∫unk
Smash Master
First, I think there might be 2 kinds of landing lag related to dolphin slash. One is long, nasty, and you're about to get *****. We'll call this major landing lag. The animation Marth does is exactly like landing from a DS on stage. The other is much less noticeable... but it still affects you. We'll call this minor landing lag.
If you do a landing special after a dolphin slash to the ledge (as in, do a landing counter/db/shieldbreaker after you grab the ledge with ds), you always get major landing lag on your next jump. This will carry over if you continue using landing specials.
So if you do:
1) DS to grab the ledge
2) ledge jump shieldbreaker (you might have to charge it... you have have to land while the special is being executed. depends on how high your ledge jump was.)
3) sh shieldbreaker (same thing here... it's easier if you just do sh db full combo if you want to see the effect every time)
4) repeat 1000x
5) next time you do an empty short hop you'll have major landing lag.
There's also minor landing lag... you get this every time you DS the ledge. It's most noticeable when you try to buffer actions out of empty ledge jumps. Try running after a ledge jump with no DS before, then try the same thing but DS to grab the ledge right before. Marth usually ends up walking because you input the forward command too fast...
I know for a fact you can get major landing lag just DSing the ledge then doing an empty ledge hop... but I'm not sure how you trigger it before hand.
This is where you come in. Help figure out why Marth (and any other characters with this problem) gets major landing lag.
My guesses: has to do with specials, on stage DS, off stage DS, auto-sweet spotting vs grabbing the ledge after the full dolphin slash. Play around and hopefully you find a way to get it every time so maybe the situation can be avoided.
If this is already known (most likely through some other character) I apologize.
If you do a landing special after a dolphin slash to the ledge (as in, do a landing counter/db/shieldbreaker after you grab the ledge with ds), you always get major landing lag on your next jump. This will carry over if you continue using landing specials.
So if you do:
1) DS to grab the ledge
2) ledge jump shieldbreaker (you might have to charge it... you have have to land while the special is being executed. depends on how high your ledge jump was.)
3) sh shieldbreaker (same thing here... it's easier if you just do sh db full combo if you want to see the effect every time)
4) repeat 1000x
5) next time you do an empty short hop you'll have major landing lag.
There's also minor landing lag... you get this every time you DS the ledge. It's most noticeable when you try to buffer actions out of empty ledge jumps. Try running after a ledge jump with no DS before, then try the same thing but DS to grab the ledge right before. Marth usually ends up walking because you input the forward command too fast...
I know for a fact you can get major landing lag just DSing the ledge then doing an empty ledge hop... but I'm not sure how you trigger it before hand.
This is where you come in. Help figure out why Marth (and any other characters with this problem) gets major landing lag.
My guesses: has to do with specials, on stage DS, off stage DS, auto-sweet spotting vs grabbing the ledge after the full dolphin slash. Play around and hopefully you find a way to get it every time so maybe the situation can be avoided.
If this is already known (most likely through some other character) I apologize.