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New Smash Bros for WiiU

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Hmm.. seems like you also have a great sense of music taste, i'm surprised you're in RPG's and such seeing you're a big Megaman fan and all, i'm also really looking forward to getting both XenoBlade and The Last story,m perhaps even Pandora's Box as well.
I've noticed recently that I absolutely love listening to music. Given that video game is one of my favorite type of entertainment, it's natural that I love video game music since they offer so much variety.
 

OmegaXXII

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You "hmm.." a lot in your post, don't you, Omega? ;)

On-topic, adding to my previous question:
OMG!! Somebody finally figured it out!! Props to ya!!. 2+ points:)

Just, no. They already have a Daisy costume for Peach.

:phone:
Agreed, but that's not to say that she never has a chance, it's just unlikely is all.

It's very funny how people think paper mario is more likely to get in than daisy. And if mario series is only getting 1 spot, then it will only be toad.

Because he's more popular, is a prominent character that has his own games, even has one coming out for the 3DS soon and is somewhat demanded by fans, unlike Daisy, also you can't say that Toad will get the spot, it's not up to you nor the fans completely do decide, ultimately it's up to Sakurai to decide based on poll opinions and his personal interest towards a said character.
 

Gallowglass

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Most rosters that have been suggested have room for both old and new franchises; in fact most newcomers on those rosters have been from new franchises such as Punch Out, Sin & Punishment, Starfy, Custom Robo, Retro and 3rd party characters.

As for F-Zero and Earthbound, they're on halt/dead and have no need for new reps outside of what they have. Although it does not mean no one here is against them getting new reps.
But F-Zero and Earthbound don't usually produce games on every console.

F-Zero never had a game for the N64 but CF got into Smash. They did have a game for the Gamecube and handhelds but none for the Wii. Personally I think F-Zero GX is the best racing game from Nintendo since Mario Kart 64.

Earthbound has only made three games but has been doing around since the NES games. They are known as one of the most innovative role-playing games of all time. Giygas (Ness's final boss) is consider the scariest boss from a non-horror game, and that was from the SNES. A lot of Americans don't know much about Earthbound because Mother and Mother 3 were only release into Japan.

Just because a series doesn't pop a game out every year doesn't make them "dead". Real dead series are like Ice Climbers and Gyromite.

Not to mention it will be sometime before Smash will come out and who knows a new F-Zero or Earthbound game could come out at that time.
 

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It's funny how things are funny and people are funny and say funny things are funny.

This Daisy vs. Waluigi vs. Paper Mario topic blows. It's seriously one of the worst, non-derp topics I can think of.

Here's an Idea, if you could pick a new character for the following catagories, who would you pick? I want to pit two series against each other and you tell me which character from which series you would prefer! Sound fun? :3

From the following Franchise matchups who would you rather see a newcomer come from and why? You can also name the specific newcomer if you would like.

Mario vs. DK

Yoshi vs. Wario

Legend of Zelda vs. Kirby

Pokemon vs. Metroid

StarFox vs. Fire Emblem

Earthbound vs. F-Zero

Kid Icarus vs. Pikmin

Retro vs. Smaller Title/Franchise

Capcom vs. Square Enix
 

Artsy Omni

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Why do people keep citing Peach's color change as a reason for Daisy being less likely? It didn't stop Wario,with Mario having a Wario costume.

If there's a reason Daisy shouldn't be in, it's because she isn't relevant enough to the franchise. No other reason is necessary or even valid.
 

Starphoenix

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I revised "London" a tad. Added a rooftop level, which is something I had originally thought of but somehow left out?

The battlefield will be in a large town square, with streets adjacent to the sidewalks. Window boxes will act as platforms allowing the characters to fight above the square and streets. Double decker busses will act as additional platforms. Which will lead you to the roof where you can battle atop the houses. It will be a rougher terrain as you hop from rooftop to rooftop. To the very left of the rooftops will be a bright red chimney, puffing out smoke as the citizens of the house warm themselves. Adding the rooftop delivers an interesting dynamic to this stage as you will have 2 full layers to fight on. True gentleman will fight on the ground however...
 

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F-Zero never had a game for the N64 but CF got into Smash. They did have a game for the Gamecube and handhelds but none for the Wii. Personally I think F-Zero GX is the best racing game from Nintendo since Mario Kart 64.


Not to mention it will be sometime before Smash will come out and who knows a new F-Zero or Earthbound game could come out at that time.
Actually have you ever heard of F-Zero X for the 64?

As for the rest that would be awesome to have happen, but with Smash 4's development beginning in October, the chances of a new rep from a new game go down a lot.
 

OmegaXXII

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What are you trying to say? I'm a huge Megaman buff and am into RPGs. :glare:

You don't deserve a part 2.

I wasn't talking to you lol.. ★

NOOO!! Why?
:(

I've noticed recently that I absolutely love listening to music. Given that video game is one of my favorite type of entertainment, it's natural that I love video game music since they offer so much variety.
Yes I agree, I've also loved to learn and appreciate what these composers do, so much style and effort are put into them that they come out phenomenal at times, personally i'm a big fan of Zelda and Fire Emblem orchestrated music as well.
 

Gallowglass

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Why do people keep citing Peach's color change as a reason for Daisy being less likely? It didn't stop Wario,with Mario having a Wario costume.

If there's a reason Daisy shouldn't be in, it's because she isn't relevant enough to the franchise. No other reason is necessary or even valid.
Wario looks at acts a lot different then Mario. Luigi is more similar to Mario then Wario. Peach and Daisy are almost identical even in the Mario series (besides a few color changes).

And Wario didn't get in until he had his own series of games and was featured in a new outfit.
 

OmegaXXII

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Actually have you ever heard of F-Zero X for the 64?

As for the rest that would be awesome to have happen, but with Smash 4's development beginning in October, the chances of a new rep from a new game go down a lot.
Don't forget, they also had a SNES version as well, great game.
 

Artsy Omni

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Wario looks at acts a lot different then Mario. Luigi is more similar to Mario then Wario. Peach and Daisy are almost identical even in the Mario series (besides a few color changes).

And Wario didn't get in until he had his own series of games and was featured in a new outfit.
Daisy is about as similar in appearance to Peach as Luigi is to Mario... her face and hair are completely different.
 

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Yes I agree, I've also loved to learn and appreciate what these composers do, so much style and effort are put into them that they come out phenomenal at times, personally i'm a big fan of Zelda and Fire Emblem orchestrated music as well.[/I] ★
Me too. :)

Ever heard of Orchestral Game Concert? One of the lost Brawl songs was from it and there is a small chance are they may barrow some music from it. Ironically I have all the Nintendo songs from it on my Youtube Account if you're interested.
 

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Here is a visual exaple of the newly added "rooftop".

London:

___
[---]
[---]......................................./..\
[---]...___.........___.............../-----\
____/.....\____/.....\_______/........\

______...._____....______

......._____........._____

_____==_______==_____
 

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I like the new level Star, but it could run into New Pork territory, so be careful on how large you make it. The concept is cool, but if it was applied to Smash, I would probably get annoyed by the screen stretch.
 

Starphoenix

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I like the new level Star, but it could run into New Pork territory, so be careful on how large you make it. The concept is cool, but if it was applied to Smash, I would probably get annoyed by the screen stretch.
Oh goodness no, it isn't anywhere close to being that size. We aren't talking large towers here, just small two story homes.
 
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It's funny how things are funny and people are funny and say funny things are funny.

This Daisy vs. Waluigi vs. Paper Mario topic blows. It's seriously one of the worst, non-derp topics I can think of.

Here's an Idea, if you could pick a new character for the following catagories, who would you pick? I want to pit two series against each other and you tell me which character from which series you would prefer! Sound fun? :3

From the following Franchise matchups who would you rather see a newcomer come from and why? You can also name the specific newcomer if you would like.

Mario vs. DK

Yoshi vs. Wario

Legend of Zelda vs. Kirby

Pokemon vs. Metroid

StarFox vs. Fire Emblem

Earthbound vs. F-Zero

Kid Icarus vs. Pikmin

Retro vs. Smaller Title/Franchise

Capcom vs. Square Enix
- I think Mario and DK deserve another slot, but if I had to choose, I would say DK because King K. Rool is my third most wanted character for SSB4 and that I think he is highly deserving.

- I don't want a rep from either franchise, but if I had to choose, Wario. The least bad choice IMO would be Captain Syrup.

- The Legend of Zelda by far. Kirby is finished up entirely and does not warrant another rep. I can live without a fifth Zelda rep, but I would be happy with Ghirahim's inclusion.

- This is a tough one. On the one hand, Victini ties with Mega Man for my most wanted character in Smash. But on the other hand, I would be fine with the Brawl roster we have for Pokemon. Metroid, on the other hand, is in a need of a rep that isn't a transformation of Samus. Ridley is without a shadow of a doubt in my eyes, the absolutely most deserving rep not yet playable. I will be shocked if Ridley isn't playable in SSB4.

- I'm neutral on Krystal, but am against a fourth Star Fox rep otherwise. Fire Emblem has more variety of choices. Black Knight, Micaiah, Caeda, etc. As such, it is the series that gets my vote.

- Earthbound did not need second rep. Lucas and Toon Link are the only two characters I would be fine with leaving and never returning. I can live without a F-zero rep not named Captain Falcon, but I would much prefer a second F-zero rep over a third Earthbound rep any day of the week.

- Very uninterested in a second Pikmin rep. Kid Icarus is a lot better choice for a new rep. As such, I pick Kid Icarus.

- I prefer smaller titles/franchises over retro. From modern franchises, I can almost count how many characters I want from new series on both hands {Little Mac, Ray, Saki, Isaac, Starfy, Chibi-Robo, Jiro, maybe Shulk, maybe Kanan}. With retro, just Takamaru, Sukapon, Duck Hunt Dog, and maybe Lip. Easily modern franchises.

- Depends on whenever or not Mega Man gets in. If Mega Man gets in, Capcom. Otherwise, I'm picking Square.
 

OmegaXXII

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Me too. :)

Ever heard of Orchestral Game Concert? One of the lost Brawl songs was from it and there is a small chance are they may barrow some music from it. Ironically I have all the Nintendo songs from it on my Youtube Account if you're interested.
Wow, do they really have such tracks that were from that? I must check this out, thank you, I love those type of songs, truly phenomenal, it's great to see somebody else enjoying such style.:)

Here is a visual exaple of the newly added "rooftop".

___
[---]
[---]............................................../..\
[---]...___..........__...................__/-----\
____/.....\____/.....\_________/...........\

_______.....______....._______

......._____........._____


_____==_______==_____
That is some pretty stage layout you created, pretty in-depth.

Tight.
 

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Oh goodness no, it isn't anywhere close to being that size. We aren't talking large towers here, just small two story homes.
Okay, I must have just been visualizing it differently than you intended. so long as the screen isn't stretched too bad, I like the idea.

Did you check out my not-so-in-depth Survival Horror stage?

[COLLAPSE="Resident Evil Level Idea: Village"]




In a small African village where life was once quiet and simple, something has gone terribly wrong. What was once a calm town has now been overturned by an outbreak of Zombies. A terrorist organization has caused a massive outbreak of Zombies that have ravaged the locals and their livestock. Here, in this small village, is where a new type of stage lies.

This stage has a simple design: __--__----__
__ equals normal ground
-- is a small hut, on the right of it is an opening. You can walk into there and corner yourself if you feel that is your best option
---- is a rooftop

Here, you begin your battle as you do in every stage. That is, until you hear a siren. Then Zombies (Three types, Normal, Dogs, and Large ones) start to pour in from the left and right. You now have to fend off these monsters or they will grab you like a redead and rack your percentage up. The dog Zombies dive at you, like a forward attack, and the Big Zombies charge up an attack, like a smash attack. The zombies get progressively harder as you continue on. You do have breaks in between sirens where you have a chance to fight your opponents. This stage will also have a round counter at the top, and it will keep score of how many rounds you have survived, for funsies.

In general, this stage is a survival Horror Stage. I thought it could be an interesting twist that smash has yet to see.

Music:
Resident Evil the Mercenaries 3D -A Warrior Filled with Hope
Resident Evil M3D - Contamination
Resident Evil M3D - Rust in summer
RE M3D -Title theme
RE5 - Majini In Flames
RE5 - Winds of Madness[/COLLAPSE]
 

Starphoenix

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Yeah I saw it, but I don't like the Resident Evil series so...

Anyways, concept 2 is coming along. Just a few more minutes.
 

JavaCroc

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Super Smash Brothers Strife​
Single-Player

Classic Mode
[COLLAPSE=Adventure Mode]
...these bullet points summarize my ideas:
  • Better, More-Nintendo-Focused Story: This is pretty much agreed upon. The question is, how would this be implemented?
  • Play as Each Character in Each Character's Part of the Story: Basically, when you select the Adventure mode option in the menu, you go to the character selection screen and choose a character. Then you play Adventure Mode, but only from the experience of that particular character. So if you choose Pit, you only play his part of the story; you don't get sidetracked by whatever Mario is doing on the other side of the world. There would be a limit to how far you can go with a single character, and once that limit is passed, you can continue with that character. But I have no idea how this would be implemented.
  • Unlockables: I lopped all these features into one category. There are numerous unlockables peppered throughout Adventure mode - some you gain by just completing a level, but others are found through different means. Sometimes you have to do a side-quest given to you by a non-playable Nintendo character to be rewarded. Other times you'll need to explore a level top-to-bottom to find the little secrets. This feature would greatly increase the re-playability of Adventure Mode by encouraging players to find all the various unlockables.
  • Cameo Appearances by Non-Playable Characters: Marth and Caeda sharing a tender moment before Marth separates to begin his quest. Encountering K.K. Slider along a barren trail playing one of his tunes. Seeing Pokemon actually run through the thick grasses of the Kanto region. Waluigi attempting to beat up his rival Luigi before Mario kicks his *** out of town. I don't think this needs much more explaining for it's potential.
  • Side-Quests: Again, another feature that can greatly expand the re-playability and appeal of Adventure Mode. For example, guide a lost Nintendog through the level back to it's owner. Or translate ancient scriptures that describe the story of a lost civilization using Samus's visor. These side-quests would include unlockables as rewards, of course. For example, for guiding the Nintendog home, you gain it as an Assist Trophy in normal play.
  • Secret Areas: Pretty self-explanatory. In levels featuring Zelda characters, for example, you can find Hidden Grottoes underneath the level that contain small enemy encounters and an unlockable as a reward.
  • Mix of More Lighthearted and Darker Tones: The story can start somewhat lighthearted, more akin to the concept behind SSB64. Some humor is perfect; for example, Ness attempting to attack an opponent with PK Fire, but accidentally lighting Luigi's pants on fire and making him run panicked. But as the story progresses, it increases in darkness until it becomes darker than Brawl's story ever was. At it's darkest, for example, a vision of what a Nintendo apocalypse would look like; an emotional and dark concept that should be handled much like the emotionally-gripping incinerator scene in Toy Story 3.

That's all I can think of for now.

EDIT:
  • Make It Only Unlocked Once the Player Has Unlocked Every Character: All-Star Mode can replace Adventure Mode as the other major available-at-start mode, and can develop and grow as the player unlocks characters to show the player's progress. This prevents Adventure Mode from being just some cheap way to unlock characters and would make it something very much worth the effort.
[/COLLAPSE]
[COLLAPSE=All-Star]
I have a couple more ideas regarding All-Star mode. Firstly, as I said before, I want the setting changed to something more serene and peaceful - something more like Melee's park area than Brawl's cave.

However, as a feature of this stage, it changes seasons as you progress through All-Star mode. It starts in the summer season, which is pretty basic.

However, after completing the first round of fights, the season changes to autumn. Any trees in the background have leaves with shades of red, yellow, and orange. The ground is covered with a layer of fallen leaves.

As you progress further, the season changes to winter. Snow gently falls from the sky, covering nearly everything and turning the area into a winter wonderland.

For the absolute last and most challenging battle, the season changes to spring. Spring is similar to the summer season, but flowers are blooming everywhere and wind can be seen gently blowing across the area. This stage of the area's evolution would be meant to be the most beautiful.

To accompany this concept, the music can change over time, with more instruments parts added over time. It starts with a basic piano or something, but builds up with strings and perhaps a solo woodwind instrument. Then, perhaps bells as well as additional woodwinds and strings are added. Before the end, in the spring season, and before the final fight, the music has morphed to include a complete string and woodwind ensemble with minor percussion elements such as chimes, bells, and even snare drums.

In addition, as SSBFan suggested earlier, All-Star mode can include several set patterns in which you encounter enemies, but which pattern is used is random. Some ideas for patterns for encountering foes in All-Star mode:
  • Date that the first game in the respective franchise was released
  • Starting character to hidden; the starting characters are in a random order ,while the hidden characters appear in order based on how hard it was to unlock them
  • Minor franchise characters to the major characters; starts with second-banana characters and minor franchises, moves on to moderately-important characters, and then end with the major characters and big franchises
  • The generic order everyone seems to use in their personal rosters: starts with Mario and Mario sub-series characters, ends with the third-party characters
  • A completely randomized order much like Melee's implementation of All-Star mode
[/COLLAPSE]
Stadium
  1. Target Smash
  2. Obstacle Course
  3. Home-Run Contest
  4. Multi-Man Strife
  5. Boss Battles
Training

Vault
[COLLAPSE=Collection]
Also, regarding trophies, stickers, and the Chronicle, how about combining them?

There would be a Library mode. Here, you can scroll through the names of Nintendo games or franchises, similar to Chronicle. However, instead of just a generic list, it shows you "shelves" and cases as in a library.

For each franchise or game - let's use Mario here - you see a set of shelves. Part of the shelves consist of trophy cases, where if press there, you can view trophies from that game or franchise. There could be some books as well - a "scrapbook" where all stickers related to that game/franchise are stored and a "novel" for the game or each game in a franchise that gives you general information and a description of the game.

By pressing the Z or whatever button on a trophy, you can select them to load up when you start Trophy Hoard mode. Trophy Hoard mode here would be a click away, and any trophies you selected automatically appear. Of course, you can just select them from a list in Trophy Hoard mode if you want still - the option is there.
[/COLLAPSE]
[COLLAPSE=Coin Launcher]
There were many modes that people felt wasted the time Sakruai and his team could have spent on bigger features. One of these modes was:


Coin Launcher

Did I find the mode a waste? Yes, but not because it was a waste of time. Coin Launcher had the potential to really show off the various franchises in the game, and just stuck at generic enemies and a generic design.

(muchlikeSubspaceEmissary)

So how can Coin Launcher better depict the many worlds conglomerated into Smash Bros.?

By changing the layout!

Take the above picture. Although the mode will still revolve around launching the coins you collect in single-player, the design of the table changes to represent the many different franchises in the game and their trophies.

For example:
  • Mario: The table changes to a landscape of the Mushroom Kingdom with Peach's Castle at the top end of the table. Some Mushrooms sprout out from the table, acting as bumpers. The enemies in this table consist of your basic Mario foes; Goombas, Koopas, etc, and the trophies you find in the layout consist entirely of Mario-related trophies.
  • Legend of Zelda: The table changes to a basic Zelda dungeon. What makes this table unique is you can only shoot the coin in front of you at the top of the screen. It will then roll out on either side and enter a dungeon! You control the coins in this mode with bumpers on either side of the dungeon, controlled by the L and R triggers. Enemies include basic Zelda foes, and trophies consist of Zelda-related trophies. The key to gaining prizes here is to navigate the dungeon completely to the front end of the table into a hole. Make it into the hole, and you gain trophies and stickers! In this table, there's even some slight puzzle elements to fit the Zelda series; use the bumpers to slam the coins into blocks found on either side of the dungeon. Push these blocks with the launched coins enough, and they'll fall into a hole, scoring extra prizes!

Those are just two examples of tables you encounter in Coin Launcher mode. All of the character franchises in the game have their own tables. Those trophies into aligned with one of the bigger franchises appear with the rest of the lot in the other tables.

Hopefully you understood all that. :p
[/COLLAPSE]
Album
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謹賀新年!
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OMG!! just a wonderful theme, why wasn't this in Brawl!!? The second one took my breath away.

They need to include more songs like this, it's an HD console for god's sakes, I need to get this track onto my ipod as well.

Also, I subscribed.
:)
Yay, more subscribers! Thanks :)

Check out my Mega Man Medley video, it is used now by Video Games Live as a part of the segment. ;)

I have the MP3's but I don't remember where I downloaded them from so I don't have a link. :(
 

Gallowglass

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Actually have you ever heard of F-Zero X for the 64?

As for the rest that would be awesome to have happen, but with Smash 4's development beginning in October, the chances of a new rep from a new game go down a lot.
I didn't know about F-Zero X but I looked it up and I notice that it only came a year before Smash 64 did. I know that Smash 64 was a low budget and I don't know how long it took them to develop it. When they say development starts in October they are talking about concepts and idea sharing. It will be some time before progamming gets far enough where they can't add any new characters.

Daisy is about as similar in appearance to Peach as Luigi is to Mario... her face and hair are completely different.
In face and hair only. Mario is short and chubby while Luigi is tall and skinny. And Wario is much bigger then Mario. What's the different body types in Peach and Daisy? At least with Luigi and Peach they have been playable outside of the sports arena. Peach and Daisy are so close they even merged the two in the Super Mario Movie. I know that's not a good example but still.
 

SmashChu

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Super Smash Brothers Strife​
Very ambitious post. I'll add some stuff.

-Generally, it was smarter for Sakurai to do the SSE the way he did. The problem with making more Nintendo focused is it will likely be "lame." It will feel MORE like Kingdom Hearts and will be laughable at best, appalling at worst. Or is really hard to try and combine all those universes for the sake of one game.
-The story route for every character reminds me of Sonic Adventures. It is novel, but in a game of 40+ characters, it wont work to well.
-I mentioned this before, but I might make it again for all the new folks: The big problems with the SSE are gameplay. The two big things are little players choice and bad replay-ability: both things that Smash is about.
-I like your idea for All Star mode. The idea I had was have it start in the morning and then end at night (with fireworks maybe).
 

OmegaXXII

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Yay, more subscribers! Thanks :)

Check out my Mega Man Medley video, it is used now by Video Games Live as a part of the segment. ;)

I have the MP3's but I don't remember where I downloaded them from so I don't have a link. :(
Yea, I'll be sure to check those out as well, good stuff, have you heard any of the Fire Emblem's as well, you'll love it.

As for the music, don't worry about it, I use a special program to get the songs as a last resort if I can't find it.
:)
 

Starphoenix

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Well hopefully my Layton stage did the series justice, I'm not exactly the expert but hopefully it was done in gentlemanly taste? Anyhow, that was not actually the stage concept I had originally intended to do today. Somehow as I was working I was just in the mood for a British cityscape. But this was actually what I spent most of the day mulling over. Now it's time to return to Earth and give you a blast from the past.









Look familiar? It should, it's Sector Z from Star Fox 64 and the original Super Smashs Bros.! Why this stage you may ask? Well, the fact of the matter is when we transition to Super Smash Bros 4 we will likely lose Corneria, leaving us with only Space Armada as the remaining Star Fox stage. We will undoubtedly be getting a new Star Fox stage. This one may return as part of a throwback to the original as well as incorporating Star Fox 64 3DS. Don't get too comfortable though, this stage has some new tricks.

For starters, this stage will reflect more of Sector Z as we know it in Star Fox 64. Meaning missiles will be headed towards the ship... You will watch as Team Star Fox valiantly defend the Great Fox! But, as in the original, they will swoop onto the stage and fire forward. The added feature that isn't in accordance to the game is the addition of Star Wolf. So in a way they meld both Sector Y and Z. When Star Wolf fires their lasers forward it will do more damage, but they will fire less shots. Why must Star Wolf always be so bothersome? Because they can't let you brew that Starb- oh wait...The Great Fox will fire it's cannon's seldomnly, much as in Corneria. So not much changes on that front.

Even the best pilot's can make a mistake, and in this stage missiles happen. Occasionally a missle will hit the side of the stage, causing the ground to tremor; making it more likely to trip. It won't do much more then that, so no overbearing hazard.

This stage would look best on the 3DS as much of the stages background animations will be in 3D. Making the firefight in the back really something to behold.

Stage Example:


x2

Stage Name - Sector Z
Stage Icon - Star Fox Symbol

-Tracks-
Super Smash Bros. Melee - Venom
Super Smash Bros. Melee - Corneria
Star Fox 64 - Boss Medley - Boss Theme 1 ~ Boss Theme 2
Star Fox 64 - Zoness
Star Fox 64 - Titania
Star Fox Command - Great Leader, Fox Mccloud
Star Fox Command - Fox's Forgotten Love, Krystal
Star Fox Command - Mr Genious, Slippy Toad
Star Fox Command - The Loner, Falco Lombardi
Star Fox Adventures - Red Eye King
Star Fox Assault - Star Wolf (Brawl)
Magical Starsign - Space Police

This about wraps up my concepts for the day. There are a couple more I have but I'm not going to over do it. For now I've given two. Enjoy.

_____

I think I killed this thread. It really was too much... :|
 

Artsy Omni

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While you guys are talking about Adventure mode, if you haven't read my first blog entry, I invite you to give it a read. Maybe it'll convince those of you, who think more Nintendo focus would be a bad thing, that it can work well:

A Story Proposal: Going Back to Basics

In face and hair only. Mario is short and chubby while Luigi is tall and skinny. And Wario is much bigger then Mario. What's the different body types in Peach and Daisy? At least with Luigi and Peach they have been playable outside of the sports arena. Peach and Daisy are so close they even merged the two in the Super Mario Movie. I know that's not a good example but still.
Right. They're similar. I get it. What's your point? Is visual similarity a reason to not include a character? No. She would play completely differently if she were in the game. And please don't bring up the "what would her moves be?" card. It's not a valid argument, given how many characters in Smash have invented moveset.

The Super Mario movie was created BEFORE Daisy's differentiation took place. Over the years, like Mario and Luigi, Peach and Daisy have continued to diverge. Heck, at the time of the Mario movie, Mario and Luigi were just as similar as similar Peach and Daisy once were.

The only reason I see Daisy not in SSB4 is because she's not relevant enough.
 

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謹賀新年!
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Yea, I'll be sure to check those out as well, good stuff, have you heard any of the Fire Emblem's as well, you'll love it.

As for the music, don't worry about it, I use a special program to get the songs as a last resort if I can't find it.
:)
I think I know what you mean, but I do it all the time so I'll allow it. If I do find a link I'll PM you. ;)

Also what do you mean by Fire Emblem's?

@Star
Great stage, although not the most original. lol

Either way, with no new games, I don't know a brand new Star Fox stage would work, and looking at Brawl's SF stage, Sakurai was running out of ideas.
 

Gallowglass

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While you guys are talking about Adventure mode, if you haven't read my first blog entry, I invite you to give it a read. Maybe it'll convince those of you who think more Nintendo focus would be a bad thing that it can work well:

A Story Proposal: Going Back to Basics



Right. They're similar. I get it. What's your point? Is visual similarity a reason to not include a character? No. She would play completely differently if she were in the game. And please don't bring up the "what would her moves be?" card. It's not a valid argument, given how many characters in Smash have invented moveset.

The Super Mario movie was created BEFORE Daisy's differentiation took place. Over the years, like Mario and Luigi, Peach and Daisy have continued to diverge. Heck, at the time of the Mario movie, Mario and Luigi were just as similar as similar Peach and Daisy once were.

The only reason I see Daisy not in SSB4 is because she's not relevant enough.
Why would you go through all that trouble to make in creating a brand new character who has no original fighting ability when you can just make a color swap (if not a costume change) from an already extremely similar characters?

I mean what would you be missing if they did that instead? The "Hi I'm Daisy!" taunt?
 

Starphoenix

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@Star
Great stage, although not the most original. lol

Either way, with no new games, I don't know a brand new Star Fox stage would work, and looking at Brawl's SF stage, Sakurai was running out of ideas.
Hey, it's a new Star Fox stage. :p
 

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謹賀新年!
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Hey, it's a new Star Fox stage. :p
I stand corrected. Either way it's nice to see you have more ideas then Sakurai with his SF clones and running out of ideas stage. :)
 

Artsy Omni

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Why would you go through all that trouble to make in creating a brand new character who has no original fighting ability when you can just make a color swap (if not a costume change) of a already extremely similar characters?

I mean what would you be missing if they did that instead? The "Hi I'm Daisy!" taunt?
You keep saying that she offers nothing in terms of an original fighting style. It's simply not true. She's a tomboy, which would mean all of her A attacks would be much more masculine, and her B attacks would also be different, focusing on her affinity for flowers, but still maintaining that tomboy flair. Absolutely none of Peach's attacks fit Daisy's character.

I'm not pushing for Daisy's inclusion by any means. But I simply can't let somebody generalize her character as much as you are. If she WERE in SSB4, she'd be completely different. She DOES offer "original fighting ability." Peach and Daisy are similar in appearance only. Nothing more.

And for the record, Daisy is slightly shorter than Peach.
 

Hoots

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You keep saying that she offers nothing in terms of an original fighting style. It's simply not true. She's a tomboy, which would mean all of her A attacks would be much more masculine, and her B attacks would also be different, focusing on her affinity for flowers, but still maintaining that tomboy flair. Absolutely none of Peach's attacks fit Daisy's character.

I'm not pushing for Daisy's inclusion by any means. But I simply can't let somebody generalize her character as much as you are. If she WERE in SSB4, she'd be completely different. She DOES offer "original fighting ability." Peach and Daisy are similar in appearance only. Nothing more.

And for the record, Daisy is slightly shorter than Peach.
Not sure if serious?

Anyways I'm finally done!
http://www.youtube.com/watch?v=h8n00NYLraw&feature=mfu_in_order&list=UL

Any fans of League of Legends, Mulan, or just plain awesomeness can enjoy or loathe, whichever they prefer.
 

Artsy Omni

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Not sure if serious?
Why wouldn't I be serious? You honestly think Daisy is literally just a different looking Peach? If so, I'm tempted to think you don't know much about the Mario universe...
 
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