@Mario_And_Sonic_Guy: That only lessens the problem of gang attacks. We're not constantly ganged up, but the CPU is still after the player with the highest CPU. As such, if the Predator penalty comes back, they're almost guarantee to lose -1500 points. We want to eliminate it. How about the CPU goes after the one that's closest to them?
Picture this: There are four players in a bland, flat stage. You are in the middle-left corner, Player 2 is left of you by three feet, Player 4 is right of you by six feet, and Player 3 is four feet from Player 3. As such, Player 2 goes after you while Player 4/3 goes after each other. There's no ganging up done, they're simply going after the one closest to them and as such, is more of an actual fight then just three CPUs trying to get rid of you.