Typhlosion:
(B): Flame Burst:
He charges a fire ball. He can keep the fire ball at bay, like Lucario using Aura Sphere. When fully charged, his neck will be on fire. Press (B) again to fire. When it contacts with anything physical, it explodes in a 1/2 character space range from all sides.
DMG: 7% on click, 10% on charge, 15% on full charge. Explosion does 4% DMG. Does not effect the character hit by the fireball itself.
(B)>: Flame Wheel:
His entire body becomes one huge fire ball, and he darts forward. This is like Fox and Falco's (B)>, but goes 1/2 a character space more and is a bit slower.
DMG: 8% on run down, 2% on fire left behind, which goes away after 2 seconds of Flame Charge being shot.
(B)^: Flame Charge:
He fires himself upwards. Exactly like Fire Fox, but can twist a little bit left or right.
DMG: Same as Fox's.
~
Linoone
(B): Fury Swipes:
He grabs the opponent with claws going forward. A slash will appear in front of him, which'll do dmg instead of a grab. This is like Bowsers, except when he grabs, he'll slash the opponent in a rapid succession, doing exactly 14% DMG.
DMG: Slash: 5%. Fury Swipes: 14%.
(B)>: Shadow Claw:
He lounges forward, and the slashes. If he hits someone, he'll go straight through the opponent, and paralyze them.
DMG: 12%
(B)^: Extremespeed:
Like Lucario's, but does dmg.
DMG: 1% per second of lock hit.
~
Weavile:
(B): Icy Wind:
He blows a very cold ice out on both sides of himself. Like Ice Climbers, but also trips the opponent.
DMG: 2% per 1/2 second.
(B)>: Fake Out:
He louges through an opponent, and has a 85% chance of making them dizzy.
DMG: 5%.
(B)^: Dark Pulse:
He rides on a pulse he blasts straight down. It has huge knockback if the opponent is next to Weavile.
DMG: 8% on attack, 14% on sweet spot.