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New Smash Bros for WiiU

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JavaCroc

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I want the "Challenger Approaching" screen to not look like crap. Unlike Melee and Brawl.

Or rather, I want every aspect of the UI to not look like crap.
I thought Brawl's UI was a bit too colorful and resembled a generic Wii Channel menu too much.

Meanwhile, Melee's menu just had a boring setup, although I preferred it's dimmer colors over Brawl's, as it made me feel more like I was about to fight.

I'm curious, Hex, do you have an idea of what you'd want the Challenger Approaching screen or even the UI in general to look like?
 

MechaWave

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I thought Brawl's UI was a bit too colorful and resembled a generic Wii Channel menu too much.

Meanwhile, Melee's menu just had a boring setup, although I preferred it's dimmer colors over Brawl's, as it made me feel more like I was about to fight.
Brawl's UI was based off of Kirby Air Ride's, a game Sakurai also made. I too liked Melee's but it seems like not a lot of creativity went into it.

Also do you guys prefer Sakurai actually have updates to SSB4? If there's like a game-ending glitch Sakurai can send updates via the Wii U asking players to patch. I'd love to see this feature. Many people wished Brawl had this but the Wii U now has better online capability.
 

Artsy Omni

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I thought Brawl's UI was a bit too colorful and resembled a generic Wii Channel menu too much.

Meanwhile, Melee's menu just had a boring setup, although I preferred it's dimmer colors over Brawl's, as it made me feel more like I was about to fight.

I'm curious, Hex, do you have an idea of what you'd want the Challenger Approaching screen or even the UI in general to look like?
I've outlined some general wants I have for the UI pages back, but I don't have anything super specific in mind.

I just think there's a huge discrepancy between the theme and concept of Smash and the menus. Smash is a very exciting, action-packed game, and I don't feel like the menus communicate that by any means.

The menu ought to be easy to read quickly, and fast to navigate, but I think it would be really nice for the menu to have more movement and dynamism.

I dunno how many of you have played de Blob, but I thought the feel of it really matched the game, and I think Smash should take a cue from that game. Obviously, it shouldn't be just like de Blob's menu, but that level of personality and movement would be really nice to have. As long as it's relevant to the feel of Smash Bros.

Example of de Blob's menu


Brawl's UI was based off of Kirby Air Ride's, a game Sakurai also made. I too liked Melee's but it seems like not a lot of creativity went into it.

Also do you guys prefer Sakurai actually have updates to SSB4? If there's like a game-ending glitch Sakurai can send updates via the Wii U asking players to patch. I'd love to see this feature. Many people wished Brawl had this but the Wii U now has better online capability.
Well Air Ride's menu also takes cues from Melee. It goes to show that Sakurai doesn't really try very hard with menu design.
 

Big-Cat

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Well depending on what region you live in, you might be going back to school next week. =P
I move back into my apartment for college next week, but I don't start until the 22nd.

@Shortiecanbrawl: Personally, I think Krystal had her best shot in Brawl. Since she didn't get in, I have my doubts about her returning due to relevancy issues, popularity considerably dropping (I used to support her just for the sake of having an unique Star Fox rep, but otherwise, she didn't interest me, thus why I dropped her), and less important then Falco/Wolf. That's not to say I'm against her inclusion or think her chances are completely gone, I just think that there are far more deserving characters and that what chances she has left is marginal at the very best.
Starfox 3DS should have no affect on her inclusion at all. The game is only a remake. It's by no means restarting the timeline back at SF64 and retconning her out of existence. And besides, Krystal even mentions in one of the Brawl Starfox taunts that she's the only one out of her, Peppy, and Slippy that was suited for combat. If anything, that probably meant that Sakurai was well aware of the demand and kind of threw that in as a teaser. If I could find the original quote, Sakurai said something along the lines that he didn't know about Krystal until the poll happened and the roster was decided before hand (a foolish thing IMO).

Brawl's UI was based off of Kirby Air Ride's, a game Sakurai also made. I too liked Melee's but it seems like not a lot of creativity went into it.

Also do you guys prefer Sakurai actually have updates to SSB4? If there's like a game-ending glitch Sakurai can send updates via the Wii U asking players to patch. I'd love to see this feature. Many people wished Brawl had this but the Wii U now has better online capability.
I would like that a lot actually as it acts a safety net. It'd also be neat if they did an updated rerelease that addresses flaws and adds some new characters and stuff at a reduced price (think 30-40 dollars).

On the subject of UIs, I agree that the Smash series has never really had a sense of style in neither its AIs nor its general art style. Every single game's art style is too reminiscent of any given Kirby game and the UIs are rather meh (though I did like Melee's). Compare to this to a bunch of other games that have a sense of style that doesn't look like it belongs in another game. Every one of the SF games have had some sense of style that was distinct in some way. Alpha was anime, IV was caligraphy, and SF x Tekken has water colors while BlazBlue is anime based and Marvel has a comic book feel. Outside of fighting games, Phoenix Wright's UIs look like you're solving a case; Okami screams caligraphy and Japaneseness; the Metroid Prime trilogy has a very sci-fi technological look in it's menus, fonts, and even the inside of Samus' helmet.

Where's Smash's sense of identity in art style? What should it be that does all the series justice or feels like a crossover?
 

Starphoenix

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Hey guys, look what I found? Pre-Brawl demo information and/or fabrications. The only one's I know were valid are the Fire Emblem track and Rosalina. The rest are just interesting to note. But don't put too much stock in them.

- Kirby’s Final Smash = roughly 35% damage, sucks you in if you're near it
- The Soccer Ball item catches fire when used. It cannot be countered or caught, it simply bounces around.
- Clock item slows down time, which makes your opponents slower. This lasts for a certain amount of time. You can also get a clock that will screw up, and slow you down instead.
- Lucas’s PK Freeze is much more maneuverable than Ness’s PK Flash
- Snakes’s land mines don’t detonate based on proximity. They are remote controlled.

- New FE Music: “The Kingdom of Bern”
- Regigigas, Metagross, Onix and Garchomp can come out of a Pokeball. Metagross = hovers above the ground and stabs it causing an earthquake., Onix = same move from Super Smash Bros., Regigigas = Walks around slowly and gradually becomes red building power, then grabs an opponent and uses a powerful Crush Grip
- Rosalina’s AT: Luna hovers around the board and will toss star bits. These can be used to recover damage. A luna follows Rosalina around.
- Pit and the Pokemon Trainer talk during their final smash. Pokemon Trainer - “Take That! Triple Finish!”
- Wario is powerful, but has a lot of start-up lag for his moves.
- Pegasus Knight (Fire Emblem job class) = AT
- Zelda’s Din’s Fire has been Nerfed a bit, but has a larger blast radius

New Assist Trophies include:
-Duster from Mother 3
-Rosalina (She throws around star bits that can be used to recover health)
-Sothe from Fire Emblem: Radiant Dawn (Does a somersault kick)
-Lakitu
-A group of Pegasus Knights from Fire Emblem (I’m guessing either Fiora/Farina/Florina or Sigrun/Tanith/Marcia)
-Jill Dozer
-Birdo (Shoots eggs... yeah didn't see that coming)
-Tingle (Doesn’t do anything other than dance around and shout)
-Raiden (Uses a sword attack then disappears)
 

Starphoenix

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^ Raiden turned out to be Grey Fox, but I'm sure most of those AT's were fabricated
Maybe the others, but Rosalina was reported in several other demo's apart from this one. The only other thing I know for a fact was really there at one point was that Fire Emblem track, "The Kingdom of Bern". For whatever reason they just up and cut that song in the final release of the game. Many of us were puzzled by it at the time.
 

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Well that's cool info, I remember that in the Brawl demos that it was claimed many of those AT's and Pokemon were in. Too bad no video or pics ever turned up of them in action.

But at this point I think only a few of those will return, at least Rosalina and Birdo as a ATs and the Triangle Attack being used as Caeda's (if she's in) Final Smash with the original Pegasus Sisters (Palla, Catria, Est).
 

Shorts

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I'm taking my time to make a Jill Valentine moveset, and I'm wondering how do you guys suggest a single special do multiple attacks? Like, I was thinking that one of her specials would be her guns. I was thinking of doing it this way:

You click B quickly and she fires a pistol(short range, but being hit at very close range causes you the opponent to "writhe in pain"), if you hold it down for a second she pulls out a shotgun(Medium range, if you get hit you get hit close range you have a large knockback, and extended getting up time), and if you hold it for two seconds she pulls out Rebecca Chamber's her grenade launcher(long range, and does a good deal of damage, but nothing that causes an extended period of "get up/writhing"

Any ideas? I’m game. Her specials will be derived from mostly REM

Jill's Color scheme's:

Basic Color and Costume
Chris Redfeild Color scheme
Claire Redfeild Color scheme
RE5 Purple Suit Color scheme
Rebecca Chambers Color scheme


Possible Alternate Costumes:
Resident Evil 5 "Cloaked Woman"
RE5 Suit
Resident Evil Mercenaries Outfit
 

Starphoenix

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I really have a problem with making my posts indicate something completely opposite of what I am intending.
 

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Conventional firearms in Smash... I don't see it happening.
Don't we have rocket launchers, neck breaking, and grenades? I don't see a problem. Plus we have a handgun that shoots "Lazers". Sakurai has never had a problem with knives either.

People are so touchy.
 

Big-Cat

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Actually knives were not included because of values dissonance. Japan considers knives and swords as the same thing, but that's the case in the West.

Personally, I see no problem with shooting bullets, but the conditions are somewhat strict. We can't have anything like shooting a gun point blank at someone's head on purpose.
 

Starphoenix

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I agree with Sakurai on this one, gunfire is just not necessary or called for in the Smash universe. Otherwise it would hurt some of the accessibility that makes this game what it is. It still is a family oriented game as that is and has been Nintendo's largest audience. Smash Bros is meant to be zany and whimsical.
 

SmashChu

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On the subject of UIs, I agree that the Smash series has never really had a sense of style in neither its AIs nor its general art style. Every single game's art style is too reminiscent of any given Kirby game and the UIs are rather meh (though I did like Melee's). Compare to this to a bunch of other games that have a sense of style that doesn't look like it belongs in another game. Every one of the SF games have had some sense of style that was distinct in some way. Alpha was anime, IV was caligraphy, and SF x Tekken has water colors while BlazBlue is anime based and Marvel has a comic book feel. Outside of fighting games, Phoenix Wright's UIs look like you're solving a case; Okami screams caligraphy and Japaneseness; the Metroid Prime trilogy has a very sci-fi technological look in it's menus, fonts, and even the inside of Samus' helmet.

Where's Smash's sense of identity in art style? What should it be that does all the series justice or feels like a crossover?
Don't need it. No one buys Smash for an art style. In fact, all the "style," of Smash is more utility. It's just trying to make all the characters took right next to each other. The UI is the same. Simple and usable. No need to make it fancy.
 

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Conventional firearms in Smash... I don't see it happening.
While I can see it; we all know it won't happen, as Sakurai stated that he didn't want firearms when he talked about Snake's moveset in interviews.
 

Artsy Omni

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Don't we have rocket launchers, neck breaking, and grenades? I don't see a problem. Plus we have a handgun that shoots "Lazers". Sakurai has never had a problem with knives either.

People are so touchy.
I'm not touchy about it. Sakurai is. =P
 

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Actually knives were not included because of values dissonance. Japan considers knives and swords as the same thing, but that's the case in the West.

Personally, I see no problem with shooting bullets, but the conditions are somewhat strict. We can't have anything like shooting a gun point blank at someone's head on purpose.
So, you think they could get away with shooting a gun? I really see no problem with it. If Snake can use a RPG/Rocket launcher/choke out, I think a bullet isn't much worse. In MvC3 we have bullets being used all the time, and no one is complaining about that. Just because the gun isn aimed at Chun Li and not Peach shouldn't really make a difference.

The Japanese are right, a knife is a sword. A very short one. I see why people are nervious about using these weapons, but it can be executed in a way that won't be innapropriot. This is SSB, not MK, so it's not like Peach brains will be spewed. She'll just go "ouch!" and get back up.

While I can see it; we all know it won't happen, as Sakurai stated that he didn't want firearms when he talked about Snake's moveset in interviews.
*Grumbles* big babies >.>
 

Artsy Omni

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I think the reason Sakurai is okay with rocket launches, grenades, mines, etc. is because it creates explosion, which don't lodge into a person, but simply send them flying, just like every other thing in Smash.

Explosions have been used in comical fashion in all sorts of cartoons for ages, while guns have always been voodoo. It's backwards, sure, but it makes sense given our culture.
 

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I think the reason Sakurai is okay with rocket launches, grenades, mines, etc. is because it creates explosion, which don't lodge into a person, but simply send them flying, just like every other thing in Smash.
Swords cut people in half! It's not Sakurai, so much as society and it's view on weapons like guns and knives.
 

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I get it, but I just think it's beyond redic. >.>

it's okay I guess. If I want to play as her, I'll grab a copy of UMvC.
 

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Well I suspect the probability of her being in SSB4 is nearly nonexistent anyway. =P
Well I see her as a candidate from Capcom because of REM and RER being released on the 3DS. That combined with a lack of Megaman, leaves her, and Ryu.

Still, her chances are low, but she's possible. And you can bet your bottom dollar I'm voting for her on any poll Sakurai releases.
 

Artsy Omni

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I still think the doom and gloom surrounding Megaman is blown out of proportion...
 

Barbasol

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Hey Hex. how did you get your Paper Ice Climber to be transperant? I plugged this Rawk Hawk avatar into Photoshop and made it transparent, but it loses it once I put it on smash boards...
 

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I still think the doom and gloom surrounding Megaman is blown out of proportion...
Me too, but I'm going with it, and hopefully the myth becomes fact. Although there has been a series of unfortuneate Megaman related events at Capcom. His creator left, he never makes it into MvC3 or UMvC3, and his latest game is sliced. It just makes you wonder.

Plus Capcom has stated that they aren't killing Mega Man, and with his 25th anniversery coming up next year, he still has high chances of many new games being announced.
I never thought he would be cut, that's just a bad idea all around, but I could see a lack of games for a while.
 

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I still think the doom and gloom surrounding Megaman is blown out of proportion...
Very true, even Mega Man fanboys are starting to get over "it".

Plus Capcom has stated that they aren't killing Mega Man, and with his 25th anniversery coming up next year, he still has high chances of many new games being announced.
 

Artsy Omni

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Me too, but I'm going with it, and hopefully the myth becomes fact. Although there has been a series of unfortuneate Megaman related events at Capcom. His creator left, he never makes it into MvC3 or UMvC3, and his latest game is sliced. It just makes you wonder.
Inafune left because he was badmouthing the industry, right? Though I would say rightfully so, even if his behavior is uncalled for. It's still true that Japan's games haven't been up to snuff, with the exception of the big names like Capcom, Square, Nintendo, etc.

About Megaman.... well he didn't get into MvC3, but a Megaman character did. You would think that if you killed off the lead character of a franchise, then everything beneath it would get killed off too.... At least, that's how I see it.

MML3 got sliced because in the Japanese economy, especially following a natural disaster, niche titles won't sustain an already hurting video game industry. Games like SF4 and its thousand versions sell well because they appeal to the masses much more than MML3 or even a classic Megaman game ever could.

I suspect that when things start turning up for Japan, games like Megaman will emerge again. Until then, Japanese companies really have to play it smart or they'll go under. That's my interpretation of the situation, at least.

Hey Hex. how did you get your Paper Ice Climber to be transperant? I plugged this Rawk Hawk avatar into Photoshop and made it transparent, but it loses it once I put it on smash boards...
Well I just gave it a shot and it worked the first time, so I'm not quite sure what I did differently.

But I suspect it might have to do with image dimensions. The maximum dimensions are 100x100, and larger images get resized. I suspect that when the system resizes a png, it doesn't know how to interpret alpha channel information, so it knocks it to white.
 

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^^Very well put

The disaster was also one of the reasons they desided to do another MvC3 anyway instead of DLC that was delayed due to it.
 

Starphoenix

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Very true, even Mega Man fanboys are starting to get over "it".

Plus Capcom has stated that they aren't killing Mega Man, and with his 25th anniversery coming up next year, he still has high chances of many new games being announced.
To be quite honest the more hardcore fanboys are making it to where I dislike him now. Which is sad because Megaman is one of my favorite series.

BTW, I feel Shulk stands a much better chance then he is given. I also don't believe a Golden Sun character is as much of a lock as people seem to believe.
 

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To be quite honest the more hardcore fanboys are making it to where I dislike him now. Which is sad because Megaman is one of my favorite series.
THANK YOU! I'm not the only one around here who feels that way. Everyone always assume I hate Megaman games (I don't, they're fun and challenging for n00bs like me) but it's his hardcore fans who basically act like he's already been announced for SSB4 and no other 3rd party should be talked about. It's been a while since someone has done that though. Thankfully.

BTW, I feel Shulk stands a much better chance then he is given. I also don't believe a Golden Sun character is as much of a lock as people seem to believe.
How do you feel about Kanan/Elza?
 

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@ Hex

Ah, fantastic. It was bugging me, couldn't figure out why. Ty.
Glad to be of service!

I also don't believe a Golden Sun character is as much of a lock as people seem to believe.
Isn't Golden Sun developed by Camelot? While Camelot has a good relationship with Nintendo, they aren't a subsidiary, if I recall correctly, making them a third party, complicating the possibility of including a Golden Sun character. Perhaps I'm mistaken.

Though I guess Isaac being an AT already means the complications are behind them.
 

Barbasol

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Yeah, in the same vein as the Megaman deal, I'm getting sick of people acting like there are some characters who are bound to get in and if you disagree you're stupid. Characters like Ridley, Bowser Jr/Toad, King K Rool, a 5th Gen Pokemon, etc.

I really would like to pay attention to flavour characters! It's not all probability and character representation! Why not talk about characters we want!

Hence why I say this....

RAWK HAWK FOR SMASH BROS 4! Charm over Predictability! Great Design over proportional representation!
 

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I refuse to let myself become confident in high probability of a character's inclusion. I'll let people know if I think a character doesn't have a good chance, and I'll try to back it with reasoning, but there's not a single character I'm actually confident about.
 

MechaWave

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RAWK HAWK FOR SMASH BROS 4! Charm over Predictability! Great Design over proportional representation!
At least someone is giving Paper Mario an antagonist. Rawk Hawk wants revenge! >:3
Sadly the reality is Rawk Hawk is a lesser boss of the series.
 
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