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New Smash Bros for WiiU

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nLiM8d

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You know what would be cool? If a Dixie and Diddy tag-team was implemented that didn't short change Diddy's current playstyle. This would stay true to Sakurai's philosophy of not altering movesets too much after implementation.
This

Wait, wasn't it you that ripped into my suggestion about just that?
 

Kantrip

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I was watching the old DKC tv series episodes on youtube before. Forgot how funny it was. Especially King K.Rool & Klump

:phone:
Haha I loved that show as a kid!

I think the general consensus is that everyone wants (or wouldn't be opposed to) King K. Rool's inclusion. From there, the discussion on whether Dixie deserves a slot in addition is more divided.
 
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You know what would be cool? If a Dixie and Diddy tag-team was implemented that didn't short change Diddy's current playstyle. This would stay true to Sakurai's philosophy of not altering movesets too much after implementation.
Sounds interesting so......

This

noneedfor10chars10chars
 

Kantrip

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This

Wait, wasn't it you that ripped into my suggestion about just that?
It can't have been, as I have suggested the same thing at an earlier time, too. I think it would be fantastic. All that would be necessary is for the time it takes to transform to be shortened (which the Wii U can most likely to with its superior specs).
 

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Tag Team? Sounds good to me.

And yes, pretty much everyone wants K. Rool in.
 

nLiM8d

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It can't have been, as I have suggested the same thing at an earlier time, too.
so this looks familiar no?

[COLLAPSE="Diddy Dixie Duo Breifing"]The way I see it, two moves would be shared.

Sure Dixie would follow Diddy much like nana follows popo , but notice how the partner has never been an active part in DKC games (Until DKCR Co-op, which is understandable). The partner is shadowed out, meaning that the character doesn't perform unless called upon. This unlike, the IC's who both attack in the same stroke, Nana even acts on her own sometimes.

Without changing anything from the Selection screen, Diddy would remain the leader unless switched through a Down B. In this version, he would sacrifice his neutral special, the peanut popper (which isn't a heavily utilized technique anyhow), for the piggyback move.

Much like Donkey Kong's F-Throw, the combo would be able to toss one another in any direction. However, for recovery purposes, the player's throwing ability would resemble Lucario's recovery where he can "swerve" the direction.

Much like the game, any higher platforms that the partner is thrown will pull the player upwards. As you might imagine, mobility might be more difficult in the piggyback position. Especially if the design of that move takes away the player's ability to use their recovery special.

This would be the only technique that would heavily resemble the IC's, but in Diddy/Dixie's defense, the technique originated from their games.
_ _ _

In the other manner, such that the player would rather have Diddy's peanut popper and banana's, a player simply would select Diddy (or Dixie) from the character selection menu. This is similar to Zelda/Shiek and the Pokemon Trainer, except without access to the partner (AKA standalone play).

A De-sync may also occur in the unfortunate event that the player 'accidentally' throws their partner off the edge. Certainly the loss of the partner would leave the player without two special moves, so to compensate, the game would return the standalone moveset to the player.

To regain the partner play, the player need only press and hold a move like 'B' after falling off screen, otherwise he/she would retain the standalone play. Imagine they include the DK barrel at the return, as such in KRool Boss battles. The player could ignore it and it will blink away, or they can bust out their partner by pressing 'B'.

The only tedious portion to this style is the event that a player simply wants to startout with a Dixie combo, this could be easily compensated if the player holds a combination of buttons at the start of the match (much in the way that Zero Suit Samus can be accessed from the get go).

*****
There you have it! In the end, we get a new character, Diddy get's a few moveset tweaks (which is not unheard of), and the Combo has its own authentic flare. My favorite thing about all of this is that the DKC memoirs will get their proper representation. Both DK and DKC can be spotted as an important sector of Nintedo's history. [/COLLAPSE]
 

Kantrip

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Actually N I don't recall reading that. I may have skimmed it though (but why would I skim DK related content lol).

It sounds neat. A bit different from what I envisioned, but no less interesting and unique. I especially like integrating the piggyback.

Hmm, I'm going to come up with the specials involved and a few other obvious and key moves.
 

yani_

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Haha I loved that show as a kid!

I think the general consensus is that everyone wants (or wouldn't be opposed to) King K. Rool's inclusion. From there, the discussion on whether Dixie deserves a slot in addition is more divided.
Best show ever, it's a shame it was only 2 seasons.

I have a feeling Dixie would get in before K.Rool though. She almost made it to the Brawl roster which makes me think Sakauri is definitely interested in her. Just a hunch though. I'd love to have em
both

:phone:
 
D

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Glad to see that there are still supporters of Diddy and Dixie Kong team. Kantrip summarized the reason up nicely. Other then that, I only truly want K. Rool in Smash from the Donkey Kong franchise.

K. Rool seems to be the only newcomer that I feel that is almost universally requested for a spot worldwide, something that I have seen from no other characters. Almost everyone seems to want him here and he's decently wanted in Japan as well. IMO, he is "the" newcomer for SSB4 and only Ridley is more worthy of a spot.

@berserker01: I think that's the reason why we're seeing those conflicts. The years seems to have been generating conflicts and now we are seeing the results of them.
 

Kantrip

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Diddy Kong

-Reduced knockback on Forward and Down Smash.
-Reduced scaling on the knockback of Up tilt.
-Down B switched to a move that switches to Dixie

Dixie Kong
Up Special - Dixie rears her head back and throws it forward, sending Diddy Kong flying from her ponytail. This can be aimed how Yoshi's egg toss can be aimed. If Diddy hits anyone in his trajectory, he will fly straight back to Dixie, give her a very slight vertical boost, and allow the use of this move again without entering helpless state. If Diddy reaches the ledge, Dixie will fly up to meet him there and latch on. If he lands on the stage, Dixie will fly up to meet him there. In either case, he will disappear right after. If Diddy Kong finishes his arc without reaching anything, he will disappear and Dixie will enter helpless.

Neutral Special - Dixie Kong plucks out a banana.

Down Special - Dixie Kong switches back to Diddy Kong.

Side Special - Either this could be her ponytail spin, or it could be integrated similarly to float. For now I will say this is ponytail spin. Slows descent, has hitboxes on it that pops the opponent up.

Grabs with ponytail. Has a cargo grab like DK. Kills better and earlier than Diddy. Doesn't have a glide toss.
 

nLiM8d

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I'm no game designer, but if I wanted to look into a project like this, I'd start with the untied ends of the previous product.

I've read articles where he had mentioned a few things he couldn't implement due to time or other factors. I may not be that far off.

What am I saying? Personally, I think it'd be nice to know Mewtwo and the like, get the first fruits of the development.

Back on Topic- Is it cool if Diddy's F-Air is different than his Sprint attack?

Sorry, I meant N-air
 
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Then again, I'm gonna post the following playstyles and I'll ask which newcomer can occupy the following:

Special category:
All around (Has a mix of playstyles and can do both well)
Glass cannon (Can do excellently in both offense and defense but is fragile)
Joke (Bad in everything)
Broken (Good in everything)

Rushdown category:
Combo stringer (Strings attacks to deal damage)
Mix up demon (Damages the enemy using confusing patterns)
Hard hitter (Can deliver a chunk of damage in a matter of hits)
Grappler (Grapples enemies or integrates their grapples into their game to deal damage)
Projectile rushdown (Uses projectiles to support their rush down)
Offensive set up (Uses traps to set up for offense)

Zoning category:
Projectile camper (Uses projectiles to camp)
Defensive set up (Creates traps to make barriers/defenses)
Spacer (Uses the high knockback to camp)
Punisher (Punishes mistakes to deal damage)
Out-ranging (Uses the move's range to camp)
 

nLiM8d

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anybody have a list of characters for comparison (can't think of the right word)? I might need to think a litter harder about this topic
 

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Hmm, for that list, going off my movesets:

Caeda would be Out-Ranging (yes I still think she has a chance :p)
Palutena would be a glass cannon or a mix up

Mewtwo I think is a punisher in Melee, and I believe I kept him that way in my moveset.
 
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Kind of likely to likely (50% to 99%), wanted or possible newcomers:
Toad
Jr.
Paper Mario
K Rool
Dixie Kong
Ridley
Dark Samus
Victini
Zoroark
Deoxys
Mewtwo (Returns)
N
Samurai Goroh
Dark Shadow
Roy (Returns)
Chrome/Liz
Medusa
Paletuna
Magnus
Starfy
Lip
Little Mac
Takamaru
Sheriff
Saki
Isaac
Shulk
Mega Man
 

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MM - Projectile Camper/Rush Down
Starfy - Combo Stringer
Issac - Spacer or defensive set up
Ridley - Punisher or Projectile Rush Down
K. Rool - Hard Hitter
 

Kantrip

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IMO:



Special category:
All around (Has a mix of playstyles and can do both well) - Diddy & Dixie
Glass cannon (Can do excellently in both offense and defense but is fragile) - Victini
Joke (Bad in everything) - Tingle
Broken (Good in everything) - ???

Rushdown category:
Combo stringer (Strings attacks to deal damage) - Little Mac
Mix up demon (Damages the enemy using confusing patterns) - Starfy
Hard hitter (Can deliver a chunk of damage in a matter of hits) - K. Rool
Grappler (Grapples enemies or integrates their grapples into their game to deal damage) - Toad
Projectile rushdown (Uses projectiles to support their rush down) - Mega Man
Offensive set up (Uses traps to set up for offense) - Tom Nook

Zoning category:
Projectile camper (Uses projectiles to camp) - Isaac
Defensive set up (Creates traps to make barriers/defenses) - Bowser Junior
Spacer (Uses the high knockback to camp) - Ridley
Punisher (Punishes mistakes to deal damage) - Samurai Goroh
Out-ranging (Uses the move's range to camp) - Medusa
 
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Special category:
All around (Has a mix of playstyles and can do both well) - Paper Mario, Takamaru, Zoroark, N (Pokemon dependent), Diddy and Dixie
Glass cannon (Can do excellently in both offense and defense but is fragile) - Paletuna, Victini
Joke (Bad in everything) - ??
Broken (Good in everything) - ??

Rushdown category:
Combo stringer (Strings attacks to deal damage) - Little Mac, Samurai Goroh
Mix up demon (Damages the enemy using confusing patterns) - Starfy
Hard hitter (Can deliver a chunk of damage in a matter of hits) - Roy, K Rool, Ridley, Dark Shadow
Grappler (Grapples enemies or integrates their grapples into their game to deal damage) - Toad
Projectile rushdown (Uses projectiles to support their rush down) - Saki, Dark Samus
Offensive set up (Uses traps to set up for offense) - Bowser Jr.

Zoning category:
Projectile camper (Uses projectiles to camp) - Mega Man, Isaac, Paper Mario
Defensive set up (Creates traps to make barriers/defenses) - Tom Nook
Spacer (Uses the high knockback to camp) - Shulk
Punisher (Punishes mistakes to deal damage) - Magnus
Out-ranging (Uses the move's range to camp) - Medusa

@Crimson: Lol at Tingle
 

nLiM8d

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[COLLAPSE="Response to categorization"]

Chrome/Liz (haven't had much insight on this character)


Special category:
All around (Snake, Victini) -
Glass cannon (Starfy, Paper Mario)
Joke (Lets hope we don't see many of these)
Broken (Magnus)

Rushdown category:
Combo stringer (Saki, Takamaru)
Mix up demon (Shulk, Zoroark)
Hard hitter (Little Mac, Toad)
Grappler (Samurai Goroh, Dixie Kong)
Projectile rushdown (Sheriff, Mega Man)
Offensive set up (Dark Samus, Dark Shadow, Roy)

Zoning category:
Projectile camper (Paletuna, Lip)
Defensive set up (Issac, Jr.)
Spacer (K Rool, Sonic)
Punisher (Deoxys, Medusa)
Out-ranging (Mewtwo, Ridley)

[/COLLAPSE]
 
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I mean, he could have strong and quick attacks in the air using his tail or his claws.

Meh. I'll just refer to your moveset
 

nLiM8d

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I did too, then I thought of his body type.

Do you remember the games that cause you to gain damage simply by touching the enemy. Ridley seems like that kind of character.

If you enter his zone, being the span of his body, you can be sure that any part of his body is dangerous.

His tail most of all, seems to be a deadly zoning tool.
 

Oasis_S

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Perhaps his tilts could be quick, close range attacks, while his Smashes are the SPACING attacks?

I just remembered Ridley was in my dream. IN SMASH, no less. He had his Other M look, but it was okay. It was okay because I was just so happy seeing Ridley in Smash.
 
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I see Saki as a projectile rush down since his gun can be used to support his rush down game. It just reminds me of him shooting while running towards or away from enemies. Run and gun style.

Bowser Jr. would be an offensive set up as said in this moveset. Just tone down the unique-ness of the attacks.....
 

Kantrip

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At the same time, dynamic characters are always fun too, as being relegated into categories can make them predictable, if unique.
 

Oasis_S

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Oh wait, of course Ridley would be a spacing character... He is, after all, a S P A C E dragon. :awesome:


I'm terribly sorry.
 

nLiM8d

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I see Saki as a projectile rush down since his gun can be used to support his rush down game.
Totally,

Its really tough to know exactly how to envision each character without a particular category calling out a little louder.

Thanks to you Oasis, I had a clear image of Ridley's stance in my mind.
 

Kantrip

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Agreed, the envisioning part is fun. Whenever I envision characters I make like movesets in my head and stuff. It's just hard formulating them into words, y'know?
 

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Why else do I have so many movesets I'm working on? Envisioning characters is fun.

Anyway I'm not sure who to do next, any suggestions?
 

Shorts

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Hm? What? I was just taking a video of my cat.

I would like to make a bomb sort of like the GAY BOMB, only instead of turning people gay it would turn everyone into Ridley supporters.
I like cats. And Bombs for the gays.It would make MY LIFE more interesting.

Rosalina may get in. How salty would everyone be?

At least attacking with a Luma as a disjointed hitbox would be unique and pretty cool.
I would be spicy, probably cinnamon
Oasis would be cracked peppery

Uhhh, yeah, never said I was good at spelling.

He didn't. He's not that good. Or so I've noticed.

Why cringe? Dixie is an awesome character that deserves to see the light of smash.

Tiny on the other hand.... :mad:
Tiny is the sister without down syndrome. Dixie be mad. But I love Dixie NONTHELESS.
 
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When it comes to Toad.... I'm conflicted. He could be the following...

1.) Grappler - He grabs a lot in Mario Bros. games and Wario's woods

2.) Hard hitter - He has superhuman strength

3.) Projectile camper - Spores and mushrooms OR items

4.) Mix ups - Just check the Toad moveset me and Kuma made
 
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