I've been off and on, luckily I don't have too much schoolwork at the moment. So I wanted to do something fun with the time I had. What is more fun than another stage concept? Perhaps eating ice cream while I'm on a date with my girlfriend. Since I don't have one I'll stick with the stages... Now I'm feeling very sad... :'(
*runs away crying*
Although it may be hard to see with those pictures, an Advance Wars stage would likely focus on the one common thread throughout the entire series.
The base headquarters, or in this case Orange Star Headquarters. This stage would take many of the common Famicom Wars/Advance Wars elements and wrap them into one neat little package of a stage.
The background would be that of a literal war! Military planes would be engaging in aerial combat, with bombers dropping bombs into the ocean. Tanks would be rolling across the background, occasionally firing off a shot into that of the hostile army. Infantrymen would be scaling cliffs and hills as they march forward onto the enemy army. Jeeps and other vehicles would also follow the line of tanks and infantrymen. From the ocean large battleships would fire from the distance onto land. You would occasionaly see one of those battleships suffer a massive hit from an unseen submarine, sinking it into the ocean. Cities would abound with different lighting, changing depending upon which army is in control of the city.
As you could no doubt imagine you would be fighting in front of the large Orange Star headquarters, with the giant Orange Star flag waving as it is draped along the headquarters. A large speaker and satellite dish alongside makeshift tents and gates.
You fight on the run path of an aircraft hangar. To the right is a tank, immobile as it defends the run path, while on the right is an inactive aircraft. The tanks cannon is elevated to the right, acting as a ramp. Which you can use, along with the jet to the top of the hangar. Acting as a second level; which is important as occasionally a plane will use the path to take off or land, causing any character under the craft as it descends to be damaged. Don't worry, a signal will be given similarly to Onett. On the roof is also a helipad, which will occasionally attract the damaged helicopter. Once it takes off it a player can hold the rail of the copter, just as a fun little extra.
Stage Example:
..___________H___
T___________A___
"T"=Tank
"A"=Airjet
"H"Helipad
Stage Name: Orange Star Headquarters
Stage Icon:
A wrench
-Tracks-
Famicom Wars -
Title
Super Famicom Wars -
BGM 2
Game Boy Wars 3 -
White Moon ~
White Moon Winning
Advance Wars -
Andy's Theme
Advance Wars -
Sturm's Theme
Advance Wars 2 -
Super Power
Advance Wars: Dual Strike -
Sami's Theme
Advance Wars: Dual Strike -
Jake's Theme
Advance Wars: Days of Ruin -
Proud Soldier (CO Gage)
Advance Wars: Days of Ruin -
We Will Prevail (CO Will)
Advance Wars: Days of Ruin -
Supreme Logician (CO Lin)
Battalion Wars -
Titans of Tundra
So that would be another addition to my stage concept. Hope you all enjoy.