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New Smash Bros for WiiU

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謹賀新年!
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Movesets? Here ya go:



Palutena

Attributes:Palutena is a lightweight character with a weight similar to Z.S. Samus (32nd, 81). Her size is quite large and is around Ganondorf's size. Being in a dress as well her walking speed is close to Zelda's (36th). While, surprisingly her dash speed is close to Lucario's (22nd). Falling Speed is the same as Samus's (37th). And her air speed is the same as Marth (11th).

Playstyle: Palutena can be played in many different ways. Her great projectiles can allow her to have great spacing potential especially when combined with her amazing but limited D-Special for defense; which can also be used for her offensive and approach. Her throws and aerial game are better than most characters, and she has one of the best recoveries in the game. She, however, is quite floaty and is a lightweight character meaning she is quite easy to kill. She also has slightly less kill moves than most characters as well. There is no real distinct way to play as her.
Entrance - Floats down in a beam of light.

Neutral Special - Light Ball - stops, waves her staff and it launches the ball end at the opponent. When it connects it causes the opponent to fall into a dazed state. It is chargeable and the charge can be held. The longer it's charged the longer the daze state, but the hit box and size are fixed. It does not cause a daze state when the opponent is in the air, but it does cause the opponent to flinch like any other projectile. Does 5%, 13% when fully charged.

Side Special - Centurion - Similar to Pit's FS, it summons just one Centurion that homes in on an opponent. It can be attacked. Only 2 can be summoned at the same time. Is a good follow up to Light ball. Is one of her few killing moves. Does 20% per hit.

Up Special - Miracle of Flight - Gain the ability to fly similar to MvC’s flying moves. It therefore does not have any startup lag and you can attack during it. It lasts for 3.5 seconds, but like R.O.B.’s Up-Special you have a re-charge time of 2.5 seconds. If it expires mid-air it leaves you in a helpless state. Being attacked during the duration of the move does not leave you in a helpless state. It can also be shielded out of.

Down Special - Crystal Rod - Based the Crystal Rod item from the first 2 KI games. Palutena waves her staff and creates 2 clone orbs. Two orbs rotate around her in a 360 motion doing damage with no knockback while also blocking projectiles that make contact with the orbs. Every 2 hits by the orbs causes the opponent to flinch. It can stay out as long as her damage % does not exceed 50%. It is a mix of Vergil’s swords and Stirder’s Ouroboros Hypers from MvC. Does not do extra damage when throwing, nor does it do damage to an opponent's shield. Does 4% per hit.

Final Smash - Burst of Light
- She slams her staff onto the ground, the screen flashes and it puts opponents into a stunned state if they're on the ground while putting air born opponents in a helpless state. Does 30% to all opponents.

AAA - She raises her palm out and releases a burst of light. Think Mewtwo's AAA. It has a slightly disjointed hit box. Does 5% on the first hit, 2% on each hit thereafter.
Forward Tilt - swings her arm and her shield strikes the opponent. It has good knockback. It has the best knockback of her tilts. Does 10%.
Up Tilt - Raises her arm in the air and bonks the opponent with her shield. Good for Juggling. Does 9%
Down Tilt - Kneels down and strikes the opponent with her foot. Think Zelda's D-Tilt but with slightly longer range (she’s taller than her).Does 7-8%.
Dash Attack - does a slide similar to Mario's dash, it has a very laggy end and it slides her forward. Does 8%.

Neutral Air - Spins her staff for a full body attack, similar to Ike's N-Air. It has average knockback. Does 9%.
Forward Air - leans forward and swings her arm to hit the opponent with her shield. One of her few kill moves. Does 11%.
Up Air - looks up and flips herself upside-down to hit the opponent vertically with her shield. Good for Juggling. Does 9%.
Down Air - a standard dive kick. Does 9%.
Back Air - Swings her arm back and hits the opponent with her shield. Average knockback. Does 12%

Forward Smash - Palutena's version of Cap's "Charging Star." It has Super Armor like Wario's Forward Smash and it also goes farther as well. It has poor knockback for a Smash attack. Very little start up lag. Does 17-19%.
Up Smash - Raises her staff up and the ball explodes in a burst of light. Has a slightly disjointed hit box. Is one of her few kill moves. Does 16-20%
Down Smash - Raises her staff and slams it on the ground, creating a small shockwave that hit in front and behind. Causes large horizontal knockback making it one of her few kill moves. Does 15%-18%.

Pummel - Hits the opponent with her knee. Does 3%.
Forward Throw - Throws the opponent up at a 45 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Has the best knockback of her throws. Does 5% for the throw, 7% for the explosion.
Up Throw - Throws the opponent up at a 90 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.
Down Throw - Does a short hop, leans down and blasts the opponent with the ball end of her staff into the ground. It launches the opponent vertically. Does 10%.
Back Throw - Throws the opponent up at a 135 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.

Other:
Shield - Like Link, in idle animation she can block projectiles with her shield.

Taunts:
1. Winks to the players off screen.
2. Spins her staff playfully.
3. She glows and emits light.

Costumes:
Blue - Original Design
Grey - OM&M Design
Black - Fallen Angel
Gold
Green
Red

Kirby Hat:
Gains her hair and head piece

Pros:
Easy to rack up damage with
Good mix-ups
Amazing Projectiles
Great Recovery
Good Throws
Good Aerials

Cons:
Lightweight
Floaty
Few kill moves
Poor ground game
Large Hitbox
 

TheFirstPoppyBro

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Looking at the current topic, I hope that the Government isn't monitoring this thread. :laugh:

As I've always had a feeling that Oasis might be a spy... :awesome:
Yeah... That could be bad. But once they see the words Poppy Bro, they'll be like, "Just a bunch of kids pulling a stupid joke. What a waste of our time."

As for the whole Poppy Bro anatomy thing, usually I just listen for the hissing sound in my gut that tells me I need to get a drink. I don't usually question that. But those bombs are indeed in MAH BELLEH!

:phone:
 

Oasis_S

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As I've always had a feeling that Oasis might be a spy... :awesome:
Hm? What? I was just taking a video of my cat.

I would like to make a bomb sort of like the GAY BOMB, only instead of turning people gay it would turn everyone into Ridley supporters.
 
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Maybe Mario's Fspecial should change a little. First, he hits with the cape then glides with it
 

Kantrip

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Could be neat.

Can Luigi get to use the Poltergust 4000 in some way? Considering Luigi's Mansion 2, it's possible.
 

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謹賀新年!
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Agreed. Give Mario his Tornado back, and give Luigi his Vacum.
 
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Maybe that should replace his forward B or downward B. It can blow people away or suck them up.
 

nLiM8d

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You remind me,

I've been doing some neglecting

[COLLAPSE="Mario"]WIP- Z-Slide
First Introduced in Super Mario 64
Enhanced: Dash Attack



WIP: Cape
First Introduced in Super Mario World
Enhanced: Special (Side)

WIP: Star Spin
First Introduced in Super Mario World
Relocated: Aerial Technique

WIP: Dive Kick
First Introduced in Super Mario 64
Replaced: Aerial (Back)
[/COLLAPSE]
 
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How about this.

His down air should be "Jumping stomp". He enters an animation that stops until you land on the ground. NO. It's not like TL's d-air. If you land this on an opponent, Mario will jump on the enemy's head then bounce upward. This meteor smashes.
 

Ussi

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Mario's down B should go, but it shouldn't be Mario tornado, it should be something from Mario Galaxy, unless his tornado IS in galaxy. (You could even opt to take out his cape)
 

TheFirstPoppyBro

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Jeezum. I can't even SHOW my new avatar. And I can't change it on my phone because my STUPID cell phone is all like "Entity is too ****ING large!" Ah well. So, it's basically Starfy wearing a Poppy Bro hat, holding a bomb, smiling, all while riding a Banzai Bill. Yeah. Random, ain't it? And before you all ask, he has the same anatomy as Poppy Bro does. Jeezum.

:phone:
 

nLiM8d

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Has anyone had a chance to try Project M (Kuma)? I think what you're suggesting is reminiscent of one of wario's moves

Here's an example of Mario's Z-slide for those of you who haven't heard of that before.
 

SmashKing201

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Mario's down B should go, but it shouldn't be Mario tornado, it should be something from Mario Galaxy, unless his tornado IS in galaxy. (You could even opt to take out his cape)
It should be the Luma Spin.
 

Kantrip

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Rosalina may get in. How salty would everyone be?

At least attacking with a Luma as a disjointed hitbox would be unique and pretty cool.
 

nLiM8d

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Pretty salty, considering whether or not there will be a significant cap on the character max.

I've only seen it, Berserker, therefore I don't have knowledge of its map (buttonwise)
 

SmashChu

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Since Java brought up the idea of adventure mode, here is my simple one.
Not like anyone cares, but whatever
-----------------------------------------------------------------------------------------------------
So, like, all the Smash Bros are fighting, having a good time when some dude from Subspace or something comes and breaks the world of trophies into pieces. And now you got to fix them and go beat him up. blah blah blah.

So the structure works like this. First, you can use ANY character, any time. One of the things that makes Smash what it is is options. So there is no restriction on characters. You pick one as does your friend (if you are doing 2 players). The game is broken up into 9 worlds with 4 levels each. The levels are a mix between Nintendo levels and made up ones. All you have to do is get to the goal. Simple. At the end of each world, you fight a boss. Win, and then move to the next one. The Boss will probably all be from Nintendo games. The enemies are also a mix of new and Nintendo made. There may be some returning SSE ones.

Not much to it. Just a simple adventure mode. Kind of like Melee's actually.

No, the other stuff.

You can't say crap is a bad word, when you're watching one of the most controversial cartoons ever. (Rocko's Modern Life)

[COLLAPSE="25 Newcomers, 20 Veterans"]

1. Mario
2. Luigi
3. Peach
4. Bowser

5. Toad
6. Junior
7. Donkey Kong
8. Diddy Kong

9. Dixie Kong
10. King K. Rool
11. Link
12. Zelda / Sheik (Freebee)
13. Ganondorf

14. Young Link (Mask Set)
15. Pikachu
16. Mewtwo
17. Zoroark
18. Victini
19. Deoxys
20. Kirby
21. King Dedede

22. Samus / ZSS
23. Ridley
24. Fox
25. Krystal
26. Marth
27. Roy
28. Chrome & Liz
29. Captain Falcon
30. Samurai Goroh
31. Lucas
32. Masked Man / Claus
33. Pit
34. Medusa
35. Olimar
36. Shulk
37. Little Mac
38. Isaac
39. Saki
40. Tom Nook
41. Tingle
42. Kanan
43. Ice Climber
44. Mach Rider
45. Sheriff
[/COLLAPSE]
Noval idea, but the problem with that is that Smash, as it has gone on, has encompassed more and more characters. basically, as the number goes up, the characters get less important. So what will happen is you throw out really prominent characters for not so prominent ones. Basically, throw away the lobster for tuna.

The thing people seem to miss with Kuma's high-tech combos and whatnot is that they are not mandatory.

The point of smash was never to be a super easy game where anybody can learn and master a character and go to a tournament and play with the big boys. It was made to be easily accessible, sure. It was made to be a fun party game by nature, sure. That doesn't mean it has to sacrifice on competitive depth in order to cater to the casual audience. The casual audience will play at their own pace. If they don't want to learn about their characters hard to pull off combos or strange advanced techniques, that's fine. If they don't even know they exist, that's also fine. If they do feel like learning it and they become more skilled than the rest of their casual friends? Their friends will then be driven to learn how to stay on par. What does this accomplish? More skilled casual players.

While I don't agree with super meters or all that jazz relating to UI and in-game mechanics, I do think that characters can have really difficult combo strings and the like. If some players can't pull it off? That's fine, because their friends can't pull their characters' off either.

A game is supposed to have players who are leagues above the casual players due to knowledge of the game. That's called technical depth. You can have your cake and eat it too, in that regard.

I actually really like the sounds of some of the combos suggested. Having combos that can be escapable at certain break points as a result of DI or a misprediction would fit just fine with the spirit of smash. Why? Because they would not be easy to pull off, and they would likely only be seen in higher level play.
I think you miss the idea entierly.

The game was never so people can go to tournaments and win but no one was implying that. You inferred it, which is usually the problems with these discussions (not you specifically. Happens all the time). The problem is the top players see any change that helps the lower end as making it "too easy." What Sakurai did was make it more accessible, but he's never made it so the weaker player still contends with the top. Even now, players who dedicate themselves to the game like Mew2King and Ally can beat someone picking up the controller for the first time, or even the 100th time. Smash is still in a state where skill wins. What Sakurai did with Brawl was make the game more forgiving. That is different. The game is a bit slower so it's easier to keep up with, recoveries are easier and the is less hitstun so people aren't locked down forever (which can still happen even in Brawl).

But let's look at the finer points to hit it home. Why fewer combos. What people don't get is that combos really aren't fun for weaker players. It basically means you have to wait until the opponent is finished so you can actually play the game, very far behind mind you. It's great when you do them, but not on you. But combos never made Smash Smash. So the lack of them isn't even a big deal. The goal was to knock the foe off the stage, which is still how the game goes. So no problem there.

Secondly, you say "Oh, you can have competitive depth and all those little casuals will be fine." First, with online, you have to consider the best players will fight the weakest. And guess what the top players will do. The most advance techniques. All these things are is tools to cream the little guy. The weaker player doesn't want to invest time trying to get a hold of the game when he'd rather beat people up. So he just stops playing because the game doesn't offer what he wants. These suggestions are always good for the top, but they assume the bottom wont care. No, they will care. They know all it does it make the game harder for them and less fun in the process. Basically, they want to get right in the game and have fun. They don't to wade though all the technical stuff so they get beaten less badly online.

And that's about it. I'd go into speed, but you never mentioned it. Another time perhaps.
Smash was designed to be an easy game to get into.

I don't even need to Chu U out to exemplify that notion.
ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZING
 

SmashKing201

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Rosalina may get in. How salty would everyone be?

At least attacking with a Luma as a disjointed hitbox would be unique and pretty cool.
I dont know, I can't picture her getting in before characters like Toad, Bowser Jr, and to a lesser extent Waluigi
 

TheFirstPoppyBro

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Rosalina may get in. How salty would everyone be?

At least attacking with a Luma as a disjointed hitbox would be unique and pretty cool.
I can imagine that. "I'M...GOING...TO...CONTINUE...BEATING...YOU...WITH...THIS...BABY...STAR...UNTIL...YOU...DIE!"
That would be hilarious.

:phone:
 

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謹賀新年!
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Rosalina? Thinking about it now who knows.

Although my best bet would be as an AT like she was in the Brawl Beta demos.
 

nLiM8d

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All this **** said:
Since Java brought up the idea of adventure mode, here is my simple one.
Not like anyone cares, but whatever
-----------------------------------------------------------------------------------------------------
So, like, all the Smash Bros are fighting, having a good time when some dude from Subspace or something comes and breaks the world of trophies into pieces. And now you got to fix them and go beat him up. blah blah blah.
So the structure works like this. First, you can use ANY character, any time. One of the things that makes Smash what it is is options. So there is no restriction on characters. You pick one as does your friend (if you are doing 2 players). The game is broken up into 9 worlds with 4 levels each. The levels are a mix between Nintendo levels and made up ones. All you have to do is get to the goal. Simple. At the end of each world, you fight a boss. Win, and then move to the next one. The Boss will probably all be from Nintendo games. The enemies are also a mix of new and Nintendo made. There may be some returning SSE ones.
Not much to it. Just a simple adventure mode. Kind of like Melee's actually.
No, the other stuff.
Noval idea, but the problem with that is that Smash, as it has gone on, has encompassed more and more characters. basically, as the number goes up, the characters get less important. So what will happen is you throw out really prominent characters for not so prominent ones. Basically, throw away the lobster for tuna.
I think you miss the idea entierly.
The game was never so people can go to tournaments and win but no one was implying that. You inferred it, which is usually the problems with these discussions (not you specifically. Happens all the time). The problem is the top players see any change that helps the lower end as making it "too easy." What Sakurai did was make it more accessible, but he's never made it so the weaker player still contends with the top. Even now, players who dedicate themselves to the game like Mew2King and Ally can beat someone picking up the controller for the first time, or even the 100th time. Smash is still in a state where skill wins. What Sakurai did with Brawl was make the game more forgiving. That is different. The game is a bit slower so it's easier to keep up with, recoveries are easier and the is less hitstun so people aren't locked down forever (which can still happen even in Brawl).
But let's look at the finer points to hit it home. Why fewer combos. What people don't get is that combos really aren't fun for weaker players. It basically means you have to wait until the opponent is finished so you can actually play the game, very far behind mind you. It's great when you do them, but not on you. But combos never made Smash Smash. So the lack of them isn't even a big deal. The goal was to knock the foe off the stage, which is still how the game goes. So no problem there.
Secondly, you say "Oh, you can have competitive depth and all those little casuals will be fine." First, with online, you have to consider the best players will fight the weakest. And guess what the top players will do. The most advance techniques. All these things are is tools to cream the little guy. The weaker player doesn't want to invest time trying to get a hold of the game when he'd rather beat people up. So he just stops playing because the game doesn't offer what he wants. These suggestions are always good for the top, but they assume the bottom wont care. No, they will care. They know all it does it make the game harder for them and less fun in the process. Basically, they want to get right in the game and have fun. They don't to wade though all the technical stuff so they get beaten less badly online.
And that's about it. I'd go into speed, but you never mentioned it. Another time perhaps.

YadayadayadalolZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ-ING
 

Oasis_S

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Chu saying ZING made me happy after Photobucket made me sad by not letting me upload videos of my cat.
 
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Rosalina may get in. How salty would everyone be?

At least attacking with a Luma as a disjointed hitbox would be unique and pretty cool.
Meh. I can't imagine it although she would be cool.

She would use her lumas to attack for her just like puppet users (Lol at lumas being puppets). She can also use her "magical cosmic" moves in smash
You only need like umm... 11 or even 5 words to explain it
Rosalina? Thinking about it now who knows.

Although my best bet would be as an AT like she was in the Brawl Beta demos.
It was proven as false.

I don't know if I'm right but I heard that Rosalina being a former AT is false as proven by nintendo.

In addition to the above characters, scrapped Assist Trophy data for Ridley was found when hacking Super Smash Bros. Brawl. Attendants at the 2007 Whobby Game Festival claimed to have seen Assist Trophies of Duster, Muddy Mole, and Rosalina, but this was proven to be fabricated upon the release of the game.
 

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It was proven as false.

I don't know if I'm right but I heard that Rosalina being a former AT is false as proven by nintendo.
It was? Oh well, I think she'd make a great AT character.
 
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Lol. N called chu derp

I missed something and maybe you guys don't know this:
In addition to the above characters, scrapped Assist Trophy data for Ridley was found when hacking Super Smash Bros. Brawl. Attendants at the 2007 Whobby Game Festival claimed to have seen Assist Trophies of Duster, Muddy Mole, and Rosalina, but this was proven to be fabricated upon the release of the game.
 

TheFirstPoppyBro

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Quick question: How do I PM someone? I haven't done that here yet. Usually, I hang around here, the Arena, or the D3 boards.

:phone:
 

Kantrip

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I think you miss the idea entierly.

The game was never so people can go to tournaments and win but no one was implying that. You inferred it, which is usually the problems with these discussions (not you specifically. Happens all the time). The problem is the top players see any change that helps the lower end as making it "too easy." What Sakurai did was make it more accessible, but he's never made it so the weaker player still contends with the top. Even now, players who dedicate themselves to the game like Mew2King and Ally can beat someone picking up the controller for the first time, or even the 100th time. Smash is still in a state where skill wins. What Sakurai did with Brawl was make the game more forgiving. That is different. The game is a bit slower so it's easier to keep up with, recoveries are easier and the is less hitstun so people aren't locked down forever (which can still happen even in Brawl).

But let's look at the finer points to hit it home. Why fewer combos. What people don't get is that combos really aren't fun for weaker players. It basically means you have to wait until the opponent is finished so you can actually play the game, very far behind mind you. It's great when you do them, but not on you. But combos never made Smash Smash. So the lack of them isn't even a big deal. The goal was to knock the foe off the stage, which is still how the game goes. So no problem there.

Secondly, you say "Oh, you can have competitive depth and all those little casuals will be fine." First, with online, you have to consider the best players will fight the weakest. And guess what the top players will do. The most advance techniques. All these things are is tools to cream the little guy. The weaker player doesn't want to invest time trying to get a hold of the game when he'd rather beat people up. So he just stops playing because the game doesn't offer what he wants. These suggestions are always good for the top, but they assume the bottom wont care. No, they will care. They know all it does it make the game harder for them and less fun in the process. Basically, they want to get right in the game and have fun. They don't to wade though all the technical stuff so they get beaten less badly online.

And that's about it. I'd go into speed, but you never mentioned it. Another time perhaps.
Well if you're talking about online then it's a whole different ball game. Smash bros hasn't even incorporating online until this most recent installment, and I think everyone can agree it was lackluster at best. I don't really consider players who play just for online to be in with the casual crowd, but if this is wrong then feel free to correct me. The thing is, smash brothers was created as a four-player party game for the Nintendo 64. The competition came later. The competition did not change the people who played it at home with 3 of their friends. A game can be easy to get into, easy to play with your friends, and be a ton of fun. This same game can also hold a bunch of high-end combos that you may or may not even know about.

Tetris can be a good example. You can see some of the crazy stuff that pros can do with Tetris. This doesn't mean casuals can't play it at their level. Just because techniques exist doesn't mean everyone uses them. Anyone who is playing online with other people in brawl is either doing so with friends, on some sort of online ladder, or using the random opponent-seeking method.

For the first one, there is no problem because they are playing with friends who are (most likely) at or near their level of playing. For the second one, they choose their opponents based on the ladder and can play people with a similar rating to them to guarantee a small difference in skill levels so that they will have fun. If they are finding random opponents, they are already doing it wrong because matches are forced to be played on time mode in either a FFA or a 2-vs-2 in which there is no control or communication.

Basically, casual and competitive metagames can thrive and flourish separately from each other without contaminating each other. I know plenty of people who play melee without any of the advanced techniques and still enjoy it to this day. With this in mind, it is pretty apparent that they don't detract from the gameplay.

As long as the "combos" in question are difficult to pull off in some way or another, they won't ruin anyone's time who is just trying to play for fun.
 

nLiM8d

Smash Champion
Joined
Jun 24, 2011
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Berserker, you mentioned something about a challenge?

No one doubts your spelling/acedmic powers chudude.
 
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Diving around the tall tall mountain. 1 lap.


CHALLENGE ACCEPTED

Congrats Chu, you're an F-tier from G-tier derp
 
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Messages
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There's always the virtual console OR a--- well.... I'm not allowed to post anything regarding THIS things but you should know by now
 
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