I mentioned a minigame idea I had last night. Well, here it is. Inspired by Tf2.
Capture the Flag
Stage: Very big. So big, the camera scrolls on your screen.
Damage set: Stanima, 300-200. Stock: Unlimited, but respawn is custom (Automatic to 20 seconds). Time: Custom. You can set it for no time or very little time. Lowest is 2 minutes.
Items: Items are not on. Flags never fade (Like items do overtime). However, there are two unique items that only appear in the minigame: Tap Spheres and Brawl Spheres. Tap Spheres are used for the radar (Explaination below), and Brawl Spheres are random items that have different effects (Also explained below).
Teams: A total of two teams (Choices of Red, Blue, Black, and Green.) may vs. each other.
So, the main point is to find "The Flag" and bring it back to you base. The catch? When your holding it, you take some damage as you hold it. The first base to have 3 to -- points (-- being any number under 100) is the winner. Now, how would this work on Sm4sh? I figured out an idea.
Remember the Wii-U controller? Perhaps that could show a map of the entire stage, which is so big, the camera scrolls. The map might also hold a radar. The radar, once tapped, sends a signal that shows where enemies are. In order to tap the radar, you must find Tap Spheres, items that randomly appear. Once you find a Tap Sphere, your radar on your controller will glow. Once again, tap it, and the Tap Sphere will fade. You can find and hold a maximum of three. On the discussion of spheres, there's also the Brawl Spheres. They have random effects. Here are the effects:
-Heals your stanima 50+ (Depending on your situation. If you somehow have below 10 stanima, you gain 100% health). If you're already healed, this effect won't appear.
-Puts a shield around you, which is a ring that enbraces you. It lasts 15 seconds. In order to turn it on, you must tap the Brawl Sphere in your Wii-U Controller, and it'll begin. Note that if you have the Flag, or grab it, the shield auto fades. That's to prevent easy flag grabs.
-Makes you stronger. The Brawl Sphere on the Wii-U will glow. Tap it to gain a 50% boost in attacks for 15 seconds. This also fades if you' get the flag, or are holding it. Once again, to prevent easy flag grabs.
The stage is like a maze, much like the 1st level when you first play as ZSS, and the one with Pikachu. The respawn isn't like in battle. You auto spawn in the flag room, but as a trophy. When the Respawn time for that character runs out, the trophy will reborn, and the character can continue fighting.
A team can hold three characters (Tbh, if this actually happened, my team would be Wolf, Lucario, and Young Link
![Smirk :smirk: :smirk:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
). It's best to choose a defensive, a runner, and a fighter (My team is low tier XD). Also, teams cannot be the same character (One team can't be three Dks, for example). A good team example would be Def: Pit, Att: Charizard, Runner: Sonic.
Now, the Announcer would announce events. Example:
1. [Color] Team's Flag is Captured!
2. [Color] Team's Flag has Dropped!
3. [Color] Team has scored.
4. Time is running out!
5. Time's up!
He'll also announce rare or impressive events.
1. [Character Name] is a Defense Genius! (Defeats 3 enemies near base in succession).
2. [Character Name] is an Attack Master! (Defeats 3 enemies away from base in succession.
3. [Character Name] is really fast! (Captures 3 flags in succession).
So, I'll work on this more, but please, do rate/comment, or maybe share ideas?