Pachinkosam
I have no friends, Im dead inside
thx bro this helps alot for tingle movesets^>^Lol, I see my message to Vaztor about his Ridley blog has been mentioned....
Also, to those that say Tingle doesn't have a moveset, I've made one that truly captures his personality and capabilities.
Neutral Combo: Two wimpy styled punches.
Neutral Forward: Two handed knuckler. Similar animation to last attack in Luigi’s Dash Attack.
Dash Attack: Faceplant. Works like Kirby’s Dash Attack in SSB64.
Neutral Up: Double fist up. Similar to Ness’ Neutral Up, but with fists.
Neutral Down: Russian Kick Dance. If used in excess, he does the actual dance, so it technically does two hits per full Neutral Down.
Forward Smash: Smashes his large head forward.
Up Smash: Flips map upward. It’s flipped like Mario’s Cape, and similar, but not too similar to Mr. Game & Watch’s Neutral Up.
Down Smash: 2 Jumping Jacks facing the camera.
Neutral Air: Ballerina spin.
Forward Air: Whacks forward with rolled up map.
Back Air: Kicks both feet back in a Superman pose.
Up Air: Pokes up with his pen/paintbrush/whatever he draws maps with.
Down Air: Midair Irish Jig dance.
Forward Throw: A cartoonish dust cloud forms around Tingle and his opponent as he beats them down while clouded. Think of old cartoon violence. This is used in Tingle’s Freshly Picked Rosy Rupeeland.
Up Throw: Tosses the opponent up, and jumps up, hitting his opponent with the point on his head.
Back Throw: Turns, lays the opponent down, then punts them like a football.
Down Throw: Flings his opponent down and starts beating their head as if throwing a tantrum. (This refers to if he uses it on another Tingle. If on someone else, he hits where Tingle’s head WOULD be.)
Neutral Special: Rupee Toss- Tingle tosses a single large Rupee forward. Damage and knockback depend on the Rupee’s color.
Forward Special: Tingle Bomb- Tingle pulls out a Tingle Tuner and with it, he tosses bombs that detonate on contact with anything. They are weaker than Link’s or Toon Link’s Bombs, but he can toss more than one bomb at a time. I am still debating whether or not the explosion should not harm the user.
Up Special: Balloon- Tingle pops out a balloon, gets a good leap with it, then gently floats down. The leap is exceptionally good compared to other Up Specials, but his balloon can be popped. If it’s popped, Tingle falls while in helpless mode and takes damage from the pop itself.
Down Special: Kooloo-Limpah- Tingle does his signature dance, and the confetti (or sparkles; not sure which one to do) does any of the following effects for 5 seconds: Make the opponent trip uncontrollably, fall asleep, dizzy, move slower, or reverses movement controls. This won’t work on someone already under these symptoms. The confetti/sparkles are tossed at both sides in front of Tingle’s feet.
Final Smash: Rupee Rain- Like in the Final Boss fight of Tingle’s Freshly Picked Rosy Rupeeland, Tingle gains a bubble over his head and a pink suit, and he is able to fly around and able to shoot multiple different colored small Rupees. The Rupee shots kind of work like Tabuu’s bullet rain, while making contact with Tingle HIMSELF is where the KO potential comes from. The Rupees are used to hold the opponents in place and damage them, while ramming them is what can kill them.