OmegaXXII
Fire Emblem Lord/ Trophy Hunter
Blue Shell would be incredible though, Red Shell??
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That would be amazing, actually.You know what would be a fun special effect to see if Tingle was playable? Whenever he gets hit, a small amount of rupees fly out of his body whenever hit. The harder the hit, the more rupees come out. No, you can't collect them. I would just be a special feature for him.
Here is one.The Red Shell should return in this game, oh yeah did anyone make a K. Rool moveset yet?
Wasn't te Red Shell in Melee or am I going crazy? The Blue Shell would be beastBlue Shell would be incredible though, Red Shell??
QFTDixie is not a threat to K. Rool. Most of you who I see saying this are either listening to hearsay about her popularity or making wild guesses about what role she would have had before she was cut.
My idea to have both Dixie & K. Rool would be this. Make K. Rool a playable character with his own slot. Dixie can be a switching character with Diddy. Get rid of the Banana Toss Diddy has. Instead Diddy jumps into a DK Barrel, which later breaks and you are now Dixie.I was asked about K. Rool costumes...
I think it is doubtful at best, due to the general laziness that seems to go into development of individual characters, not to mention Sakurai's blatant neglect of source material.
Kaptain faces problems because of his hat, which would have to take the place of K. Rool's crown toss, not to mention any moves where he hits with the crown's spikes (to headbutt, for example).
Baron is screwed because his jetpack would face issues being programmed under his cape, he has nothing to use as a crown substitute, and Nintendo moronically pretends DKC3 doesn't exist.
Dixie is not a threat to K. Rool. Most of you who I see saying this are either listening to hearsay about her popularity or making wild guesses about what role she would have had before she was cut.
That would be hilarious, more of a reason somebody should create a moveset for this.You know what would be a fun special effect to see if Tingle was playable? Whenever he gets hit, a small amount of rupees fly out of his body whenever hit. The harder the hit, the more rupees come out. No, you can't collect them. I would just be a special feature for him.
STOP, Double timeMy idea to have both Dixie & K. Rool would be this..
Sure Dixie would follow Diddy much like nana follows popo , but notice how the partner has never been an active part in DKC games (Until DKCR Co-op, which is understandable). The partner is shadowed out, meaning that the character doesn't perform unless called upon. This unlike, the IC's who both attack in the same stroke, Nana even acts on her own sometimes.
Without changing anything from the Selection screen, Diddy would remain the leader unless switched through a Down B. In this version, he would sacrifice his neutral special, the peanut popper (which isn't a heavily utilized technique anyhow), for the piggyback move.
Much like Donkey Kong's F-Throw, the combo would be able to toss one another in any direction. However, for recovery purposes, the player's throwing ability would resemble Lucario's recovery where he can "swerve" the direction.
Much like the game, any higher platforms that the partner is thrown will pull the player upwards. As you might imagine, mobility might be more difficult in the piggyback position. Especially if the design of that move takes away the player's ability to use their recovery special.
This would be the only technique that would heavily resemble the IC's, but in Diddy/Dixie's defense, the technique originated from their games.
_ _ _
In the other manner, such that the player would rather have Diddy's peanut popper and banana's, a player simply would select Diddy (or Dixie) from the character selection menu. This is similar to Zelda/Shiek and the Pokemon Trainer, except without access to the partner (AKA standalone play).
A De-sync may also occur in the unfortunate event that the player 'accidentally' throws their partner off the edge. Certainly the loss of the partner would leave the player without two special moves, so to compensate, the game would return the standalone moveset to the player.
To regain the partner play, the player need only press and hold a move like 'B' after falling off screen, otherwise he/she would retain the standalone play. Imagine they include the DK barrel at the return, as such in KRool Boss battles. The player could ignore it and it will blink away, or they can bust out their partner by pressing 'B'.
The only tedious portion to this style is the event that a player simply wants to startout with a Dixie combo, this could be easily compensated if the player holds a combination of buttons at the start of the match (much in the way that Zero Suit Samus can be accessed from the get go).
*****
There you have it! In the end, we get a new character, Diddy get's a few moveset tweaks (which is not unheard of), and the Combo has its own authentic flare. My favorite thing about all of this is that the DKC memoirs will get their proper representation. Both DK and DKC can be spotted as an important sector of Nintedo's history.
Haha, the irony of that, it's good.YO, I think I've found the main culprit behind the
Its because folks were expecting
http://www.youtube.com/watch?v=pF00oTRVwHc&feature=related
But instead were met with
http://www.youtube.com/watch?v=gia7coUOd1A&feature=related
Maybe he could change his costumes everytime he used a different move.I was asked about K. Rool costumes...
I think it is doubtful at best, due to the general laziness that seems to go into development of individual characters, not to mention Sakurai's blatant neglect of source material.
Kaptain faces problems because of his hat, which would have to take the place of K. Rool's crown toss, not to mention any moves where he hits with the crown's spikes (to headbutt, for example).
Baron is screwed because his jetpack would face issues being programmed under his cape, he has nothing to use as a crown substitute, and Nintendo moronically pretends DKC3 doesn't exist.
There doesn't have to be a connection in order for them to be the same or liked.I honestly don't see a connection between them.
It's not like TP Link and Toon Link are connected in Brawl, too...
Just the expression on Tingle's face when he gets attacked and his money flies away would be priceless XDThat would be hilarious, more of a reason somebody should create a moveset for this.
Agreed, but let's not jump to conclusions just yet, remember, Sakurai's bias also stands in the way if he were to prefer Dixie over K.Rool, not saying it will, just a thought since Sakurai also decides what goes in and what doesn't.Dixie is not a threat to K. Rool. Most of you who I see saying this are either listening to hearsay about her popularity or making wild guesses about what role she would have had before she was cut.
The Diddy/Dixie combo seems unnecessary...if Dixie solo is an option, why does she have to be shoehorned onto Diddy? Following him around and replacing two moves hardly seems like a legitimate reason when she has her own moveset.
If you can do it, then why not?My favorite thing about all of this is that the DKC memoirs will get their proper representation. Both DK and DKC can be spotted as an important sector of Nintedo's history.
Just stop homie, nobody's saying one has to get in over the otherAgreed, but let's not jump to conclusions just yet
How so? Sakurai didn't think so, he just found complications is all, what if he were to ressurect the idea??The Diddy/Dixie combo seems unnecessary...if Dixie solo is an option, why does she have to be shoehorned onto Diddy? Following him around and replacing two moves hardly seems like a legitimate reason when she has her own moveset.
Well actually, I wasn't suggesting that they both work similar to the Ice Climbers. Just switching between the two when pressing Down B. Works like Pokemon Trainer, except you switch between 2 characters and they are changed by the DK Barrel rather than the Pokeball like the Trainer.STOP, Double time
AH so now we're getting to the heart of the matter, why defeat something before it has a chance to bloom?Might I add which would consume development time as well...
Don't worry about it, I wrote that a while back.Well actually, I wasn't suggesting that they both work similar to the Ice Climbers.
Oh, PLEASE.Could Dixie really offer anything all that interesting to the roster, or would we have another Falco or Lucas on our hands...?
Well, I guees if you look at a character' s plausability then I guess, still if Sakurai deems for them to be like that it will most likely happen personally I don't like the idea but I also won't reject seeing it considering he thought of it once before.Because there's no reason to...why devalue both characters by slapping them together? Might I add which would consume development time as well...
EDIT: So we're assuming he'll resurrect Plusle and Minum for SSBU as well? Come -on-, it would be a cool concept that just didn't work out, why NOT put them in?
Dixie can use Ponytail Propeller, throw Orange Bombs, or even borrow a move from another DK Crew member and use Bow & Feather attack (think it was Tiny who used it)Oh, PLEASE.
If they make Dixie with the Peanut PopGun and the Jetpack, it just wouldn't make sense...
The Raiders!!In about three and a half hours hopefully we have something interesting to discuss. Or else I'm going to watch the Broncos Raiders game on ESPN.
Folks just don't read.Could she add anything interesting as a CHARACTER to a duo with Diddy, or do people just want a mix of Ice Climbers and Zelda/Sheik for some odd reason...?
:D!!!!!!!!!! wait, my TV is brokenIn about three and a half hours hopefully we have something interesting to discuss. Or else I'm going to watch the Broncos Raiders game on ESPN.
Haha, you contextual words are getting in people's comprehension.Folks just don't read.
I can't help that, one trackness
Are you a fan of one of those teams? I'm an Eagles fan but let's not get into a sports topicIn about three and a half hours hopefully we have something interesting to discuss. Or else I'm going to watch the Broncos Raiders game on ESPN.
What do you think of Cranky Kong and the animals? I have seen it brought up a couple of times before.People just throw together crap Dixie sets with the helicopter hair as one unique move, then say she could still steal Tiny's feathers and be unique. That, or they have her randomly spawn half of DKC's item collection, even from games she doesn't use.
EDIT: He beat me to it.
I think nobody actually read it:Anyway, any K.Rool ideas as far as costumes go?
Maybe he could change his costumes everytime he used a different move.
Like, he is King, then when he is going to use his gun he turns into Kaptain. For the jetpack, he transforms into Baron, crown toss is King again...
He stays in the costume of the last costume-changing move until he uses other move.
Kinda like Pit's Bow/daggers.
It would also be funny to see.
What time zone are you if you dont mind me asking?It would have already started at 6 over here.