Me too, but I'm going with it, and hopefully the myth becomes fact. Although there has been a series of unfortuneate Megaman related events at Capcom. His creator left, he never makes it into MvC3 or UMvC3, and his latest game is sliced. It just makes you wonder.
Inafune left because he was badmouthing the industry, right? Though I would say rightfully so, even if his behavior is uncalled for. It's still true that Japan's games haven't been up to snuff, with the exception of the big names like Capcom, Square, Nintendo, etc.
About Megaman.... well he didn't get into MvC3, but a Megaman character did. You would think that if you killed off the lead character of a franchise, then everything beneath it would get killed off too.... At least, that's how I see it.
MML3 got sliced because in the Japanese economy, especially following a natural disaster, niche titles won't sustain an already hurting video game industry. Games like SF4 and its thousand versions sell well because they appeal to the masses much more than MML3 or even a classic Megaman game ever could.
I suspect that when things start turning up for Japan, games like Megaman will emerge again. Until then, Japanese companies really have to play it smart or they'll go under. That's my interpretation of the situation, at least.
Hey Hex. how did you get your Paper Ice Climber to be transperant? I plugged this Rawk Hawk avatar into Photoshop and made it transparent, but it loses it once I put it on smash boards...
Well I just gave it a shot and it worked the first time, so I'm not quite sure what I did differently.
But I suspect it might have to do with image dimensions. The maximum dimensions are 100x100, and larger images get resized. I suspect that when the system resizes a png, it doesn't know how to interpret alpha channel information, so it knocks it to white.