If Slime was ever put in before Ridley or King K Rool, I wouldn't buy the game.
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I wouldn't worry to much, priority will always be given to Nintendo characters above all.If Slime was ever put in before Ridley or King K Rool, I wouldn't buy the game.
Then I wouldn't mind. The more characters, the merrier. Slime is okay by me.There are Smash Bros trolls even on Capcom Unity? Is there no end to them?! It is like they all spread out from Gamefaqs and fester.
I wouldn't worry to much, priority will always be given to Nintendo characters above all.
Who do you refer to... ?There are Smash Bros trolls even on Capcom Unity? Is there no end to them?! It is like they all spread out from Gamefaqs and fester.
I hate stage discussion because it barely affect core gameplay.Alright. Sorry I frustrated you so much. I made the list in a hurry and with the way my mind works I have to actually put an example name next to the characters. I can't just list a roster and say "they all get one", I actually have to show myself it's possible, however badly.
I like stage discussion, as it has a lot of potential and there are so many different options, so I'll just post individual stages like Starphoenix has been doing with some thought put into them. Anything but pointless character debates...
Some user on the "Ask Capcom" board. Keeps trolling everyone, crying about how third party characters are ruining the series. Yet suggests Ninten as a great addition to the roster? So logical...Who do you refer to... ?
Actually stage discussion can have a VERY important role on core gameplay.I hate stage discussion because it barely affect core gameplay.
You hate discussion that doesn't affect core gameplay? This is the Super Smash Brothers WiiU thread, including all things related to the next console smash game. All I've seen so far is character arguments. I'd much rather see some ideas for stages people would like to see in the next smash bros game. I'm also fairly certain the core gameplay is played out on stages, so they completely affect it.I hate stage discussion because it barely affect core gameplay.
Well I said I hate I didn't say you can'tYou hate discussion that doesn't affect core gameplay? This is the Super Smash Brothers WiiU thread, including all things related to the next console smash game. All I've seen so far is character arguments. I'd much rather see some ideas for stages people would like to see in the next smash bros game. I'm also fairly certain the core gameplay is played out on stages, so they completely affect it.
Funny thing is the stage count has always been slightly above the character count. Only exception being Smash 64. Technically in Brawl every character had their own stage. Only R.O.B, Wolf, Ganonndorf, Bowser, and King DDD did not to my knowledge.The reason you hate it is invalid, is all.
Personally, I hate character discussion because it goes in circles that lead to arguments where everyone thinks they know who "deserves" a spot, like they earned it working in pit mines somewhere off the coast of Crocodile Isle. Either way, it would be a nice change of topic for a bit.
I'm thinking every character getting a stage and that's it is stupid anyways. Every represented franchise should have at least one stage, but it shouldn't equal the number of characters. Some franchises have better stage concepts and some have better character concepts. Also, stages like Pictochat and LOLenbow wouldn't get in this way.
I personally think that every character deserves a stage and franchises that don't get characters shouldn't get a stage (HINT HINT PLAYABLE TOM NOOK PREASE!) Technically Diddy didn't even get a stage in Brawl. Both games where the DK stages came from were utterly devoid of Diddy.Yeah, and there were franchises represented with a stage that didn't get a character (Animal Crossing and I guess Electroplankton. The stage is so baddddddd)
Generally it's better not to give every character their own stage, it just turns out that way I think.
I guess the point is that they can accomplish it while giving us independent stages that have no playable character associated.Yeah, and there were franchises represented with a stage that didn't get a character (Animal Crossing and I guess Electroplankton. The stage is so baddddddd)
Generally it's better not to give every character their own stage, it just turns out that way I think.
In some cases I had always assumed this was the case with a couple of characters in Brawl? Like Ness (Onett), Zelda/Sheik (Temple), Jigglypuff (Pokémon Stadium 1), and Falco (Corneria).They could remake past stages for some characters, like give Princess Peach's Castle (Melee) and Luigi's Mansion (Brawl) back to Peach and Luigi, then make new stages for Bowser (Bowser's Castle) and Mario (Starship Mario). Would give us past stages and give each character their own stage. I guess. :V
Good Start for a Stage list, I think it is very likely that Bowser Castle will be the Next stage with the addition of Bower Jr. Don't you think?Bowser's Castle is such an iconic setpiece in the Mario franchise it seems bizarre it hasn't been in an games yet...
Mario Series;
Galaxy Stage of some kind
Luigi's Mansion
Peach's Castle
Bowser's Castle
Zelda:
Temple (Such an iconic stage)
Termina Clocktower
Great Sea or Great Bay
Kirby:
Air Ride themed stage
Custom Robo:
A changing holloseum map could be really cool.
I like the way you think, but yea I've been suggesting that Bowser get his own stage represented in Brawl, in this case is castle would be perfect, it's iconic and I think some kind of stage hazard would do it some justice, just like the Mario Kart Wii stage.Bowser's Castle is such an iconic setpiece in the Mario franchise it seems bizarre it hasn't been in an games yet...
Custom Robo:
A changing holloseum map could be really cool.
Dear god, how has there not been a honest-to-goodness Bowser airship stage yet? I mean, a airship showed up in Rainbow Cruise, but it wasn't the same. I am totally with you, Berserker, a Bowser airship would be awesome. Even if it's Bowser Jr.'s airship from the SMG games.It's weird that no one suggested an airship being a stage in SSB.
I even find it strange that it didn't appear in Brawl. Off for now
The silhouettes may also be an issue for team battles. The only sources that you'll get are the equipment. Of course, some silhouettes are pitch-black.Kirby has his bright red shoes. Pikachu's yellow coat will shine through, except for the parts of him that are dark. Squirtle has his shell. Ivysaur his bud. Charizard his flaming tail. Poor Jigglypuff would be a full silhouette.![]()
Again I'm neutral, in terms of Capcom franchises.Ugh, I'd rather Ryu stay away from my Smash Bros game. I can't stand Ryu, he is completely over rated. Almost "Cloud" level... But not quite there...
Now if it's Brood Ryu that is a different story... Can't get into a Vs. series let alone Smash Bros.![]()
As unlikely as it sounds, that would be pretty hilarious.If Slime was ever put in before Ridley or King K Rool, I wouldn't buy the game.
Yeah, I've had a couple of ideas about a Bowser's Castle stage.I like the way you think, but yea I've been suggesting that Bowser get his own stage represented in Brawl, in this case is castle would be perfect, it's iconic and I think some kind of stage hazard would do it some justice, just like the Mario Kart Wii stage.
That'd be an interesting spin, if you had to unlock stronger assist trophies and pokeball pokemon. Maybe on the solo experience, in a SSE type gameplay, you find these said AT or Pokeball pokemon and unlock them. Allowing for more characters to get camero appearances?Sakurai also said ssb3ds will have items unlockables.
Good Idea!It's weird that no one suggested an airship being a stage in SSB.
I even find it strange that it didn't appear in Brawl. Off for now
I like your Ideas :D it seems we think alike. :DThat'd be an interesting spin, if you had to unlock stronger assist trophies and pokeball pokemon. Maybe on the solo experience, in a SSE type gameplay, you find these said AT or Pokeball pokemon and unlock them. Allowing for more characters to get camero appearances?
If classes going to make it in Fire Emblem has the priority for having Druids and Priests and Mages .... so many classes that have more varieties than those of FF...When I mentioned the White Mage and Black Mage, I have been going through their attributes to see how they'll work out.
White Mage
The White Mage utilizes magic attacks, like Zelda. However, her speed is much faster than Zelda's. She's also heavier than Zelda (even heavier than Peach), but is still classified as one of the lightweights.
In terms of physical strength, the White Mage isn't very powerful. However, she does make up her lack of physical abilities with her powerful white magic spells.
Specials...
Holy Orb: The White Mage builds up white magic on her hands, and compresses the energy into an orb. She can hold the energy in place (like how Lucario can hold its Aura Sphere), enabling her to move around freely. The orb grows bigger as white magic gets added to it, and when it's at full power, the attack deals effective damage and knockback. If there isn't much white magic in the orb, the attack is very weak with little knockback.
Dia: The White Mage releases a white magic beam, which does decent damage. While its knockback isn't that strong, it can sends foes flying at low angles, which can be troublesome for those who fall fast.
Teleport: The White Mage teleports from one area to another. It deals no damage, and has a large range.
Barrier: The White Mage creates a barrier around her, reflecting almost any kind of projectile back at opponents. This move also possesses the ability to heal the White Mage for each projectile that gets reflected, so it works as a healing move as well. However, this move has no effect against direct attacks, so it's useless against those who lack projectiles.
Holy Judgment: The White Mage's Final Smash. She'll cast a high leveled Holy spell, which will not only protect her from attacks, but it will also display a special targeting cursor on the ground. The player can control the cursor in an attempt to catch the opponents. After 5 seconds, the spell will be released, with a large ray of light aiming at the cursor. Anyone caught in that attack will take heavy damage, and be sent flying. This move can easily make KOs on small battlefields. It can also go through walls, just like Dialga's Roar of Time and Palkia's Spacial Rend.
Black Mage
Like the White Mage, the Black Mage also relies on magic attacks in battle. However, unlike the White Mage, he is a bit on the slow side, despite being tied with the White Mage's weight.
Also, the Black Mage's physical strength is much weaker than the White Mage's, so he's at a major disadvantage without his black magic spells.
Specials...
Fire Blast: The Black Mage performs a fire spell, which releases an orb of fire at opponents. He can charge up the attack to make it do more damage, but he can't hold onto the energy (just like with Ike's Eruption). If fully charged, the Black Mage will automatically release the attack.
Thunder Shock: The Black Mage performs a lightning spell, and fires it horizontally. While the move does decent damage, its knockback isn't that strong. However, it does send foes flying at low angles.
Teleport: Oddly, this Black Mage does possess a white magic spell, which is used for recovery. However, unlike the White Mage's Teleport, the Black Mage's creates a small explosion upon reappearing, which can damage those who are too close to him.
Quake: The Black Mage casts an earth elemental spell, which causes the ground to shake near him. The attack radius is large, but it has the most impact when opponents are real close to the Black Mage. From a distance, the damage is weak with hardly any knockback. At close range, however, the attack sends foes flying vertically, dealing good damage during the process.
Meteor Storm: The Black Mage's Final Smash. He'll summon meteors to damage targets and send them flying. The meteors normally aren't large, but the final meteor that the Black Mage releases is quite large, though still smaller than the Final Destination stage. Anyone caught in that large meteor's path is not only heavily damage, but in danger of being KO'd as well. The large meteor will also explode upon hitting the ground, which adds to the damage. Unfortunately, this Final Smash can't go through walls, so it's rendered useless if the opponents are taking shelter in areas that have ceilings.
When I mentioned the White Mage and Black Mage, I have been going through their attributes to see how they'll work out.
White Mage
The White Mage utilizes magic attacks, like Zelda. However, her speed is much faster than Zelda's. She's also heavier than Zelda (even heavier than Peach), but is still classified as one of the lightweights.
In terms of physical strength, the White Mage isn't very powerful. However, she does make up her lack of physical abilities with her powerful white magic spells.
Specials...
Holy Orb: The White Mage builds up white magic on her hands, and compresses the energy into an orb. She can hold the energy in place (like how Lucario can hold its Aura Sphere), enabling her to move around freely. The orb grows bigger as white magic gets added to it, and when it's at full power, the attack deals effective damage and knockback. If there isn't much white magic in the orb, the attack is very weak with little knockback.
Dia: The White Mage releases a white magic beam, which does decent damage. While its knockback isn't that strong, it can sends foes flying at low angles, which can be troublesome for those who fall fast.
Teleport: The White Mage teleports from one area to another. It deals no damage, and has a large range.
Barrier: The White Mage creates a barrier around her, reflecting almost any kind of projectile back at opponents. This move also possesses the ability to heal the White Mage for each projectile that gets reflected, so it works as a healing move as well. However, this move has no effect against direct attacks, so it's useless against those who lack projectiles.
Holy Judgment: The White Mage's Final Smash. She'll cast a high leveled Holy spell, which will not only protect her from attacks, but it will also display a special targeting cursor on the ground. The player can control the cursor in an attempt to catch the opponents. After 5 seconds, the spell will be released, with a large ray of light aiming at the cursor. Anyone caught in that attack will take heavy damage, and be sent flying. This move can easily make KOs on small battlefields. It can also go through walls, just like Dialga's Roar of Time and Palkia's Spacial Rend.
Black Mage
Like the White Mage, the Black Mage also relies on magic attacks in battle. However, unlike the White Mage, he is a bit on the slow side, despite being tied with the White Mage's weight.
Also, the Black Mage's physical strength is much weaker than the White Mage's, so he's at a major disadvantage without his black magic spells.
Specials...
Fire Blast: The Black Mage performs a fire spell, which releases an orb of fire at opponents. He can charge up the attack to make it do more damage, but he can't hold onto the energy (just like with Ike's Eruption). If fully charged, the Black Mage will automatically release the attack.
Thunder Shock: The Black Mage performs a lightning spell, and fires it horizontally. While the move does decent damage, its knockback isn't that strong. However, it does send foes flying at low angles.
Teleport: Oddly, this Black Mage does possess a white magic spell, which is used for recovery. However, unlike the White Mage's Teleport, the Black Mage's creates a small explosion upon reappearing, which can damage those who are too close to him.
Quake: The Black Mage casts an earth elemental spell, which causes the ground to shake near him. The attack radius is large, but it has the most impact when opponents are real close to the Black Mage. From a distance, the damage is weak with hardly any knockback. At close range, however, the attack sends foes flying vertically, dealing good damage during the process.
Meteor Storm: The Black Mage's Final Smash. He'll summon meteors to damage targets and send them flying. The meteors normally aren't large, but the final meteor that the Black Mage releases is quite large, though still smaller than the Final Destination stage. Anyone caught in that large meteor's path is not only heavily damage, but in danger of being KO'd as well. The large meteor will also explode upon hitting the ground, which adds to the damage. Unfortunately, this Final Smash can't go through walls, so it's rendered useless if the opponents are taking shelter in areas that have ceilings.