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New Smash Bros for WiiU

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大空のぶっとび
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..and that's Victini's biggest flaw as far as inclusion into SSB4 goes, even if Victini does have an upcoming movie Sakurai might overlook it for Zoroark seeing that Zoroark probably is considered in the same league as Mewtwo and Lucario I guess.

:phone:
Good point, even if he has a movie coming out, Lucario's movie came out in '05, 3 years before Brawl, and yet he was still put in over Ex. Darkrai.

Just because Victini has a movie coming out, doesn't increase his chances. It's up to fan popularity, which Zoroark has already won.
 

Thrillhouse-vh.

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Liking Melee and wanting the next Smash to recall past Smash games isn't ignorant, but his attitude towards the games is what really is hard to read
 
D

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This is why I suggest that the mods of the Melee thread closes Nine's thread. If he isn't willing to participate in SSB4's discussion with this thread, he should not have the privileged to discuss it at all outside of the User Blogs. The mods have their reasons for why they don't allow a ton of SSB4 threads and don't let the forum go wild.
--- said:
Good point, even if he has a movie coming out, Lucario's movie came out in '05, 2 1/2 years before Brawl, and yet he was still put in over Ex. Darkrai.

Just because Victini has a movie coming out, doesn't increase his chances. It's up to fan popularity, which Zoroark has already won.
Bolded for correction.

Actually, I think the fact that Victini's movie comes out three months before SSB4 starts developments helps it's chances because of the timing. Remember, Lucario's movie was on July 16, 2005, three months before Brawl's development began and he got in Brawl. I would be shocked if Victini was not considered as a playable character based off this and many other things for why I think his chances are as good as Zoroark's.

I also think it's premature to say that Zoroark has won in fan popularity yet nor do I think popularity is everything for even Pokemon characters (It is certainly important, probably moreso then other series, but still not a be all, end all). Victini's movie hasn't even come out yet and even if Zoroark is more highly requested, the developers may pull another Pokemon instead. Remember when Deoxys had high requests? He didn't get in because he was not nearly as relevant as Lucario. To the lesser extend, this applies for Zoroark.
 

OmegaXXII

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This is why I suggest that the mods of the Melee thread closes Nine's thread. If he isn't willing to participate in SSB4's discussion with this thread, he should not have the privileged to discuss it at all outside of the User Blogs. The mods have their reasons for why they don't allow a ton of SSB4 threads and don't let the forum go wild.Bolded for correction.
Nine has been lucky, but it will come to a stop if he keeps up bringing such points and upsetting both communities, I will see to it.

Actually, I think the fact that Victini's movie comes out three months before SSB4 starts developments helps it's chances because of the timing. Remember, Lucario's movie was on July 16, 2005, three months before Brawl's development began and he got in Brawl. I would be shocked if Victini was not considered as a playable character based off this and many other things for why I think his chances are as good as Zoroark's.
That may be so, but like it's been mentioned, he isn't in the same league as Mewtwo, if anything he might just end up like Deoxys, not to say Victini won't al least be considered by Sakurai because that much I know will probably happen.

:phone:
 

Oasis_S

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Victini's popularity is also guaranteed to increase after his movie (stop saying movies, they're the same only one has Reshiram and the other has Zekrom, lol) is shown tomorrow. Considering it is once again only 3 months until Sm4sh starts development, his popularity is likely to carry over until that time. More likely than Zoroark's.
 

OmegaXXII

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Well popularity also plays a role, it's not guaranteed like you mentioned, but it is likely that he would become the more popular Pokemon, we'll just have to wait and see how fan reaction goes along once Victini's movie has been out for a couple of months.

:phone:
 
D

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Well popularity also plays a role, it's not guaranteed like you mentioned, but it is likely that he would become the more popular Pokemon, we'll just have to wait and see how fan reaction goes along once Victini's movie has been out for a couple of months.

:phone:
This is why I say that Zoroark has not won yet in fan popularity, because of the movies Victini has starting tomorrow. I think the fact that Lucario got very popular whereas Zoroark's popularity didn't reach it's full potential is because it was advertised as the 5th gen Lucario, which turned off quite a few fans from Zoroark. My theory is that people will go to Victini because the developers aren't trying to compare it to as a 5th gen Mew/Celebi/Jirachi/Manaphy, which would help reach it's full potential in popularity.

I will, however, agree that it's a wait and see process. In the end, like with the Mario newcomers debate, it is silly to assume that one of Zoroark/Victini will get in when both have factors going for and against their inclusion in Smash. Not only that, there's a slight possibility of the team adding both to the game to satisfy both Zoroark and Victini supporters. Would be a perfect compromise for fans of both Pokemons. The only ones who lose are Lucario fans, which even then, may reclaim him via possible DLC.
 

JavaCroc

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Super Smash Bros. 4
Opening Cinematic Script - Edited

I’ve been writing two scripts for my ideal SSB4 opening. It comes in two versions; one “normal” version that plays if the player has not unlocked every collectible in the game (that includes characters, stages, music, trophies, stickers, etc.), and a “full” version that only plays once all collectibles have been unlocked.

The version is an edited version; made because people felt the camera and music cues distracted them from reading and visualizing the actual action. So here is a version that removes all music cues and most camera cues (some remain just to give a sense of what you're looking at, but they refer to "we" instead of "the camera" to make it more immersive).

Note: The characters used in this opening are not necessarily who I expect to appear in SSB4, nor necessarily who I want to appear in SSB4. Many of the character appearances are only cameos. Those who are bolded are characters I think are potential SSB4 candidates.

Note 2: Any shouts or “sounds” noted in this script except for the explosion at the end do not exist in the music and cannot be heard.
[COLLAPSE=SSB4 Opening Cinematic Script - Edited]The screen dimly lights up and reveals a trophy display case. The camera zooms in. The case is empty but for one trophy in the center of the top row – Mario. The camera stops zooming in once Mario comes into clear view.

Master Hand moves out in front of the screen from behind. He grabs the Mario trophy and takes it out, closing the case behind him. He turns with the Mario trophy in his hand and flies out behind the screen, the Mario trophy visibly right in front of the camera briefly. The now-empty trophy case lies alone.

The camera changes to a zoomed-in shot of a dimly-lit empty space on a clear table-like surface. Master Hand approaches from behind the screen with the Mario trophy in his hand (the camera is zoomed in very close to Master Hand and the Mario trophy). He gently places the Mario trophy in the empty space. Master Hand tilts the bottom of the Mario trophy to make it face forward. He flies out behind the camera. The Mario trophy is clearly right in front of the camera.

Camera zooms out from the Mario trophy and gradually reveals an entire row of trophies in which Mario was positioned. The trophies in order from left to right are:
Luigi, Fox, Captain Falcon, Yoshi, Samus, Kirby, Mario, Link, Pikachu, Donkey Kong, Ness, Jigglypuff

This row of trophies is dimly lit with a blue hue. Behind the trophies is complete darkness and shadow.

Image fades out to a black screen. The Nintendo and HAL Laboratory logos pop up – Nintendo on top, HAL at bottom.

The logos fade out.

The camera suddenly lights up with golden light. The shot has changed to a distant view of the first row of trophies at sky level. Light enters the room from a distant sunrise rising over mountain peaks. The light shines over the trophies, revealing they are located on a large rock island in a sea of water with the mountains and sun in the distance.

As the room lights up it reveals three more rows of trophies behind the first row. You see these trophies from the backside as with the first row.

The camera changes to a view in front of the trophies from roughly half the height of the distant mountain peaks and sunrise and about a basic suburban house distance away. From the front, the light now reveals the faces of the trophies in the back rows.

The camera suddenly zooms in on the Mario trophy as it emits a blue, fiery aura around itself.

The screen turns black. Writing in the bottom-left corner; “All-Stars of Nintendo In”

Mario transforms as in the Melee opening. The camera is still focused on Mario, but is zoomed in on him than in the Melee opening. In the background and far sides, you can see the other characters transforming as well.

Mario is completely transformed from a trophy into a living being. The camera changes to a more zoomed-out position from a left angle, showing both Mario and the six closest trophies in his row as they enter cool battle poses. The camera slowly zooms out during his segment to show the rest of the trophies changing into battle poses.

A clawed foot stomps on the ground in front of the screen. Mario and his row of trophies are completely in battle poses now.


The camera quickly spins around 180 degrees to a right angle. The camera shows Bowser and a separate group of characters moving into battle positions. Visible in front of the camera showing off their battle poses are Bowser, Ganondorf, Ridley, King Dedede, King K. Rool, Wolf, and Victini. This sequence is in slight slow-motion.

We are now looking at the space in-between the two groups of characters. Now the characters from each side dash to the opposing side and charge up their attacks. As they prepare to attack, the camera enters slow-motion.

Bowser swipes at Mario with his claws, but Mario sidesteps him to the right. With claws still in the air after his unsuccessful attack, Bowser start spewing flames from his mouth. Mario rolls backwards from the flames. Mario then jumps towards Bowser and uses his Fair as he nears his arch enemy; Bowser looks upwards at Mario approaching from the air with his Fair and prepares to slash at Mario.

Link shoots an arrow from his bow at Ganondorf. Ganondorf sidesteps the arrow; the arrow falls to the ground and sticks into the soil.

Ganondorf grabs his sword with both hands, raises it to shoulder level and begins dashing at Link (camera zoomed in on front of Ganondorf as he raises his sword and start dashing). As Ganondorf dashes towards him, Link readies his shield to counter the attack.

Olimar, with his loyal Pikmin following behind his footsteps, rushes between the feet of the combatants. As Olimar and his Pikmin disappear off the side of the screen, a hammer smashes onto the ground where they once were. King Dedede lifts his hammer from the ground into his hands, waiting for someone to attack while wearing a look of villainous determination on his face.
Kirby jumps up from behind Dedede and footstool jumps on Dedede’s head; Dedede’s head flattens down from impact. Kirby jumps off Dedede’s head and behind the camera; Dedede’s head returns to it’s normal form as Dedede raises a fist up in the air at Kirby, a villainous, vengeful look on his face.


Marth and Isaac pop up from sides of screen. Marth uses his Dancing Blade combo against Isaac. Isaac is struck by the first two slashes, but uses Move in front of him to push Marth back with a giant, magical hand. Marth’s sword strikes against Isaac’s hand and the hand disintegrates; Marth stumbles a little from the impact, but remains ready to strike back. Marth then takes his blade back and is about to stab forward with his Shield Breaker.

Fox is fighting Ness; Ness is about to swing with his baseball bat at Fox, but Fox initiates his Fire Fox attack. Taking Ness up with him, he shoots upwards, surrounded by flames as in his Fire Fox attack. A flash of light dashes at Fox in the air from somewhere in the distance behind Ness and sends Ness and Fox flying away, leaving embers behind. The flash of light loses it’s shine and reveals Wolf. Wolf falls back down to the ground, a villainous smile on his face.

Samus is shown firing consecutive beams at someone beyond the camera. While firing beams, Ridley flies in from behind Samus from up in the sky, grabs Samus with his talons, and flies off with him.

Victini is levitating high above the ground, pillars of flames forming around him and his V-shaped ears enshrouded in fire. On the ground watching up in awe at him are Pikachu, Little Mac, Toad, Yoshi, and Ike.

Shot of Mushroom Kingdom from cloud level. Camera quickly zooms in in a curved fashion downwards to a battle between Mario, Luigi, and Bowser Jr. Bowser Jr. is inside his Koopa Clown Car at above ground level, while Mario and Luigi are in battle poses on the ground to the left of Bowser Jr.

Luigi jumps towards Bower Jr. and uppercuts his Koopa Clown Car in a Super Jump Punch-type manner. Mario follows Luigi’s attack by jumping and using his Nair to knock Bowser Jr. off his Clown Car and into the distance. Princess Peach’s castle can be seen in the distance.

Peach is outside her castle on a balcony, waving at the Mario Bros. with a smile on her face. There is an open, empty doorway behind Peach that leads onto the balcony.

While Peach waves, flames ignite in the empty doorway as the figure of Bowser emerges from the darkness, his face focused on the princess.

We see a jungle floor below and, moving rapidly through the treetops, see as the blurry image of Donkey Kong[ with Diddy Kong on his back runs through the plant growth.

We now see a Kremling ship with beach shoreline and jungle behind the ship. King K. Rool is right in front of us. He is carrying his Blunderbuss with him and is prepared to fire it. Donkey Kong & Diddy Kong jump up from behind the bottom of the ship at K. Rool. K. Rool aims his Blunderbuss upwards at them as Donkey/Diddy Kong are about to smash into K. Rool.

We’re in Norfair on a chunk of volcanic rock floating in lava. Samus is in front of the camera in a prepared-for-battle pose, her arm cannon at ready.

Ridley falls down from above and lands on the opposite side of the rock, his head down. He lifts his head up, spewing flames out of his maw before he makes a lunge for Samus. Samus rolls into Morph Ball mode and uses the Boost Ball to roll under Ridley’s attack. Samus unrolls herself, turns around, and prepares to fire a charged beam of golden energy from her arm cannon.

We see a green background with Link and Toon Link at front. In the background, images of Link in his various games appear. As the background moves by, normal Link pulls out the Master Sword from it’s resting place and raises it above his head, while Toon Link is using his Wind Waker to guide his boat across some waves.

With background still moving through images, the images of Link and Toon Link disappear and Zelda’s image appears in front of the screen at the left side. The background is now colored purple and is scrolling through images of Zelda in her game appearances. Zelda spins and magically transforms into Sheik, who appears from the smoke in a battle pose. She then straightens herself up, pulls out her harp, and begins playing it.

Sheik disappears. Ganondorf appears, and the background is now brown and scrolls through images of Ganondorf. Ganondorf lowers his head and back down before raising them and shouting out to above.

Ganondorf image disappears. The background changes to a panorama of Hyrule, with Hyrule Castle and the surrounding city in the center and distance and Hyrule Field surrounding it. Link, Zelda, Ganondorf, and Toon Link’s hands meet togeth in the air, with Toon Link’s hand in front creating the Triforce symbol.

A Yoshi runs past the screen, bringing the transition as the Zelda sequence disappears behind his movement.

The Yoshi running across the screen brings us to an image of Yoshi’s island. In front of the screen, a nest with a row three Yoshi eggs lies seemingly untended. Yoshi then pops up from behind the middle egg with a smile on his face. Following him appearing, a herd of Yoshis rush out from beyond the sides of the nest and run towards us.

We’re now in space. From the distance, an Arwing and a Wolfen fly out. We see the front of the Arwing, the Wolfen visibly trailing behind. In the cockpit of the Arwing behind the glass is Fox, steering his controls to dodge the missile fire of the Arwing. In the cockpit of the Wolfen farther behind is Wolf.
Suddenly, an Arwing flies straight at the Wolfen, forcing the Wolfen to dodge impact and get off Fox’s back. We see the other Arwing turn around in flight. Behind the glass in the Arwing cockpit is Falco.

We look inside the cockpit of the Arwing with Falco in front of the camera. Falco’s inner eyebrows curve downward and he smiles, ready to kick some Star Wolf butt.

We now see a boxing ring. Little Mac and Doc Louis are on opposing sides of the ring. King Hippo is punching his gloves together with a glare on his face aimed at Little Mac. We see bruised and battered Little Mac as Doc Louis speaks to him. Little Mac stands up and leaves Doc Louis behind. Little Mac and King Hippo are now standing in the center of the ring. Little Mac grinds his teeth together as he prepares to uppercut King Hippo.

Kirby runs past the screen. We see Kirby land, ready to attack, on one side of the Fountain of Dreams. We then see King Dedede standing on the opposite side of the Fountain.

The two rivals dash towards each other from the center of the Fountain of Dreams. In the distance in this shot, beyond the Fountain of Dreams, the Halberd can be seen. Before Kirby and King Dedede make impact with each other, we zoom in on the Halberd, seeing Metaknight as he stares amused at the event occurring in front of him.

A Pokeball flies across the screen in front of Metaknight. We follow behind the Pokeball as it flies through the air towards the blurry image of Pokemon Stadium.
The Pokeball lands in the center of the stadium and and opens up, releasing Charizard. We can see Pokemon Trainer at the other edge of the stadium, issuing a command to Charizard as Charizard roars. From behind Charizard and his wings, Squirtle and Ivysaur pop out.

We now see Ike and the Black Knight about to strike each other with their claymores from a short distance away. Their swords stop each other, and Black Knight is about to push Ike away with his claymore when a flash of blue light with the figure of a human dashes towards Black Knight from behind Ike and slashes at him with it’s own sword. Black Knight jumps backwards to avoid being struck. We turn back to see Marth kneeled down in a battle pose while Ike behind him gets into his own battle position.

An image of the entire SSB4 roster appears for a second or two. The image then fades out into pitch black.

We now see Medusa in her temple looking into a crystal ball. We zoom in on the crystal ball as Medusa’s fingers crackle over it, her snakes writhing. Smoke forms in the reflection on the crystal ball, and the clear image of Pit flying through the clouds at night is visible in the ball now. The image of Pit in the sky morphs, the reflection effect gone as it shows Pit in reality. He twirls through the clouds with his wings as the camera follows his movements from a short distance.

Pit flies off away from us, and we start descending quickly down through the clouds towards ground, following the figure of a star.

The figure is revealed to be Starfy, dropping from his home of Pufftop. We see the clouds disappear and an ocean below us. Starfy dives into the water, leaving waves in diverse directions along the ocean surface.

The image fades out to pitch black.

We’re now looking right above the water surface of the ocean. In the distance, a rock pedestal jutting out of the water with a figure poised on it.
We zoom in on the figure – Lucario. Lucario is poised on the pedestal, meditating, his head down and his eyes closed. A half-second later, his eyes open and he turns his head to his right, staring at the distant shape of an island and a funnel of water forming from the ocean in front of the island.

We zoom in on the water funnel Lucario was looking. While zooming in, we see Kirby flying past the camera on a Warp Star and Mario flying past using his Tanooki suit). We zoom onto the funnel and pushes through the water to reveal who’s inside the belly of the beast tornado.

We now see Alex – one of the antagonists of the Golden Sun series –within the funnel of water. Alex is the person responsible for forming the water funnel. Alex lifts his hands and summons the water of the funnel to form a massive wave of concentrated water that crashes onto the shore of the island. However, the wave is blocked off, the water gushing backwards from the impact. We can now see Isaac, his hands out having just formed a magic wall to protect himself from the water’s impact. Once the wave dies down, Isaac summons spire of earth to form around him. One of the spires blocks off our vision.

We move out of the way of the rock and see a view of a barren desert with tumbleweed rolling through and a wooden tower on the right side of the screen. There is a red object rolling rapidly towards us. As it approaches the camera and the side of the tower, the red object stops and unrolls itself – Jiro. Jiro, now unrolled, leans against the side of the tower, adjusting his belt as he does so and putting his head down.


Jiro and the tower disappear. Mr. Game & Watch jumps across the screen, followed by another Mr. Game & Watch, carrying a frying pan… and another one, with a scuba helmet on his head, as well as another one… and three more… four more… and so on. Eventually, the background changes to a view of an empty Flat Zone with a basic tan background. In the forefront, the entire horde of Mr. Game & Watches are doing their various actions. We zoom out to show everything here happening on a Game & Watch suspended in pitch black.

We now see Captain Olimar getting up from the ground with face down, emerging from the wreck of his spaceship. He tilts his head up and looks in front of him, surprised. The camera zooms out quickly to show a large mob of Pikmin standing outside his spaceship remains, looking at him.

We now see a full view of Murasame Castle from the outside. On the left edge of the top roof of Murasame Castle, a figure sits. We zoom in on the figure with face down, kneeling on the edge of the top roof of the castle – Takamaru. Takamaru lifts his face up, unsheathes his sword, stands up, and jumps right off the roof in an awesome ninja-type manner.

We are now looking at a ruined city – specifically, the ruined city seen in Sin and Punishment: Star Successor. We see some Keepers running amok on some platforms in the city. Then, beams fire out from the distance and knock one of the Keepers off the platform and into the abyss. The other Keepers, confused, turn back and see in the distance Saki flying in on a hoverboard. While on the hoverboard, Saki changes his cannon sword to sword mode, prepared to jump from his hoverbaord and slash at the Keepers.

As Saki flies towards the Keepers, Ray MK III flies in front of the screen, transitioning the background to Robo Holosseum. Here we see Ray as he flies through the air, shooting missiles and bombs and whatnot at Hadron in the distance. Ray then flies speedily towards Hadron, weapons at ready, us following him.

Fog and ice form in front of us, obscuring the previous image of Ray and Hadron. We fly through the fog and see the edge of a snowy mountain. Here, Popo and Nana are climbing steadily up to the top when Nana falls. We see Popo falling downwards, her back to the abyss below her when a tether rope falls down to his height and he grabs it. He looks up, smiling, the image of Nana holding the rope. Fog again fades in and blocks our vision.

We are now in a large room in Wario’s castle. A massive pile of treasures, gold, and Microgame cases takes up much of the space in the center of the room. Banners of Wario are dotted along the walls. Wario’s motorcycle is parked against the heap of treasure and microgames. Wario pops out of the top of the pile in his overalls attire, shouting out happily towards us.

We now see Professor Hector (from Gyromite) watch some red and blue gates close and shut in front of him in a laboratory setting. Professor Hector turns his head to his left and give a thumbs-up to an unknown figure. The camera rotates to the left to show R.O.B. handling the “gyros”, or the controls for the gates. R.O.B. raises his “eyebrows” and waves back at Professor Hector, supposedly happy.

We are looking at Onett from the side of a street, watching the two Earthbound criminals walk across the opposite end of the street. Suddenly, a portal opens on one side of the street. Racing out with fire in their tracks are Ness and Lucas, surprising the criminals so much that they fall backwards. We follow Ness and Lucas as they race out to the other side of the street and stop. They turn back with grins on their faces. Mr. Saturn and Rope Snake appear on Ness and Lucas’s backs respectively.

We’re now moving past a long row of Pokemon. Then we’re in front of the horde of Pokemon. In the front are Pikachu, Mewtwo, Pichu, Zoroark, and many more. Jigglypuff and Victini pop out of the bottom two corners of the screen. Victini gives a peace sign.

We are in space now. In the distance is a large planet – Zebes. Suddenly, we see a part of Zebes explode and a small object rushing towards us. As the object approaches, we see that it is Samus’s gunship flying rapidly toward us. Once Samus’s gunship is completely in front of the screen, we look through the ship’s cockpit to show Zero Suit Samus at the controls, showing determination on her face as she drives her gunship elsewhere in the universe.

We’re now following Captain Falcon’s Blue Falcon as it races down Port Aero Town Drive. Goroh’s Fire Stingray races up besides Falcon’s aircraft, but Falcon bumps Goroh off the track. Far behind Falcon on the track, Black Shadow is sitting in his Black Bull and racing along the track, his fingers on his chin as he think on how to defeat his sworn enemy.

We return to the earlier “epic” fight.

Starfy uses his spin attack against Medusa, knocking Medusa slightly back. Donkey Kong, lifting King K. Rool on his back, smashes King K. Rool head-first into the ground, destroying his crown; Diddy Kong supports Donkey Kong from the side by clapping.

Jigglypuff is singing in the midst of the battlefield, with Bowser Jr. and Wario subdued by her ability. Captain Falcon is using his Falcon Kick against Ray, Metaknight, and Jiro knocking them to the sides as he kicks forward, flames enshrouding his leg.

Ivysaur, Charizard, and Squirtle are in front of screen with Pokemon Trainer a short distance behind them giving commands. The three Pokemon together are using their Triple Finish attack against Saki.

Link and Ganondorf have clashed with each other with their swords, staring into each other’s eyes with hate, attempting to push the other away.

Mario is rushing through the air at Bowser with his Nair, while Bowser jumps up towards Mario with his claws about to swipe at Mario.

A Bob-Omb falls down from the sky, about to crash onto the ground in the middle of the epic brawl occurring.

Screen turns pitch black and music silences. Then, the screen background changes to a golden color and the four third-party characters – Snake, Sonic, Megaman, and Slime on a Chocobo - are shown here moving in cool poses from the corners of the screen, with this sound effect from the original SSB opening playing. The third-party characters and background disappear within a second.

We are now in the sky above the island. The Bob-Omb explodes, sending all of the characters flying upwards in trophy form and falling back down. We quickly ascend upwards through the clouds as the Super Smash Bros. 4 logo fades in.

Meanwhile: “Super Smash Brothers. … Suubtitleeeeeeeeeee!!!!” (I’m sorry, but if you’re going to have the most awesome Smash Bros. game ever, you need the announcer shouting out the subtitle)[/COLLAPSE]

For those interested in seeing the original version with musical and camera cues, here is a link to the post: SSB4 Opening Cinematic Script - Original Version.

EDIT: Fixed the link.
 

Mario & Sonic Guy

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I'm just not expecting Victini to make the cut, especially considering that I was disappointed when Deoxys was a Poke Ball Pokemon for Brawl.

Better to think low than to think high for questionable characters. Zoroark is less questionable, since it's one of the first generation 5s revealed to us.
 

Oasis_S

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Luco

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Tut, i didn't see one bit of lucas in the fight :(

I also would find it funny if ness and fox then come down on a platform and gang up on wolf in the fight to send him out as revenge, before taunting and going to fight others.

Oops! That's my love for the psychic kids coming through. I'd also love it if the 4 3rd party characters came through as black shadows and broke up some of the fights, such as link and ganon, mario and bowser, kirby and king dedede and the pokemon and saki, then flashed with colour for a split second, and rush out again.

Or maybe make all the unlockables jump in as black shadowy figures for a moment, like on 64, although there would probably be too many for that.

Also, i think there should be a few sounds. I'd love to see a baseball bat used(maybe in the revenge for ness and fox:fox grabs wolf and ness BBs wolf, or the other way around) and the screaming sound heard.
 

JavaCroc

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That made things a lot easier to read, JavaCroc.


It's also pretty ****ing epic
Thank you.

Tut, i didn't see one bit of lucas in the fight :(

I also would find it funny if ness and fox then come down on a platform and gang up on wolf in the fight to send him out as revenge, before taunting and going to fight others.

Oops! That's my love for the psychic kids coming through. I'd also love it if the 4 3rd party characters came through as black shadows and broke up some of the fights, such as link and ganon, mario and bowser, kirby and king dedede and the pokemon and saki, then flashed with colour for a split second, and rush out again.

Or maybe make all the unlockables jump in as black shadowy figures for a moment, like on 64, although there would probably be too many for that.

Also, i think there should be a few sounds. I'd love to see a baseball bat used(maybe in the revenge for ness and fox:fox grabs wolf and ness BBs wolf, or the other way around) and the screaming sound heard.
I can probably manage to squeeze Lucas into the scene between Ness and Fox.

I really did try to get as many frickin' characters and franchises into the fight scenes. However, if you look at the original version of my script that the edited script is based on, it shows that this entire cinematic is tied to a musical score that combines the SSB, Melee, and Brawl themes into one.

Given the music, I simply couldn't fit every character into the fight scenes as I wanted. There are many notable characters absent in the fights, and while I may swap in some characters for others, not every character can be in the center of every camera shot. It's the sad truth that hurts me.

Do note, though, that the background during the fight consists mostly of all the other characters fighting. So while they're not in front of the screen, you'll still see characters Lucas and Ness fighting in the background against other characters. I'm, just not noting each individual fight in the background because that would take a ****load more time and focus on my part. So I focused on the fights the camera is focused on.
 

Luco

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Yea i guess i can see how much work that would be. Already it looks as if it's gonna be really, really long, but i guess thats a good thing :)
 

Shorts

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What people usually mean by dead is a series that is over/hasn't had an installment in a while. I would consider the Ice Climbers to be "dead". We aren't talking sales, or popularity. Morrigan Aesland hasn't been in a Darkstalkers game in years, yet she's still popular. Her series is on the verge of being dead, yet she still has a large fanbase.
 

OmegaXXII

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Super Smash Bros. Fan said:
The only things I would do is drop Paper Mario and make a fifth slot for Pokemon, which I find to be likely. Other then that, your roster lines up exactly with mine.
So... SSBFan, what is your input towards Paper Mario? I am very curious to find out as to why you said this.
:phone:

:phone:
 
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Err.... I'm bored so I'll go back to making movesets:

Goroh - I don't have much knowledge about him

Jill Valentine - I know her reeeal well.

Ray - Don't know much about him either

Ridley - Still waiting for Oasis
 

JavaCroc

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Err.... I'm bored so I'll go back to making movesets:

Goroh - I don't have much knowledge about him

Jill Valentine - I know her reeeal well.

Ray - Don't know much about him either

Ridley - Still waiting for Oasis
I tried to make a Samurai Goroh moveset that involved as little of his katana as possible. It involved him wielding the power of sand (yes, literally sand), based on the fact that his bandits have a base in Red Desert. Every time he slashed with his sword, sand would fly out from the blade - it's purpose was to increase the knockback of his attack. I also gave him a unique Up B that involved him summoning a fist made of sand to rise up from below the stage; if used on the ground, it grabs the nearest opponent and flings the away; in the air, the hand grabs Goroh and throws him upwards in an arc. To me, when I finished it, it just looked like **** that doesn't fit the character at all.

That one moveset I made has literally turned me into a Black Shadow supporter for SSB4. :p Black Shadow for SSB4.

Snakey made a good Ray moveset on his IGN Boards thread. I don't have a link to it. If you think you've got some good ideas for him, though, go ahead and make your own one.

Also, thanks for the comment on my script. :)
 
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Okay..... So....

Omega will handle Ray

Oasis will handle Ridley

No one here right now cares about Goroh

Jill's moveset is gonna be easy
 

OmegaXXII

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Also I think I'm going to start secondarying Sheik. Inb4Ninerefernce...
[COLLAPSE="My Matches"]
Iblis :sheik: vs. Hero :marth:
Round 1 Round 2
Iblis :fox: vs. Hero :peach:
Round 1 Round 2 Round 3 Round 4 Round 5
[/COLLAPSE]

Expect the last vid in like....45 mins?
Lol..at XIblisX for saying he wants to main Sheik as a secondary like Nine does. :awesome:

these videos are awesome, great to see his fox fighting Peach competatively.

:phone:
 

Luco

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I don't see an awful lot of peaches online these days. Unfortunately i haven't come up against one i couldn't beat.(hangs out for someone someday that uses peach to give me a run for my money).
 
D

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Can someone link to where it said Paper Mario/Toad are the two most wanted characters in Japan? I believe it but I need proof.
So... SSBFan, what is your input towards Paper Mario? I am very curious to find out as to why you said this.
:phone:

:phone:
I was greatly disappointed that Mario only got four slots for SSBB and as such, is due for a fifth one in SSB4. The choices are Bowser Jr., Paper Mario, and Toad. Of those, Paper Mario is my most wanted and IMO, the most deserving Mario rep. He would be incredibly unique and would more then make up for the clone that was Dr. Mario in Melee. He definitely has a shot of making it in.

The reason why I said that is because I heavily doubt Paper Mario will be put under his own series. They didn't do this for Dr. Mario or Toon Link, so why expect the same for him? As such, if he gets in, he going to have to beat out Bowser Jr. and Toad for the fifth slot and since a sixth slot is improbable, if Paper Mario does not get the fifth slot, he will probably not get in at all. Another reason is that Pokemon also deserves five slots, so it's kind of unfair to take away a spot from them just so Paper Mario can get in.
 
D

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JavaCroc said:
Snakey made a good Ray moveset on his IGN Boards thread. I don't have a link to it. If you think you've got some good ideas for him, though, go ahead and make your own one.
Just to let you know about a thing about him. The only places he post on are here and GameFAQs, the latter of which is where he posted his move set. On here, he's ChronoBound.
 

Disfunkshunal

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@ssbf
but toonlink and link are part of the same series O_o

@omega
No i wont him to make a moveset for burger knight. If he really wants to he can do black knight too but i want to see burger knight first.
 

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Ahh, i know the name. Where have i heard that before?

It's kind of strange, but i've always imagined us to be like fighters in an arena while the guests are watching, smiling secretly and all that. I know it sounds really wierd, but you should see the number of guests here.
 
D

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disfunkshunal said:
@ssbf
but toonlink and link are part of the same series O_o
So are Mario and Paper Mario, they just are different incarnations.
 

Disfunkshunal

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the zelda games featuring toon link and the zelda games featuring link are pretty much the same. i mean there might be different bosses or slight variation in items but generallyy its the same formula with a different name.

Paper mario generally plays nothing like mario. From the partner system to the turn based fighting, to the interactive over world.

If you take toonlink out of ww and replace him with a generic hero, the game becomes a knockoff zelda. If you take out paper mario and replace him with a generic hero it would not have any resemblance to mario
 

OmegaXXII

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Super Smash Bros. Fan said:
.
The reason why I said that is because I heavily doubt Paper Mario will be put under his own series. They didn't do this for Dr. Mario or Toon Link, so why expect the same for him? As such, if he gets in, he going to have to beat out Bowser Jr. and Toad for the fifth slot and since a sixth slot is improbable, if Paper Mario does not get the fifth slot, he will probably not get in at all. Another reason is that Pokemon also deserves five slots, so it's kind of unfair to take away a spot from them just so Paper Mario can get in.
But you have to consider that Paper Mario is a protagonist which differs him from Toad and Bowser Jr.; that reason alone is why I believe P.Mario has a bigger change of getting his own franchise represented, IMO it really isn't complicated to just slap in a logo from Paper Mario and just make him seperate.

Either way I support all 3 candidates, but Even though I support Bowser Jr. A bit more I still am quite supportive of P. Mario seeing that he he has an upcoming 3DS and all, he is a very popular character of his own, he doesn't necessarly need to be part of the Mario series.

Plus I love Starphoenix's idea, even if we don't get P. Mario as a playable he should at least have a stage represented, he has grown ever since Melee.

:phone:
 

---

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While I don't know about Burger Knight, I did make a moveset for the Black Knight,

Black Knight (Zelgius)

Notes:
Heavy Weight
Walking and Running Speeds are terribly slow
Has a above average Falling Speed, but average Air Speed

Pros:
Very Heavy Weight
Blessed Armor
Most attacks have good knockback
Great Projectile

Cons:
Poor Speed (Close to Ganondorf's)
Poor Recovery
Easy to Chain Grab


Specials:

Neutral - Sonic Sword - Slashes his sword and it creates a fast moving magic Air slash,

Side - Nihil - A small force field appears around him (front and back) and puts opponents in a "disabled" state, does no damage, works only on the ground, cannot be done twice in a row for knockback,

Up - Warp Powder - Teleports a short distance, same as Farore's Wind but it only does damage on reappearance,

Down - Blessed Armor - All damage to him may only be done by specials and gains Super Armor, works for about up to 6 seconds, is charged over time like the Wario Waft, takes 60-90 seconds to charge fully,

Final - Eclipse - Does a small sword slash to catch opponent, then does 5 slashes doing 10-20 damage, last slash launches opponent off screen (Shorter Ranged but less suicidal version of Critical Hit),

Tilts:

Neutral/Jab - does a laggy, but powerful basic sword slash,

Forward - leans forward and does 2 quick sword slash,

Up - does a large back to front virtical sword slash, great range,

Down - leans down and does a powerful sword slash,

Dash - dashes forward while holding his sword out to stab opponent, has a disjointed hitbox,

Aerials:

Neutral - A horizontal sword slash, similar to ZS Samus's, good knockback,

Forward - A forward sword slash,

Up - spins his sword for a clockwise full body slash, great range,

Down - Stomps down with Foot, Meteor Smash,

Back - Turns around for a short sword slash, good knockback,

Smashes:

Forward - A Huge horizontal Sword Slash, Similar to MK's but laggy and has more range, Super Armor,

Up - A straight upward, horizontal sword slash, Super Armor,

Down - Same as Ike's,

Throws:

Pummel - Punches opponent

Forward - "FE9-10 Smite Skill" - pushes opponent forward aways, has farthest knockback of all throws,

Up - Throws opponent upward

Down - Throws opponent down, then jumps up and stomps on them,

Back - Turns and throws opponent

Taunts:

1. FE10 Battle Pose
2. His armor glows. Taunts opponent by saying "My Armor is invicible!"
3. Taunts opponent by saying "I grow bored..."

Costumes:

Red - FE Enemy Colors
Blue - FE Player Colors
White - White Knight?
Green - FE NPC Colors
Yellow - Golden Knight?

Also similar to Wario, he can remove his helmet for more alternate costumes.


Notes: FE9-10 both him and Ike can attack from a distance with their swords with air slashes.
Nihil and Eclipse are skills he has in-game. Warp Powder is used by him in game to sneak up on enemies.
His armor is blessed and in FE it prevents damage from everything but "Special" attacks and weapons.
Also coming up with standard moves was very tough so I tried to mix styles from other sword users, so please don't complain about that.
 
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Can someone link to where it said Paper Mario/Toad are the two most wanted characters in Japan?

Huh? What do you mean wanted? Wanted in Smash or just most favorite?

The reason why I said that is because I heavily doubt Paper Mario will be put under his own series. They didn't do this for Dr. Mario or Toon Link, so why expect the same for him? As such, if he gets in, he going to have to beat out Bowser Jr. and Toad for the fifth slot and since a sixth slot is improbable, if Paper Mario does not get the fifth slot, he will probably not get in at all. Another reason is that Pokemon also deserves five slots, so it's kind of unfair to take away a spot from them just so Paper Mario can get in.

That's cause Toon Link did not have his own sub series. His games are considered as part of the main Zelda series. Dr. Mario has his own series but it's but it's not as famous as how famous the Paper Mario series is now. Notice that both series has 4 games but Paper Mario was more well received and famous. Dr. Mario was put in as a Mario rep because he is Mario himself (I think I'm missing the point). It's like how weird it was adding Young Link who is actually Link's younger self
Posts are in blue
IMO beserker should make a Burger Knight moveset.
and nLim8d should get online and click this http://www.youtube.com/watch?v=L8DnI0PAyJQ or he could just turn on vms >_>
Stupid alert: Who's Burger Knight?
 

JavaCroc

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Just to let you know about a thing about him. The only places he post on are here and GameFAQs, the latter of which is where he posted his move set. On here, he's ChronoBound.
I know Snakey is Chronobound here on Smash World, but thanks for correcting me on the location of his movesets.

So are Mario and Paper Mario, they just are different incarnations.
However, Paper Mario and Mario fall under separate series names: Mario's main titles just have "Mario" in there, while Paper Mario's franchise always has "Paper Mario" in the name, distinguishing the two franchises. All Zelda games have "Legend of Zelda" in the title.

IMO, if I added Paper Mario to Brawl, he'd have his own franchise, and his icon would be a mushroom resembling those in the Paper Mario series rather than the Mario series.

Mario Icon:


Paper Mario Icon:


Similar, but with subtle differences.

@Berserker:

 

OmegaXXII

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While I don't know about Burger Knight, I did make a moveset for the Black Knight,

Black Knight (Zelgius)

Notes:
Heavy Weight
Walking and Running Speeds are terribly slow
Has a above average Falling Speed, but average Air Speed

Pros:
Very Heavy Weight
Blessed Armor
Most attacks have good knockback
Great Projectile

Cons:
Poor Speed (Close to Ganondorf's)
Poor Recovery
Easy to Chain Grab


Specials:

Neutral - Sonic Sword - Slashes his sword and it creates a fast moving magic Air slash,

Side - Nihil - A small force field appears around him (front and back) and puts opponents in a "disabled" state, does no damage, works only on the ground, cannot be done twice in a row for knockback,

Up - Warp Powder - Teleports a short distance, same as Farore's Wind but it only does damage on reappearance,

Down - Blessed Armor - All damage to him may only be done by specials and gains Super Armor, works for about up to 6 seconds, is charged over time like the Wario Waft, takes 60-90 seconds to charge fully,

Final - Eclipse - Does a small sword slash to catch opponent, then does 5 slashes doing 10-20 damage, last slash launches opponent off screen (Shorter Ranged but less suicidal version of Critical Hit),

Tilts:

Neutral/Jab - does a laggy, but powerful basic sword slash,

Forward - leans forward and does 2 quick sword slash,

Up - does a large back to front virtical sword slash, great range,

Down - leans down and does a powerful sword slash,

Dash - dashes forward while holding his sword out to stab opponent, has a disjointed hitbox,

Aerials:

Neutral - A horizontal sword slash, similar to ZS Samus's, good knockback,

Forward - A forward sword slash,

Up - spins his sword for a clockwise full body slash, great range,

Down - Stomps down with Foot, Meteor Smash,

Back - Turns around for a short sword slash, good knockback,

Smashes:

Forward - A Huge horizontal Sword Slash, Similar to MK's but laggy and has more range, Super Armor,

Up - A straight upward, horizontal sword slash, Super Armor,

Down - Same as Ike's,

Throws:

Pummel - Punches opponent

Forward - "FE9-10 Smite Skill" - pushes opponent forward aways, has farthest knockback of all throws,

Up - Throws opponent upward

Down - Throws opponent down, then jumps up and stomps on them,

Back - Turns and throws opponent

Taunts:

1. FE10 Battle Pose
2. His armor glows. Taunts opponent by saying "My Armor is invicible!"
3. Taunts opponent by saying "I grow bored..."

Costumes:

Red - FE Enemy Colors
Blue - FE Player Colors
White - White Knight?
Green - FE NPC Colors
Yellow - Golden Knight?

Also similar to Wario, he can remove his helmet for more alternate costumes.


Notes: FE9-10 both him and Ike can attack from a distance with their swords with air slashes.
Nihil and Eclipse are skills he has in-game.
His armor is blessed and in FE it prevents damage from everything but "Special" attacks and weapons.
Also coming up with standard moves was very tough so I tried to mix styles from other sword users, so please don't complain about that.
Nice moveset!! Me and you should collaborate since I'm still working on my in-depth moveset for him as well.


@omega
No i wont him to make a moveset for burger knight. If he really wants to he can do black knight too but i want to see burger knight first.
Burger Knight? Did Oasis even make such a suggestion lol?

:phone:
 
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