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New Smash Bros for WiiU

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Diddy Kong

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The developers did say that after SS, it'd be hard to go back to traditional controls for Zelda. Better get used to it. Though the Wii Motion Plus can get REALLY stupid. I don't think I've ever managed to fully balance the rope walking without climbing from the side ways for example. Battles are pretty fluent though, if your lucky.

:phone:
 
D

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What it amounts to is in Brawl the music was arranged in categories from A-Z in Brawl's coding. Two categories were absent in the list, the "O" and the "V" categories. If you look at the list below the "O" category falls in with new and miscellaneous series (L-S). Based upon this I have long speculated that there must have been a series (whether it be a stage or character) removed from the game.

A: Mario Series
B: DK Series
C: The Legend of Zelda Series
D: Metroid Series
E: Yoshi Series
F: Kirby Series
G: Star Fox Series
H: Pokemon Series
I: F-Zero Series
J: Fire Emblem Series
K: Earthbound Series
L: Pikmin Series
M: WarioWare Series
N: Animal Crossing Series
O: ????????
P: Kid Icarus
Q: NES Series
R: Misc. Series
S: Metal Gear Series
T: Super Smash Bros. Past Series 1
U: Sonic the Hedgehog Series
V: ??????????
W: Super Smash Bros. Melee Past Stages
X: Super Smash Bros. Brawl Series
Y: Super Smash Bros. Brawl Unknown Tracks
Z: Small Themes

I've also heard theories on why so many things were cut from Brawl.
Let me look at where Stapy/Starly stands in the Fighter Related section.
I think the order for the Tropies goes in that order from Mario to Sonic. If her trophy comes before the Kid Icarus Trophies and after the WarioWare Trophies, then it would confirm that Starfy WAS indeed planned.

Though V...Not quite sure that's a 3rd Party or whatever...
 

Diddy Kong

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Are we really out of talk if there's no character dehabate??

:phone:
 

Mario & Sonic Guy

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Sometimes I wonder why people talk more about the playables than the other categories. It can't be that hard to think of something that doesn't involve playable characters.
 

Big-Cat

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Idk how to fix, :gw: I guess it makes sense for him to be 2 demensional as a playstyle since he is a 2 demensional charcter.
How about things like controllable sausages? Make him more unpredictable. That goes a long way.
My only ideas
Key
IASA Frames=Interrupt as soon as possible frames
  • Add tight IASA frames in certain spots of his moves like Bair and Nair
  • Slower smashes and make sure they have end lag so people have to actually think when using them, man how many times I see :gw:es get punished because they think because their move seems safe they can abuse it.
How about IASA frames being a general mechanic across the board?

About :olimar: I think he should stay the way he is, I think it's perfect, if you watch players like Nietono and Brood and how they manage pikmin it adds some more skill base to:olimar: imo.
Yeah, but wouldn't you want to choose which Pikmin to choose? I think he's fine safe for that. I've never liked the idea of something about a character being uncontrollable.

As a general thought to everyone: I think Smash should add some more original stages :battlefieldb: and :fdb: were great ideas and I think they should do more. Also we need less walk-off stages and better platforming stages seeing how
  • 1, Smash isn't Street Figher
  • 2, It's PvPvS so platforming would definitely add to the versus stage part.
I think the stage plays a role, but look at the Japanese players who use almost exclusively BF, FD, and Smashville. I think the stage should take a passive role in comparison to the players fighting each other. Otherwise, all the crazy stages would be tournament legal.

Sometimes I wonder why people talk more about the playables than the other categories. It can't be that hard to think of something that doesn't involve playable characters.
Good question. My guess is that people can't come up with stuff beyond "tweak this and that".
 

Veggi

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As for playstyles, yeah I agree that only a handful really stick out: Peach, Capt. Falcon, Jigglypuff, Marth, Fox, and Yoshi all come to mind.
I just wanted to say that this is pretty accurate imo. The movesets in this game had the potential to be really interesting but Sakurai did a poor job with them. Even if Sakurai just tried to be more loyal to the series they would come out much more interesting. You guys already mentioned Snake and Olimar, which I agree are good movesets. Wario and Diddy also have interesting play styles, but they could have easily done so much better on Diddy.

Movesets that could have been great, but they did horribly: Mario, Bowser, Donkey Kong, Diddy Kong, Ganondorf, Kirby, and Pokemon Trainer.
 
D

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Sometimes I wonder why people talk more about the playables than the other categories. It can't be that hard to think of something that doesn't involve playable characters.
Because this is a celebration of Nintendo history and the characters involved is a big part of it. They of course are going to want a character in, so they will support it.
 

Shorts

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Just wondering. And tell you what, thinking of the same thing right now. Unless Zelda Wii U really amazes me somehow I don't think I want to play it.
I just don't enjoy most newer Zelda titles. They get too complicated, and couple that with motoin controls, it's not worth it. I enjoy watching them be played for the Story though. And I DO like playing Link to the Past.


Anyways, in terms of stages, it will REALLY bother me if we don't have:

Peach's Castle
A Pokemon Stadium
An LoZ Temple
Some form of Green Greens
A Donkey Kong COUNTRY level
Some form of the SF ship being a level
A Yoshi's Island/Story level

STAPLE CONCEPTS. I don't care if we get new concepts, but I NEED these basic levels.

I'll make a roster of levels later. How many levels total were in Brawl?
 

Big-Cat

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IMO:
Mario - He just needs to be better all around. Include the property for the fireball where he can shoot three fireballs in one sitting.
DK - Make him a bit more mobile. He's a gorilla, let him use his flexibility.
Diddy - Fine, but I want to see some shenanigans from him that aren't bananas.
Bowser - Project M got him just right, but I think he could use a fireball.
Ganondorf - lol revamp
Kirby - He's actually fine, but something should be done about the hammer and stone.
Pokemon Trainer - Aside from removing the stamina and type weaknesses giving everyone a Down B, a MvC type play would give PT a whole metagame of his own.
 
D

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Shortiecanbrawl said:
I'll make a roster of levels later. How many levels total were in Brawl?
I believe there were 41 stages. I expect SSB4 to have more than 50.
 

Verde Coeden Scalesworth

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What were the Stages count?

I remember 9 from the first game(not counting Metal Mario Cave, Fighting Polygon Cave, and Final Stage(correct name of Final Destination before Melee, as it got changed))
 

Diddy Kong

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I just wanted to say that this is pretty accurate imo. The movesets in this game had the potential to be really interesting but Sakurai did a poor job with them. Even if Sakurai just tried to be more loyal to the series they would come out much more interesting. You guys already mentioned Snake and Olimar, which I agree are good movesets. Wario and Diddy also have interesting play styles, but they could have easily done so much better on Diddy.

Movesets that could have been great, but they did horribly: Mario, Bowser, Donkey Kong, Diddy Kong, Ganondorf, Kirby, and Pokemon Trainer.
Diddy should've used more tail attacks. And the bananas where kind of pointless actually to his moveset. Sure, very useful, but would've liked something else. I do like his aerials and Smash attacks a lot though. Overall I'm not unsatisfied.

Donkey Kong should use more punchibg moves and less slapping. Give him back his 64 F Tilt please! The headbut for Side B should be Barrel Throw. His dash attack should be the roll from DKC. And while were at it, improve the range of the N Air. It's a cool looking move with just little usefulness.

:phone:
 

Metal Overlord

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As I said before, I'd love to see fun, hidden modifiers for Special Brawl such as Big Head Mode, Tiny/Deep Voice Acting Mode, Zombie Mode, etc.

:phone:
 

Shorts

Zef Side
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I always do this with a level list. I start it, get further down it, and realize I don't know anything about other games. So here is my list, as well as how I think the levels should be distributed.

Super Mario (With Yoshi and Wario!)
• Peach’s Castle
• NSMB/Mushroom Kingdom “III” type level
• Luigi’s Mansion Level
• Galaxy Based level
• *random level from Sunshine, or Bower’s Airship/Castle, WHATEVER*
• Yoshi level
• WarioWare level (Doubt we will ever get much LAND content)

Mario (5) Yoshi (1) Wario (1)

Donkey Kong
• Donkey Kong Country Returns Based level
• *random past or new level based off of any DK game*

DK (2)

Kirby
• Green Greens
• Epic Yarn level
• *random level, like FoD or Halberd*

Kirby (3)

Legend Of Zelda
• Temple
• SS based level
• OoT3D based level
• *random level like MM3D based, or a new Zelda based level*

LoZ (4)

Pokemon
• Pokemon Stadium
• Black and White Based level
• *random level based on any of the newish PKMN games (Park, HGSS, RS3D?, ect)

Pokemon (3)

Metroid
• Something with lava or burny stuff
• Other M based level

Metroid (2)
F-Zero (1-2)
Mother (1-2)
StarFox (2) (Big ship based level AND a new level)
Fire Emblem (1-2)
Pikmin (1)
G&W (1)
Ice Climbers (1)
Kid Icarus (1-2)
Ninty Hardware (2-3) (Pictochat, Mii Plaza, bunch of crap to base it off of)
Punch Out!! (1)
Animal Crossing (1)
Golden Sun (1)
Endless Ocean (1)
Sin & Punishment (1)
Xenoblade (1)
Tetris/Puzzle League (1)
The Last Story (1)
Balloon Fight (1)
Sports Resort (1)
Custom Robo (1)
Legendary Starfy (1)
New Retro character level (1)

Zombie mode? Interesting...
I suggested this forever ago as a part of my Jill Valentine stuff. A level based on SURVIVING. Zombies come out at night, ect. Also made a Jill moveset, bosses, colors, AT, and Trophies.
 

Big-Cat

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Diddy should've used more tail attacks. And the bananas where kind of pointless actually to his moveset. Sure, very useful, but would've liked something else. I do like his aerials and Smash attacks a lot though. Overall I'm not unsatisfied.

Donkey Kong should use more punchibg moves and less slapping. Give him back his 64 F Tilt please! The headbut for Side B should be Barrel Throw. His dash attack should be the roll from DKC. And while were at it, improve the range of the N Air. It's a cool looking move with just little usefulness.

:phone:
You have any suggestions. It's times like these that I want canceling (IASA frames for you Smashers) on most attacks. Imagine running, going into cartwheel only to empty cancel it into Diddy's Side B.

On another note, they need to bring back Melee's physics momentum.
 

Shorts

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"If Sakurai didn't agree to Brawl, we would have just made Melee 2.0 with more levels and characters ect"

Damn you Sakurai.

Brawl is the first Smash game where I sincerely don't like playing on random. The physics ruin some of the characters for me. In Melee (and 64 of course) I'll even be characters like Ness, Luigi, and Marth/Roy, DESPITE not really being into how they play. They're still FUN in that game.
 

Veggi

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IMO:
Mario - He just needs to be better all around. Include the property for the fireball where he can shoot three fireballs in one sitting.
DK - Make him a bit more mobile. He's a gorilla, let him use his flexibility.
Diddy - Fine, but I want to see some shenanigans from him that aren't bananas.
Bowser - Project M got him just right, but I think he could use a fireball.
Ganondorf - lol revamp
Kirby - He's actually fine, but something should be done about the hammer and stone.
Pokemon Trainer - Aside from removing the stamina and type weaknesses giving everyone a Down B, a MvC type play would give PT a whole metagame of his own.
Hopefully, I don't sound crazy, but I'm really hoping for SSB4 to have many more movement options and more interesting movesets. For example, I really think that the space animals should have air dashes like in other fighting games, but by using it they would not be able to use their double jump. I think it would increase the fun for casuals as well as significantly increase the depth for competitive players.

I think that the next Smash game should go in the direction of Brawl - in the sense that it turned out being fairly balanced because all characters are ridiculous and much more eccentric. For example, this is what I was hoping they would do to Mario to make him much more exciting:

1.) Mario should have the ability to pick power-up before the match and then a second one he can activate by taunting, which would just show him tossing it out and be very quick like he does in a bunch of handheld games, most notably 3D Land. If he taunts while he is already powered up he just looks around in his pockets and then shrugs. He gets the power-ups available to him again every time he loses a stock, but he loses it when he takes 50%. I thought what they did with the metal cap in Brawl - was really cool.

2.) His dash attack should do more damage, go farther and hit people away from him and with more knock-back.

3.) FLUDD has a really long lasting stream that can be aimed more flexibly, he also doesn't have to charge it. It just shoots until he runs out of water. The water is refilled every time he loses a stock or he touches water.

4.) His neutral b is replaced with the Luma Spin that spins enemies around in circles if it connects, making it so that if they try to recover immediately after being hit they will do the move in the opposite direction, making it's use for this just as useful as the cape. It also reflects solid projectiles (as opposed to Ness, Lucas, G&W that only work with energy projectiles.) When he uses this move in the air, he gets a boost upward. This move has no hitstun and hits people away from him, so people will not get their up b back if you hit them. To balance it, you can only do this once in the air before touching the ground. If you press down while in this move in the air, you while home in on the nearest target below you and do a lot of damage. If you perform it on the ground and press down it will hit low with Mario's foot.

5.) His new up b is the hover nozzle that pushes people downward slightly if it hits them and it has no hitstun. If you up b on the ground, it's the same one he has in Brawl.

6.) If you hold the jab button, he releases a steady stream of flame right in front of him that hits constantly. Similar to the way Pit's two types of jabs work.

7.) Forward smash is a very strong hammer. If you charge it past where other character's smashes automatically release, the head falls off. However, if you get it right before that time, it is at its strongest.

8.) His new side b is whatever powers you picked. Certain powers would not have all their abilities activated by side b though. For example you would hold jump to hover like the tanuki and you can glide with the cape by holding jump. Fireballs would be much better than they are in Brawl btw. They would be bigger, last longer and you would be able to shoot two right after each other.

9.) His down air is his ground pound. It has less lag than other fast falling dairs so it can be used as a tool to get to the ground faster.

10.) Mario can crawl. If you run and then crouch, you will slide. If you are crouching and get hit, you will take half damage and won't move. If you tap up after pressing down, you will do a back-flip. If you tap down, then up while running you will do a long jump. If you are running and press back and then jump, you will do a side flip.

13.) Down smash is stronger.
 
D

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Alright, looking at Stapy/Starly's Trophy, she comes after both Kid Icarus and WarioWare, but before...Fire Emblem?
The whole Fighter Related section is out of order...
It goes:
Mario (With the Yoshi Trophies appearing in the mix as well.)
StarFox
Pokemon
Donkey Kong
Legend of Zelda
Metroid
Kirby
F-Zero
WarioWare
Kid Icarus
Legendary Starfy
Fire Emblem
Pikmin
Metal Gear
Sonic

Well, it's close enough. Due to this, I fully support Starfy and don't beleive that Sakurai was biased against him. (I think his owners caused problems, which resulted in Starfy's removal and made into a weak AT in order to "get back" at them.)
 

Diddy Kong

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I don't want FLUDD to return on Mario... The other suggestions are fine though.

:phone:
 

Veggi

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I like FLUDD. : (

What I'm confused about is that the Poltergust is much more iconic to Luigi than the FLUDD is to Mario, yet Mario has FLUDD and Luigi does not have the Poltergust. I think it would be cool personally if both plumbers had their respective E. Gadd **** machines.
 

Conviction

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I'm back, that was a long phone call with my girl. "I just want to stop, and grow up a bit"
I don't want FLUDD to return on Mario... The other suggestions are fine though.

:phone:
Let us commence with moveset revamping!

I don't think a rehash would be a good idea.
I think people would have enjoyed Melee 2.0 more than Brawl from what I've seen.

"If Sakurai didn't agree to Brawl, we would have just made Melee 2.0 with more levels and characters ect"

Damn you Sakurai.
You keep killing me with these funny posts LOL

What do you have against Mr. Game & Watch becoming more unpredictable?
-DEAD- again

IMO:
Mario - He just needs to be better all around. Include the property for the fireball where he can shoot three fireballs in one sitting.
DK - Make him a bit more mobile. He's a gorilla, let him use his flexibility.
Diddy - Fine, but I want to see some shenanigans from him that aren't bananas.
Bowser - Project M got him just right, but I think he could use a fireball.
Ganondorf - lol revamp
Kirby - He's actually fine, but something should be done about the hammer and stone.
Pokemon Trainer - Aside from removing the stamina and type weaknesses giving everyone a Down B, a MvC type play would give PT a whole metagame of his own.
  • :mario: has been garbz in all the smash games I think a lot with have to be fixed for him
  • :dk: is actually pretty fast, it's just a weight design that makes him bodied by chaingrabs and strings
  • :diddy: the banana strats need to be weakened if they are going to add anymore strong suits to him, he styles on enough people with his bananas and great basics
  • :bowser: Link please?
  • :ganondorf: derp
  • :kirby:'s b are pretty medicore imo
  • :pt: Phoniex Wright moveset?
 

Conviction

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How about things like controllable sausages? Make him more unpredictable. That goes a long way.

How about IASA frames being a general mechanic across the board?


Yeah, but wouldn't you want to choose which Pikmin to choose? I think he's fine safe for that. I've never liked the idea of something about a character being uncontrollable.


I think the stage plays a role, but look at the Japanese players who use almost exclusively BF, FD, and Smashville. I think the stage should take a passive role in comparison to the players fighting each other. Otherwise, all the crazy stages would be tournament legal.
  • LOL controllable sausages
  • IASA frames are a general mechanic
  • Nahh I think randomness and having to work with it is a nice spin for :olimar:
  • Oh I agree about the stages I just want more, :frigate: :battlefieldb: :smashville: etc.
 

Banjodorf

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"Freshening up the roster"?

Change just for the sake of change isn't always a good idea


While this is true, I feel like the point ought to be made (Probably for the 100th time?) that even though it seems Impa is unlikely, Diddy DOES make a good case for her, and, her inclusion will be likely IF, and only IF, Zelda's character undergoes SS-related changes.

Given the likelihood of THAT, I don't think it makes so much sense to hate on Diddy's continued pro-Impa arguments. That, and it's been seen in the past that Sakurai can sometimes think VERY differently than many of us. Maybe he feels Impa is just the change to Sheik's style the game needs.
 

yani

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Remember the copyrighted character for Brawl? Could it have been James Bond? He's been featured on the polls and did pretty well. Just some food for thought. Sorry if someone already said this

:phone:
 
D

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Remember the copyrighted character for Brawl? Could it have been James Bond? He's been featured on the polls and did pretty well. Just some food for thought. Sorry if someone already said this

:phone:
No, he mentioned that non-video game characters of origin were ineligible.

I don't think it was Starfy either, else he would have never been in Smash as an Assist Trophy. What I think it was is Geno, who was extremely highly requested during pre-Brawl and Sakurai did mentioned 1-2 more guests after Snake. I think he tried to get both Sonic and Geno into the game, succeeded with Sonic, and failed with Geno.
 
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