• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

New Smash Bros for WiiU

Status
Not open for further replies.

OCD_PerFectionist

Smash Rookie
Joined
Jul 14, 2011
Messages
24
Agree with your corrections, I also think that there will be 3DS and Wii U exclusives.
I can name a ton of 3DS chances but idk about Wii U till we get some nintendo titles announced. I really hope they do this, if theyre the same characters i would probably only pick up the console version, although portable smash is bad @$$
 

Oasis_S

Smash Legend
Joined
Jul 17, 2005
Messages
11,066
Location
AR | overjoyed
3DS FC
0087-2694-8630
Incidentally, I'm backing off on my little hypothesis that a new FE could be far enough in the works during character planning for a future lord to appear as a character. It's POSSIBLE... and there's kind of a precedent for it... but I suppose to say that NOW without any sort of information is a bit foolish. Plus Ike is too cool, I don't even want to think about him getting the boot for some new douche. I'm also warming up to the Burger Knight, and you can't have him without Ike. Or well, in my head you can, but I dunno if I want to go into that or not lol.
 

OCD_PerFectionist

Smash Rookie
Joined
Jul 14, 2011
Messages
24
I cant wait for a 3DS and a Wii U version, what scares me tho is what Sakurai said about not having a team to do both games, and that only one would have to be made or wait 5 years for both with a small team. :urg: lets pray some people join Project Sora!
 

Hoots

Can Be Combative
Joined
Apr 21, 2008
Messages
1,595
Ryu >>>> Mega Man but there is no way Mega Man isn't getting in if a Capcom character is in Smash 4.
Ryu=Dumbest Video Game Character of All Time.

Also, did anyone else actually laugh out loud while reading OCD's predictions. I sure did.
 

Barbasol

Smash Ace
Joined
May 28, 2011
Messages
555
Location
British Columbia
Incidentally, I'm backing off on my little hypothesis that a new FE could be far enough in the works during character planning for a future lord to appear as a character. It's POSSIBLE... and there's kind of a precedent for it... but I suppose to say that NOW without any sort of information is a bit foolish. Plus Ike is too cool, I don't even want to think about him getting the boot for some new douche. I'm also warming up to the Burger Knight, and you can't have him without Ike. Or well, in my head you can, but I dunno if I want to go into that or not lol.
*Hearty slap on the back*

Atta way, son! The most recent release was a Japan-only remake of Marth's second game. And if we don't get an announcement by the end of the year, they won't really be able to tap into any newer characters. The reasonable candidates are: Black Knight, Caeda, and Lyn. Probably in that order. :)
 

JavaCroc

Smash Ace
Joined
Jun 27, 2011
Messages
788
Location
Stuck inside of Mobile
I finally have it figured out! Here is my roster prediction and evidence! (If im 100% correct i demand 1Million Dollars to be shipped to me hehe!)

Away From Combat-
Ness- Was only in brawl due to delays, will be prem replaced by Lucas.
Ike- Just like roy he will be booted out for another FE Character.
Wolf- Clones were not wanted, booted out since he is the 3rd Fox clone.
Lucario-Obviously due to generation changes.
PKMN Trainer- Charizard,Squirtle,Ivysaur to be replaced.
Toon Link- Due to OOT Re-release, to be replaced by Young Link,
also possible that MM will be released to.
NEWCOMERS!-Young Link- 3DS OOT release, and to take back place from Toon Link New Retro Characters- As stated above theres always been two retro characters added (Ice Climbers-G&W-Pit-R.O.B) So my best guess for the next two would be Little Mac(SNES) and Sukopon(NES) Both are Nintendo Characters. Two New (Hinted) Capcom Characters Megaman- From popularity Ryu- From the 3DS SF4 release. Waluigi- Guessing he becomes a character due to AT upset. New Fire Emblem Character- replacing Ike New Metroid Character- A long awaited Samus addition (Not Ridley) New F-Zero Character- another long awaited addition. (Maybe Goroh) New PKMN for PKMN Trainer- Most likely going to be swapped. Zoroark- Generation change (Mewtwo-Lucario-Zoroark). New Mother Character- Perhaps Claus? New DK Character- Hopefully King.K.Rool, probably Dixie Kong. New Kid Icarus Character- Idk his name big sword guy in trailer. New Animal Crossing character- Due to AC 3DS maybe a Tom Nook? Or Animal Crosser! (Male/Female)
:eek:

[COLLAPSE=My Opinions on Your Character Choices]Ness: There's nothing that says Ness was added to Brawl due to delays. Can you provide a source? Besides, there's no reason to remove Ness nor Lucas at this point, even if the Mother series doesn't need two reps.

Ike: I will say that if a new Fire Emblem game is released with a new lord, there is a slim chance Ike could get be axed in favor of the new lord. However, I find it more likely that a new lord would take a third slot for Fire Emblem, as there's not much reason for booting Ike out.

Wolf: Although Star Fox is similar to Mother in that it didn't need as many reps as it got, again, there's not enough reason to throw out Wolf or Falco. Both are popular characters, and Wolf is probably the least clonish character in the game next to Luigi.

Lucario: A fifth-gen Pokemon can easily take a fifth Pokemon slot. There's no reason to take out Lucario simply to represent the newest generation of Pokemon. He's not even a clone, so removing him will be like when Mewtwo was removed.

Pokemon Trainer: I'm OK with replacing some of PT's Pokemon with Pokemon from other generations - preferably 2nd-gen and 3rd-gen Pokemon, but we don't need to get rid of all of Pokemon Trainer's Pokemon. At least keep Charizard since he's the most popular out of the three.

Toon Link: A remake does not make Young Link likely enough to challenge Toon Link's spot in the roster. Toon Link still represents a large portion of the Zelda franchise is the popular variant of Link in Japan. The only valid reason to remove Toon Link is because he was a clone, but there aren't any good Zelda characters to add to SSB4 in the absence of Toon Link other than perhaps Tingle.

Young Link: Read above.

Little Mac: I'll give it to you that Little Mac is a good choice. However, I don't think he can be categorized as retro anymore since Wii Punch-Out! released.

Sukapon: Although Sukapon is unlikely and doesn't interest me, he also isn't a bad choice for a new retro character.

Capcom Characters: If we get any Capcom characters, we'll probably just get one.

Waluigi: What backlash behind his AT appearance? I would think that people actually felt relieved that Waluigi wouldn't take a spot that could go to someone more deserving. Plus, he's only a spin-off character and has a hate fanbase.

New FE Character: See Ike above.

Metroid Character: Yes, of course. Metroid needs a new rep.

F-Zero Character: Although the franchise isn't really deserving currently of another character, I would be fine with giving it a new rep, since it's been lonely since SSB1 (Yoshi has too, but F-Zero gets another character before Yoshi does).

New Pokemon for PT: If any new Pokemon for Pokemon Trainer, they will probably be (I hope I get the Pokemon right) Totodile and Grovyle.

Zoroark: Keep Lucario, then you can add Zoroark if you wish.

New Mother Character: Lucas was pushing it in Brawl. A third Mother character would be absolute overkill for the franchise. Ness and Lucas should be the only Mother characters in SSB4.

New DK Character: DK definitely is deserving of a new character. The question is if that character is King K. Rool or Dixie Kong.

New Kid Icarus Character: Although I don't think the Kid Icarus franchise needs another rep, it will probably get one due to Sakurai's involvement in Uprising. So another decent choice.

New Animal Crossing Character: Not going to happen. Sakurai himself turned down the possibility. Besides, I feel Animal Crossing is perfectly represented with SmashVille as well as it's related trophies, stickers, music, and Mr. Resetti Assist Trophy.[/COLLAPSE]

To All Who Care:

My SSB4 opening cinematic script is coming very soon. Just making a few minor tweaks here and there.


BTW, regarding Nine's "logic" behind adding Melee physics back to SSB4, I think it would actually keep more fans away from SSB4 then it would bring back fans. Brawl's sales were helped by the large Wii audience, and I'm sure much of Brawl's sales were not made by Smash Bros. or Nintendo fans, but by regular people. And some of those regular people were probably converted to competitive players by Brawl. Considering Brawl's larger base, then, I think there would be more Brawl-exclusive competitive players than Melee-exclusive competitive players at this point. So it would only make sense for Sakurai then to not bring back Melee's physics and techniques.

Since I'm not a competitive player myself, I'm neutral on the subject, but I just thought of that point and thought it could be important,
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,424
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
Mind linking them to me? I don't feel like scrolling through hundreds of pages on my phone.

And are there no ideas for Victini as a playable character?

:phone:
Zoroark specials...

Some details regarding the Zoroark special moveset that I've mentioned.

Dark Pulse: Zoroark fires a dark aura blast, damaging those in its path. Hold the special button to charge it up; release to fire; if fully charged, the attack will be released automatically.

Faint Attack: Zoroark disappears and makes illusions of itself to throw off the opponent. It then attacks for real.

Agility: This is used as a recovery move. Zoroark does up to two warps of Agility. The move doesn't damage opponents.

Foul Play: Zoroark stands its ground, waiting for its target to attack it directly. When hit, Zoroark will disappear and then reappear with a counterattack. The amount of damage that this move does is 1.2x the damage that Zoroark would've received, and its knockback also depends of the evaded attack's power.

Night Daze: Zoroark's Final Smash. It'll unleash a powerful blast of dark energy, damaging anyone in its path. The attack's range is large, but it is more effective if the targets are real close to Zoroark. If used at close range, the attack has KO potential, but not from a distance.
Regarding Victini, Super Smash Bros. Fan is one heavy supporter for it.
 

JavaCroc

Smash Ace
Joined
Jun 27, 2011
Messages
788
Location
Stuck inside of Mobile
Super Smash Bros. 4
Opening Cinematic Script

I’ve been writing two scripts for my ideal SSB4 opening. It comes in two versions; one “normal” version that plays if the player has not unlocked every collectible in the game (that includes characters, stages, music, trophies, stickers, etc.), and a “full” version that only plays once all collectibles have been unlocked.

The following songs are cued throughout this script.

Brawl Main Theme
Melee Opening
Melee Opening (Smashing… Live! Version)
Super Smash Bros. Opening

The reason all three songs are used is because the ideal cinematic I have for SSB4 would include a merge of the Melee and Brawl themes, with elements of the original SSB overture at points. This would be done with, of course, a newly-composed song for SSB4. It would be composed so that the parts of all these songs merge together in a beautiful and coherent manner. I used the Smashing… Live! version of the Melee opening as well as the normal version because it had it’s beautiful opening (a remix of the original Smash Bros. opening, actually) as well as some useful differences from the original version.

Below is the complete script for the “full” version of the opening cinematic.

Note: The characters used in this opening are not necessarily who I expect to appear in SSB4, nor necessarily who I want to appear in SSB4. Many of the character appearances are only cameos. Those who are bolded are characters I think are potential SSB4 candidates.

Note 2: Any shouts or “sounds” noted in this script except for the explosion at the end do not exist in the music and cannot be heard.
[COLLAPSE=SSB4 Opening Cinematic Script]Melee Opening (Smashing…Live!) – 0:00 – 0:06
The screen dimly lights up (in a dark blue hue) and reveals a trophy display case (wood paneling, clear glass, 5 rows stacked). The camera zooms in. The case is empty but for one trophy in the center of the top row – Mario. The camera stops zooming in once Mario comes into clear view (only close enough that you can make out the Mario trophy).
Master Hand moves out in front of the screen from behind. He grabs the Mario trophy and takes it out, closing the case behind him. He turns with the Mario trophy in his hand and flies out behind the screen, the Mario trophy visibly right in front of the camera briefly. The now-empty trophy case lies alone

Musical Note: I used the opening lines of the Smashing… Live! version here as the opening lines are actually a slight remix of the original SSB opening lines in the overture.

Melee Opening (Smashing…Live!) – 0:07 – 0:12
The camera changes to a zoomed-in shot of a dimly-lit empty space on a clear table-like surface. Master Hand approaches from behind the screen with the Mario trophy in his hand (the camera is zoomed in very close to Master Hand and the Mario trophy). He gently places the Mario trophy in the empty space. Master Hand tilts the bottom of the Mario trophy to make it face forward. He flies out behind the camera. The Mario trophy is clearly right in front of the camera.

Melee Opening (Smashing…Live!) – 0:12 – 0:16
Camera zooms out from the Mario trophy and gradually reveals an entire row of trophies in which Mario was positioned. The trophies in order from left to right are:

Luigi, Fox, Captain Falcon, Yoshi, Samus, Kirby, Mario, Link, Pikachu, Donkey Kong, Ness, Jigglypuff

This row of trophies is dimly lit with a blue hue. Behind the trophies is complete darkness and shadow.

Melee Opening (Smashing…Live!) – 0:16 – 0:20
Image fades out to a black screen. The Nintendo and HAL Laboratory logos pop up – Nintendo on top, HAL at bottom.

The logos fade out.

Melee Opening (Smashing…Live!) – 0:21 – 0:26
The camera suddenly lights up with golden light. The shot has changed to a distant view of the first row of trophies at sky level. Light enters the room from a distant sunrise rising over mountain peaks. The light shines over the trophies, revealing they are located on a large rock island in a sea of water with the mountains and sun in the distance. (Think the setting of the first few seconds of the Brawl opening) There is a large distance between the location of the trophies and the shore of the island.

As the room lights up it reveals three more rows of trophies behind the first row. You see these trophies from the backside as with the first row.

Additional Note: The island in this opening segment would look something like this island here. The differences are that is longer, flatter, and the grass covering the island is sparse in numbers and hugs the ground (does not stick out like backyard grass or the shrubs in the image).

Melee Opening (Smashing…Live!) – 0:26 – 0:29
The camera changes to a view in front of the trophies from roughly half the height of the distant mountain peaks and sunrise and about a basic suburban house distance away. From the front, the light now reveals the faces of the trophies in the back rows.

Melee Opening (Smashing…Live!) – 0:29
The camera suddenly zooms in on the Mario trophy as it emits a blue, fiery aura around itself. (Think of the similar sequence in the Melee opening)

Melee Opening (Smashing…Live!) – 0:30
The screen turns black. Writing in the bottom-left corner; “All-Stars of Nintendo In”

Melee Opening (Smashing…Live!) – 0:31 – 0:33
Mario transforms as in the Melee opening. The camera is still focused on Mario, but is zoomed in on him than in the Melee opening. In the background and far sides, you can see the other characters transforming as well.

Melee Opening (Smashing…Live!) – 0:33 – 0:37
Mario is completely transformed from a trophy into a living being. The camera changes to a more zoomed-out position from a left angle, showing both Mario and the six closest trophies in his row (Yoshi, Samus, Kirby, Link, Pikachu, Donkey Kong) as they enter cool battle poses (imagine them as whatever you like). The camera slowly zooms out during his segment to show the rest of the trophies changing into battle poses.

Melee Opening (Smashing…Live!) – 0:37
A clawed foot stomps on the ground in front of the screen. Mario and his row of trophies are completely in battle poses now.

Melee Opening (Smashing…Live!) – 0:38 – 0:40
The camera quickly spins around 180 degrees to a right angle. The camera shows Bowser and a separate group of characters moving into battle positions. Visible in front of the camera showing off their battle poses are Bowser, Ganondorf, Ridley (in the air), King Dedede, King K. Rool, Wolf, and Victini (in the air). This sequence is in slight slow-motion.

Melee Opening (Smashing…Live!) – 0:41 – 0:43
Camera changes angle to the space in-between the two groups of characters from the side of the original trophy row while at just slightly above the height of the heads of the larger character (Ganondorf, Ridley). Now the characters from each side dash to the opposing side and charge up their attacks. (for example, Mario jumps out with a fireball in the palm of his hand [similar to his forward smash] while Bowser prepares to swipe his claws at Mario). As they prepare to attack, the camera enters slow-motion (as in the Melee opening battle between Mario, Link, Kirby, and Pikachu).

Brawl Theme – 0:05 – 0:06 (Vocals Only)

Audi fam…
The character are still about to attack and still moving in slow-motion. This segment, musically, is the transition from the Melee opening to the vocals and main Brawl theme.
Musical Note: Transition from Melee opening to Brawl theme and vocals.

Brawl Theme – 0:06 – 0:09 (Everything)


famam…
Bowser swipes at Mario with his claws, but Mario sidesteps him to the right (camera focused on Bowser as he slashes; changes position before where impact would occur to behind Mario from right angle). With claws still in the air after his unsuccessful attack, Bowser start spewing flames from his mouth. Mario rolls backwards from the flames (camera follows Mario as he rolls backwards with Bowser still in view). Mario then jumps towards Bowser and uses his Fair as he nears his arch enemy; Bowser looks upwards at Mario approaching from the air with his Fair and prepares to slash at Mario (camera switches 90 degrees to right to show other side of Mario as he jumps; camera follows Mario as he jumps and is about to strike Bowser with his Fair; Bowser is below Mario in the shot).

Brawl Theme – 0:09 – 0:12

Illius
Solus in hostes…


Link shoots an arrow from his bow at Ganondorf (camera zoomed in on Link from left angle as he shoots the arrow; camera follows arrow’s path until halfway; midway through, camera focuses on Ganondorf from right angle at midway point of arrow’s travel). Ganondorf sidesteps the arrow; the arrow falls to the ground and sticks into the soil (camera zoomed in on Ganondorf as he sidesteps the arrow).
Ganondorf grabs his sword with both hands, raises it to shoulder level and begins dashing at Link (camera zoomed in on front of Ganondorf as he raises his sword and start dashing). As Ganondorf dashes towards him, Link readies his shield to counter the attack. (camera positioned behind Ganondorf at shoulder height as he raises sword and dashes; landscape and surrounding fight blur except for Link while camera moves; Link clearly seen ahead of Ganondorf raising his shield).

Brawl Theme – 0:12 – 0:18

…ruit
et patriam servavit.
Audi fa…

(Camera at ground level from left angle showing lower bodies of the larger combatants fight in background) Olimar, with his loyal Pikmin following behind his footsteps, rushes between the feet of the combatants. (Camera still follows Olimar, but changes position to show Olimar and his Pikmin from the right side). As Olimar and his Pikmin disappear off the side of the screen, a hammer smashes onto the ground where they once were. (Camera moves upwards from hammer’s impact) King Dedede lifts his hammer from the ground into his hands (enters idle animation), waiting for someone to attack while wearing a look of villainous determination on his face (camera shows Dedede from shoulders upwards, with mostly sky in picture).
Kirby jumps up from behind Dedede and footstool jumps on Dedede’s head; Dedede’s head flattens down from impact. Kirby jumps off Dedede’s head and behind the camera; Dedede’s head returns to it’s normal form as Dedede raises a fist up in the air at Kirby, a villainous, vengeful look on his face.

Brawl Theme – 0:18 – 0:24

…mam.
Illius.

(Camera flies past Dedede’s head and through the brawl, showing images of the action blurred as it moves) Marth and Isaac pop up from sides of screen (camera stops, showing the two from their sides and zoomed in). Marth uses his Dancing Blade combo against Isaac. Isaac is struck by the first two slashes, but uses Move in front of him to push Marth back with a giant, magical hand. Marth’s sword strikes against Isaac’s hand and the hand disintegrates; Marth stumbles a little from the impact, but remains ready to strike back. Marth then takes his blade back and is about to stab forward with his Shield Breaker.

Brawl Theme – 0:24 – 0:27

Cucurrit quaeque…
Fox is fighting Ness; Ness is about to swing with his baseball bat at Fox, but Fox initiates his Fire Fox attack (camera at left angle behind Fox with Ness in front of and Fox and slightly obscured by Fox’s left shoulder). Taking Ness up with him, he shoots upwards, surrounded by flames as in his Fire Fox attack (camera follows Fox upwards into sky with Ness). A flash of light dashes at Fox in the air from somewhere in the distance behind Ness and sends Ness and Fox flying away, leaving embers behind (Ness and Fox fly behind camera’s vision). The flash of light loses it’s shine and reveals Wolf (Wolf had just used his Wolf Flash). Wolf falls back down to the ground, a villainous smile on his face (camera follows Wolf downards).

Brawl Theme – 0:27 – 0:29

…tetigit des…
Samus is shown firing consecutive beams at someone beyond the camera (camera focused on Samus from right angle at Samus’s abdomen up; above Samus, sky is mostly seen). While firing beams, Ridley flies in from behind Samus from up in the sky, grabs Samus with his talons, and flies off with him.

Brawl Theme – 0:29 – 0:30

…truens.
Victini is levitating high above the ground, pillars of flames forming around him and his V-shaped ears enshrouded in fire. On the ground watching up in awe at him are Pikachu, Little Mac, Toad, Ike, and the Black Knight (Camera at ground level at left angle showing Victini in sky and Pikachu, Little Mac, Yoshi and R.O.B. in front on ground).

Brawl Theme – 0:30
Melee Opening (Smashing…Live!) – 0:44
Camera changes back to image of character about to fight each other from 0:05 – 0:06, but the image fades out into black. Meanwhile, Light floods the screen in bright green rays.
Musical Note: Transition between Brawl theme and next segment of Melee theme. It would use the strings decrescendo first before the brass note from this part of the Melee opening kicks in, acting as the transition.

Melee Opening (Smashing…Live!) – 0:44 – 0:49
Previous light quickly dissipates. Shot of Mushroom Kingdom from cloud level. Camera quickly zooms in in a curved fashion downwards to a battle between Mario, Luigi, and Bowser Jr. Bowser Jr. is inside his Koopa Clown Car at above ground level, while Mario and Luigi are in battle poses on the ground to the left of Bowser Jr. (camera’s position is above Bowser Jr. and shows Bowser Jr. in top right corner of screen while the Mario Bros. looking up at Bower Jr., are somewhere between center and bottom left corner of screen).

Camera zooms in on Luigi. Luigi jumps towards Bower Jr. and uppercuts his Koopa Clown Car in a Super Jump Punch-type manner. Camera stays at this position, watching the action from the side. Mario follows Luigi’s attack by jumping and using his sex kick (his Nair) to knock Bowser Jr. off his Clown Car and into the distance. Camera changes angle to the right as Bowser Jr. flies away. Princess Peach’s castle can be seen in the distance.

Melee Opening (Smashing…Live!) – 0:49 – 0:51
Camera zooms in on Peach’s castle onto a balcony below the iconic stained glass window. Peach is outside waving at the Mario Bros. with a smile on her face. There is an open, empty doorway behind Peach that leads onto the balcony.
While Peach waves, flames ignite in the empty doorway as the figure of Bowser emerges from the darkness, his face focused on the princess (very similar to his first appearance in the Melee opening).

Melee Opening (Smashing…Live!) – 0:51 – 0:54
Camera changes shot to jungle floor from tree level and, without transition, begins moving rapidly to the bottom right corner with blur as the distorted image of Donkey Kong[ with Diddy Kong on his back runs through the plant growth.

Camera changes shot to edge of a Kremling ship with beach shoreline and jungle behind the ship. King K. Rool is right in front of the camera, tilted to the left so that the left side of his face is seen (including his red eye). He is carrying his Blunderbuss with him and is prepared to fire it. Donkey Kong & Diddy Kong jump up from behind the bottom of the ship at K. Rool. K. Rool aims his Blunderbuss upwards at them as Donkey/Diddy Kong are about to smash into K. Rool.

Melee Opening (Smashing…Live!) – 0:55 – 0:58
Shot of Norfair at a left angle from ground level on a chunk of volcanic rock floating in lava. Samus is in front of the camera in a prepared-for-battle pose, her arm cannon at ready.
Ridley falls down from above camera and lands on the opposite side of the rock, his head down. He lifts his head up, spewing flames out of his maw before he makes a lunge for Samus. Samus rolls into Morph Ball mode and uses the Boost Ball to roll under Ridley’s attack. Samus unrolls herself, turns around, and prepares to fire a charged beam of golden energy from her arm cannon.

Melee Opening (Smashing…Live!) – 0:58 – 1:01
Brawl Theme – 0:32 – 0:35 (Vocals Only)

Audi famam…
Camera changes shot to a green background with Link and Toon Link at front, Link at left and Toon Link at right (this following sequence is similar to the Zelda segment in the Melee opening). In the background, images of Link in his various games appear (examples: in wolf form with Midna on his back in Twilight Princess; riding a Loftbird in the clouds as in Skyward Sword). As camera scrolls through background, normal Link pulls out the Master Sword from it’s resting place and raises it above his head, while Toon Link is using his Wind Waker to guide his boat across some waves.
Musical Note – This section of the cinematic merges the second segment of the Melee opening theme with vocals from the Brawl theme. Parts might have to be changed to allow this; the main French horn part in this part of the Melee theme would probably be changed to better fit around the vocals or removed altogether. In addition, the vocals will probably be quicker given the tempo the Melee melody moves at.

Melee Opening (Smashing…Live!) – 1:01 – 1:04
Brawl Theme – 0:35 – 0:38 (Vocals Only)

… illius.
With background still moving through images, the images of Link and Toon Link disappear and Zelda’s image appears in front of the screen at the left side. The background is now colored purple and is scrolling through images of Zelda in her game appearances. In front of the camera, Zelda spins and magically transforms into Sheik, who appears from the smoke in a battle pose. She then straightens herself up, pulls out her harp, and begins playing it.

Melee Opening (Smashing…Live!) – 1:04 – 1:08
Brawl Theme – 0:38 – 0:41

Audi fam…
Sheik’s image disappears. Ganondorf’s image appears at the right side of the screen, and the background is now brown and scrolls through images of Ganondorf. Ganondorf lowers his head and back down before raising them and shouting out to above (this movement is similar to his up taunt, but without the spinning and levitating).

Melee Opening (Smashing…Live!) – 1:08 – 1:10
Brawl Theme – 0:41 – 0:43 (Vocals Only)

…man illius.
Ganondorf’s image disappears. The background changes to a panorama of Hyrule, with Hyrule Castle and the surrounding city in the center and distance and Hyrule Field surrounding it. At “illius”, Link, Zelda, Ganondorf, and Toon Link’s hands form the same pose seen in the Melee opening, with Toon Link’s hand now in front creating the Triforce symbol.
Musical Note: The transition-bringing woodwinds from this segment of the Melee theme are not heard to give emphasis to the vocals and french horn.

Melee Opening (Smashing…Live!) – 1:11
Brawl Theme – 0:44 (Vocals Only)
A Yoshi runs past the screen, bringing the transition as the Zelda sequence disappears behind his movement.
Musical Note: The french horn crescendo from this part of the Melee theme is used instead of Brawl’s rising cello line to bring the transition.

Brawl Theme – 0:44 – 0:47

Spes omnibus…
The Yoshi running across the screen transitions the camera shot to an image of Yoshi’s island. The iconic mountains from the Yoshi’s Island map are in the background, the “crayon” aesthetic is preserved in the depiction of the island, albeit made more 3D.
In front of the screen, a nest with a row three Yoshi eggs lies seemingly untended. Yoshi (THE Yoshi) then pops up from behind the middle egg with a smile on his face. Following him appearing, a herd of Yoshis rush out from beyond the sides of the nest and run towards and behind the camera, bringing the transition.

Brawl Theme – 0:48 – 0:51

…mihi quoque.
The Yoshis transition the camera to a shot of space. From out of the top right corner in the distance, an Arwing and a Wolfen fly out, Wolfen behind Arwing. The camera changes the shot to in front of the Arwing from a right angle, showing the Wolfen visibly trailing behind. In the cockpit of the Arwing behind the glass is Fox, steering his controls to dodge the missile fire of the Arwing. In the cockpit of the Wolfen farther behind is Wolf.
Suddenly, an Arwing flies straight at the Wolfen from it’s left side, forcing the Wolfen to dodge impact and get off Fox’s back. Fox shows an expression of surprise at this Arwing and looks to his right. The camera changes to show the other Arwing turn around in flight. Behind the glass in the Arwing cockpit is Falco.
The camera changes the shot into inside the cockpit of the Arwing with Falco in front of the camera at a right angle, showing his right side to the camera. Falco’s inner eyebrows curve downward and he smiles, ready to kick some Star Wolf butt.

Brawl Theme – 0:51 – 0:56

Terror omnibus, mihi quoque.
Camera changes to shot of boxing ring from a bottom left corner angle and at the level of the top-most ropes at the edges of the ring. Little Mac and Doc Louis are in front of the camera with their backs to it. On the opposite side of the boxing ring and facing at the camera, King Hippo is punching his gloves together with a glare on his face aimed at Little Mac.
Camera changes position to right in front of bruised and battered Little Mac as Doc Louis speaks to him. Little Mac stands up and leaves Doc Louis behind. Camera changes position to show Little Mac and King Hippo at the center of the ring.
Camera changes angle to show Little Mac behind the left side of King Hippo. Little Mac grinds his teeth together as he prepares to uppercut King Hippo.

Brawl Theme – 0:57 – 1:00

Ille.
The image of Little Mac uppercutting King Hippo blurs while the blurry figure of Kirby runs past the screen.
Image on screen changes to show Kirby land in the center of the screen, ready to attack, on one side of the massive structure that is the Fountain of Dreams. The camera is positioned at the edge of the Fountain of Dreams from a left angle, so Kirby is a little distant in this shot. (The Fountain of Dreams is similar to how it looked in Melee) The screen changes to an image of King Dedede standing in battle position on the opposite side of the Fountain.
Camera changes position to show the two rivals dash towards each other from the center of the Fountain of Dreams – King Dedede with his iconic hammer at ready and Kirby ready to attack with his dash attack.
In the distance in this shot, beyond the Fountain of Dreams, the Halberd can be seen. Before Kirby and King Dedede make impact with each other, the camera zooms in on the top of the front of the Halberd, showing Metaknight as he stares amused at the event occurring in front of him, wings at ready and arms crossed.

Brawl Theme – 1:01 – 1:03

Iuxta m…
A Pokeball flies across the screen in front of Metaknight, bringing the transition (much like how the Yoshi earlier in this cinematic created the transition). The camera moves right behind the Pokeball as it flies through the air towards the blurry image of Pokemon Stadium.
The Pokeball lands in the center of the stadium and the camera zooms out a bit at a left angle to catch a better view. The PokeBall opens up and releases Charizard in that fancy aura-like manner you see in the series. The camera changes perspective now to the left to show the Pokemon Trainer at the other edge of the stadium, issuing a command to Charizard as Charizard roars. From behind Charizard and his wings, Squirtle and Ivysaur pop out, facing towards the camera.

Brawl Theme – 1:04 – 1:07

…me…
The camera changes the image to a shot of Ike and the Black Knight about to strike each other with their claymores from a short distance away. Their swords stop each other, and Black Knight is about to push Ike away with his claymore when a flash of blue light with the figure of a human dashes towards Black Knight from behind Ike’s right-hand side and slashes at him with it’s own sword. Black Knight jumps backwards to avoid being struck(camera changes to left angle to show Black Knight jumping backwards).
Camera swings around back to show Marth kneeled down in a battle pose while Ike behind him gets into his own battle position.

Unique Section (Lasts roughly 3-5 seconds)
An image of the entire SSB4 roster appears (the image would look much like the complete Melee and Brawl roster photos) for a second or two. The image then fades out into pitch black.
Musical Note: This segment would be original to this song. It’s only purpose is to transition the song from the Brawl theme into the fourth part of the Melee theme, as the Brawl and Melee themes do not provide anything good that can be used to transition here. Currently, I envision this section as a grand cymbal crash followed by a single, deep note by the bass instruments, followed by the swirling of the string instruments that leads into the Melee melody.

Melee Opening (Smashing…Live!) – 1:20 – 1:29
An image fades in of Medusa in her temple looking into a crystal ball from a short distance from the left side of the fountain. The camera zooms in on the crystal ball as Medusa’s fingers crackle over it, her snakes writhing. Smoke forms in the reflection on the crystal ball, and the clear image of Pit flying through the clouds at night is visible in the ball now. (The temple setting is similar to that seen in the Pit’s Ascent cinematic in the SSE, seen here at 1:33 to 2:09, but the temple has a design more fitting for Medusa)
At 1:26, the image of Pit in the sky morphs, the reflection effect gone as it shows Pit in reality. He twirls through the clouds with his wings as the camera follows his movements from a short distance.
At 1:28, the camera changes perspective to above Pit. Pit flies off beyond the top of the camera’s sight, and at 1:29, the camera descends quickly down through the clouds towards ground, following the figure of a star.

Melee Opening (Smashing…Live!) – 1:30 – 1:36
The camera curves downwards to the left, under the figure that is revealed to be Starfy, dropping from his home of Pufftop. The camera curves back upwards to where it was as the clouds disappear and a deep blue ocean is revealed below.
At 1:35, Starfy dives into the water, leaving waves in diverse directions along the ocean surface.
The camera fades out to pitch black.

Unique Section (Lasts roughly 4-5 seconds)
The screen remains pitch black until the first cymbal begins rolling, at which point electric blue rays of light begin shining from the center of the screen in all directions. By the end of the segment, the light blinds the screen.
Musical Note: This section consists of the strings from the previous section dying down in a decrescendo. For a second or two, there is utter silence. This silence is followed by the rapid rolling of a suspended cymbal which quickly and abruptly stops almost as soon as it starts. A grand, loud cymbal crash follows.

Melee Opening (Smashing…Live!) – 1:20 – 1:23
Brawl Theme – 1:10 – 1:12 (Vocals Only)

Socii sunt…
The electric blue rays of light from the last segment dissipate. The camera is now positioned right above the water surface of the ocean. In the distance, a rock pedestal jutting out of the water with a figure poised on it.
The camera zooms in on the figure quickly – Lucario. Lucario is poised on the pedestal, meditating (much like he appears in this SSE cutscene from Brawl), his head down and his eyes closed. A half-second later after the camera zooms in on him, his eyes open and he turns his head to his right, staring at the distant shape of an island and a funnel of water forming from the ocean in front of the island.
Musical Note: The vocals from the Brawl theme are slightly slower in this segment while the Melee melody is sped up a bit so both can match up at the right tempo. In addition, the main string part in this section in the Melee melody is lower in volume than last time in this piece to emphasize the vocals.

Melee Opening (Smashing… Live!) – 1:23 – 1:24
Brawl Theme – 1:12 – 1:13

… mihi.
The camera zooms in on the water funnel Lucario was looking at with blur effects. While zooming in, we see Kirby flying past the camera on a Warp Star and Mario flying past using his Tanooki suit (neither are blurred like the landscape the camera is moving through is). The camera zooms onto the funnel and pushes through the water to reveal who’s inside the belly of the beast tornado.

Melee Opening (Smashing… Live!) – 1:24 – 1:28
Brawl Theme – 1:14 – 1:16 (Vocals Only)

Qui olim viri…
We now see Alex – one of the antagonists of the Golden Sun series – from the backside within the funnel of water. Alex is the person responsible for forming the water funnel. The camera, still moving, swirls around to show Alex’s front. Alex then lifts his hands and summons the water of the funnel to form a massive wave of concentrated water that crashes onto the shore of the island. However, the wave is blocked off, the water gushing backwards from the impact. We can now see Isaac, his hands out having just formed a magic wall to protect himself from the water’s impact. Once the wave dies down, Isaac summons spire of earth to form around him. One of the spires blocks off the camera’s vision acting as a transition to the next scene.

Melee Opening (Smashing… Live!) – 1:28 – 1:32
Brawl Theme – 1:16 – 1:20 (Vocals Only)

… fortes.
Rivalesque…

The camera moves to the right out of the way of the rock and shows a view of a barren desert with tumbleweed rolling through and a wooden tower on the right side of the screen (The camera is gradually moving to the right during this time and is looking straight into the distance at head level). There is a red object rolling rapidly towards the camera. As it approaches the camera and the side of the tower, the red object stops and unrolls itself – Jiro. Jiro, now unrolled, leans against the side of the tower, adjusting his belt as he does so and putting his head down.

Melee Opening (Smashing… Live!) – 1:32 – 1:36
Brawl Theme – 1:20 – 1:23 (Vocals, Harp, & Snare)

… erant.
As the camera moves past Jiro and the tower and they disappear off the side of the screen, Mr. Game & Watch jumps across the screen, followed by another Mr. Game & Watch, carrying a frying pan… and another one, with a scuba helmet on his head, as well as another one… and three more… four more… and so on. Eventually, the background changes to a view of an empty Flat Zone with a basic tan background. In the forefront, the entire horde of Mr. Game & Watches are doing their various actions. The camera zooms out to show everything here happening on a Game & Watch suspended in pitch black.
As the strings swirl again and return to the melody, bright pink light shines onto the camera, bringing the transition to the next shot.
Musical Note: The transition the next part of the melody and vocals includes both the rising sound of the string and woondwind instruments from Melee and the harp and snare from Brawl (the harp and snare are toned down in volume to emphasize the strings/woodwinds more).

Melee Opening (Smashing… Live!) – 1:36 – 1:38
Brawl Theme – 1:23 – 1:25 (Vocals & Percussion)

Saeve certan…
The camera changes to a shot of Captain Olimar getting up from the ground with face down, emerging from the wreck of his spaceship. He tilts his head up and looks in front of him, surprised. The camera zooms out quickly to show a large mob of Pikmin standing outside his spaceship remains, looking at him.
Musical Note: The previous segment is repeated with different vocals, but woodwinds and additional strings are added to support the Melee melody and the bass drum and gong cymbal from this part of the Brawl theme are retained.

Melee Opening (Smashing… Live!) – 1:39 – 1:43
Brawl Theme – 1:26 – 1:30 (Vocals & Percussion)

…do pugnandoque
splen…

The shot then changes to a full view of Murasame Castle from the outside. On the left edge of the top roof of Murasame Castle, a figure sits. The camera zooms in on a figure with face down, kneeling on the edge of the top roof of the castle – Takamaru. Takamaru lifts his face up, unsheathes his sword, stands up, and jumps right off the roof in an awesome ninja-type manner. The camera swirls around to Takamaru’s backside and shows Takamaru dropping off the castle roof to the ground.
As Takamaru falls, the screen blurs until the image is unidentifiable. The screen then clears up as a transition to the next location.

Melee Opening (Smashing…Live!) – 1:43 – 1:48
Brawl Theme – 1:30 – 1:34 (Vocals & Percussion)

… dor crescit.
As the blur disappears, it is seen that the camera is now looking at a ruined city – specifically, the ruined city seen in Sin and Punishment: Star Successor. We see some Keepers running amok on some platforms in the city. Then, beams fire out from the distance and knock one of the Keepers off the platform and into the abyss. The other Keepers, confused, turn back and see in the distance Saki flying in on a hoverboard. While on the hoverboard, Saki changes his cannon sword to sword mode, prepared to jump from his hoverbaord and slash at the Keepers. (The platforms the Keepers are on would look like the platforms seen in this image).

Melee Opening (Smashing… Live!)– 1:48 – 1:52
Brawl Theme – 1:34 – 1:36 (Vocals, Percussion, & Trumpet)
As Saki flies towards the Keepers, Ray MK III flies in front of the screen, transitioning the background to Robo Holosseum. Here, the camera is positioned behind Ray as he flies through the air, shooting missiles and bombs and whatnot at Hadron in the distance. Ray then flies speedily towards Hadron, weapons at ready, the camera following his flight path and blurring as Ray flies.
Musical Note: The trumpet blare and held vocals from Brawl are used here as the transition instead of the Melee snare drums and lower brass. The only part of the Melee opening even used here are the strings.

Brawl Theme – 1:36 – 1:40
Fog and ice form in front of the camera, obscuring the previous image of Ray and Hadron. The camera flies through the fog, the ice melting, and shows a scene of the edge of a snowy mountain. Here, Popo and Nana (the Ice Climbers) are climbing steadily up to the top when Nana falls. The camera flies over to show Popo falling downwards, her back to the abyss below her when a tether rope falls down to his height and he grabs it. He looks up, smiling, the image of Nana holding the rope (zoom-in on Nana). Fog again fades in and covers the screen.

Brawl Theme – 1:41 – 1:42
Camera changes the shot to that of a large room in Wario’s castle. A massive pile of treasures, gold, and Microgame cases takes up much of the space in the center of the room. Banners of Wario are dotted along the walls. Wario’s motorcycle is parked against the heap of treasure and microgames. Wario pops out of the top of the pile in his overalls attire, shouting out happily towards the screen.

Brawl Theme – 1:42 – 1:45
Image on screen changes to showing Professor Hector (from Gyromite) watch some red and blue gates close and shut in front of him in a laboratory setting, with technology and buttons and whatnot on the sides of the lab. The camera in this shot is positioned behind Professor Hector to the left from a short distance away at ground level. Professor Hector turns his head to his left and give a thumbs-up to an unknown figure. The camera rotates to the left to show R.O.B. handling the “gyros”, or the controls for the gates. R.O.B. raises his “eyebrows” and waves back at Professor Hector, supposedly happy.

Melee Opening (Original Version) – 1:02 – 1:05
The scene changes. We are looking at Onett from the side of a street at a right angle, watching the two Earthbound criminals walk across the opposite end of the street. Suddenly, a portal opens on one side of the street. Racing out with fire in their tracks are Ness and Lucas, surprising the criminals so much that they fall backwards. The camera follows Ness and Lcuas from it’s position as they race out to the other side of the street and stop. The camera zooms in on them as they run back with grins on their faces. Mr. Saturn and Rope Snake appear on Ness and Lucas’s backs respectively.

Melee Opening (Original Version) – 1:05 – 1:08
Change of scene. The camera, from a left angle, is moving past a long row of Pokemon. The camera then changes position to in front of the horde of Pokemon. In the front are Pikachu, Mewtwo, Pichu, Zoroark, and many more. After half a second or less, Jigglypuff and Victini pop out of the bottom two corners of the screen. Victini gives a peace sign like he does in his official artwork.

Melee Opening (Original Version) – 1:08 – 1:10
Change of scene. We are in space now. On the bottom left corner of the screen is a large planet – Zebes. Suddenly, we see a part of Zebes explode, the smoke shrouding the area from further view, and a small object rushing towards the front of the camera from where the explosion occured. As the object approaches, we see that it is Samus’s gunship flying rapidly toward the center of the screen. Once Samus’s gunship is completely in front of the screen, the camera zoom ins through the ship’s cockpit to show Zero Suit Samus at the controls, showing determination on her face as she drives her gunship elsewhere in the universe.

Melee Opening (Original Version) – 1:11 – 1:13
Change of scene. Camera is at a left angle and following the front of the Blue Falcon as it races down Port Aero Town Drive, Captain Falcon visible behind the cockpit. Goroh’s Fire Stingray races up besides Falcon’s aircraft, but Falcon bumps Goroh off the track. The camera then speedily moves backwards and along the track and zooms in on Black Shadow sitting in his Black Bull racing along the track, his fingers on his chin as he think on how to defeat his sworn enemy.

Melee Opening (Original Version) – 1:14
A flash of golden light brings the transition. Camera changes back to image of characters about to fight each other in slow-motion from 0:05 – 0:06.

Melee Opening (Original Version) – 1:14
Starfy uses his spin attack against Medusa, knocking Medusa slightly back (camera’s position is behind Medusa from abdomen up as Starfy spin-kicks against her head; Medusa’s head is knocked backwards).

Melee Opening – 1:15
Donkey Kong, lifting King K. Rool on his back, smashes King K. Rool head-first into the ground, destroying his crown; Diddy Kong supports Donkey Kong from the side by clapping (camera’s position is in front of Donkey Kong from right angle at ground level, looking upwards as Donkey Kong smashes K. Rool against the ground and showing K. Rool’s impact on the ground. Diddy Kong is behind where K. Rool impacts).

Melee Opening – 1:16
Jigglypuff is singing in the midst of the battlefield, with Bowser Jr. and Wario subdued by her ability (camera’s position shows Wario and Bowser Jr. sleeping in front of right side of camera side-by-side as Jigglypuff in center of camera and from very short distance sings; camera moves to right towards Wario and Bowser Jr. as this occurs).

Melee Opening – 1:17
Captain Falcon is using his Falcon Kick against Ray, Metaknight, and Jiro knocking them to the sides as he kicks forward, flames enshrouding his leg. (camera’s position is at left angle at ground level and shows Captain Falcon kicking across ground with Falcon Kick in a right 45 degree direction; Ray, Metaknight, and Jiro are at sides of camera screen when they are knocked away.).

Melee Opening – 1:17
Ivysaur, Charizard, and Squirtle are in front of screen with Pokemon Trainer a short distance behind them giving commands. The three Pokemon together are using their Triple Finish attack against Saki (camera’s position shows Saki at far left side of screen taking damage from Triple Finish; the three Pokemon are at the center of the screen from short distance away, their Triple Finish aimed towards Saki at left side of screen from center of screen; Pokemon Trainer is in the distance from far right side of screen).

Melee Opening – 1:18
Link and Ganondorf have clashed with each other with their swords, staring into each other’s eyes with hate, attempting to push the other away (camera’s position is right in-between the two, zoomed in on both their faces with their swords pointed in opposite directions – Ganondorf’s away from screen, Link’s towards right side of screen).

Melee Opening – 1:19
Mario is rushing through the air at Bowser with his Nair, while Bowser jumps up towards Mario with his claws about to swipe at Mario (camera’s position shows Mario on right side of screen moving towards Bowser while Bowser is on left side of screen moving towards Mario; both are roughly in the center of the screen).

Melee Opening (Original Version) – 2:13
A Bob-Omb falls down from the sky, about to crash onto the ground in the middle of the epic brawl occurring.

Super Smash Bros. Opening – 1:11
Screen turns pitch black and music silences for less than a second. Then, the screen background changes to a golden color and the four third-party characters – Snake, Sonic, Megaman, and Slime on a Chocobo - are shown here moving in cool poses from the corners of the screen, with this sound effect from the original SSB opening playing. The third-party characters and background disappear within a second.

Melee Opening(Original Version) – 2:14 – 2:26
The camera is at sky level now; the sky itself is cloudy and blue. The Bob-Omb explodes, sending all the SSB4 characters flying upwards in trophy form and falling back down. The camera now quickly ascends upwards through the clouds as the Super Smash Bros. 4 logo fades in.

Meanwhile: “Super Smash Brothers … Suubtitleeeeeeeeeee!!!!” (I’m sorry, but if you’re going to have the most awesome Smash Bros. game ever, you need the announcer shouting out the subtitle)[/COLLAPSE]
 
D

Deleted member

Guest
Those who want to look at Victini's potential move set can go to here.
OmegaXVII said:
Does anybody have a moveset based on Victini? I've seen Zoroark but I'm not sure how Victini would work in terms of moves.
Look above for how he could play if playable.
nLiM8d said:
Actually, I'm concerned as to why SSBFan disappeared, I hope I didn't give him to much of a brain teaser...
I had work today, which is why I was gone for much of the day. If I'm ever gone for a few hours during the day, it's due to work or other circumstances.
OmegaXVII said:
Lol.. At Nine trying to create a SSB4 thread in the Melee Discussion.

Nine's thread
Oh come on. I'm surprise the thread hasn't received the lock yet.
Hoots said:
Also, did anyone else actually laugh out loud while reading OCD's predictions. I sure did.
No because IMO, I'll take lots of exclusives on both platforms over universal roster any day, as long as the Wii-U version has 44 slots.
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
Wow, Java; that's alot of reading, I'll post my thoughts once I read the whole thing. :)

@SSBFan: Thanks for the Victini moveset.

:phone:
 

Thrillhouse-vh.

Smash Hero
Joined
Jul 4, 2006
Messages
6,014
Location
The Bay
Ryu=Dumbest Video Game Character of All Time.

Also, did anyone else actually laugh out loud while reading OCD's predictions. I sure did.
Just because you suck at Street Fighter and can't do stick motions doesn't mean everyone does. :awesome:

*inb4 rage and calling me autistic*



JavaCroc: While it's cool that you put that much effort into it, I have a hard time visualizing your trailer. I think it's the fact that you keep recalling past trailers cues and music that I can't think of it all as a new thing at once.
 

JavaCroc

Smash Ace
Joined
Jun 27, 2011
Messages
788
Location
Stuck inside of Mobile
JavaCroc: While it's cool that you put that much effort into it, I have a hard time visualizing your trailer. I think it's the fact that you keep recalling past trailers cues and music that I can't think of it all as a new thing at once.
Would it be easier for you if I made a version without any musical or camera cues?
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
Yes it would, tbh it would be alot easier if I read the script straighforward instead, I'm sure alot of us could visualize as we read without it being described.

@hemightbegiant: yo!! Have you played Kuma yet, he's inspired me to play street fighter competatively, I could sure use some training lol..

:phone:
 

Luco

Smash Hero
Joined
Jan 4, 2011
Messages
9,232
Location
The isle of venom, Australia
NNID
dracilus
3DS FC
2638-1462-5558
Just a personal thing here, but i'd love it if you added the part from 64 where master hand comes in front of the screen, puts 3 fingers up, then 2, then 1, and then snaps his fingers, before the mario turns to real form. Although using a trophy it would be hard... What about a tribute to all three where it starts like 64 and ends in the new one, going through melee and brawl tributes along the way(although i don't know how this would be done) as if to say: Yeah, we had some cool stuff... and now get ready for the biggest of them all.....

Or something like that.

Also, bleuuu, OCD, i highly doubt ness of all characters will be cut, especially since he was one of the original twelve(and he's awesome: enough said ;) )
 

Oasis_S

Smash Legend
Joined
Jul 17, 2005
Messages
11,066
Location
AR | overjoyed
3DS FC
0087-2694-8630
IF I MAY JUST ASK REAL QUICK: Is the only thing going against Starfy this supposed rivalry between it and the Kirby series? I know he's popular and has moveset potential. Plus he was an AT, even though he was treated like a dud, lol.
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
Ness will pretty much return even though the Earthbound series has been semi-dead for the last couple of years, I'm not to sure about Lucas but seeing as we might get at least 40 characters then Earthbound should at least have 2 reps, Nintend isn't going to happen.

I'd like to see Master Hand play a bigger role this time around, maybe even playable without hacking the game. Also another boss like character like Medusa should appear in SSE style of play and later be unlocked as a playable character but she would differ from the boss version of her.

I would

:phone:
 

Luco

Smash Hero
Joined
Jan 4, 2011
Messages
9,232
Location
The isle of venom, Australia
NNID
dracilus
3DS FC
2638-1462-5558
Yeah, sometimes i wish Mother could just revive itself.... :(

I would like to see master hand more as well. Maybe not playable, but i think he should be involved with the characters more...

I wonder what they're gonna do with crazy hand? Put him in storyline? Something else?

You know i'd actually like maybe a few of the characters to, in the middle of the story mode, fall of maybe the halberd or something and land on a remote tropical island, where they are stranded while the rest of the storyline goes on until near the final battle, with occasional cut scenes showing how they are doing. It would be funny, and it would make the situation just that little bit lighter. You know, maybe luigi, peach, bowser(sorry these three go hilariously together without mario), ness(or lucas, or both) pikachu and toon link and also possibly samus, or a group like that. It would just be really funny, and it would allow for some really good player interactions. ^.^
 

Thrillhouse-vh.

Smash Hero
Joined
Jul 4, 2006
Messages
6,014
Location
The Bay
I would hardly say that MOTHER is "dead" in the sense everyone says. A semi-dead series would be like Star Fox: "This series has been declining in sales, acclaim, and popularity, if this next game doesn't sell well, we're shelving it" verses MOTHER, which Itoi has finished telling the story for. Yeah, it's not getting more games (altho this could change) but at least it had a consistent and successful run, which is more than most Nintendo series can say.

Metroid may as well be dead after Other M.

@hemightbegiant: yo!! Have you played Kuma yet, he's inspired me to play street fighter competatively, I could sure use some training lol..

:phone:
I messed around with Akuma in 3S and and MvC 2/3, but I'm going to assume you mean AE, or at least Super. Just so you know you're going to need to play very aggressively and twice as smart, Akuma eating a reversal anything is not good news.
 

Luco

Smash Hero
Joined
Jan 4, 2011
Messages
9,232
Location
The isle of venom, Australia
NNID
dracilus
3DS FC
2638-1462-5558
Hmmm... Yeah, but it means that as time goes on they have less chances of getting in to anything until they are finally forgotten with the death of our generation.....
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
I would hardly say that MOTHER is "dead" in the sense everyone says. A semi-dead series would be like Star Fox: "This series has been declining in sales, acclaim, and popularity, if this next game doesn't sell well, we're shelving it" verses MOTHER, which Itoi has finished telling the story for. Yeah, it's not getting more games (altho this could change) but at least it had a consistent and successful run, which is more than most Nintendo series can say.

Metroid may as well be dead after Other M.
Well in that sense I guess the Earthbound series wasn't completly abandoned by it's loyal fans, I only stated it as a semi-dead series since Itoi just happened to conclude the series, but like you said, it's not impossible.

I messed around with Akuma in 3S and and MvC 2/3, but I'm going to assume you mean AE, or at least Super. Just so you know you're going to need to play very aggressively and twice as smart, Akuma eating a reversal anything is not good news.
Yea I've been playing as him in SSF4, I'm trying to focus on some chain style grabs as well as focusing on my spacing whenever I use projectiles, it's bad enough already when I use them; much worse when I have limited mobility. :/

:phone:
 
Joined
Jun 8, 2009
Messages
18,990
Does anybody have a moveset based on Victini? I've seen Zoroark but I'm not sure how Victini would work in terms of moves.

:phone:
There's one moveset for Victini. The only problem is that the moveset has too much broken moves.
wtf. what about geno!?
His chances are nearly gone and most people think he's not getting in or he's not deserving.
Well dang!! That's quite cheap, I thought the cheapest one was $100 lol...which I wouldn't mind getting.

Lol.. At Nine trying to create a SSB4 thread in the Melee Discussion.

Nine's thread

:phone:
Ololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololol.
Noooooo...

Super Metroid remake for 3DS. Gogogogogo.
This.

And new Metroid Prime or something for the Wii U.
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
The Metroid series dying? I though Metroid was bigger than that seeing it was started around the NES.

@Oasis: Did you and berserker ever got through finishing that Ridley moveset, I'm very interested to know, it would give me an idea of his style, would he be heavy like Charizard? Projectiles?

:phone:
 

Thrillhouse-vh.

Smash Hero
Joined
Jul 4, 2006
Messages
6,014
Location
The Bay
Oh you want to play the fireball game with Akuma? After 3S I'm all rushdown and mixup Akuma, haha. Chain grabs haven't been in SF since Alpha series, I assume you mean Grab/knockdown > Flip grab/fireball type crossups?
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
Oh you want to play the fireball game with Akuma? After 3S I'm all rushdown and mixup Akuma, haha. Chain grabs haven't been in SF since Alpha series, I assume you mean Grab/knockdown > Flip grab/fireball type crossups?
Yea pretty much that, I'm also trying to capitalize on random conservating and my zoning of course.

I need to get at it like Fuerte

:phone:
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,424
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
I finally have it figured out! Here is my roster prediction and evidence! (If im 100% correct i demand 1Million Dollars to be shipped to me hehe!)

Away From Combat-
Ness- Was only in brawl due to delays, will be prem replaced by Lucas.
Ike- Just like roy he will be booted out for another FE Character.
Wolf- Clones were not wanted, booted out since he is the 3rd Fox clone.
Lucario-Obviously due to generation changes.
PKMN Trainer- Charizard,Squirtle,Ivysaur to be replaced.
Toon Link- Due to OOT Re-release, to be replaced by Young Link,
also possible that MM will be released to.
NEWCOMERS!-Young Link- 3DS OOT release, and to take back place from Toon Link New Retro Characters- As stated above theres always been two retro characters added (Ice Climbers-G&W-Pit-R.O.B) So my best guess for the next two would be Little Mac(SNES) and Sukopon(NES) Both are Nintendo Characters. Two New (Hinted) Capcom Characters Megaman- From popularity Ryu- From the 3DS SF4 release. Waluigi- Guessing he becomes a character due to AT upset. New Fire Emblem Character- replacing Ike New Metroid Character- A long awaited Samus addition (Not Ridley) New F-Zero Character- another long awaited addition. (Maybe Goroh) New PKMN for PKMN Trainer- Most likely going to be swapped. Zoroark- Generation change (Mewtwo-Lucario-Zoroark). New Mother Character- Perhaps Claus? New DK Character- Hopefully King.K.Rool, probably Dixie Kong. New Kid Icarus Character- Idk his name big sword guy in trailer. New Animal Crossing character- Due to AC 3DS maybe a Tom Nook? Or Animal Crosser! (Male/Female)
Here are my comments...

[collapse=Character comments]Ness: He's an original 12 character. No way is Ness leaving.

Ike: He probably will stick around, since there hasn't been any new Fire Emblem titles recently. Remakes do not count.

Wolf: Removing Wolf is like taking out Bowser and Ganondorf. He's sure to come back.

Lucario: The most likely character to be removed. Zoroark might be its replacement.

Pokemon Trainer: This one is a little tricky.

Toon Link: I'd say keep him, since the many different Toon Links can utilize tools that the other Links have no access to. That'll make him less of a Link clone.

Newcomers

Young Link: Toon Link > Young Link.

Retro Character: There is Takamaru.

Capcom Character: I'm neutral with this category.

Waluigi: As much as I want to see him playable, being spin-off exclusive heavily hurts his chances.

Fire Emblem: I really don't see anyone new from the Fire Emblem series.

Metroid: Ridley really needs the playable status. No questions whatsoever.

F-Zero: Goroh and Black Shadow are the only possible candidates, overall.

Pokemon: Like I said before, Zoroark replaces Lucario. For the Pokemon Trainer, I was thinking about him using the generation 5 starters. For one example, his team would become Oshawott, Servine, and Emboar. Lastly, there has been some Victini support, but I've been seeing it as a Poke Ball Pokemon.

EarthBound: Not much to say here, since the series is semi-dead. In other words, no one new.

Donkey Kong: Dixie and K. Rool are the best new additions.

Kid Icarus: Magnus isn't the best choice for a Kid Icarus newcomer. Even Palutena has a better chance of being playable than him.

Animal Crossing: No playables here, but some Assist Trophies is doable.
[/collapse]
 
D

Deleted member

Guest
berserker01 said:
The only problem is that the moveset has too much broken moves.
That's my primary complaint about his Victini's move set, it is too overpowered. Four Final Smash's is not needed, just have the V-create, which is his signature move. Hopefully, another move set comes with a less broken set-up. I'd do one, but unfortunately, I am not able to buy a 3DS/Black & White just to get Victini as I am saving up for this game.

However, the reason why I like it is because it shows off the potential Victini has for a move set and he has a lot. A Fire/Psychic Pokemon Legendary that isn't broken would be something very special if done correctly.
 

Luco

Smash Hero
Joined
Jan 4, 2011
Messages
9,232
Location
The isle of venom, Australia
NNID
dracilus
3DS FC
2638-1462-5558
Just looked at nine's thread....

It seems to me as though he's being kinda mean to anyone who liked brawl. I think although brawl had a lot of balancing issues, it was still an epicly fun game, and the next one i think will be too. :/

Of course i'm probably just saying what's been said already...
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
Just looked at nine's thread....

It seems to me as though he's being kinda mean to anyone who liked brawl. I think although brawl had a lot of balancing issues, it was still an epicly fun game, and the next one i think will be too. :/

Of course i'm probably just saying what's been said already...
Nine doesn't get it IMO, he needs to realize that Brawl is technical and takes just as much skill in it's own way, no need to have it exactly like Melee in order to enjoy it.

But his comment on that thread did make me chuckle quite a bit. :awesome:

:phone:
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,424
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
Victini does have the exact same stat distribution as Mew, Jirachi, Celebi, and Manaphy; all of which were Poke Ball Pokemon in Brawl. I just have that feeling that Victini will get the same treatment too.

Ironically, I supported Deoxys as a playable for Brawl, but it ended up as a Poke Ball Pokemon.
 
Joined
Jun 8, 2009
Messages
18,990
Nine is just ignorant. So are the people who agreed with him.

Isn't he suppose to be banned for starting Melee v brawl discussions
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
..and that's Victini's biggest flaw as far as inclusion into SSB4 goes, even if Victini does have an upcoming movie Sakurai might overlook it for Zoroark seeing that Zoroark probably is considered in the same league as Mewtwo and Lucario I guess.

:phone:
 

Luco

Smash Hero
Joined
Jan 4, 2011
Messages
9,232
Location
The isle of venom, Australia
NNID
dracilus
3DS FC
2638-1462-5558
Hmmm... True...

I can see victini going either way. He could be a char and have some intense moves(and i'd probably use him a bit since i love psychic chars ^^ ). He seems really cool to me. But he could also be a good pokeball. I'd be thinking something along the lines of Ho-oh or Moltres rare.
 
D

Deleted member

Guest
Mario_And_Sonic_Guy said:
Victini does have the exact same stat distribution as Mew, Jirachi, Celebi, and Manaphy; all of which were Poke Ball Pokemon in Brawl. I just have that feeling that Victini will get the same treatment too.
That is a valid point, but that's pretty much the only thing that I can say is an valid argument against Victini, and I really doubt they're going to give him the Pokeball treatment based off only that. Now you could say the same thing about people preferring Zoroark to Victini, but JavaCroc brought up in the Rate Their Chances thread a good point in which people who sees Zoroark as a replacement for Lucario will cause it's popularity to decline and Victini's movies (Which comes out tomorrow in Japan in CST time) will likely contribute to an increase in Victini's demands for Smash as a playable character. Heck, I would be not be surprised to see more demands for Victini then Zoroark at some point and I have been noticing that the gap is closing between the two. Whereas Mew never came even close to the demand for Mewtwo in Melee and Celebi, Jirachi, and Manaphy received next to zero demands for Melee (In Celebi's case) or Brawl (In Jirachi's and Manaphy's case).
 
Status
Not open for further replies.
Top Bottom