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I love your new Mewtwo avi, SSBF. 
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That's not true. But I don't feel like arguing that, because it's not fun.Exactly. Her role merits he to be playable, BUT, paired with Diddy. Neither her or Funkey are deserving of a whole separate slot. That should go to K.Rool.
THANK YOU!Proof that Shigeru Miyamoto actually likes DKC. So the rumors about him not having a high opinion can come to an end.
Yea right man his themes from DKC 1 and 2 kicked ***. There's people who visit Funky's Flights for a half hour just to hear the music.Source? Dixie Kong is definitely more popular than Funky.
K.Rool could easily end up as a Dedede clone.The reason why I wouldn't pick Dixie is because I fear a too close-clone moveset. I think King K. Rool, however, should get in for a DK Rep. But if anything, we'd all love to play as Rambi. JUST saying![]()
I didn't know he had a giant hammer... Does he?K.Rool could easily end up as a Dedede clone.
Sure Dixie would follow Diddy much like nana follows popo , but notice how the partner has never been an active part in DKC games (Until DKCR Co-op, which is understandable). The partner is shadowed out, meaning that the character doesn't perform unless called upon. This unlike, the IC's who both attack in the same stroke, Nana even acts on her own sometimes.
Without changing anything from the Selection screen, Diddy would remain the leader unless switched through a Down B. In this version, he would sacrifice his neutral special, the peanut popper (which isn't a heavily utilized technique anyhow), for the piggyback move.
Much like Donkey Kong's F-Throw, the combo would be able to toss one another in any direction. However, for recovery purposes, the player's throwing ability would resemble Lucario's recovery where he can "swerve" the direction.
Much like the game, any higher platforms that the partner is thrown will pull the player upwards. As you might imagine, mobility might be more difficult in the piggyback position. Especially if the design of that move takes away the player's ability to use their recovery special.
This would be the only technique that would heavily resemble the IC's, but in Diddy/Dixie's defense, the technique originated from their games.
_ _ _
In the other manner, such that the player would rather have Diddy's peanut popper and banana's, a player simply would select Diddy (or Dixie) from the character selection menu. This is similar to Zelda/Shiek and the Pokemon Trainer, except without access to the partner (AKA standalone play).
A De-sync may also occur in the unfortunate event that the player 'accidentally' throws their partner off the edge. Certainly the loss of the partner would leave the player without two special moves, so to compensate, the game would return the standalone moveset to the player.
To regain the partner play, the player need only press and hold a move like 'B' after falling off screen, otherwise he/she would retain the standalone play. Imagine they include the DK barrel at the return, as such in KRool Boss battles. The player could ignore it and it will blink away, or they can bust out their partner by pressing 'B'.
The only tedious portion to this style is the event that a player simply wants to startout with Dixie heading the combo, this could be easily compensated if the player holds a combination of buttons at the start of the match (much in the way that Zero Suit Samus can be accessed from the get go).
*****
There you have it! In the end, we get a new character, Diddy get's a few moveset tweaks (which is not unheard of), and the Combo has its own authentic flare. My favorite thing about all of this is that the DKC memoirs will get their proper representation. Both DK and DKC can be spotted as an important sector of Nintedo's history.
It's a busy night, I suppose. Isn't that a GOOD thing?Can you people calm down? Lol, every time I leave this tab, there's like three new posts![]()
I didn't know he had a giant hammer... Does he?
That's not our M.O.Can you people calm down with all the posting? Lol, every time I leave this tab, there's like three new posts, as if some big news just came out for Smash or somethin'![]()
*possible* doesn't mean *comfirmed*. Remember, possiblilties are hard to go by when communicating about movesets. For example, I can't just say that Dixie WILL be a clone, but I CAN say that she might be a clone. I think DDD's moveset was horrible, though. They could of fixed it up more.B - Can't come up with anything similar at the moment.
Side B- Tosses a klaptrap forward. It walks until it meets an opponent then bites ahold of them doing light damage over time.
Up B - Leaps into the air then comes crashing down.
Down B - Holds back his blunderbuss and begins loading it. When the button is released he fires a blast of gunpowder forward. Damage and size is based on charge time. If you charge too long it will blow up in his face.
See, its quite possible.
Thats some oddly worded logic. Of course possible doesn't mean confirmed. The terms are nearly the opposite. Any character CAN be a clone, and any character can have a madeup moveset making them unique. Im just saying, you guys think Dixie could end up a clone, when the same could happen to K.Rool if Sakurai takes the lazy route.*possible* doesn't mean *comfirmed*. Remember, possiblilties are hard to go by when communicating about movesets. For example, I can't just say that Dixie WILL be a clone, but I CAN say that she might be a clone. I think DDD's moveset was horrible, though. They could of fixed it up more.
*possible* doesn't mean *comfirmed*. Remember, possiblilties are hard to go by when communicating about movesets.
*shrugs* What are ya gonna do?The reason why I wouldn't pick Dixie is because I fear a too close-clone moveset. I think King K. Rool, however, should get in for a DK Rep.
Yep.Regaurdless of clone status, she's still a good choice. Honestly, if any series should get two newcomers, it should be the DK series.
Yeah, I said it wrong, sorry ^^ I also didn't read ur thing right. 2x sorry ^^'Thats some oddly worded logic. Of course possible doesn't mean confirmed. The terms are nearly the opposite. Any character CAN be a clone, and any character can have a madeup moveset making them unique. Im just saying, you guys think Dixie could end up a clone, when the same could happen to K.Rool if Sakurai takes the lazy route.
3 posts? Every time I leave this thread for a couple of hours, I see as many as 20 pages added. That's cyclic to the extreme.Can you people calm down with all the posting? Lol, every time I leave this tab, there's like three new posts, as if some big news just came out for Smash or somethin'![]()
K' and Kula Diamond lol.Perhaps with 33 people engaging this thread in some form, there's a reason why the conversation is as fast paced as it is.
Also, I don't see why Dixie can't share some things with Diddy. They are similar overall.
Kid Icarus MIGHT be able to pull off two characters.... but it all depends on how well recieved the game is, and if Sakurai is down for adding PalMed or not. I mean, we know how he felt about the Kirby characters Pre-Brawl, so... you never know. Basically, they could get two, or none at all.Yep.
I only think Kid Icarus should get two newcomers if Uprising is a resounding success (my parameter is if sells over 500K in Japan).
I don't think any existing franchises need 2 newcomers, but as for new series, Punch Out deserves 2. It should have been represented in the original ssb in some form. With its revival it should get what it's due.Yep.
I only think Kid Icarus should get two newcomers if Uprising is a resounding success (my parameter is if sells over 500K in Japan).
True, but if a DKCR2 is made, due to how critically acclaimed and popular DKCR was, Retro will be top priority for who makes it.nLiM8d said:Ah ah ah, Retro wasn't the only subsidiary to develop a DK side scroller.
No because at the time of pre-Melee, Rare was with Nintendo, so it was understandable as to why Diddy Kong was not in Smash.nLIM8d said:Kinda helps my case dontcha think?
64 and Melee had content from Star Fox 64, the most critically acclaimed Star Fox game to this date. EarthBound also received a fair amount of content in Melee with Mother 3 in development at the time (had the game been released, we would have seen Lucas over Ness, basically adding a new character to represent the Mother franchise).nLiM8d said:What? What does that have to do with not including items? There are items from earthbound and starfox, those games aren't at the top.
I can also counter that with the Virtual Console ports for DKC, DKC2, and DKC3 being 99% if not 100% faithful to the original. Rare and Nintendo had been separated even longer and there were no major signs of changes made to the ports.nLiM8d said:I think you underestimate the extent that I'm basing those comparison. These are ports that are drastically different than their console counterparts.
Say what you will about button configurations no less.
Is it wrong I've been using this when visualizing Medusa?Kid Icarus MIGHT be able to pull off two characters.... but it all depends on how well recieved the game is, and if Sakurai is down for adding PalMed or not. I mean, we know how he felt about the Kirby characters Pre-Brawl, so... you never know. Basically, they could get two, or none at all.
Either way, I think Plautena or Medusa would be cool characters. Palutena could be a light based defensivey character, and Medusa could be a Naga snake like ruthless fighter. IUNNO, when we see what they can do in their games, I guess we can judge how they would play.
I am starting to think Aether is the guy who made the slyphys Smash 4 roster.I don't think any existing franchises need 2 newcomers, but as for new series, Punch Out deserves 2. It should have been represented in the original ssb in some form. With its revival it should get what it's due.
I actually decided to use Juri's pose as a base for a drawing I was doing. She seems so mean, I love it.