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Exactly. ALL OR NOTHING.Honestly, regarding Sonic or Snake, I can't see only one or the other being cut. I think either both will leave/get replaced or both will stay
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Same. I highly doubt Snake would even leave anyway. Also, Sonic Colors is immensely popular, and so is Sonic Generations.Honestly, regarding Sonic or Snake, I can't see only one or the other being cut. I think either both will leave/get replaced or both will stay
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Then why not give him axes since it's very likely he would be based on his Radiant Dawn incarnation.He doesn't get his father's axe untill pre-end game mission though. And that's the only axe which would make sence for him to use anyway. FE Wiki : Urvan.
Not exactly a good thought. In Kirby's Return to Dream Land, the game has "The Arena" and "The True Arena". The former has you facing the main mode bosses and mid-bosses, while the latter has you facing the EX mid-bosses and EX bosses, HR-D3, Galacta Knight, and Magolor Soul. One is harder than the other, which is why they're classified as separate game modes.Arena would be awesome if it was that you battled all the playable characters and bosses in one go, and also maybe 5 target smashes. W
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It's weird that Ike is so slow in the first place. If anything he'd probably be faster than Marth. And he wasn't all THAT powerful in Fire Emblem either, speed was his better stat.Then why not give him axes since it's very likely he would be based on his Radiant Dawn incarnation.
Anyway, his AAA combo had the right idea for giving him some quicker attacks.
So what changes could apply to the current characters with these? I don't know, you guys get creative.I'm a little lost on reading this to be honest.
Not everyone is going to need eight specials. Characters like Link and Samus may need more than four specials, but someone like Mario doesn't. I think it's better we take advantage of the other directions available that haven't been fully available to the roster.
For example, let's take advantage of the 3A and 9A inputs and create two different moves each from them(or variations in some cases) to create two new tilts and two new Smash attacks. Let's go a little further and include a close version of 6A. One close version for tilts (arguably your fastest attack) and one close version for Smashes. This would give every character six more ground normals to work with or a total of 13 different standing normals and five aerials.
Another thing that can be done is to include Smash specials as you suggested. Instead of these costing meter, though, these are more like light and heavy versions of the move. We already have this with Samus' missile so it wouldn't be something too shocking. And on a further note, not every special would have two versions. Sword Dance, for example, would not need two versions available so doing either input will give you the same attack.
Oh, and I forgot to say that you should probably look at how Sakurai has treated said character within the Smash series, or if he has made any comments on them (Trophy, interview, or whatever)Starfy wins.
BTW, I disagree with that Shy Guy comment, Shortie.
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Has Black Shadow ever shown up in Smash? Was he an trophy in Brawl?The important characters in F-Zero are:
Captain Falcon
Samurai Goroh
Black Shadow
Pico
Dr. Stewart
Jody Summer
Of the list above (aside from Captain Falcon), the only two characters who have a plausible shot at being playable are Samurai Goroh and Black Shadow.
Donkey Kong 1-B should be Barrel Throw. 3-B the Hand Clap / Sound Wave attack from Jungle Beat.Reposting since it was skipped on earlier. Adding some new stuff after the quote.
So what changes could apply to the current characters with these? I don't know, you guys get creative.
Like how Melee added B>? What direction is left? "All right. Behold my awesome B-UpRight!"Donkey Kong 1-B should be Barrel Throw. 3-B the Hand Clap / Sound Wave attack from Jungle Beat.
But I think having too many specials would kinda ruin Smash. One new special move would be ok, and not for every character. Give others a new aerial, or a new regular or Smash move instead. Mix it up a little I'd say to keep it unique.
Pretty much this. At best, I'd like to combine the Advanced Techs of both Melee and Brawl. I think that is more than enough.I don't think we're going to have characters with 8 specials in Smash 4. Maybe a new A+B move or some of the taunts could be changed to attacks, but the game is based off simplicity so adding too many moves\mechanics would go against the basic idea of the game. Adding a few simple additions is all we should expect.
1B would not be possible due to the platforming nature of this game.Donkey Kong 1-B should be Barrel Throw. 3-B the Hand Clap / Sound Wave attack from Jungle Beat.
But I think having too many specials would kinda ruin Smash. One new special move would be ok, and not for every character. Give others a new aerial, or a new regular or Smash move instead. Mix it up a little I'd say to keep it unique.
When IS the E3 2012? I've heard of it coming soon...@asage94: Very interesting piece of information. Sad thing is that development may not start until April. And that means... no Smash at E3.![]()
Let's not. the so called 9 and 3 position is already used. We don't need 8 different directional moves. Geez, what ever happened to keeping the game accessible.Reposting since it was skipped on earlier. Adding some new stuff after the quote.
So what changes could apply to the current characters with these? I don't know, you guys get creative.
I didn't know additions would wall the game '~'Let's not. the so called 9 and 3 position is already used. We don't need 8 different directional moves. Geez, what ever happened to keeping the game accessible.
Street Fighter and MvC are accessible, even if they have a lot more moves than Smash. It's not only the competitive scene who plays fighting games. I'm awful at SF, Blaz, MvC, and SC, but I still play them because I think they're fun. I taught a group of children between the age of five and nine the ropes of SCII at one point. They knew how to move around the stadium, use the forward slash, the horizontal slash, how to kick and block. That's all you need to know for the game to be accessible.Let's not. the so called 9 and 3 position is already used. We don't need 8 different directional moves. Geez, what ever happened to keeping the game accessible.
Yes that totally works. Ice Beam would be a great way to buff up Samus a bit I feel.1B would not be possible due to the platforming nature of this game.
I'm not saying that there should be eight specials for every character. Rather, that there be different versions available with some cases being different specials. Some are fine with having four specials and two variations of each. Samus could have Space Jump and Screw Attack for 8B, Power Beam and Ice Beam for 5B, Missile and Super Missile for 6B, and Morph Ball Mode for 2B.
I know what arena and true arena is. I have Return to dreamland. I just thought that it would be pretty cool.Not exactly a good thought. In Kirby's Return to Dream Land, the game has "The Arena" and "The True Arena". The former has you facing the main mode bosses and mid-bosses, while the latter has you facing the EX mid-bosses and EX bosses, HR-D3, Galacta Knight, and Magolor Soul. One is harder than the other, which is why they're classified as separate game modes.
Simply put, All-Star mode would pit you against all the playable characters, while The Arena would pit you against all the Adventure Mode enemies, mid-bosses, and bosses, along with Master Hand and Crazy Hand. No Fighting Alloys though.
Nook is a tanooki (racoon dog) to be exact. You are right about his chances because on your poll he is the most requested Animal Crossing character. The Villager was just a customizable character in the Animal Crossing games, he would be just another Mii. Which is why having both Villager and Mii in Super Smash Bros wouldn't make sense.And Nintendo loves Raccoons, go Nook.
Plus, the Villager is so gay.
Man, each and every day, Nook's odds are getting better and better!