm still waiting for evidence that an existing franchise will get a new character. That will determine my interest in Ultimate for the remainder of the DLC cycle.
 
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Banado_Boy

Smash Apprentice
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Since we have no news on FP5 yet, here's a simple question for ya'll:

How many characters you wanted in Smash are currently in the Fighter Pass? Right now, I'm 0 - 4, which kills me inside that this Fighter Pass hasn't had anyone that I wanted to see.
0-4 for me too, though two characters in the Fighter Pass are from the same series I wanted characters from (Yu Narukami of Persona 4, Kyo Kusanagi of The King of Fighters).
 

Guynamednelson

Smash Legend
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Since we have no news on FP5 yet, here's a simple question for ya'll:

How many characters you wanted in Smash are currently in the Fighter Pass? Right now, I'm 0 - 4, which kills me inside that this Fighter Pass hasn't had anyone that I wanted to see.
2-4, but Hero and Joker are still enjoyable.
 

Night Gale

Smash Ace
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Nov 6, 2019
Messages
665
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USA
I don't know if anyone said this yet but I would like an Injustice 2 Ninja Turtle kind of posse who share attacks like Simon and Richter. Let me explain.

Kunio and Riki have always been the **** and Misako and Kyoko brought new fans to the franchise, but what if we got all four of them and they incorporate all of their signature attacks together with a couple of moves that reference the franchise as a whole? Just a dodgeball throwing, mach punching, Stone Cold Stunning, volleyball spiking group of mofos who all share signature moves together and take up one slot. Then give Kunio and Riki palette swaps that reference Jimmy and Billy and add Double Dragon songs too because **** yeah.
 
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Nemuresu

Smash Lord
Joined
Sep 1, 2018
Messages
1,240
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Mexico City
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3325-3200-4137
Since we have no news on FP5 yet, here's a simple question for ya'll:

How many characters you wanted in Smash are currently in the Fighter Pass? Right now, I'm 0 - 4, which kills me inside that this Fighter Pass hasn't had anyone that I wanted to see.
1-4

Essentially just Terry, but honestly, ever since Joker, I knew this Pass would be worth looking forward to.
 

blackghost

Smash Champion
Joined
Jul 9, 2015
Messages
2,249
You do realize that concept art, character art, music, etc. Are all owned by different people freelanced BY Square for that stuff right? You can imagine the nightmare it probably was for Square THEMSELVES to get the rights to the music and art for their own crossover fighting game in Dissidia. That's without even mentioning Smash is Nintendo and Nintendo has to go through Square and Square would have to go through its partners to get that stuff. That's a ****ing contractual nightmare.

If Square is hard to work with then it ain't Square's fault.
this als on explains why games like Castlevania and snk got all thier music on, its all inhouse. When bayonetta got in no one in their right mind expected "fly me to the moon" and tomorrow is mine with lyrics to get in. the rights are just too complicated and arent worth it.
There are very few characters or inclusions worth that kind of effort and to all these super geno fans. He aint it chief. Nintendo delayed Brawl for SONIC. the face of a system and a global character. They arent wading legal oceans for geno. its not happening.
 
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Seanapotamus

Smash Journeyman
Joined
Jun 9, 2019
Messages
494
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United States
Since we have no news on FP5 yet, here's a simple question for ya'll:

How many characters you wanted in Smash are currently in the Fighter Pass? Right now, I'm 0 - 4, which kills me inside that this Fighter Pass hasn't had anyone that I wanted to see.
I'm currently 1/4 in terms of wants, with the character being :ultjoker:. Before Ultimate's release I was hoping Joker would get in the base game (before it was confirmed we were getting DLC) but while he isn't in the base game in itself, I was happy when he was announced at the Game Awards. I was caught off guard when I heard he was coming since admittedly at the time I was hoping the Metroid Prime Trilogy to the Switch rumors were true (I'm a big Metroid fan myself). And I already got two of my most wanted in the base game already (:ultridley::ultkrool:) so I'm definitely happy about the roster.

Now if we're being technical, then I would be 2/4 since I was cheering for :ultbanjokazooie: with his longtime supporters back during his support thread when I first joined. Still, I'm happy with the pass so far with each of the characters coming in with their own mechanics (:ultjoker: having Arsene to temporarily make himself stronger after filling the Rebellion Gauge, :ulthero: having a Mana Meter and a Command Menu to play like a classic RPG character, :ultbanjokazooie: being rather straightforward but still fun to play IMO, and :ult_terry: playing like a fighting game character, like Ryu and Ken, with command inputs and even having two versions of his side special).
 

Pendranome

Smash Rookie
Joined
Oct 7, 2019
Messages
3
Like I said, EX moves would be performed by pressing A+B+direction simultaneously. It would overwrite the existing "easy smash attack" input. So you could decide to use it any time you wanted, maybe save your meter for a sticky situation. If you just wanted to use the normal special you just press B like normal. Want to use the EX, press A+B instead.

This mechanic is adopted wholesale from Street Fighter but I really like it. You can decide on the fly whether to spend the meter for a risk and reward or save it for when you really need it.
Why not map it to the extra jump button instead of A+B? I could never think of a good reason why there are 2 jump buttons. Every time a new Smash game comes out I hope they do something with that extra button but they never do.


I've been thinking of something very similar to your idea for a long time. I would love to see Smash add some new universal mechanics to take the gameplay to the next level. At the same time, I do think there is a need to be careful not to make things so complex that it will alienate casual players.

I think there are many simpler moves you can add to the standard moveset. Here are some ideas:

Dash Special: Characters could perform a special dash attack by pressing B while dashing.

Smash Special: Performing the smash motion with B can produce enhance special moves like Samus’s super missiles. Probably not everyone needs this but more than just Samus and Mii Gunner.

Super Specials: I got the idea from the old Naruto games on PS2. Every character has a 3 level super meter. You press a button that activates 1 or more sections of the meter depending on how many times you pressed it. Then pressing the special button while in that state will activate a Super Special based on the number of sections you activated. So every character would have 3 supers of increasing power. The level 3 can just be the Final Smash. But overall all the super moves would be toned down to make them more feasible in normal gameplay. That’s the best way I could think to add a few extra powerful moves to each character without having to come up with 4 whole new specials for everyone.

All the new techniques are easy to activate and simple to understand. At the same time, they would be a significant addition to the core gameplay.
 
D

Deleted member

Guest
Why not map it to the extra jump button instead of A+B? I could never think of a good reason why there are 2 jump buttons. Every time a new Smash game comes out I hope they do something with that extra button but they never do.

I've been thinking of something very similar to your idea for a long time. I would love to see Smash add some new universal mechanics to take the gameplay to the next level. At the same time, I do think there is a need to be careful not to make things so complex that it will alienate casual players.

I think there are many simpler moves you can add to the standard moveset. Here are some ideas:

Dash Special: Characters could perform a special dash attack by pressing B while dashing.

Smash Special: Performing the smash motion with B can produce enhance special moves like Samus’s super missiles. Probably not everyone needs this but more than just Samus and Mii Gunner.

Super Specials: I got the idea from the old Naruto games on PS2. Every character has a 3 level super meter. You press a button that activates 1 or more sections of the meter depending on how many times you pressed it. Then pressing the special button while in that state will activate a Super Special based on the number of sections you activated. So every character would have 3 supers of increasing power. The level 3 can just be the Final Smash. But overall all the super moves would be toned down to make them more feasible in normal gameplay. That’s the best way I could think to add a few extra powerful moves to each character without having to come up with 4 whole new specials for everyone.

All the new techniques are easy to activate and simple to understand. At the same time, they would be a significant addition to the core gameplay.
You really had to increase the text size to get your point across, didn't you?
 
D

Deleted member

Guest
Wait. Geno's in legal turmoil? I thought this stuff just applied to the Final Fantasy content.
I don't think so, but the point seems more to be in regards to the logic of SE being hard to work with. If SE is hard to work with, why a character like Geno would be even considered above FF or DQ? Doesn't make too much sense to make the effort to get a company like that for a oneshot character based on this logic.
 
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blackghost

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Messages
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I'm 3/4 with characters I wanted in the Pass, though I also would have wanted Joker if I thought there was any chance. So really I'm 4/4.

Not bad for someone who hesitated until E3.

You can make characters different and interesting without making them gimmicky. You mention Ryu, Ryu is very fun to play even without command inputs, you could take those out and he's still unique and fun to play. But that highlights another problem, that it's absolutely redundant.

I find that the simpler characters are much more versatile than characters with gimmicks because those tend to be one-trick ponies.

(For the record I don't consider stuff like Wonderwing a gimmick, that's just a move with special properties, a gimmick is when the character itself has meters or some stuff that affects the entire moveset, not one move)
Not only do i disagree i think the example you used is really bad. Ryu is not fun without inputs. he loses mutiple moves and combos. and he then becomes a slow akward character with a hilariously bad jump and extra bad recovery. even in caisual play its not fun to die simply because you cant get back.

characters that are simpler inherent arent more versatile. Thats never been true not in smash entire history. The best characters in 64, melee, brawl, and 4 all had "gimmicks. "Having Options makes a character better. I play a lot of cuasual smash with friends. These dlc characters (not counting terry cause i dont have him yet) are huge hits among family and friends that dont play the game. Hero in particular. Hero gives the person a chance to win. and honestly, hero is legit hilarious when you arent being serious in tournament play.

These new characters need something that draws a player in: satisfaction, unique gameplay, and ect. they literally cost extra money. theres no way to know for sure but i really doubt lucas and roy sold as well as the other DLC even if corrin was unknown she was new.
 
D

Deleted member

Guest
Since we have no news on FP5 yet, here's a simple question for ya'll:

How many characters you wanted in Smash are currently in the Fighter Pass? Right now, I'm 0 - 4, which kills me inside that this Fighter Pass hasn't had anyone that I wanted to see.
Actively wanting, probably only Hero and I ended up getting 3 nice alts. I like Joker and Persona in general as well while not actively wanting him and Terry just grew up on me after playing with him. BK is kinda like just there, not really excited or hating their inclusion.
 

AceAttorney9000

Smash Lord
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Oct 25, 2019
Messages
1,881
Wait. Geno's in legal turmoil? I thought this stuff just applied to the Final Fantasy content.
Other than being owned by Square Enix and not Nintendo, he's not.

In fact, I would argue that any legal troubles involving Geno have likely already been taken care of, considering he's already been acknowledged through a Mii Fighter costume and a spirit by now. All that would be left to do is to actually make him playable.
 

Plank08

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Sackboy enthusiast
I don’t know if the debate ended already but I’m gonna say my piece, Nintendo may be a company but they aren’t Microsoft or Disney, they have decency, why would they choose to reboot smash bros with a direction that sakurai probably wouldn’t want, cut the characters and upgrade the gameplay when that was never the point of smash bros? Why wouldn’t they just port Ultimate to every future console imaginable? It was created to be the game to end all games, why in the world would they make another game? No matter what direction they take, it would diminish ultimate.
 
D

Deleted member

Guest
I don’t know if the debate ended already but I’m gonna say my piece, Nintendo may be a company but they aren’t Microsoft or Disney, they have decency, why would they choose to reboot smash bros with a direction that sakurai probably wouldn’t want, cut the characters and upgrade the gameplay when that was never the point of smash bros? Why wouldn’t they just port Ultimate to every future console imaginable? It was created to be the game to end all games, why in the world would they make another game? No matter what direction they take, it would diminish ultimate.
To be honest Ultimate set its standards far too high. Part of it I see would be for them to port it similar to old versions of Street Fighter 2.
 
D

Deleted member

Guest
To be honest Ultimate set its standards far too high. Part of it I see would be for them to port it similar to old versions of Street Fighter 2.
Yeah. Last thing I'll ever want from Smash Bros is for them to start over with 12 characters like Street Fighter 5 did.
 

Ben Holt

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Yeah. Last thing I'll ever want from Smash Bros is for them to start over with 12 characters like Street Fighter 5 did.
Yea. The overwhelming majority of Smash players play for the character roster rather than being able to wavedash. That's why I can't stand when Melee fart sniffers act like Melee is the best Smash game ever.

EDIT: I love Melee. I have a great amount of nostalgia for it. But I was 7 when I first played it, so my initial reaction was, "Oh my god! I can play AS Bowser and Peach now?" not, "Oh my God! Wombo combo!"
So I love Melee. I just can't stand its cult.
 
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D

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Guest
Yeah. Last thing I'll ever want from Smash Bros is for them to start over with 12 characters like Street Fighter 5 did.
Me too. Street Fighter 5 is such a dumpster fire for me that when I get my laptop for Christmas, I'll download Street Fighter 4 instead.

Yea. The overwhelming majority of Smash players play for the character roster rather than being able to wavedash. That's why I can't stand when Melee fart sniffers act like Melee is the best Smash game ever.
As much as I hate to say it, yes. Melee players have a different level of toxicity.
 

Ben Holt

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Me too. Street Fighter 5 is such a dumpster fire for me that when I get my laptop for Christmas, I'll download Street Fighter 4 instead.



As much as I hate to say it, yes. Melee players have a different level of toxicity.
Lol. I've literally heard so many complaints from Melee elitists that Ultimate's large roster makes it a worse game because, "Oh my god, I need multiple mains to keep up with matchups."
 

RaintheCriminalWhirlwind

Smash Journeyman
Joined
Sep 18, 2019
Messages
412
Since we have no news on FP5 yet, here's a simple question for ya'll:

How many characters you wanted in Smash are currently in the Fighter Pass? Right now, I'm 0 - 4, which kills me inside that this Fighter Pass hasn't had anyone that I wanted to see.
3/5. Joker, Eight and Terry come from three of my favorite games. I dpn't care about Banjo but happy others got him
 

Jomosensual

Smash Champion
Joined
Aug 13, 2018
Messages
2,014
Since we have no news on FP5 yet, here's a simple question for ya'll:

How many characters you wanted in Smash are currently in the Fighter Pass? Right now, I'm 0 - 4, which kills me inside that this Fighter Pass hasn't had anyone that I wanted to see.
1-3 for me. Joker was the only one I actually wanted that popped up

However, if we're basing it off how much we liked the characters after released I'm 4-0. Hero is one of my favorites to play as now, Banjo is fine and has my favorite side smash in the game, and Terry is the most fun fighting game character included.

Overall, as someone whos most want characters are either Sony reps or mostly unlikely I'm just hoping for one more holy **** moment. The rest can be basically anyone other than Jibanyan, who I really don't want for a variety of reasons. For that reason I'm starting to dig into certain characters a bit more and even if I can't say I truly want them I can convince myself that they would be a good inclusion like 2B, KOS MOS, Geno, etc. because my most wanteds aren't going to probably make it. Somewhere out there though I'm sure someone is dying over how much they love the pass. Just a game of chance with it I suppose
 
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DarthEnderX

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Nov 10, 2014
Messages
8,411
One of the most infamously dickish bosses in fighting game history and he just chucks himself off of the roof.
I can't think of a single thing that's more fitting for Geese than that.

How many characters you wanted in Smash are currently in the Fighter Pass?
Well...from my original Top 10 picks for Ultimate, my #1 and #2 have made it in.

From the Pass specifically, Hero and Terry were both characters I wanted.

Gimmicks are what make these characters stand out, because they're usually attributed to their series. They wouldn't be who they are without em.
Yeah, but they can also ruin a character for you.

I was so excited when Hero got in. But I never play him because I HATE his gimmicks. I almost wish he WAS just another boring anime swordsman, because at least those aren't frustrating for me to play.

People really stretching it when they call the Wonderwall and Revenge (which is littearly just a counter) gimmick
Agreed. If it doesn't have a unique UI element or non-standard input, I don't really consider it a gimmick.

Kunio and Riki have always been the **** and Misako and Kyoko brought new fans to the franchise, but what if we got all four of them and they incorporate all of their signature attacks together with a couple of moves that reference the franchise as a whole? Just a dodgeball throwing, mach punching, Stone Cold Stunning, volleyball spiking group of mofos who all share signature moves together and take up one slot. Then give Kunio and Riki palette swaps that reference Jimmy and Billy and add Double Dragon songs too because **** yeah.
I don't NEED Misako and Kyoko to be playable(frankly, unlike Simon, Kunio already has more than enough moves for Smash. and doesn't need to pull them from other characters), but I'll take them if it gets me Kunio and Riki.

Why not map it to the extra jump button instead of A+B? I could never think of a good reason why there are 2 jump buttons. Every time a new Smash game comes out I hope they do something with that extra button but they never do.
Agreed.

I always wish they'd put Smash attacks on that button instead of on the stick.
 
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Plank08

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What do you guys think of this moveset idea for a particular Namco Bandai character?


It's Lucario's aura gimmick but reversed!
It’s pretty cool honestly, and I think it works, I’ve never been a digimon guy but it could honestly fit just as well as dark souls since it’s “Mindblowing but not insanely hype” I would be down for this character if he had this moveset.
 

PsychoJosh

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Why not map it to the extra jump button instead of A+B? I could never think of a good reason why there are 2 jump buttons. Every time a new Smash game comes out I hope they do something with that extra button but they never do.

I've been thinking of something very similar to your idea for a long time. I would love to see Smash add some new universal mechanics to take the gameplay to the next level. At the same time, I do think there is a need to be careful not to make things so complex that it will alienate casual players.

I think there are many simpler moves you can add to the standard moveset. Here are some ideas:

Dash Special: Characters could perform a special dash attack by pressing B while dashing.

Smash Special: Performing the smash motion with B can produce enhance special moves like Samus’s super missiles. Probably not everyone needs this but more than just Samus and Mii Gunner.

Super Specials: I got the idea from the old Naruto games on PS2. Every character has a 3 level super meter. You press a button that activates 1 or more sections of the meter depending on how many times you pressed it. Then pressing the special button while in that state will activate a Super Special based on the number of sections you activated. So every character would have 3 supers of increasing power. The level 3 can just be the Final Smash. But overall all the super moves would be toned down to make them more feasible in normal gameplay. That’s the best way I could think to add a few extra powerful moves to each character without having to come up with 4 whole new specials for everyone.

All the new techniques are easy to activate and simple to understand. At the same time, they would be a significant addition to the core gameplay.
Not bad ideas, but I still like the idea of it being A+B to perform an enhanced special. I agree that the Y button doesn't get much use but if we make it the button for enhanced specials then it's more likely to cause people to fire them off accidentally. Or not, maybe I'm just imagining that problem. But just personally I don't like having "spend meter" mapped to just one button. I posted an idea earlier of how the Y button could be a new "tilt" button, or rather, a "strong" attack button, and the A button would be just for jabs (or "light attack" button), enabling you to do things like directional jabs, aerial jabs and even neutral tilts.
 
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Inawordyes

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Thought exercise:

Say two Echo Fighters came with each Fighter Pass character like the Mii Costumes to be bought separately, but both Echo Fighters were related to the character either by company or by theme. Sticking to echos of base-roster characters only (so no Kasumi with Joker, for example), who would be your ideal Echo Fighters to be released with each of the DLC characters we've gotten so far, and how do they relate to said character?

For me personally, I'd say:
Piranha Plant (I'll just throw him in because): Birdo [Yoshi] and Gooigi [Luigi] - Both Mario series characters, and Birdo is an enemy like Piranha Plant. I considered (King) Boo [Jigglypuff] over Gooigi to keep the theme of enemy characters, but it would cross series and that's not likely to happen nowadays I don't think. Googi could be slightly more squishy than Luigi both in damage output but also in ability to take damage (to represent the fact he's literal goo), and Birdo can be basically like Yoshi except the egg toss would be a straight-shooting egg instead of an angled one since it comes from it's mouth-proboscis thing

FP1~Joker: Jeanne [Bayonetta] and Knuckles [Sonic] - Both SEGA characters, and Bayonetta is also a gun-wielder like Joker. I don't know how to differentiate Jeanne from Bayonetta as I've never played their games, but I'd imagine Knuckles to be a slower but more powerful version of Sonic, more of a heavy-hitter rather than a hit-and-run character. I considered Shadow ofc, but since he's an Assist Trophy, it is obv not gonna happen.

FP2~Hero: Zack [Cloud] and Medusa [Palutena] - Zack is obvious as Cloud is the only other Squeenix character in the game, and I went back and forth between a few characters for the second (Robin and Zelda primarily), but ultimately decided on Medusa for the reason of potential. I've always thought that Medusa had potential to be another Ken/Lucas situation by using Palutena's normals but making use of some of the abandoned custom moves from SM4SH as her specials. Since Palutena was the custom move showcase character by having so many specially-made for her, bringing in an echo to use some of the ones that were left behind just makes sense, and also brings in a villain from a pretty important franchise to Sakurai, and a[nother] female villain at that.

FP3~Banjo-Kazooie: Dixie Kong [Diddy Kong] and Funky Kong [Donkey Kong] - This a pretty obvious choice haha. Banjo's Nintendo 64-era Rare cousins. Dixie would have the bubblegum gun and Donkey Kong's Up-B with her ponytail, while Funky Kong could take some general creative liberties appropriated from Squirtle RE: his surfboard as seen and used in Tropical Freeze.

FP4~Terry: Glass Joe [Little Mac] and Protoman [Mega Man] - I didn't initially know what to do for Terry, as he is the only SNK character, and Ryu and Ken are the other other Fighting Game characters and they're obv Echo-tied already. So I went another direction, and chose Little Mac as he is a fighter, and Mega Man due to his appearances in the Capcom vs. games (making him one of the few on the roster to have been in another fighting game outside Smash). I could've picked Incineroar for the same reasons I picked Little Mac, but who can even be an Echo Fighter for Incineroar that's also a Pokemon? I'd imagine Glass Joe to be the Falco to Little Mac's Fox as far as having better vertical maneuverability, but at the same time his name implies he's also be a glass cannon, so he'd be weaker and easier to KO as a tradeoff.
 
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