Regarding Adventure Mode, it seems most people (including me) would at least like more Nintendo enemies, locations, and references in the adventure.
So what enemies, locations, or even little obscure references do you want in the next Adventure Mode?
Here are some location ideas:
- Mushroom Kingdom: Did I need to suggest this place?
- Bowser's Castle 1: In my idea for Adventure Mode, there are two separate Bowser's Castles. This first one is one of the first set of levels Mario (and whoever else is with him) encounter. The boss fight obviously is against Bowser. When you defeat Bowser, he flies off in his Koopa Koopa Car wounded.
- Bowser's Castle 2: The second Bowser's Castle - this level would be encountered in the latter half of the mode and be high-level. Your boss fight starts with normal Bowser again, but then some incident occurs, and you fight Giga Bowser. Defeating Giga Bowser rewards you with the Giga Bowser trophy.
- Dungeon (Legend of Zelda): Your generic Zelda-inspired dungeon. It would be required to have an eerie, discomforting remixed version of this classic theme playing. The boss here could be against Ganon in his beast form, or another Zelda boss such as Skull Kid or Ghirahim (this story isn't canon, so it wouldn't matter if one of the characters or bosses encountered is dead in their own series).
- New Pork City: The lair of Pokey Minch and his Pigmask Army, and possibly the lair of additional villains too. Definitely a high-level area.
- Outer Space: You could represent many different franchises with just one level in outer space. Star Fox, Metroid, the possibilities are endless. The level can consist of one gigantic, epic space fight, and you're fighting enemies on top of the spacecraft involved in this war as well as asteroids and the like.
- Murasame Castle: If Takamaru is featured in the game, this would be another good high-level location.
I have no idea how these levels would link up, but I think they would be impressive to play in.
As for an enemy, how about this guy?