NOOOOOOooooooo... *seppukus*
The only female lord in the series (as far as I know), one of very few lords with a design other than "guy with a long slashing sword", and by far my favorite lord in the series. Lyn was one of the best choices for Brawl FE representation by a longshot. She must be avenged! By Hector! Because I'm pretty sure he's the only FE lord left who could be something more than "the faster version of that other guy with the same weapon".
In my mourning, I now post my Lyn moveset. Forgive me if it's a little off-topic, but it will never find a home now, and she must be properly honored!
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LYN
Appearance and Movement
Aesthetically, Lyn resembles her unpromoted form rather than her Blade Lord form (at least by default; the latter could easily be an alternate costume). She wields the Mani Katti, an ornate, white katana (for Brawl’s purposes, it might be best to make her sword slightly shorter than it was in the original game for balance purposes). Ordinarily, her blade is sheathed. She pulls it out only during sword-related attacks, and strikes straight from out of the sheath. Lyn jumps high and falls quickly, though not as dramatically so as, say, Falco.
Ground Attacks
A: Lyn thrusts out her right palm. Very quick, low damage, almost no knockback.
AA: Lyn follows up with a punch from the left hand. Very quick, low damage, almost no knockback. Can come out almost immediately after the first attack.
AAA: Lyn hops in the air and does a spinning kick. Decent damage and above-average knockback. Again, can come out almost immediately after the punch, causing the whole combo to execute very quickly.
<A: Lyn delivers a powerful kick. Not much damage, but good near-horizontal knockback. Can also be angled upwards, giving it mostly-vertical knockback.
vA: A sweeping kick with low damage and decent vertical knockback.
^A: Lyn jumps with a sideways rotation and delivers a vertical kick. Low damage, decent knockback.
Dash A: A flying kick with decent damage and good knockback.
<Smash: Lyn lunges forward while delivering a ferocious sword attack. Good damage and knockback. Comes out almost instantly, but has a brief ending lag due to Lyn needing to re-sheath her sword (a shared property of all her sword attacks).
vSmash: Lyn crouches down and does a low-angled sword slice, while simultaneously kicking foes behind her. Enemies in front suffer more than those behind her, obviously.
^Smash: Lyn makes two blindingly quick back-and-forth upward slashes. The first has no knockback, and the second has below-average knockback (for a smash attack, anyway). If both connect (which they often will, if you time it correctly), this attack does a great deal of damage in spite of its lackluster knockback. Has somewhat more ending lag than the other two smashes.
Air Attacks
Nair: Sex kick. Compared to Link’s, it’s more powerful if it connects instantly, but its strength decays much faster over time, and the overall duration is shorter.
Fair: Lyn slashes diagonally upwards with such force that it causes her to spin around once afterwards (though it won’t hit anyone behind her). Good knockback at a low trajectory. Has more landing lag than her other aerials.
Bair: Lyn jabs backwards with her elbow. Low damage, average knockback.
Dair: Lyn stomps downward with one foot. It acts as a spike, though not a very powerful one.
Uair: Lyn kicks while flipping backwards, hitting anyone in a 180 degree radius above her.
Special Attacks
B - Nomad’s Bow: Lyn pulls out a shortbow and quickly fires off an arrow. The charge time is much lower than the max charge on Link’s bow, but it is not variable (all arrows are shot out at full speed) and the arrows are considerably weaker. You can shoot up to three in quick succession before the bow is put away, causing some lag before you can shoot any more. The shots can be aimed to a max of 45 degrees in either direction.
Up B – Wind of Sacae: Lyn curls into a tight ball and is launched upwards high into the air. After two spins, she reaches the peak of the jump and brings her sword down hard on the last rotation. The final slash is very strong and sends foes at a below-horizontal trajectory, making it a good kill move if you can actually land it (easier said than done). Getting hit by Lyn’s body while she’s curled up will deal minimal damage and knock you weakly in the direction she’s moving, so at certain combinations of weight and damage, it might knock you into the sword slice (but not usually). When used as a recovery move, it has great vertical coverage, but very little horizontal movement.
Smash B – Phantom Blade: Essentially Lyn’s pre-promoted critical strike (the last move preformed in this movie, if you’ve never played FE7:
http://youtube.com/watch?v=5OO03h0F3SI). Lyn draws her sword and holds it by her shoulder, pointed forward. The power of the move varies depending on how long you hold the button. If you just tap it, she lunges forward a very short distance, doing minimal damage. After the first second of charging, her arm begins to shake. Releasing the button here will cause her to lunge forward a bit further and do a non-negligible amount of damage, but not enough to justify the time spent charging. After the second second of charging, Lyn begins to blink around erratically, leaving afterimages wherever she goes. It’s difficult to hit her at this point, since her true position is constantly changing. Releasing the button here will cause her to lunge about two-thirds the distance of a Fox Illusion and hit all enemies in her way with a powerful 70 degree trajectory. If you keep charging, Lyn disappears completely, becoming invisible and invincible for a maximum of one additional second. When the button is released (or you charge to the maximum amount), Lyn reappears a good distance forward (the distance of a full Illusion or maybe a little further) and everyone between there and her starting position is hit for a devastating amount of damage and sent straight up with a great deal of force. This move can propel you off ledges, but it will not consume your jump like most moves of this nature. However, due to the starting and ending lag coupled with Lyn’s fast fall speed, it does not increase the length of her recovery.
Down B – Phantom Dash: Lyn vanishes, and an invincible transparent Lyn is seen dashing in every direction (five on the ground and eight in the air). An instant later, she reappears about a third of a Fox Illusion’s distance away in the inputted direction. If you don’t pick a direction, it goes forward on the ground and downward in the air by default. Virtually no starting or ending lag. It can be done a maximum of three times in quick succession. This counter resets after ten seconds of not doing any phantom dashes (so if you do it once, wait eight seconds, then do it again, you count as having done it twice and have to wait a whole other ten seconds for the counter to clear back to zero). Attempting to do any more beyond the third causes you to lunge forward uselessly, like a lone Ice Climber trying to Belay (though this won’t reset the 10 seconds). When the ten seconds are up, Lyn sparkles a bit as a subtle visual cue. Three Phantom Dashes followed by an up-B allows for the maximum possible recovery distance, though that entails not having used any recently in combat.
Final Smash – Sol Katti: In a flash of light, the Sol Katti appears in Lyn’s hand, and she delivers a critical strike onto a single unlucky foe. (
http://youtube.com/watch?v=3lAbkOaPANQ)
Statistics
Speed – 4: Lyn runs very quickly. Her attacks (aside from the Phantom Blade) have virtually no startup lag, though the sword strikes all require her to sheath it afterwards, causing slight ending lag. Her hand-to-hand attacks do not have this disadvantage, making them all very quick.
Power – 3: Lyn hits hard, but generally not abnormally so. She generally relies on her sword strikes for her KOs...the hand-to-hand attacks are faster but weaker.
Weight – 2: Lyn’s defense is poor, and she depends on avoiding attacks rather than enduring them. Can be easily knocked out of the stage if you aren’t careful.
Recovery (vertical/horizontal) – 5/2: Between her high second jump and the great distance covered by the Wind of Sacae, Lyn’s ability to recover vertically is fantastic. However, her ability to recover horizontally is not. She is almost entirely dependant on the Phantom Dash to gain horizontal distance, forcing the player to choose between using the Phantom Dash charges to aid in combat or saving them to augment her recovery. A horizontal recovery which burns all three Phantom Dashes is actually pretty decent, but if she has none left, she is all but guaranteed to fall.