Dodge moves?
I think that will become a part of Little Mac's moveset.
But you're right the art style is cel shaded.
Toon Takamaru for SSB4!.
Who's to say it can't be applied to other characters. That's like saying only one character can have a projectile. But yeah, I can definitely see it being part of Little Mac's moveset. If you want an idea as to how the dodge thing could work:
http://www.youtube.com/watch?v=p1oWAeshfZw
What's also neat in Yoshimitsu's Manji Teleport. It's a very quick move in terms of startup. I could see Mewtwo's Teleport being buffed to that speed. Would definitely make him a mind game character.
If that is indeed Takamaru then he is indeed getting in Smash 4. This also torpedoes Lip's chances. I am just curious though whether Sakurai will also implement Little Mac who is basically the Western Takamaru.
Lol chances. Wasn't Starphoenix discussing the overuse of probability terms? Anyway, if it is Takamaru, I don't think it endangers her in any way. Like Little Mac, Takamaru would not be considered a retro character. Since the only retro characters we're talking about right now are DHD, Mach Rider, and Lip, the competition is a bit easier.
That being said, DHD, along with Tom Nook, may get in assuming Sakurai found inspiration in Phoenix Wright. Mach Rider may be getting a new game, but no one's sure outside of rumors.
On the subject of Lip, I think her SideB should be where she does a command grab that switches places with the opponent and there's a small period of hitstun where you can start a combo. That reminds me, this game needs tech grabs for throws. Mashing out doesn't suffice.
lol I'm pretty sure ducking an uppercut is not the best of ideas, since the punch is coming from below. XD
The ducking would have to be horizontal, not vertical, but it could work with good reflexes.
Just watched the The Rolling Western trailer, and I'm liking what I'm seeing. I can see Jiro being a character where he has slow walk speed, but is very fast when rolling. I can see him playing similar to Sonic, but not as fast with a higher damage output as compensation.