OmegaXXII
Fire Emblem Lord/ Trophy Hunter
Nope, just Diddy's banana's, no mandatory tripping at all!O: Tripping will need to be in ssb4 if diddy's banana's are in it
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Nope, just Diddy's banana's, no mandatory tripping at all!O: Tripping will need to be in ssb4 if diddy's banana's are in it
I like tripping because it makes the game less competitive. That's better for taunt parties.Nope, just Diddy's banana's, no mandatory tripping at all!
Yup. Either way, it's unnecessary.I think either argument has valid reasoning. Either way, a setting hurts nobody.
Is it because it's just like a normal fighting game except more gore, gore and gore.Mortal Kombat has me by the soul. Anytime is see MK I just want to rant about that game.
The only thing fun about a game is beating someone elseI like tripping because it makes the game less competitive. That's better for taunt parties.
Hey don't sweat it, I'm not as good as I want to be, yet, but I'm good enough to beat decent players, we should exchange FC's one day.I quit MKW because people with low vr kept winning me with items, especially on luigi circuit. But maybe I can play against you with no items one day, but I quit for a while now so I won't be as good.
Does anyone know why my signature graphic isn't showing on the bottom?
I used to be a great player in pro WW's. I never had good time trials because i have a life and don't sit home all day tt'ing.Hey don't sweat it, I'm not as good as I want to be, yet, but I'm good enough to beat decent players, we should exchange FC's one day.
It seems you enjoy it casual wise, best solution is to include a switch to turn it on/off, then everyone can be happy.I like tripping because it makes the game less competitive. That's better for taunt parties.
I am REALLY confused how it is enjoyable even casually?
It seems you enjoy it casual wise, best solution is to include a switch to turn it on/off, then everyone can be happy.
Which is a great, but terrible selling point at the same time. I mean, it's great because people love it, even I like it on occasion, but it's terrible because it's beyond disgusting. Most of the fatalities are lame anyhow. The game has some depth, I will give it that, but it's like creating an okay fighting game with only naked girls in it. It's a great idea, but not really.Is it because it's just like a normal fighting game except more gore, gore and gore.
Of course he would have a unique moveset.found something intresting facts about eggman
- he can turn enemy's to robot by touch
- he can transfer his consciousness between robotic bodies, enabling him to survive "death".
http://archiesonic.wikia.com/wiki/Dr._Eggman
wonder if that can be used for a unique moveset somehow
A, he hits them"Movesets" with only Specials and Final Smashes are lazy. >:I
HOW IS THAT SUPPOSED TO GIVE YOU THE FEEL OF A CHARACTER.
That Sakurai isn't even going to start it until Kid Icarus is releasedWas any information released on ssb4 since e3?
Someone that isn't Geno, therefore should not be mentioned and moves Barbasol into SHAMEYeah. Not much though. All we know is that it's going to be developed after they're finished with Kid Icarus Uprising.
Who's Rawk Hawk?
A boss in the sequel to Paper Mario. He's not even a boss, either (well a pseudo-boss). He seems like a person to be in the Make Your Move X.Who's Rawk Hawk?
Oh man!! I totally like this, it sure brings back memories fromI like how people get really outraged at the suggestion of Fawful, yet will endorse Geno for some reason.
While we're talking about one hit RPG wonders, we can't possibility overlook one particular stand-out character hailing from Paper Mario: The Thousand Year Door. When Paper Mario entered the Glitz Pit, he was instantly antagonist by the champion. This act villain set himself apart from the rest of the game, and became an instant fan favorite for his cocky persona and belligerance... It's time to RAWK!
Rawk Hawk
(Paper Mario Series)
~Theme~
Rather than having Paper Mario himself, why not have a separate character represent the series?
Rawk Hawk joins the fray in his true 2D form!
Playstyle
Rawk Hawk is true to his nature as a show-boating narcissist. He fights much like a WWE wrestler, with significant delays before his attacks to add flair to his moves. He is a powerful grappler. Like in the game, his fighting style is based on a luchador.
Special Moves:
Up B~ Rawk Dive- Rawk Hawk does a high up jump with somersaults before swooping ahead at a downward angle. If it connects with an enemy, he grabs them and will slam them into the ground with himself.
Side B~ Rawk Turnbuckle- A paper turnbuckle rises out of the ground next to Rawk Hawk, he jumps on it. Pressing a direction while on the turnbuckle will result in Rawk Hawk performing a powerful dive off. Great for pinning down enemies. Once he slams into an enemy, they get pushed into the ground.
Neutral B~ Rawk Appeal: Rawk Hawk will make a taunt-like motion to the supposed crowd... Depending on the amount of appeal he has generated, they will perform a certain function.
Appeal is generated by taunting and doing damage to enemies. Alternatively, Appeal is lost by taking damage and camping. The appeal chart is as follows:
1- Crowd throws a hefty weight at Rawk Hawk, can actually KO at 60% plus.
2- Crowd resoundingly boo's him and throws empty cans, doing slight damage.
3- Crowd boos, which stuns Rawk Hawk
4- Crowd doesn't do anything.
5- Crowd lets out a half-hearted cheer, but does nothing.
6- Crowd cheers, giving Rawk Hawk a very slight boost.
7- Crowd lets out a significant cheer, Rawk Hawk gets a moderate boost.
8- Crowd tosses him a food item, which Rawk Hawk eats instantly.
9- Crowd lets out a significant cheer, boosting Rawk Hawk.
10- Crowd lets out a resounding cheer, boosting Rawk Hawks hit range, speed, and knockback resistance. Temporary Super Armor immediately following the appeal.
Note that using Appeal resets it to Neutral.
Down B~ Rawk Smash: He couldn't be a wrestler type without this signature move, this is based on the famous wrestling finisher move, the Power Bomb. Rawk Hawk grapples ahead, if an enemy is caught, he wheels them over his head and after a brief window, slams them into the ground doing MASSIVE DAMAGE. This is one of the more powerful moves in the game, as such, when the enemy is over Rawks head, there is a brief window to excape, similar to breaking out of a grapple.
Final Smash~ Time to Rawk!
The camera pulls back and reveals a crowd watching the Smash Bros fight, the crowd is filled with Goombas, Koopas, Waddle Dees, Animal Crossers, Dekus, Yoshis, etc. Rawk Hawk leaps onto a steel catwalk that is supposedly overhanging the arena and begins to shake it. Debris like stage lights, speakers, etc. rains down on the stage doing damage to enemies. Everytime that someone is struck, the crowd leaps up, further obstructing view as they get wild.
Grab- Rawk Hawk's grab animation is similar to a Pin from wrestling.
----
Comments please! And thanks so much for reading what I believe to be a fun moveset.
It would probably be Shadow Queen or someone. Also it's Hooktail. xDIf Paper Mario had his own theme and own antagonist then that would be just about the greatest thing to happen, even if it is unlikely.
Hook the Dragon would make a great SSE Adventure Boss, yea another worthy boss looking at.
Shadow Queen? Whose that? I never finished the game btw.. I'm at chapter 6 though, great game, yeas Hooktail was awesome but was too easy, he should have been harder.It would probably be Shadow Queen or someone. Also it's Hooktail. xD
As of progress it's almost done. I've been working so long on this moveset but I'm liking it so far.
She's the final boss of Paper Mario: The Thousand-Year Door and is perfect for an adventure mode.Shadow Queen? Whose that? I never finished the game btw.. I'm at chapter 6 though, great game, yeas Hooktail was awesome but was too easy, he should have been harder.
Also, I'm looking forward to your moveset as well, I can't wait to see what kind of specials you gave him.