Thought I'd let you see my current progress.
Oh, *please,* Daniel. Must I *actually* defeat you with one hand behind my back before you realize you're outmatched?
Vlad Plasmius is the main antagonist from the Nickelodeon cartoon Danny Phantom. A freak accident transformed him into a half-ghost when he was in college, giving him a suite of incredible superhuman powers. Vlad used these powers for personal gain, becoming a multi-billionaire and one of the most incredibly successful people in the world.
Not satisfied with what he had though, he sought what he couldn't have; the girl he loved in college, who married his former best friend and became Danny's mother. He wants nothing more than to kill Danny's father, marry his mother, and take the boy as his surrogate son.
Vlad is far more powerful than hero Danny, as he has twenty years more experience as a hybrid ghost. Vlad is smart, cunning, and skilled at combat, consistently beating Danny in their fights.
Stats
- Recovery: 10
- Air Speed: 9
- Range: 8
- Jump Height: 8
- Size: 7
- Ground Speed: 6
- Power: 6
- Weight: 5
- Attack Speed: 5
- Fall Speed: 1
Vlad apparently missed the memo that says all villains need to be slow, bulky heavyweights. Vlad is a quick and powerful aerial specialist, with strong, fast attacks and excellent movement.
Vlad can also hover by holding up on the control stick; unlike Peach, Vlad can only hover in place for five seconds instead of floating forward and backward. He can however glide by holding down the jump button, just like Pit, Meta Knight, and Charizard can.
Specials
Down Special (O) Duplication
Vlad holds his hands at his sides, and a ring of black energy bursts from his waist. After a brief moment, he splits into two different, identical clones! You control the original one; the second one hovers in place right behind the first Vlad. You can change control to the other Vlad immediately and laglessly by pressing Down Special again, even if you're in hitstun. You can fuse back with a clone by using a grab next to one, which causes it to vanish and return to the previous body. Both clones share the same damage percentage though, so your damage can shoot up very quickly, but every single one has to be knocked off the blast zone in order for Vlad to be KO'd. Vlad's clones aren't defenseless either; he has several attacks that multiple duplicates can use at once. Also, whenever you input a shield or air dodge, all of Vlad's clones will perform the same defensive maneuver, giving them some way to avoid damage even if you're not controlling them.
But that's not all! If you smash this input, both clones will duplicate again! Vlad can have up to four clones at once this way. Every time Vlad splits himself up though, each individual version of him becomes a little less powerful. Think of it as Vlad having four units of power; he can have it all in one body at once, or split it into two or four duplicates. Note that he doesn't get any power back if one of his bodies is KO'd; if it's gone, it's gone. Not surprisingly, mastery of Vlad's duplication technique is key to his victory in battle.
Up Special (O) Intangibility
Vlad laughs as his image fades, leaving only a light blue transparent shadow behind. Vlad Plasmius is now completely invincible, and can fly in any direction at his excellent air speed. He can even travel through any solid object, including items, enemies, and even the stage itself. Vlad can stay in this state for up to six seconds, but if he exits it in the air, he becomes helpless. Vlad also cannot attack while he is intangible; if you input any attack, it will instead be performed by the nearest duplicate.
If Vlad's body overlaps with an opponent for three-quarters of a second, Vlad will dive himself into their body, overshadowing them. Vlad can now control the opponent, still able to float around the stage as he pleases until he either is forced out of intangibility or the opponent button mashes at x1.5 grab difficulty. Because he's controlling a solid creature though, he can't phase through the stage while overshadowing someone. He can even use all of the opponent's attacks too while in this state.
Use his ability to overshadow opponents to toss enemies into the attacks of other duplicates, or throw them offstage to their doom. If you have another duplicate onstage, you can KO the opponent while only losing a fraction of your own power.
If an opponent button mashes out of being overshadowed, Vlad slips out into helpless, cursing,
"Butter Biscuits!"
Neutral Special (O) Ghost Ray
Vlad holds his hand out and charges a blast of ghostly energy, which can be angled in any direction. He can fire this attack in two different ways depending on if you tap the attack or hold it down.
If you hold it down, Vlad fires a continuous ray of pink ectoplasmic energy, like a slightly slower moving version of ROB's laser. It deals little knockback, and damage based on how much power he is currently has. Remember, the more Vlad duplicates, the less power each individual body has.
Power Level | Damage | Knockback
Maximum Power | 8% | Minimal
3/4 Power | 6% | Minimal
1/2 Power | 5% | Minimal
1/4 Power | 3% | Minimal
If he just taps it, he instead tosses it out a pink energy ball instead. The energy ball explodes like a bomb once it comes into contact with anything, creating a Bowser sized explosion. This is a slower, but more powerful way for him to attack from range.
Power Level | Damage | Knockback
Maximum Power | 12% | Kills at 110%
3/4 Power | 10% | Kills at 140%
1/2 Power | 8% | Kills at 180%
1/4 Power | 5% | Kills at 240%
As an added bonus, whenever Vlad performs his Ghost Ray, any other duplicates that are not performing any other actions will fire the same Ghost Ray at the same time, giving you more angles to fire from and a better chance of hitting the opponent in exchange for the weaker knockback.
Side Special (O) Ectoplasmic Bubble
Vlad throws his hands forward, creating a red bubble of ectoplasm that travels forward at roughly speed of Lucario's Aura Sphere. If it hits an opponent, it encircles them and expands to a bubble about the size of a Smashville platform across, trapping them inside. Vlad can trap up to three characters at once this way.
Unlike other grab-like traps, the opponent still has freedom of control; they can float around inside the bubble and use their specials and aerials as normal. It is impossible to air dodge inside the bubble though. The bubble lasts for five seconds, or until it is destroyed by taking 25% damage. You can also get knocked right out of an Ectoplasmic bubble if you take enough knockback, usually a little less than it would take to knock you offstage from the center of Final Destination. Being knocked out of the bubble decreases the knockback by about half though.
While the opponent is trapped inside the bubble, Vlad is free to enter and exit as he pleases; you can simply push towards the bubble on the control stick in order to enter it. While inside, their limited mobility makes it easier to attack them, and they are much easier to Overshadow as well.
Aerials
Neutral Aerial (O) Ectoplasmic Burst
Vlad keeps missing these memos; first a quick moving antagonist, now a slow powerful nair! Vlad brings his limbs in, generating a black ring around his body; after a period of start-up, he releases the energy around him in an explosion with the radius of half a battlefield platform.
To be fair, it's not exactly a 'slow' attack, just slower than most. Interestingly, because he channels all his power through himself, this attack becomes faster but weaker if he has split his power into multiple bodies. The spread goes something like this.
Power Level | Damage | Knockback
Maximum Power | 16% | Kills at 80%
3/4 Power | 13% | Kills at 110%
1/2 Power | 10% | Kills at 140%
1/4 Power | 9% | Kills at 180%
Depending on usage, this can be a strong, potentially finishing move, or a quick way to get foes to get out of the way and deal some damage.
Forward Aerial (O) Ghost Stinger
Vlad punches forward quickly, shifting his momentum forward as he continues at the same speed as Mario's dash forward in the air. If he hits someone, his hand emits electric sparks that deal mild flinching hits of around 1% damage before punching them for 6% damage and moderate knockback, regardless of power level.
This move makes a good approaching attack, and with the electric hitbox and multiple hits absolutely tears shields apart. It also has a long period of active frames, as it doesn't cancel for a while unless it hits. You can therefore approach an opponent with this move, switch to another duplicate, and attack from another angle while still threatening with this attack.
Back Aerial (O) Reverse Kick
Oh V-Man, you're such a kidder. First a fast antagonist, then a slow nair, now a stall then fall in the back aerial? What's next, a jab that works in the air?
Vlad starts this move with a strong kick behind him with both feet, the kind you may have seen Mario, Luigi, Kirby, Jigglypuff, Sheik, Zelda, Samus, Zero Suit Samus, King Dedede, Fox, Falco, Wolf, Squirtle, Ness, Lucas, and Snake do before. The kick deals 8% damage, less than most of these moves, but the range is pretty impressive.
What's interesting is that if you hold the button down instead of just tapping it, Vlad dives backwards with ghostly speed at a nearly horizontal angle, traveling at about the same speed as Captain Falcon's Falcon Kick. His foot deals 10% damage now and spiking knockback.
Besides being an incredible way to aid recovery and cancel momentum after being knocked far away, this move is another 'set and forget' attack that Vlad can begin and then change control after starting while still threatening opponents.
Down Aerial (O) Ghost Clap
Vlad hunches forward and claps his hands together beneath him, creating a burst of ghostly power. Think of Doctor Doom's Photon Array Hyper Combo from Marvel vs Capcom. This is a very fast attack with decent range; it's good at both air-to-ground and air-to-air attacks, and can effectively attack opponents stuck in an ectoplasmic bubble.
The attack has a burst of ectoplasmic energy right in front of him that deals decent damage and some knockback and hitstun, being stronger when he's at full power. At mid-high levels of damage, this can also function as a meteor smash.
Power Level | Damage | Knockback
Maximum Power | 9% | Spikes at 70%
3/4 Power | 8% | Spikes at 90%
1/2 Power | 7% | Spikes at 110%
1/4 Power | 6% | Spikes at 130%
His clap also fires three weak ghost rays at a downwards angle; each ray deals a mere 1.2% damage and mild hitstun. These rays only have a range of slightly less than a battlefield platform. Like with his Neutral Special, if a clone isn't doing anything else, they'll fire this attack if they're floating in the air.
Up Aerial (O) Ghost Wave
Vlad raises both his hands over his head, spreading them apart and creating a band of ectoplasmic energy above him. This ribbon of ectoplasmic energy has a suction effect that pulls in opponents within a character width for multiple weak hits before pushing them away, out of the vacuum zone. If you switch duplicates in the middle of this attack, the duplicate will hold this attack out indefinitely until you shield or take control of it again.
Power Level | Damage | Knockback
Maximum Power | 3% | Stunning
3/4 Power | 2.6% | Stunning
1/2 Power | 2.4% | Stunning
1/4 Power | 1.8% | Stunning
Inside an ectoplasmic bubble, you can use the wall of the bubble to make it harder for opponents to push out of the field of ghost energy, increasing the damage output significantly, and forcing them to Smash DI to the other side of the bubble. You can also use it as a sort of psuedo-trap if the opponent gets too close to Vlad without attacking.
Glide Attack (O) Ghost Chaser
Vlad does a quick punch forward, fairly weak at only 7% damage; this deals the same damage regardless of how much Vlad has split his power down though.
If Vlad misses with this attack, but there is an opponent within half a battlefield platform of him, he will chase after them, maintaining that distance. He will continue to chase them until he is struck or runs out of speed from his glide; the higher up you were when you started this attack the longer and faster he'll chase. You can change control once he enters this state, and he'll continue to chase even if you aren't currently controlling that copy of Vlad.
While Vlad is in 'chase mode' he will match inputs with whatever the player inputs, able to perform aerials, his grab, and his Neutral Special while in mid-flight. This is a great way to put extra pressure on an opponent and commit a duplicate to an attack, but also puts Vlad at considerable risk of a retaliatory strike.
Smashes
Up Smash (O) Ghost Twister
Vlad hovers just off the ground and spins around rapidly, building up speed until his body shifts into a giant, whirling tornado. The tornado extends around him in all directions, larger than Meta Knight's Mach Tornado, making it very difficult to avoid. Because the tornado is literally just Vlad flying in circles at high speeds, striking the tornado counts as striking him, cancelling the attack. If an opponent is caught in the tornado, they are brought in for multiple hits, then chucked out the top, with damage and knockback dependent on Vlad's current power.
Power Level | Damage | Knockback
Maximum Power | 3% x 5 | Kills at 160%
3/4 Power | 2.6% x5 | Kills at 175%
1/2 Power | 2.4% x5 | Kills at 190%
1/4 Power | 1.8% x5 | Kills at 210%
The tornado lasts for three seconds before some very hefty ending lag. The tornado normally stays in place, but you can push on the control stick to force the twister to travel forward or backward at the speed of Bowser's dash. You can change control of duplicates in the middle of it, letting them finish the attack while you can force opponents into it.
Forward Smash (O) Power Fists
Vlad clenches his fists, which both glow with pink energy he has charged up. After a brief start-up period, he quickly punches forward with a ghostly strengthened strike. This can be followed up with a second punch for more damage that combos from the previous one. A third press will cause him to jump forward, flipping and delivering a third overhead piledriver punch that spikes opponents. Damage and knockback depends on the amount of power Vlad has in his body.
First Two Hits
Power Level | Damage | Knockback
Maximum Power | 12% | Stops Comboing at 80%
3/4 Power | 11% | Stops Comboing at 110%
1/2 Power | 9% | Stops Comboing at 130%
1/4 Power | 7% | Stops Comboing at 150%
Third Hit
Power Level | Damage | Knockback
Maximum Power | 17% | Spikes at 75%
3/4 Power | 15% | Spikes at 90%
1/2 Power | 13% | Spikes at 105%
1/4 Power | 10% | Spikes at 125%
While the first two hits usually combo into each other unless the opponent is at very high damage (interestingly, it combos at higher percentages when Vlad is at a lower power level), the third hit will never combo into the previous two.
However, if you knock the opponent away from the duplicate you currently control to another duplicate, the closer duplicate will perform the follow-up attacks if they can land it, allowing you to potentially combo off of it, and even spike opponents offstage.
Down Smash (O) Ecto Balls
Vlad holds his hands out at his side, generating a pink energy ball in each hand. These balls grow as you charge this attack like Lucario's Aura Sphere, and like Ness's Up Smash deal damage to opponents who touch them while charging, knocking them away with 3% damage and set knockback a smashville platform away.
When released, they both explode at his sides, dealing damage based on charge and Vlad's current degree of Power.
Power Level | Damage | Knockback
Maximum Power | 15% | Kills around 120%
3/4 Power | 14% | Kills around 160%
1/2 Power | 12% | Kills around 200%
1/4 Power | 9% | Kills at > 250%
You can also store them by tapping Shield to cancel the attack. Instead of storing them as a Down Smash though, he can fire a single explosion from the thrown version of his Ghost Ray. Good for setting up for a later kill while staying out of the way, especially against offstage enemies.
Standards
Jab Attack(O) Ghost Gang
Vlad does a very generic jab combo, two punchs for 2% followed by a straight kick for 4% damage and moderate knockback. What makes it unique though is that if Vlad has any ghostly duplicates on screen, they'll all rush towards him at maximum speed performing a straight on punch for 3% damage and mild knocback.
If the duplicate is right next to him, they'll copy Vlad's motions, allowing him to trap the opponent in a furious ghostly beatdown. Of course the opponent can escape through DI, which leaves you in the awkward position of having a bunch of duplicates closely clumped together, making playing defense that much more difficult.
Forward Tilt(O) Ghost Shield
Vlad throws his hand forward while laughing, materializing a pink ectoplasmic shield in front of him. This shield reflects all projectiles away and makes them stronger; if an idling duplicate is about to be struck by a projectile, they'll throw this up, even if they're hovering in the air.
If an opponent hits the shield, they take 2% damage and moderate hitstun, but they also take extra damage and knockback depending on how fast they were moving when they hit the screen, around double what they would have from normal physics collision damage.
Dash Attack(O) Ghost Sword
Vlad holds his hand up and creates a sword out of his pink ghostly energy, and charges forward, dragging it along the ground as long as you hold it down. When released, he does a sudden upward slash with some of the most impressive range out of all of his moves, dealing 9% damage and launching opponents slightly upwards.
If he passes by another ghostly version of himself, they'll summon a sword and follow behind him, releasing their attack as he does.
Grab Game
Grab(O) Ghostly Clutches
Plasmius reaches out and lifts the opponent into the air by their neck, an utterly average grab by all accounts. He can perform this either on the ground or while hovering. This means that hovering duplicates will also grab if an enemy is nearby them. If you successfully grab with a hovering clone, control instantly switches to them.
Pummel(O) Ecto Shocker
Vlad's hands glow, releasing electricity into the opponent. This deals damage over time as long as you hold it down, but the damage drops like a rock if Vlad's power is lower than normal.
Power Level | Damage
Maximum Power | 5% per second
3/4 Power | 3% per second
1/2 Power | 2% per second
1/4 Power | 1% per second
However, it has the extra advantage of slightly extending the length of the grab with each hit, and being a 'set it and forget it' pummel; use Down Special while the opponent is grabbed and the duplicate will pummel away while you can beat on the stuck enemy with any of your other attacks or just try to overshadow them while they can't move.
Up Throw(O) Teleport
Vlad brings the opponent in close, and wraps his cape around the two of them. Quickly, press the control stick in any direction; he teleports in that direction with the same range as Zelda's teleport, and then punches the opponent away for 7% damage regardless of power level.
The angle at which he punches him depends on the angle at which you teleported; he throws the opponent at the same angle he teleported at, but with the y-axis flipped, punching him down if he teleported upwards, and upwards if he teleported downward.
You can teleport straight up to spike the opponent exactly where you threw them, letting you essentially reset or, if you grabbed them offstage, potentially kill.
Forward Throw(O) Ghostplosion
Vlad charges up ghostly energy in his hands, then releases the opponent, slamming his hands together before they can react, creating a small, Kirby-sized explosion in front of him. The damage depends on Vlad's power level.
Power Level | Damage | Knockback
Maximum Power | 6% x 5 | Moderate
3/4 Power | 4.5% x5 | Moderate
1/2 Power | 2% x5 | Weak
1/4 Power | 1.6% x5 | Weak
This deals multiple hits, but the knockback is too strong for every hit to land unless the opponent can't escape, like if they're in an ectoplasmic bubble. At lower power levels the knockback is low enough to land all the hits, but the maximum damage drops.
Playstyle
Because I'm not done yet, here are the main points I want to go over.
- Proper use of duplicates
- How to effectively attack with them all at once
- Spacing game
- Excels when both close and distant
- Ability to chase down opponents and distract them with multiple attacks
- Grab as a useful setup
- Ectoplasmic Bubble as a way to set up more tricks with ghost duplicates
- Using Overshadow to kill or trap yourself (trapping yourself in ectoplasmic bubble for example)
- Gimping kill ability
Boss Moveset
Like so many other extremely powerful villains, Vlad Plasmius has his own boss moveset designed exclusively for 3 v 1 play. Vlad of course has one advantage that none of those other boss sets have though; the ability to outnumber his opponents. Here is a list of the buffs Vlad gets in his boss form.
- Vlad's weight is quadrupled, meaning he'll be KO'd on average around 400%
- Vlad can now remain intangible for up to twelve seconds, and completely recharges intangibility in four seconds
- It takes half the time it used to take to overshadow soomeone
- If Vlad overshadows someone, they must escape at x4 grab difficulty
- Ectoplasmic Bubble can trap up to three characters, is larger, and must be dealt 60% damage to burst
- Vlad now fires two ghost rays / energy balls at once with his Neutral Special
- All of Vlad's attacks deal more damage than they used to when he is using duplicates instead of fighting at full power
- Ectornado is now double the size, deals double the damage, lasts for five seconds, doesn't move, and has a vacuum effect
- His pummel now makes his grab nearly unescapable unless he is attacked in the middle of it
Boss Playstyle main points
- His Grab to temporarily neutralize opponents
- Using duplicates to escape combos
- Overshadowing to turn foes against each other
- Unbeatable ranged control with Ghost Ray
- Ectoplasmic Bubble to trap and separate opponents
- Difficulty in killing, don't want to sacrifice to kill individual enemy, use duplicates to distract other two so you can focus on killing the third