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Is it really her charm? Considering that people tend to play as one or the other, I fail to see how that's her charm. You wanna know what's probably more of a charm than her "gimmicky" transformation? How about that she's a defensive character with a controllable fireball, disjointed and transcendent hitboxes, etc. Sheik has speed, mixups, a multi-hitting projectile, a tether recovery, etc.I'm 99% sure everyone in Brawl from Melee is safe. I would be okay with a Zelda/Sheik split (Giving Sheik her own slot) but that's it. It's also unlikely because the charm of Zelda's character is the transformation
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You answered your own question really.. You have the option to switch between those two on commandIs it really her charm? Considering that people tend to play as one or the other, I fail to see how that's her charm. You wanna know what's probably more of a charm than her "gimmicky" transformation? How about that she's a defensive character with a controllable fireball, disjointed and transcendent hitboxes, etc. Sheik has speed, mixups, a multi-hitting projectile, a tether recovery, etc.
Gimmick? Maybe. Inefficient? No (Zelda at least, PT is another storyAs the way they are, the Pokemon Trainer and Zelda/Sheik transformation schtick is nothing more than an inefficient gimmick. You could make the Pokemon Trainer's thing more charming by making it possible to synergize the Pokemon Trainer pokemon. Just look at all the tag fighters out there that make it work and it is indeed possible.
Assuming we get a SS Zelda , Sheik would be better for her own spot IMO so we have a true rep for the greatest Zelda game ever..No, as Impa is actually her own character she is much better for her own spot.
Can you really say that's fair though? It's one thing if Zelda was similar to Litchi Faye-Ling from BlazBlue as she switches from fighting with and without a staff that can be swapped in and out of mid-combo. Last I checked though, her two "forms" are never treated as separate characters, unlike Zelda and Sheik.You answered your own question really.. You have the option to switch between those two on command![]()
It's inefficient no matter how you look at it. Ever noticed that people almost never transform/switch in the head of battle? It's suicide if you choose to do so as you're left wide open to a charged Smash attack. And we don't know his reasoning behind keeping the transformation. It could've been a few reasons such as preserving the Sheik playstyle but didn't see a reason to separate the two, thought he'd give the design another shot (and they are definitely closer on the tier list), time constraints, or whatever.Gimmick? Maybe. Inefficient? No (Zelda at least, PT is another story)
I really don't care for other fights tbh, which is why I love Smash, it isn't like other fights, so I can't really comment on the tag fighter stuff. Sakurai felt the need to give Zelda the transformation, and it happened. That's the bottom line really. If he thought it was a bad idea, he would've changed it for Brawl
http://www.ign.com/tournaments/greatest-zelda-gameGreatest Zelda game is A Link To The Past to most fans. If you want your Ocarina rep, have Ganondorf.
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I'm pretty sure the competitive community makes up like 1% of the community and that is being generous. Most casual gamers (who are obviously the vast majority) are going to like playing as both in the game.No, its strictly Zelda or Sheik for most. With some novelity players playing both, which are the vast minority.
They are already basically two different characters since the Melee days.
Hence we have sub boards separate for Zelda and Sheik.
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I don't know about these games so I can't say much, but the point of Zelda/Sheik is to use them when needed. That was Sakurai's intent.Litchi is balanced with her having to use both "forms" in order to get anywhere. Zelda/Sheik on the other hand, has just ended up with people using one or the other which goes against the good design of a switching character.
Again, you're able to switch when you NEED to, you don't have to switch when there's someone right next to you. It even comes in handy to dodge a final smash as stated on the Dojo..It's inefficient no matter how you look at it. Ever noticed that people almost never transform/switch in the head of battle? It's suicide if you choose to do so as you're left wide open to a charged Smash attack. And we don't know his reasoning behind keeping the transformation. It could've been a few reasons such as preserving the Sheik playstyle but didn't see a reason to separate the two, thought he'd give the design another shot (and they are definitely closer on the tier list), time constraints, or whatever.
I won't lose every single match online because I don't have button combos memorized, that's really it. It's a simple game.So you like Smash because it's not like other fighters? Please, go in depth.
Except it's clear that the majority of players don't do that. Even if Sakurai intended it to be that way, it clearly didn't work.I don't know about these games so I can't say much, but the point of Zelda/Sheik is to use them when needed. That was Sakurai's intent.
Define need. Because the only time that I can think of when it's safe to switch is when your opponent is in the middle of respawning.Again, you're able to switch when you NEED to, you don't have to switch when there's someone right next to you. It even comes in handy to dodge a final smash as stated on the Dojo..
So you don't like that someone who put more time into a game will consistently beat you?I won't lose every single match online because I don't have button combos memorized, that's really it. It's a simple game.
Where is this majority coming from anyway? The people who post videos on Youtube or something? Competitive?..Regardless it does work. If a player likes just Sheik, the player can play as just Sheik, vice-versa with Zelda. If the player likes both, he can be both.Except it's clear that the majority of players don't do that. Even if Sakurai intended it to be that way, it clearly didn't work.
Smash the opponent back, switch instantly, proceed to attack? Pretty simple..Define need. Because the only time that I can think of when it's safe to switch is when your opponent is in the middle of respawning.
In a sense you could say that. But I've been in instances we're I've lost to friends just pushing random buttons (IRL of course). Just not a fan of those types of games. I do suck at them. I don't have as much of a problem with Smash, because it's more accessible to the average player, which again is Sakurai's intent.So you don't like that someone who put more time into a game will consistently beat you?
And I'd say, "Sure."I like imagining Kuma sitting down with a lady friend, playing Smash together, and he just beats the crap out of her.
"You should work on your grab game some more."
"Can we play Mario Kart..."
Me? A legendary fighter?Omega's back? (-l,l-)?
And Kuma's IMO much more than just a legendary fighter...
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