Hey guys, here is another stage idea I've had a little while, but have never been sure how to work it. I may refine this later tomorrow once I am not so tired. Hopefully it is interesting enough on it's own?
But wait?! Don't we already have this stage already? Well, yes... And no... You know how you have one city, and sometimes they reuse the name but add "new" in front of it? Well this would be New Smashville, the "Pokémon Stadium 2" to the original Smashville. "Didn't you say you believe the original Smashville would return?" Why yes I did. "Is two Animal Crossing stages really necessary?" That question is subjective to each persons opinion, personally I do not see things through that lens. I see it through what a stage can bring while adequately representing it's series. This stage does that.
How this stage is different than it's counterpart is unlike Smashville, you will actually fight within the town itself. Not on a floating platform above the city. The sky will curve and slowly pass above you just like in City Folk and the upcoming Animal Crossing 3DS 9probably with the stage taking more cues from that title).
Your fight will take place on the "second floor", you will fight on two opposite cliffs. Behind you will be the river and it's corresponding lake/bridge. You will also see the many houses of villagers and the staple buildings such as the Museum, Nook's Cranny, The Mayor's House and Sable and Mable's. Below you will see the beach, the waterfall and the houses along the beach side. Trees will be budding fruit and flowers will blossom with small insects crawling throughout. Villagers will walk around the back, interacting each other and occasionally stopping to watch the players. Their interactions (along with the characters) will change depending upon some of the various circumstances that will be listed ahead. Occasionally Kapp'n will make a cameo, driving hiw bus to the but stop to collect some passengers and head off to the city.
What makes this stage special is it will be completely affected by the console's clock and forecast channel/app! What this means is a more accurate day/night cycle that will literally imitate that of Animal Crossing. If it is forecasted for you to have rain, the game's background will rain. If it is forecasted to be windy, the trees will sway under a strong breeze. The stage can also be affected by seasons. Meaning during each season you can fight on four different terrain reflective of the present season. Select holidays (and days) will also bring about special background events and characters from Animal Crossing.
One other amazing detail is My Music will not function on this stage similar to Hanenbow. Why is this? Because each hour will have it's own song taken from the Animal Crossing series. If you happen to be playing a match and the hours changes, the track will change to the next hours track. With a bell chime in between ringing a number of times according to the hour.
Stage Example:
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Stage Name: New Smashville
Stage Icon: Nook Leaf
-Tracks-
Animal Crossing: City Folk -
12:00 AM
Animal Crossing (GC) -
1:00 AM
Animal Crossing: City Folk -
2:00 AM
Animal Crossing (GC) -
3:00 AM
Animal Crossing: City Folk -
4:00 AM
Animal Crossing (GC) -
5:00 AM
Animal Crossing: City Folk -
6:00 AM
Animal Crossing (GC) -
7:00 AM
Animal Crossing: City Folk -
8:00 AM
Animal Crossing (GC) -
9:00 AM
Animal Crossing: City Folk -
10:00 AM
Animal Crossing (GC) -
11:00 AM
Animal Crossing: City Folk -
12:00 PM
Animal Crossing (GC) -
1:00 PM
Animal Crossing: City Folk -
2:00 PM
Animal Crossing (GC) -
3:00 PM
Animal Crossing: City Folk -
4:00 PM
Animal Crossing (GC) -
5:00 PM ![Heart suit :hearts: ♥](https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2665.png)
Animal Crossing: City Folk -
6:00 PM
Animal Crossing (GC) -
7:00 PM
Animal Crossing: City Folk -
8:00 PM
Animal Crossing (GC) -
9:00 PM
Animal Crossing: City Folk -
10:00 PM
Animal Crossing (GC) -
11:00 PM