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New Smash Bros for WiiU

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Zef Side
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DIXIE JUST JEALOUS CUZZ SHE CAN'T COMPETE.


I want to post something Smash related.

Zedla4SSB4.
 
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What do you think about SS Zelda? She's my favorite Zelda so far since she has... umm... a life? Personality? I don't know. She's more lively.

How would a 3D DK game or Kirby game work?

Is Mario appearing in Smash 4?
 

Shorts

Zef Side
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Yeah and it's disgusting. They turned Tiny Kong into what Krystal has always been.
Kystal needed a sucessor, AND IT WASN'T GOING TO BE CANDY KONG. Ho no girl. That ***** is too Trannytrash.

UGH.

As for Zelda, I like PRINCESS Zelda more than the SS Zelda, BUT I DO LOVE THE SS DESIGN. I dunno, I want an alt. costume~
 

Kantrip

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Yeah Candy was pretty bad but at least she was an ORIGINAL CHARACTER and didn't take a position away from THEIR OLDER SISTER who happened to deserve it more.

I want a sequel for DK64 on the 3ds btw
 
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DK64 was pretty much that though :glare:
My bad. LOL. I only played DKCR and DKC. I have poor knowledge about the series.

That's it. I'm downloading a
Wut
so I can play the DKC 2 and 3. I don't have an SNES anyway. Well... My parents did but.... Old things tend to get broken later on
 

Verde Coeden Scalesworth

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I admit I have a preference towards DK64. I blame it being the only DK game I own besides Diddy Kong Racing. I still want Dixie and K. Rool in though.

...I'm not going to be posting much, to note.
 

Luco

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Aww, Kantrip you bring back memories. I do indeed have DKC 2 sitting in my bedroom right now...

How i love those old DK games...

Oh, and the lost world in 2 was epic.
 

Aurane

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Suppose I'll start off the day with a new idea I have in my head. Told u guys I'd say something about it, but I forgot about the game mode.

Capture Race

Easily seen as a race, right? Nope. And there's good reason why. Ever heard of "Capture the Flag" and "Tag, your it!"? Well, this is a mix of both. It's a two-player game, and what you do is simple. First, you flip a coin in the beginning, but first, you call heads or tails. Once the coin hits the heads (or tails) the person who wins it gets an item called the Golden Smash Bomb. There are two goals. One goal is Red. One goal is Blue. 1st Player is Red, 2nd player is Blue. The goal of the game, in this map, is to throw the GSB into the other players goal. Blue>Red, Blue<Red. It'll blow up, and give the thrower 2 pts. Here's the catch: Getting hit once will make you auto drop the bomb. You are also incapable of attacking when holding the GSB. Now, you may be wondering... Why is this called a "Race" then? Easy to answer. The CR map has 3 sizes. Stage Size (As big as Temple with only a flat floor, with two goals, and some floating platforms, for example), Real Size, (If you walk off screen for awhile, there's still walking space, and you'll have to run to the other side to find the goal.), and Adventure Size (Is double to Real Size.). So, Obviously, you'll be chasing each other in long distances, via Tag/Race to the goal.

There are three modes: Solo, Split Screen, and WiFi mode. Solo is, obviously, for solo players. Split Screen is for two players who are playing each other. The reason why it has to be Split Screen is so that the camera doesn't have to focus on any person, except the person in their screen, otherwise known as Split Screen. WiFi Mode is online CR. You can earn Smash Coins for these modes, but you earn more in WiFi mode. You can also buy "maps" in the SmashShop (Just made that up :) ). Music is from Super Mario Strikers, F-Zero, Pokeathlon (From PKMN Soul and Heart), and Excite Bikes.

So, that's just a little sample. I've made a sample on brawl, as a show-off of what I think should be a game mode in Sm4sh. But, yeah, what do you guys think?
 
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My idea for some party modes
[collapse=Smash Juggler]Smash juggler

(1P or Group mode party game)

*Objective*

Just like in Volleyball, you deliver the ball to the other side of the court and make sure it lands on the ground. Win 2 sets to win!

*Gameplay*

- The controls are still the same.

- You can go 1 v 1 or 2 v 2

- ALL meteor smashes have the same strength as Ganondorf's D-smash. If the meteor smash does multiple hits, the last hit has the strength of the stomp

- All characters with no meteor smash can suck it. Lol

- The ball falls as fast as Sheik and the weight is as heavy as Mario when his percent is 80%.

- The ball is immune to attack effects

- The ball cannot be grabbed

- The set up of the stage:
=========
{........|.......}
{------|------}

( - ) - Solid ground/floor

(...) - Nothing

( | ) - Net WITH invisible boundary

( { } ) - Invisible walls

( = ) - Invisible ceiling

*Rules*

- Once it LANDS on the ground, it's a point

-Traps and projectiles can be used (Still deciding on this one)

- Friendly fire is ON

- Healing items are on and set to medium

- Transforming during matches is allowed[/collapse]
HF, you alright?

Don't worry about whatever your problem is

Off for now
 

Aurane

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I just got my Victini C-Gear wallpaper in my PKMN black game. When I did, my friend says, "Why not Zoroark?". I laughed my *** off.


Victini said:
Relax, enjoy yourself, and own Zoroark. Yup, that's a good day to me.
[COLLAPSE="Party Mode: Brawlathon"]
Ok, so you go through the Plains in Brawl, just trying to get through, collect the item boxes, such and such. But what if you RACED through it? Ladies and gentlemen: This is the Brawlathon
Ok, so here's what you do. First, clear the stage first. You can't race in it (With a time limit, stock, etc) until you clear it. Then, in the Party Menu, click Brawlathon, then choose the level you want to race in. There are three race modes:
Survival Race, Marathon, and Gourmet Race (Hell yeah).
First, the Survival Race rules:
You have unlimited time. But you have 200% DMG done to you. One touch from an enemy might kill you. Your job is to clear the stage: Alive. There are only Franklin Badges as items, along with "Star pieces", which'll make you invincible for a limited time. There are 3 pieces. Collect them all, then dash through the stage as quick as possible.
Second, the Marathon
Clear it once, then a Ghost will appear. Race the ghost throughout the stage, and try to make it to the exit of the stage first. This is also 2 player, so you may race your friends, too. Choose your characters wisely, because even Sonic could lose.
And Finally, my favorite: Gourmet Race
Race through the stages, collecting Food items (except Hearts, of course), and get to the finish first. Maximum Tomatos aren't the big prize, however. Instead, there is a new food item in town, and it's called the Melee Grapefruit. There are three per stage. Try to collect them.
Both Marathon and Gourmet Race, in 2 player mode, are split screen, for camera issues.[/COLLAPSE]
 
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@asage94: I like your idea, but how would the opponent attack the one with the Golden Smash Bomb. What I want to know as well is if it can work with more players and if the Golden Smash Bomb can set itself off after a time period.

Oh and did you create that Victini picture?
 

Aurane

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@SSBF Well, only the person with the golden smash ball can't attack. But the other can. Use (A) attacks, (B) attacks, whatever it takes to make them drop it. It also isn't timed. It'll only go off when it touches the goal. Also, no, I didn't make the Victini Picture. But I sure do love it :laugh:
You called it a Golden Sun bomb...XD

Victini said:
I'd hit this idea up, then win it.
 

SmashChu

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OK, now that I'm awake, I'll get to this.
Well if you're talking about online then it's a whole different ball game. Smash bros hasn't even incorporating online until this most recent installment, and I think everyone can agree it was lackluster at best. I don't really consider players who play just for online to be in with the casual crowd, but if this is wrong then feel free to correct me. The thing is, smash brothers was created as a four-player party game for the Nintendo 64. The competition came later. The competition did not change the people who played it at home with 3 of their friends. A game can be easy to get into, easy to play with your friends, and be a ton of fun. This same game can also hold a bunch of high-end combos that you may or may not even know about.

Tetris can be a good example. You can see some of the crazy stuff that pros can do with Tetris. This doesn't mean casuals can't play it at their level. Just because techniques exist doesn't mean everyone uses them. Anyone who is playing online with other people in brawl is either doing so with friends, on some sort of online ladder, or using the random opponent-seeking method.

For the first one, there is no problem because they are playing with friends who are (most likely) at or near their level of playing. For the second one, they choose their opponents based on the ladder and can play people with a similar rating to them to guarantee a small difference in skill levels so that they will have fun. If they are finding random opponents, they are already doing it wrong because matches are forced to be played on time mode in either a FFA or a 2-vs-2 in which there is no control or communication.

Basically, casual and competitive metagames can thrive and flourish separately from each other without contaminating each other. I know plenty of people who play melee without any of the advanced techniques and still enjoy it to this day. With this in mind, it is pretty apparent that they don't detract from the gameplay.

As long as the "combos" in question are difficult to pull off in some way or another, they won't ruin anyone's time who is just trying to play for fun.
I think you missed the big picture and cheery picked argument.

The big picture is "With online, you have to assume everyone is playing everyone, so you can't 'increase the depth' if all it's going to do is make other players lose faster and not want to play the game" There isn't much to say because that sums up the entire point. You can't look at everything in a vacuum. Online is likely a big reason Sakurai removed things like L-canceling. Basically, interaction is guaranteed when online exist. So you can't have the top players doing ridiculous things that took them forever to learn and just cream the lower guys. Because the result is always the same: the low guy quits. Smash was made to be accessible. How is it accessible with more combos you have to learn?

Let's look at another game. Mario Kart DS. There was some kind of depth as you had snaking. So by your accounts, everything should be fine right? But it wasn't. Because a lot of people were snaking. So it wasn't hard to find a match where someone was doing it and getting way to far ahead. It's no surprise it's been removed with Mario Kart Wii and now with 7. Basically, when you have online, every technique comes out, people people want to win. So those players who aren't as good lose even more. There is no chance for them. Rather than learn the trick, they give up and go elsewhere. If Melee was online, you'd see wavedashing everywhere.

It's not as simple as "They'll just play with their friends." They are going to play with everyone. There is nothing wrong with better players winning. There is something wrong when those better players are using techniques that only put them more ahead because they know it.

Even still, again, Smash was made to be accessible. It's not very accessible when you get comboed or have to learn wavedashing to play.
 

Aurane

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Victini said:
Visit my blog. It'll be worth your time.
Has anyone here even seen my Blog? It's totally in depth of Victini Gameplay. Once it's done, Sakurai will be looking at it... Well... hopefully.
 

SmashChu

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You don't have to learn how to wavedash to play the game.

Derp.

Smooth Criminal
Very good. You can quote one line and take it out of context. :)

But seriously, the whole point is that these things make the game un-fun for weaker players. Which is usually why they get axed. Should read the whole thing. It's made up of two larger post. Can't get the idea from one line.
 

Big-Cat

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I don't know why I argue with you. Must be an opposites attract thing.

You know the funny thing about this issue you have with competitive play? It would've all been resolved had Brawl and MKDS had a ranking system. Sakurai's reasoning for not including it was just ridiculous. Sure, you could go for something truly, truly, truly, outrageous like SFxTK's gem system, but a ranking system would've alleviated some of the issues.

I still don't see your problem with that idea that a game is easy to learn, hard to master. If anything, this is perfect.
 

SmashChu

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I don't know why I argue with you. Must be an opposites attract thing.

You know the funny thing about this issue you have with competitive play? It would've all been resolved had Brawl and MKDS had a ranking system. Sakurai's reasoning for not including it was just ridiculous. Sure, you could go for something truly, truly, truly, outrageous like SFxTK's gem system, but a ranking system would've alleviated some of the issues.

I still don't see your problem with that idea that a game is easy to learn, hard to master. If anything, this is perfect.
What people miss is that Brawl is easy to learn, hard to master. It still is that way. Brawl is still not an easy game comparability.

I'll go into depth later, but the top players can't see what the bottom sees. So while they think X is OK, it is actually bad and hurts the game.
 

Smooth Criminal

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Very good. You can quote one line and take it out of context. :)

But seriously, the whole point is that these things make the game un-fun for weaker players. Which is usually why they get axed. Should read the whole thing. It's made up of two larger post. Can't get the idea from one line.
Sure I can. That one line kinda defeats the whole purpose of what you're trying to get at as far as Smash is concerned.

Melee's success was never predicated on the fact that you could wavedash. Melee was a success because the core gameplay was fun and engaging. You didn't have to learn wavedashing to just enjoy the game; you could just pick it up and play. Brawl's success could be held in a similar light.

Why aren't you picking at Brawl's character-specific or engine-specific ATs? There are plenty, and they make a big difference in separating the "weak" players from the "strong" ones. Go to any Wi-Fi thread here on the forums and ask kids what a DACUS is. You'd be surprised at how many people would know and use it, SmashChu.

Smooth Criminal
 

robosteven

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I'm hoping for some really cool sound effects. Is anyone else hoping for some really cool sound effects? Because I'm hoping for some really cool sound effects.

:troll:
 

Big-Cat

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What people miss is that Brawl is easy to learn, hard to master. It still is that way. Brawl is still not an easy game comparability.

I'll go into depth later, but the top players can't see what the bottom sees. So while they think X is OK, it is actually bad and hurts the game.
Then what the heck do you want? People to play on DK Bongos randomly?
 

Arcadenik

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I think the origins of the move is that Dixie would throw Diddy (and probably vice versa). When the idea from them being together was dropped, he kept the move. It might be in the games because that is what the characters actually did.
I said the same thing months ago. I speculated that Diddy's Side B would have been Dixie throwing Diddy. That's what they did in DKC2. If Diddy and Dixie were a team, I think this might have been their moveset:

Diddy's Specials
B - Peanut Popgun
Side B - Monkey Flip (Dixie throws Diddy)
Up B - Rocketbarrel Jet
Down B - Monkey Tag (Dixie becomes the leader, Diddy becomes the follower)

Dixie's Specials
B - Feather Bow (borrowed from Tiny Kong)
Side B - Monkey Flip (Diddy throws Dixie)
Up B - Helicopter Spin (like Link's Sword Spin, except Dixie floats like Peach after she used her parasol)
Down B - Monkey Tag (Diddy becomes the leader, Dixie becomes the follower)

Their playstyles would have been different from each other. Diddy would play the same as he does in Brawl but without bananas. Dixie would be great in aerial matches, using her hair to spin-float like Peach's floating double jump. It would be like Diddy is better suited for ground-based matches and Dixie is better suited for air-based matches.
 

TheFirstPoppyBro

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Hmmm. I'm liking the tag team ideas so far. I'd really like it if these ideas happened.

:phone:
 

yani_

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What? Why not, yani? O.O

:phone:
Diddy's already a great character by himself. Sure the monkey flip and bananas might be a suspicious lead to him originally being a tag team, but it didn't make it for a reason. The monkey flip is a quick attack, and Diddy is all about speed (DKC wise). In the games, the monkey toss is a slower attack that is essentially pointless in a fighting game. He wouldn't need Dixie to recover because he already has his jet pack. Dixie has greater potential as her own character. I was trying to look for the character list data from brawl to see if Dixie was under Diddy in that list, but I can't seem to find it.

edit: Don't mean to sound rude here, cus some of these ideas are pretty cool, but I still think they're better off separate.
 
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