Berserker.
:^)
- Joined
- Jun 8, 2009
- Messages
- 18,990
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Well, how about a Star Fox stage or Pokemon? Maybe Saffron City perhaps or Tin Tower?anybody want to talk about stage ideas![]()
well star fox from nintendo 64 need to come back manWell, how about a Star Fox stage or Pokemon?
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Agreed, I don't mind a stadium stage but it seems to bland and boring, a stage like PokeFloats was more interesting indeed, maybe a stage from the newer games as well.Well I would love for a Pokemon stage to not be a stadium... Silph co. was awesome, and there are plenty of interesting locales in the games that are better than some generic, shape-shifting stadium.
I thought he always stood behind a desk.Any idea what Phoenix Wright would do as far as moves go? I forget.
How so? What I meant was that it had interaction and movement, simplistic? I guess so, I just want a stage that would incorporate Pokemon somehow like the legendaries for example.I found Pokefloats to be very uninspired.... Almost lazy. No. Just plain lazy.
It seemed absolutely thrown together.How so? What I meant was that it had interaction and movement, simplistic? I guess so, I just want a stage that would incorporate Pokemon somehow like the legendaries for example.
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Well maybe so, but somehow Capcom is going to make him playable in UMvC3, I'm curious as to what he will do.I thought he always stood behind a desk.
Hehe, the way you said it makes them seem lazy, I hope that wasn't the case, maybe time contraints.It seemed absolutely thrown together.
"We need another Pokemon stage."
"Uhh... why don't we just make some gigantic pokemon models and have them fly around arbitrarily, with the characters standing on them? No need to actually DESIGN anything!"
"BRILLIANT!"
well i guess that solve my problem
You know, for some reason, I didn't like the stages that had moving platforms (Big Blue, Poke Floats, etc.) I did at first, because it added to the challenge of surviving.Hehe, the way you said it makes them seem lazy, I hope that wasn't the case, maybe time constraints.
Anyway, if an actual stage model were to be done then it should be a big humongous place, with actual effort and of course classic music as well.
PokeFloats was good since it was something different from the rest, Brinstar depths was also good, but I hated Big Blue because it was so hard to survive.You know, for some reason, I didn't like the stages that had moving platforms (Big Blue, Poke Floats, etc.) I did at first, because it added to the challenge of surviving.
true that bro high 5That's cool, more stages should be done better IMO.
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high 5 manPoke Floats, Fourside and Saffron City are the best Smash stages ever, IMO.
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Wouldn't it be nice if such physics like gravity were to be implemented? I think it would add another layer of strategy and fun.I agree with stages being simple with aesthetic elements that add appeal to them.
A Mario Galaxy stage that doesn't need to simulate gimmicky gravity that makes the stage unplayable, but rather show the shifting gravity and traveling between galaxies in the background.
Star's Sunset Shore stage concept, with the unique glow effect that was implemented in DKCR to add a pleasing and unique visual to a simple stage.
Things like these.
It could, but I honestly can't think of any way that it could be implemented without being either unnecessarily complicated or hated by everyone (and certainly not viable for anything resembling competitive play).Wouldn't it be nice if such physics like gravity were to be implemented? I think it would add another layer of strategy and fun.
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I think those stages like that have been very hit or miss. Mushroomy Kingdom and Pokéfloats were fun, but Rumble Falls and Icicle Mountain are and were not. Which is why I enjoy Halberd so much. It is an extraordinarily dynamic stage, but very little are actually intrusive to the match. There is Delfino Plaza as well.Wouldn't it be nice if such physics like gravity were to be implemented? I think it would add another layer of strategy and fun.
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ur so right dudeNo, actually, I meant stages that are always moving. Big Blue had all the F-Zero machines, Poke Floats had the different pokemon, Mushroomy Kingdom and DK's Jungle Climb were constantly moving.
Brinstar Depths, even though the platform itself moved, was overall stationary.
Stages like Mute City, Port Town, Lylat Cruise, and even Final Destination are ones I like. The environments change, but the main platform stays.