• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

New Smash Bros for WiiU

Status
Not open for further replies.

yani

Smash Lord
Joined
Feb 9, 2008
Messages
1,936
Location
New York
@Diddy Yup! There's a demo in the eShop (at least in Japan, not sure if it's out anywhere else yet >.<)
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,550
Switch FC
SW-1597-979602774
That's pretty cool. But Snake Eater is a game already released if I'm not mistaken?
 

Aurane

ㅤㅤㅤㅤ
Joined
Sep 17, 2011
Messages
34,233
Location
A Faraway Place
MGS 3 Snake Eater has been comfimed.

Anyways, I'm looking at a trailer for Uprising, and here's my thing. Too much anime references.
 

Metal Overlord

Smash Hero
Joined
Aug 2, 2011
Messages
6,794
Location
Nawf Side
Honestly, regarding Sonic or Snake, I can't see only one or the other being cut. I think either both will leave/get replaced or both will stay

:phone:
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,448
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
Honestly, regarding Sonic or Snake, I can't see only one or the other being cut. I think either both will leave/get replaced or both will stay

:phone:
Same. I highly doubt Snake would even leave anyway. Also, Sonic Colors is immensely popular, and so is Sonic Generations.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
He doesn't get his father's axe untill pre-end game mission though. And that's the only axe which would make sence for him to use anyway. FE Wiki : Urvan.
Then why not give him axes since it's very likely he would be based on his Radiant Dawn incarnation.

Anyway, his AAA combo had the right idea for giving him some quicker attacks.
 

Disfunkshunal

Manners Maketh Man
Joined
Aug 22, 2008
Messages
5,864
Location
Planet Bomber
NNID
Disfunkshunal
3DS FC
1848-1876-3249
@hyper
4 seconds is a lot in a fighting game and the homing attack's long cool down renders it next to useless. I understand what you meant though
Maybe a longer start up then? I feel like if such a move is implemented it should knock opponents upward and sonic should be able to follow up with an aerial string almost immeadiatly since he is out bounced back up into the air.

Snake eater 3D is set for march but the regular snake eater is already out.
:phone:
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,479
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
Arena would be awesome if it was that you battled all the playable characters and bosses in one go, and also maybe 5 target smashes. W

:phone:
Not exactly a good thought. In Kirby's Return to Dream Land, the game has "The Arena" and "The True Arena". The former has you facing the main mode bosses and mid-bosses, while the latter has you facing the EX mid-bosses and EX bosses, HR-D3, Galacta Knight, and Magolor Soul. One is harder than the other, which is why they're classified as separate game modes.

Simply put, All-Star mode would pit you against all the playable characters, while The Arena would pit you against all the Adventure Mode enemies, mid-bosses, and bosses, along with Master Hand and Crazy Hand. No Fighting Alloys though.
 
D

Deleted member

Guest
Sonic's and Snake's only hope of returning is if Sakurai's guest policy allows guests to make encore appearances. If not, then they are getting axed.

They have the worst odds of returning since we do not even know if they are eligible for a return.

In America, the game is coming out next month.

@asage94: Very interesting piece of information. Sad thing is that development may not start until April. And that means... no Smash at E3. :(
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
How do they have the worst odds? If it's depending on a certain policy, you might as well say the probability is just indeterminate. No making up numbers like you usually do. Just unknown.
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,448
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
4 seconds of cooldown before you can use the same move again. I didn't say anything about other moves. Of course, following up with it would be great.

@SSBF: That's a pretty good point.
 

Disfunkshunal

Manners Maketh Man
Joined
Aug 22, 2008
Messages
5,864
Location
Planet Bomber
NNID
Disfunkshunal
3DS FC
1848-1876-3249
AFAIK that's unprecedented in smash, the closest thing is a move that can't be used multiple times in the air in one "flight". I.e Diddy sideB kick

@kuma
He means their probability is based on more variables
:phone:
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,550
Switch FC
SW-1597-979602774
Then why not give him axes since it's very likely he would be based on his Radiant Dawn incarnation.

Anyway, his AAA combo had the right idea for giving him some quicker attacks.
It's weird that Ike is so slow in the first place. If anything he'd probably be faster than Marth. And he wasn't all THAT powerful in Fire Emblem either, speed was his better stat.

In Radiant Dawn his sword is still his main weapon though. It's both swords and axes he uses, but axes are optional, and up until you get the Urvan a worse choice to use cause his signature sword Ragnell doesn't break, and gives a +5 in defense. His axe can also be used by others (which you will prefer) and his sword is only for him to use.

So unless you can unlock the axe, its a much better idea to let Ike keep Ragnell as his blade.

:phone:
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Reposting since it was skipped on earlier. Adding some new stuff after the quote.
I'm a little lost on reading this to be honest.

Not everyone is going to need eight specials. Characters like Link and Samus may need more than four specials, but someone like Mario doesn't. I think it's better we take advantage of the other directions available that haven't been fully available to the roster.

For example, let's take advantage of the 3A and 9A inputs and create two different moves each from them(or variations in some cases) to create two new tilts and two new Smash attacks. Let's go a little further and include a close version of 6A. One close version for tilts (arguably your fastest attack) and one close version for Smashes. This would give every character six more ground normals to work with or a total of 13 different standing normals and five aerials.

Another thing that can be done is to include Smash specials as you suggested. Instead of these costing meter, though, these are more like light and heavy versions of the move. We already have this with Samus' missile so it wouldn't be something too shocking. And on a further note, not every special would have two versions. Sword Dance, for example, would not need two versions available so doing either input will give you the same attack.
So what changes could apply to the current characters with these? I don't know, you guys get creative.
 

yani

Smash Lord
Joined
Feb 9, 2008
Messages
1,936
Location
New York
A cool idea to show that they're returning..

Have the whole trailer blah blah, and at the end just show Snake and Sonic flash up on a white screen (think SSB64 intro w/ the secret characters at the end) :awesome:
 

Shorts

Zef Side
Premium
Joined
Jun 8, 2009
Messages
9,609
3DS FC
3136-6583-3704
Starfy wins. :smirk:

BTW, I disagree with that Shy Guy comment, Shortie. :awesome:

:phone:
Oh, and I forgot to say that you should probably look at how Sakurai has treated said character within the Smash series, or if he has made any comments on them (Trophy, interview, or whatever)

Chu is also right, you should look at the big picture.
The important characters in F-Zero are:
Captain Falcon
Samurai Goroh
Black Shadow
Pico
Dr. Stewart
Jody Summer

Of the list above (aside from Captain Falcon), the only two characters who have a plausible shot at being playable are Samurai Goroh and Black Shadow.
Has Black Shadow ever shown up in Smash? Was he an trophy in Brawl?
 

TheFirstPoppyBro

ᕦ_(⌐■+|+■)_ᕤ
Joined
Sep 5, 2011
Messages
8,330
Location
Gensokyo
NNID
breloomer236
3DS FC
2449-4708-5381
Switch FC
SW-7045-4156-8715
I just hope I actually SEE a trailer this time... I never saw Melee's or Brawl's.

:phone:
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,550
Switch FC
SW-1597-979602774
Reposting since it was skipped on earlier. Adding some new stuff after the quote.

So what changes could apply to the current characters with these? I don't know, you guys get creative.
Donkey Kong 1-B should be Barrel Throw. 3-B the Hand Clap / Sound Wave attack from Jungle Beat.

But I think having too many specials would kinda ruin Smash. One new special move would be ok, and not for every character. Give others a new aerial, or a new regular or Smash move instead. Mix it up a little I'd say to keep it unique.
 

TheFirstPoppyBro

ᕦ_(⌐■+|+■)_ᕤ
Joined
Sep 5, 2011
Messages
8,330
Location
Gensokyo
NNID
breloomer236
3DS FC
2449-4708-5381
Switch FC
SW-7045-4156-8715
Donkey Kong 1-B should be Barrel Throw. 3-B the Hand Clap / Sound Wave attack from Jungle Beat.

But I think having too many specials would kinda ruin Smash. One new special move would be ok, and not for every character. Give others a new aerial, or a new regular or Smash move instead. Mix it up a little I'd say to keep it unique.
Like how Melee added B>? What direction is left? "All right. Behold my awesome B-UpRight!" :awesome:

:phone:
 

Pseudomaniac

Smash Journeyman
Joined
Jan 18, 2011
Messages
231
Location
USA
I don't think we're going to have characters with 8 specials in Smash 4. Maybe a new A+B move or some of the taunts could be changed to attacks, but the game is based off simplicity so adding too many moves\mechanics would go against the basic idea of the game. Adding a few simple additions is all we should expect.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,550
Switch FC
SW-1597-979602774
I kinda hope we get a more expanded move variation with AAA attacks. I don't really hope for a new B move, just some more variation to the ones we have. Like Samus having two sort of missile attacks for example. Allow us to charge up Pikachu's B attack for instance.
 

nLiM8d

Smash Champion
Joined
Jun 24, 2011
Messages
2,577
Sometime's you're leagues above it with the technical speak Kuma,

Can you take us through what's on your mind in strides?
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,448
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
I don't think we're going to have characters with 8 specials in Smash 4. Maybe a new A+B move or some of the taunts could be changed to attacks, but the game is based off simplicity so adding too many moves\mechanics would go against the basic idea of the game. Adding a few simple additions is all we should expect.
Pretty much this. At best, I'd like to combine the Advanced Techs of both Melee and Brawl. I think that is more than enough.

But 8 specials, just going too much. 4 is a very good number, and while some characters are more limited than most(as in, what to put there because they have a lot of options), a lot of characters have very small moveset references. That makes it harder to give them moar.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Donkey Kong 1-B should be Barrel Throw. 3-B the Hand Clap / Sound Wave attack from Jungle Beat.

But I think having too many specials would kinda ruin Smash. One new special move would be ok, and not for every character. Give others a new aerial, or a new regular or Smash move instead. Mix it up a little I'd say to keep it unique.
1B would not be possible due to the platforming nature of this game.

I'm not saying that there should be eight specials for every character. Rather, that there be different versions available with some cases being different specials. Some are fine with having four specials and two variations of each. Samus could have Space Jump and Screw Attack for 8B, Power Beam and Ice Beam for 5B, Missile and Super Missile for 6B, and Morph Ball Mode for 2B.
 

Aurane

ㅤㅤㅤㅤ
Joined
Sep 17, 2011
Messages
34,233
Location
A Faraway Place
@asage94: Very interesting piece of information. Sad thing is that development may not start until April. And that means... no Smash at E3. :(
When IS the E3 2012? I've heard of it coming soon...

I believe info could come from March 20-April 25. That's my guess, and I'll make sure to keep track of the info.

@Metal Personally, I think the hype needs to chill. Once info comes out on SSB4, you'd wish that we'd go back to it being JUST announced. I know I will XD
 

SmashChu

Banned via Warnings
Joined
Jul 14, 2003
Messages
5,924
Location
Tampa FL
Reposting since it was skipped on earlier. Adding some new stuff after the quote.

So what changes could apply to the current characters with these? I don't know, you guys get creative.
Let's not. the so called 9 and 3 position is already used. We don't need 8 different directional moves. Geez, what ever happened to keeping the game accessible.
 

Aurane

ㅤㅤㅤㅤ
Joined
Sep 17, 2011
Messages
34,233
Location
A Faraway Place
Let's not. the so called 9 and 3 position is already used. We don't need 8 different directional moves. Geez, what ever happened to keeping the game accessible.
I didn't know additions would wall the game '~'

@Metal Oh ok, then yeah, I think we could get info then, if it starts in March.

I'd rather we get it sooner, but hey, big events= big announcements, ya?

News coming from CoroCoro. I'll be hitting ya'll up about it. Brb.
 

Shorts

Zef Side
Premium
Joined
Jun 8, 2009
Messages
9,609
3DS FC
3136-6583-3704
Let's not. the so called 9 and 3 position is already used. We don't need 8 different directional moves. Geez, what ever happened to keeping the game accessible.
Street Fighter and MvC are accessible, even if they have a lot more moves than Smash. It's not only the competitive scene who plays fighting games. I'm awful at SF, Blaz, MvC, and SC, but I still play them because I think they're fun. I taught a group of children between the age of five and nine the ropes of SCII at one point. They knew how to move around the stadium, use the forward slash, the horizontal slash, how to kick and block. That's all you need to know for the game to be accessible.

Were they good? No. Did they enjoy playing it despite that? Yes.
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,448
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
Sounds good, Asage. I want Uprising to be released so we can hear something about Smash. And I do kinda agree. I wish games would stop taking the Anime approach so often. Mainly because it's a bad excuse to overuse cutscenes. :facepalm:
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,550
Switch FC
SW-1597-979602774
1B would not be possible due to the platforming nature of this game.

I'm not saying that there should be eight specials for every character. Rather, that there be different versions available with some cases being different specials. Some are fine with having four specials and two variations of each. Samus could have Space Jump and Screw Attack for 8B, Power Beam and Ice Beam for 5B, Missile and Super Missile for 6B, and Morph Ball Mode for 2B.
Yes that totally works. Ice Beam would be a great way to buff up Samus a bit I feel.

Also, Screw Attack needs to be able to jump twice, Samus's recovery has suffered a lot since the loss of Bomb Jumping. And it needs to be a better combo move as well. Maybe with some ending lag when landing, but it should be a great move to build up damage. The lack of range will make up for it so it won't be all too broken.

Also, Morph Ball mode may be the best thing ever for Samus. Her actuall rolling could then finally be something useful. Other M might've sucked, but it could prove nice inspiration for this with the avoiding Samus does in that game.
 

Aurane

ㅤㅤㅤㅤ
Joined
Sep 17, 2011
Messages
34,233
Location
A Faraway Place
It's not new new, like the one I'm waiting for, but here:


Online retailer, Amazon, has published the official box art for Pokémon + Nobunaga's Ambition. This game is the game revealed last month which features Pokémon in a strategy RPG style of the Nobunaga's Ambition games. This boxart confirms that the game has Wi-Fi features. CoroCoro is expected with details this week. The first of which seem to be leaking with a potential release date of March 17th 2012, but this has yet to be confirmed. Watch this space for more information. Click the image to go to the game section
 

Pichu Fan

Smash Journeyman
Joined
Dec 3, 2011
Messages
281
Not exactly a good thought. In Kirby's Return to Dream Land, the game has "The Arena" and "The True Arena". The former has you facing the main mode bosses and mid-bosses, while the latter has you facing the EX mid-bosses and EX bosses, HR-D3, Galacta Knight, and Magolor Soul. One is harder than the other, which is why they're classified as separate game modes.

Simply put, All-Star mode would pit you against all the playable characters, while The Arena would pit you against all the Adventure Mode enemies, mid-bosses, and bosses, along with Master Hand and Crazy Hand. No Fighting Alloys though.
I know what arena and true arena is. I have Return to dreamland. I just thought that it would be pretty cool.

:phone:
 

Yomi's Biggest Fan

See You Next Year, Baby
Joined
Sep 20, 2011
Messages
26,203
Location
Chicago, Illinois
NNID
Takamaru64
3DS FC
1375-7346-9605
Switch FC
SW-8277-6509-2593
And Nintendo loves Raccoons, go Nook.

Plus, the Villager is so gay.

Man, each and every day, Nook's odds are getting better and better!
Nook is a tanooki (racoon dog) to be exact. You are right about his chances because on your poll he is the most requested Animal Crossing character. The Villager was just a customizable character in the Animal Crossing games, he would be just another Mii. Which is why having both Villager and Mii in Super Smash Bros wouldn't make sense.
 

Oasis_S

Smash Legend
Joined
Jul 17, 2005
Messages
11,066
Location
AR | overjoyed
3DS FC
0087-2694-8630
Since the Villager would probably wear his HAT, the only thing "customizable" about him is his eyes.




****. THEY'RE SO CUSTOMIZABLE I CAN'T TELL THE DIFFERENCE.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,550
Switch FC
SW-1597-979602774
BUT, an Animal Crossing character won't happen. We went to that before right?

Said this before but Link should really get his Shield Bash (even with reflective properties) for his Down B instead of those damn bombs. It'd be a mild counter which wouldn't do damage, and needs a lot better timing than Marth or Ike's counter, but creates a very good opening to attacking. Something Link needs in his game.

Skyward Strike for Side B and I'm happy to. Really happy actually. Replace that Boomerang with something useful already. This would totally work, and is also quite iconic to the older games (as well as SS). The beam would not travel as far as the Boomerang, but it'd do more damage. Up to 14~16% but when stale 7~9%. Wouldn't have the greatest knockback, but still useful as a edgeguard. Can stop projectiles as well.

Make his AAA like the first hit on Toon Link's F Smash, but faster and weaker (and more hits of coarse, but less stun making it difficult still to hit another attack AAA to Ftilt would be a standard combo and could od a sweet 30% in total). Make it good for building up damage, Link needs that (especially with the Bombs gone).

Up B - Spin Attack needs to be much faster, could be done 2 times in a row even but doing it too much would exhaust Link (like Skyward Sword) and make him helpless. Keep the charge function to, and give it 1.5 x the range when it's fully charged.

The Bow needs to be aimable, and you should be able to move with the attack. Similary to how the Cracker Launcher works now, except no jumping and Link would be slower walking with the Bow. Charging stays, but is now slightly faster even than in Brawl.

That is basically how I'd revamp Link, short but sweet. Cause the more I think of it, the more I find Link's (forced) playstyle in Smash totally ********. Link is cool in TLOZ, but in Smash... Not so much. This would totally make me main use him as a secondary character. Diddy will always be first of coarse :awesome:
 
Status
Not open for further replies.
Top Bottom