IGN: Smash Bros. is a very competitive series, but you have avoided detailed online stat tracking and leader board ranking systems for Brawl. Why is that?
Masahiro Sakurai: Well, I'm sure that people hitting ranks one through 10, were there such a ranking system, would be incredibly pleased with it and having a lot of fun. But, you know, it's not fun for everybody involved per se if such a system were to exist. I was asked this time around to try and get Wi-Fi into the game and so certainly we've managed to get wireless battles so you can play with people in other places. But it's really a game in my mind that has been designed to be played with a smaller group of people -- be that a group of friends or within your house a group of family members -- competing in the small circles and not really worrying about winning and losing so much as the process that gets you there. That is where the fun should hopefully be for a lot of people. It can also be kind of trying and painful for some people who want to be at the top and think that they're really good at Smash and they look at their online ranking and they're the one-hundred-thousandth best Smash Bros. player -- those are some of the reasons I've decided not to go with leader boards.