Berserker.
:^)
- Joined
- Jun 8, 2009
- Messages
- 18,990
My ideas for SSB 4 (WARNING! May have too much street fighter I think...) - Uses Wii U controller layout:
Smash meter : Smash meter has a lot of purposes. It contains 3 bars. At the start of a match, you start with 0 bars. You can increase it by damaging the enemy or KOing one. Increasing can also vary depending on the damage input and KOing the enemy increases 1 1/2 bar in your smash meter.
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1.) Defend - Command : RZ button (Requires 0 bars)
Defending is different from shield. Defending is using the character's bare arms to block the attack. Doing this will decrease 1/8 of the damage (If there's a decimal, round off to the nearest ones). It's lightning quick and it's extremely convinient since it doesn't have a limit. You can cancel rolling or dodging animations into defend. You can also change the direction of defending. Left and right to switch facing, Down to defend lower and Up to defend higher. Low attacks can break through high defends and high attacks can break through low defends. You can also defend in the air but you can't change your direction.
2.) Combo follow up - Command : Forward + X button (Requires 1/2 bar)
The combo button is used to extend your combos. After doing any attack, click X to use another sort of unfound combo to deal more damage. It can't be done in the air.
3.) Air follow up - Command : X during hit that knocks upwards (Requires 1/2 bar)
Click X on hit. You will quickly jump towards the enemy and do a 4 hit combo. You can end it sideways, upwards or downwards by flicking the smash stick. You can also interrupt the combo with an aerial attack by inputting up,down,left or right + attack.
4.) Smash special - Command : (X + B) + Any direction (Requires 1 bar)
Once you do this, you will execute an upgraded version of the normal special attack.
5.) Super smash attack - Command : (X+A) + Any direction with L analog or (X+R analog at any direction) (Requires 1 bar)
Once you do this, you will execute an upgraded version of the normal smash attack.
6.) Auto - cancel - Comand : X+LZ or LB (Requires 1 bar)
Once you do this, the move you were executing will be cancelled.
7.) Quick dash - Command: X + L analog at any direction (Requires 2 bars)
The character will quickly dash forward (2 stage builder blocks) while being invulnerable to any attack. You can cancel the quick dash with any attack. You cannot do this in the air.
8.) Additional jump - Command: X + Y (Requires 2 bars)
The character will jump..... Even after a recovery, 2 jumps, 5 mid air jumps... He'll still jump upwards.
8.) Shield up! - Command : X + LZ (Requires 3 bars)
The character will use his bubble shield BUT it will stay with him. He can do anything while the bubble shield is around him. He can attack, move, grab, etc. If the enemy breaks the shield, nothing will happen BUT if you bubble shield again, your shield is smaller now. You'll have to wait for it to regenerate again. It disappears after 7 seconds of use.
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1.) Defend - Command : RZ button (Requires 0 bars)
Defending is different from shield. Defending is using the character's bare arms to block the attack. Doing this will decrease 1/8 of the damage (If there's a decimal, round off to the nearest ones). It's lightning quick and it's extremely convinient since it doesn't have a limit. You can cancel rolling or dodging animations into defend. You can also change the direction of defending. Left and right to switch facing, Down to defend lower and Up to defend higher. Low attacks can break through high defends and high attacks can break through low defends. You can also defend in the air but you can't change your direction.
2.) Combo follow up - Command : Forward + X button (Requires 1/2 bar)
The combo button is used to extend your combos. After doing any attack, click X to use another sort of unfound combo to deal more damage. It can't be done in the air.
3.) Air follow up - Command : X during hit that knocks upwards (Requires 1/2 bar)
Click X on hit. You will quickly jump towards the enemy and do a 4 hit combo. You can end it sideways, upwards or downwards by flicking the smash stick. You can also interrupt the combo with an aerial attack by inputting up,down,left or right + attack.
4.) Smash special - Command : (X + B) + Any direction (Requires 1 bar)
Once you do this, you will execute an upgraded version of the normal special attack.
5.) Super smash attack - Command : (X+A) + Any direction with L analog or (X+R analog at any direction) (Requires 1 bar)
Once you do this, you will execute an upgraded version of the normal smash attack.
6.) Auto - cancel - Comand : X+LZ or LB (Requires 1 bar)
Once you do this, the move you were executing will be cancelled.
7.) Quick dash - Command: X + L analog at any direction (Requires 2 bars)
The character will quickly dash forward (2 stage builder blocks) while being invulnerable to any attack. You can cancel the quick dash with any attack. You cannot do this in the air.
8.) Additional jump - Command: X + Y (Requires 2 bars)
The character will jump..... Even after a recovery, 2 jumps, 5 mid air jumps... He'll still jump upwards.
8.) Shield up! - Command : X + LZ (Requires 3 bars)
The character will use his bubble shield BUT it will stay with him. He can do anything while the bubble shield is around him. He can attack, move, grab, etc. If the enemy breaks the shield, nothing will happen BUT if you bubble shield again, your shield is smaller now. You'll have to wait for it to regenerate again. It disappears after 7 seconds of use.