Oasis_S
Smash Legend
What about Di-Edge Ganondorf. Di as in two, though it also sounds like die. And edge refers to the edge of a sword. TWO swords in this case.
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Er, Toon Ganondorf, you mean. I know this seems nitpicky, but Ganon and Ganondorf are two separate characters. One's a moblin, the other's a gerudo. Just saying. But anyway, hell, yes!Two swords Toon Ganon would kick all kinds of butt. It'd be like a butt kicking butt kicker of kicking butt bootie!The Dark Knight and Batman Begins > Other Superhero Movies.
It's actually justified the first time around, since it's story-based. However, I agree with having some stations in the game.That should have just been a feature beforehand. We got all those characters in the party. We ought to be able to use 'em if they're our party!
...Sakurai knows that the speed demons were always the best character, so he probably knew that MK would already be good by that alone.Meta Knight was planned to be a speed demon and have super recovery, not as a stalling little campy hoe, and able to kill so early. That was just the effect of poor balancing.
I loved the movie as well, it was very funny and action packed. However, I am confused as to why Hulk was able to control himself at the end so well and not be full of blind rage unlike the first and every other known incident of him transforming.
Well the story sucks. And quite frankly, "The Great Maze" added nothing to the story. It was a pure, unadulterated filler area.It's actually justified the first time around, since it's story-based. However, I agree with having some stations in the game.
Back in Smash 64, Fox, Pikachu, and Captain Falcon were all at least mid-heavyweights (aka 3 of the top 4). In Melee though, you are right (minus Mario, Dr. Mario, and Ganondorf). Brawl... Snake is a heavyweight. Most of the "broken" characters have early kill moves. Smash 64 Pikachu's thunder and combos, Fox's shine spikes and early kill tilts and up air, Meta Knight's down smash and ability to fly, etc....Sakurai knows that the speed demons were always the best character, so he probably knew that MK would already be good by that alone.
Hide yo' children Hide yo' wives, cause they rapin' everybody out here!Ganondorf looks like a rapist in that picture!
Technically there is 3 ganondorfs. BUT they all started as the same personFun fact; While there is more than one Link and Zelda, there is only one Ganon/Ganondorf.
This is just whining and not an argument that proves me wrong. Try again with better than that. It is justified in-game. When you go through manually(and not by story, since it's a STORY MODE anyway), you could've had stations/checkmarks.Well the story sucks. And quite frankly, "The Great Maze" added nothing to the story. It was a pure, unadulterated filler area.
I'm talking about speed. Fox, Pikachu, and Falcon were pretty high/top tier because they were fast.Back in Smash 64, Fox, Pikachu, and Captain Falcon were all at least mid-heavyweights (aka 3 of the top 4). In Melee though, you are right (minus Mario, Dr. Mario, and Ganondorf). Brawl... Snake is a heavyweight. Most of the "broken" characters have early kill moves. Smash 64 Pikachu's thunder and combos, Fox's shine spikes and early kill tilts and up air, Meta Knight's down smash and ability to fly, etc.
QFT"F***ING MIND GAMES, SON!!!"... is what I yelled at my friend while I unplugged his controller in Melee and Falcon Punched him FOR THE WIN!!!
Kinda subjective but I think characters like Ridley wouldn't appeal to kiddies.... Or it's the other way around. Toad would appeal to them or then again, it's the other way around.Also people who now own a Wii. Remember, the Wii has outsold the GameCube nearly 4 to 1. And again, there are always new young Nintendo gaming fans, because Nintendo is excellent at appealing to young and new gamers.
That's why the remaining characters to be added won't really increase the number of buyers. Since of course....Most Nintendo fans already have several of their favorite video game characters of all-time playable in smash. Also, most of the characters, specifically the biggest of the biggest character, who would make people "buy smash" are already playable in Smash. The Mario Big Six, Donkey Kong, Link, Ganondorf, Kirby, Various Pokémon, Captain Falcon, Sonic, Snake, etc.
Smash 6 for the Super Nintendo Wii U.Smash 4 and 5 are no more than 4 years out bro. One of these 2 games has to be considered "Smash 5." If you are talking about Smash 6 though, I agree with you.
I'm one of them by the way. I'm just saying that it applies to the rest of the franchises.different story, because Ganondorf sucked.
Well, again, they are already going to buy Smash Wii U and Smash 3DS regardless of whether Toad is playable or not. Most Toad fans are fans of the Mario Big Six anyways!
Again, the "fast" characters also tend to have next to no weakness, and a bunch of fast, viable damage "wrack up" moves. For example, Snake had about average speed, a ton of useful projectiles, he could force opponents into constantly being on defense, a ridiculous recovery, solid kill moves, a good grab, and his melee range were ridiculously broken.The fastest characters have always been high/top tier. Not every single fast character, of course.(Pichu) Also, Snake isn't super slow either.
Uhh... he could kill. Up B and Down Smash. Those moves come out really fast, too. However, you are right that his gimping is how Meta Knight gets most of his kills.Notably, MK is not very good at killing. He's good at gimping specifically.
Fast characters are generally better than slow characters because slow characters have a ton of garbage/super slow moves. Compare Melee Ganondorf and Brawl Ganondorf. Melee Ganondorf has deceiving speed that allows him to have a lot of range, and a lot of fast moves. Brawl Ganondorf has no speed (which gives him no added range), and most of his moves come out slows. And the ones that don't are either very predictable (see: forward B), or don't do that much damage. Unless a heavy/slow/whatever character has several fast, viable damage wrack up moves, they are garbage. Just look at every character without several good fast moves. They all suck!Anyway, fast characters are almost always good in Smash. Making a character fast and having really good frame data(which Sakurai knows is there) when only thinking items is a good justification for poorly balancing him... yeah.
I blame Nintendo for making the main developer Game instead of HAL Laboratories like in Smash 64 and Melee. Not Sakurai. Sakurai was left with a bunch of rookies.I think you're giving Sakurai too little credit. He knows what went into the characters and how they work. He knows his stuff. He's just bad at balancing.
"I see you Schwartz is as big as mine."Hide yo' children Hide yo' wives, cause they rapin' everybody out here!
Aaah. lol
...This isn't really against my point. I didn't say every slow character was low tier, to keep in mind. I know Snake is awesome.Again, the "fast" characters also tend to have next to no weakness, and a bunch of fast, viable damage "wrack up" moves. For example, Snake had about average speed, a ton of useful projectiles, he could force opponents into constantly being on defense, a ridiculous recovery, solid kill moves, a good grab, and his melee range were ridiculously broken.
Right. I meant he has little direct killing power.Uhh... he could kill. Up B and Down Smash. Those moves come out really fast, too. However, you are right that his gimping is how Meta Knight gets most of his kills.
Too true. I still don't see how we're in disagreement.Fast characters are generally better than slow characters because slow characters have a ton of garbage/super slow moves. Compare Melee Ganondorf and Brawl Ganondorf. Melee Ganondorf has deceiving speed that allows him to have a lot of range, and a lot of fast moves. Brawl Ganondorf has no speed (which gives him no added range), and most of his moves come out slows. And the ones that don't are either very predictable (see: forward B), or don't do that much damage. Unless a heavy/slow/whatever character has several fast, viable damage wrack up moves, they are garbage. Just look at every character without several good fast moves. They all suck!
I find it hard to blame them... though. Especially when Sakurai said he takes all credit for it. I think they would've done fine if he gave them more control instead. Then again, if they concentrated on less than the SSE, anything could've happened.I blame Nintendo for making the main developer Game instead of HAL Laboratories like in Smash 64 and Melee. Not Sakurai. Sakurai was left with a bunch of rookies.
I know. I'm just adding to the discussion. You thought we were arguing, but we weren't. To make it simple: you are so good at mind games, you mind gamed yourself....This isn't really against my point. I didn't say every slow character was low tier, to keep in mind. I know Snake is awesome.
That makes sense. A point I forgot to add-characters with good recovery/quick viable ground moves/fast aerial moves with good knock back also can kill by chasing foes off the stage pretty well. For whatever reason, most heavy/slow/strong characters can't do that. Melee Ganondorf is an exception. He has good moves for chasing foes off the stage.Right. I meant he has little direct killing power.
If HAL Laboratories was the main developer, Game Arts and the 2 Nintendo studios would have learned more, and jived better. It was their 1st fighting game, and not their fault. Again, I put the blame on Nintendo for that. Although the story mode... I don't know who to blame for all the focus on that.I find it hard to blame them... though. Especially when Sakurai said he takes all credit for it. I think they would've done fine if he gave them more control instead. Then again, if they concentrated on less than the SSE, anything could've happened.
I'll never call Sakurai an idiot. He's the reason smash is not only fun, but competitive at all levels. He's always smart. Except tripping. I will always hold that against Sakurai.Then again, I think you missed my point. Sakurai is not an idiot at all. He's actually very good. But he is not infallible and can very much put in bad aspects. If he didn't want tripping in, it wouldn't have been in. Yes, it was his idea, to make it less competitive.
Those shoes look so damn goofy.Well, he's got to fit in with the times.
Still wish this design made it. (Oracle of Ages/Seasons)
Ah. Yeah true.I know. I'm just adding to the discussion. You thought we were arguing, but we weren't. To make it simple: you are so good at mind games, you mind gamed yourself.
Yep.That makes sense. A point I forgot to add-characters with good recovery/quick viable ground moves/fast aerial moves with good knock back also can kill by chasing foes off the stage pretty well. For whatever reason, most heavy/slow/strong characters can't do that. Melee Ganondorf is an exception. He has good moves for chasing foes off the stage.
Not sure who either. I liked the story, I just didn't like the generic levels/enemies. Was totally epic, though. And I did have fun with it, so I don't see it as a bad thing.If HAL Laboratories was the main developer, Game Arts and the 2 Nintendo studios would have learned more, and jived better. It was their 1st fighting game, and not their fault. Again, I put the blame on Nintendo for that. Although the story mode... I don't know who to blame for all the focus on that.
Stickers bother me more, to be honest. Why? Tons of wasted space, repeats, beyond easy to accidentally grab one INSTEAD of attacking, oh, and was useless outside of one mode.I'll never call Sakurai an idiot. He's the reason smash is not only fun, but competitive at all levels. He's always smart. Except tripping. I will always hold that against Sakurai.
I wouldn't see the story as necessarily as a "bad thing" if the story was less repetitive, and felt like I was actually in the universes of Nintendo (plus Metal Gear and Sonic). Have you seen the movie "Who Frame Roger Rabbit"=??? That movie had the best Warner Bros and Disney cartoon characters. It wasn't like they were wanna-be versions of them, it was them, all together. At once. That is why that movie remains popular. In the SSE, the characters didn't feel like how they are outside of smash. They felt like a bad fan fiction.Not sure who either. I liked the story, I just didn't like the generic levels/enemies. Was totally epic, though. And I did have fun with it, so I don't see it as a bad thing.
I hate that once you use a sticker, it disappears forever. That should go away. Although I agree with you on grabbing them. You should pick them up automatically.Stickers bother me more, to be honest. Why? Tons of wasted space, repeats, beyond easy to accidentally grab one INSTEAD of attacking, oh, and was useless outside of one mode.
...SSB is not canon to any one series. It was a fanfiction from the start, good or bad. I do not ever expect them to be like they are outside of Smash. Actually, I would find it terrible if they were just like their canon selves. Why? Because they can't fit together at all. They have to be different because the settings are different.I wouldn't see the story as necessarily as a "bad thing" if the story was less repetitive, and felt like I was actually in the universes of Nintendo (plus Metal Gear and Sonic). Have you seen the movie "Who Frame Roger Rabbit"=??? That movie had the best Warner Bros and Disney cartoon characters. It wasn't like they were wanna-be versions of them, it was them, all together. At once. That is why that movie remains popular. In the SSE, the characters didn't feel like how they are outside of smash. They felt like a bad fan fiction.
Yeah. Although, I just want it so you can turn them off, IMO.I hate that once you use a sticker, it disappears forever. That should go away. Although I agree with you on grabbing them. You should pick them up automatically.