Kantrip
Kantplay
Hey guys, I'm creating my blog now for our P.C.A.M. thing. What has been the norm so far on what needs to be included in these blogs? What have you guys included so far?
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You the the nail on the head once again, fan demand is important but what a designer has to take in crediability is if a said character is capable of being playable or not.Does that mean Sakurai doesn't make mistakes? Of course not. But the day he decides to listen to fans over his own discernment is the day he loses credibility as a designer. Can fan s influence his discernment? Yes. But unless his discernment actually shifts toward what Fans want, he should never simply "obey the fans demands."
I saw what P:M did. I liked the mod.Have you seen what the Project M people have done? Lucario has chains, Bowser is bigger and has hyper armor, Zelda is a zoning queen with her new and improved Din's Fire.
I've said it in one of the demonstration videos. There's a lot of potential in Smash's design that simply has not been tapped. I've wonder a few times if the ideas suggested are really needed when I see this stuff.
Lol, exactly. Some characters are more based on Kirby than their own games.Actually, I knew this already along with Arcadenik. We were talking about it pages ago. He was talking about how identical the moves were. Then I told him that Falcon's falcon dive was similar to Kirby's fighter uppercut if you observe it well
True, but even Kid Icarus: Uprising is influenced by both Kirby and Smash, which is already influenced by Kirby in the first place.WELL
the advantage to that is , now the next smash will be influenced by both Kirby and Kid Icarus now
Let's not get carried away... that's a stretch. =P@Psycho: Makes sense
Inhale + Food + Hammer Kirby/Or bonkers (Due to his fat size) = Dedede
So far, a petition, and a character are all that is needed. I have a FB page, and a Twitter account.Hey guys, I'm creating my blog now for our P.C.A.M. thing. What has been the norm so far on what needs to be included in these blogs? What have you guys included so far?
Let's hope you're right. I just want Smash 4 to exceed its predecessor in all aspects, shedding anything that's unnecessary and expanding on everything that has true potential.Written on paper, I'm more than confident that some of the more in-depth posters on this board could make a game miles superior to Brawl in playstyle, compteitiveness, roster, modes, ect. But, that's just it, we can only make it on paper.
Seeing SSB take a more complex turn gameplay wise, is something I would love to see. Something more complex than Melee would be welcomed by a lot of people around here. That being said, Smash is fine at this basic level. I also don't think the series is going to sink to a casual level lower than Brawl thankfully.
It seems Sakurai is back on the competitive path, or at least recognizes Brawls mistakes.
I'll be honest. While I tend to do well in discussions about general concepts like game modes, story, design philosophy, etc., I'm not well versed enough in the technical aspects of Brawl or Melee's metagame to really offer much in the way of input.Hey, Hex, one of my earlier posts reminded me of this and I wanna hear your input. These are some things I like in 2D Fighters that might be adaptable to Smash.
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- Change in DI system to allow actual combos instead of allowing successful strings of reads only.
- Attacks can be chained together like Lucario in Project M.
- Reinvent the shield system. Change it to where the shield still breaks, but no longer shrinks over time (think Yoshi) and the shield only blocks certain attacks depending on the direction you block, allowing for high, low, and crossup attacks.
- Cancels into jumps and specials.
- Possibly a Super Meter to perform final smashes with an input of down-down B. (Very controversial).
Don't be afraid to ask. I'm not a competitive Smash player, but I'll answer what I can.I'll be honest. While I tend to do well in discussions about general concepts like game modes, story, design philosophy, etc., I'm not well versed enough in the technical aspects of Brawl or Melee's metagame to really offer much in the way of input.
I'd love to learn more about that stuff, but unfortunately, I don't really understand the jargon. =(
My best character out of all the Smash games. The "combos" you can do are insane.I want 64 Kirby.
My bad I meant to say 64!!Melee Kirby? NOOOOOOO.
I want 64 Kirby.
Toad's side b to be inhale?
Well, for one, is there a resource online that describes Smash's metagame and its terminology in detail? To this day, I still don't know what "cancel" means. XPDon't be afraid to ask. I'm not a competitive Smash player, but I'll answer what I can.
Mine too. I love how useful his u-tilt was.I like the ideas Kuma, but I've seen them all already
I'm just not a fan of Smashballs/final smash moves, so your meter doesn't interest me whatsoever.
My best character out of all the Smash games. The "combos" you can do are insane.
In Sakurai's point of viewMy bad I meant to say 64!!
Toad has an inhale move?
If you are interested...Well, for one, is there a resource online that describes Smash's metagame and its terminology in detail? To this day, I still don't know what "cancel" means. XP
I thought inhale was a good move if used right. Plus I think I remember Dedede usin inhale in Kirby 64Also Dedede needs new moves. Inhale was just a stupid idea for him.
It was an animated image and the site won't let me upload that. I'm gonna get one though I've had this avatar since I first joined.Hey Mecha, where's your pony avi at??
He can Inhale (in the series) but it shouldn't be so dumb.I thought inhale was a good move if used right. Plus I think I remember Dedede usin inhale in Kirby 64
I know you've seen them, but Hex hasn't so I wanted his opinion.I like the ideas Kuma, but I've seen them all already
I'm just not a fan of Smashballs/final smash moves, so your meter doesn't interest me whatsoever.
Canceling refers to "canceling" out of the recovery moves and then immediately going into the next action. To cancel, you do the input of the next move just as the attack has landed. It's a little tough at first, but they call it dial-a-combo for a reason.Well, for one, is there a resource online that describes Smash's metagame and its terminology in detail? To this day, I still don't know what "cancel" means. XP
Just has extended range of Kirby's Inhale and does more damage.What does DDD's inhale actually do? Sorry I rarely play Brawl as him. =\
But my concern with the idea is that it is geared toward a gameplay framework where attacks are classified in strict "high, mid, low" categories, and therefore, specific types of blocking is intuitive.I know you've seen them, but Hex hasn't so I wanted his opinion.
It's surprising how much my ideas have changed over the years and have become more refined and streamlined.
Also, to explain the shield idea for the others.
- Stand blocking blocks aerials and all non-low hitting normals and specials.
- Crouch blocking blocks just about all ground attacks. The only exception would be attacks that hit high, aka overheads.
- Input for standing and crouch blocking is Shield+Back and Shield+Down-Back respectively.
- To block the other way to stop a crossup, do Shield+Forward.