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New Smash Bros for WiiU

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Aurane

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@HyperFalson I can't rate it without playing the game itself. But it looks cool :) This moveset made me forget some things. One is the Snake Codac. This'll be fun:

Victini's Codac:
Snake: Otacon! There's some orange creature flying around with a V on his head.
Otacon: That's Victini. Or otherwise known as the Victory Pokemon.
Snake: What do you mean?
Otacon: It's said that a trainer who catches Victini will never lose any battles. He's... like a good luck charm.
Snake: He reminds me of Meta Knight.
Otacon: Wh... Why?
Snake: Meta Knight's ship has his Mask on it. Victini has his initials on his forehead.
Otacon: Well, it also could mean Victory. Or the roman numeral, five.
Snake: Well, either way, let's see if the guy can uphold his title.

:sonicbrawl: You're too slow! (double post, my bad ^^)
 

Shorts

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Roster Designer: Swayne 10/15/11

Okie dokie Swayne, I can tell this is a dream roster, and I’ll take that into consideration, but I’m going to critique it, so beware.

Mario Franchise: Mario, Luigi, Peach, Bowser, Dr. Mario, Wario, Ashley, Yoshi

- Yaaaaay we have some Wario characters. Hmph. I don’t quite know what to say to Doc though. Obviously he isn’t my ideal choice for an actual character. Costume, no doubt, but CHARACTER? I dunno. It’s not an A list add, which I think Mario should really be about at this point. It’s definitely a B list add, but probably the best B list character I can think of. Doc does inteed dock some points, but Ashley makes up for it. I’m giving you a crippled 3.5/5 Not BAD, just not excellent.

- WarioWare’s Ashley, I love this addition. She may not be THE BEST choice, I know many could argue for Mona or Syrup. But because I’m pretty ignorant on the WarioWare series, I cannot say she’s a bad choice. Plus, I like her. She’s a cutie pie. A mean one~

Donkey Kong Franchise: Donkey Kong, Diddy and Dixie, King K. Rool

- While the team up may not have been the BEST choice, it’s a decent one. If anything, I can say it would be cool to see how Sakurai truly envisioned Diddy to finally be playable with his partner. Now, because you didn’t say anything ignorant like “Dixie shouldn’t be her own character!” I won’t fault you for the choice of adding them together. I will dock you because you didn’t think of the Diddy users. Those crybabies. 4.5/5 (I don’t care much about how competitive users feel)

LoZ Franchise: Link, Zelda/Sheik, Ganondorf, Toon Link, Young Link, Toon Zelda/Tetra, Midna

- Oh nonononononono. Anyone of these characters, besides Midna, would be an okay add alone. But the fact that you added two Zeldas, two of her alternate personalities, and three Links I just have to put my foot down. Too many clones, simple as that. No, too much Zelda. 1.5/5

Kirby franchise: Kirby, MetaKnight, King Dedede

- Why stop at three here? You added seven Loz characters? Ah well, good choices. 5/5

Fire Emblem Franchise: Marth, Ike, Roy

- The best you can choose right now…almost. If you were to *note* that Roy got the “Wolf” treatment I would give you a perfect score, but you didn’t so I’ll just nick you a tad. 4.5/5

Pokemon Franchise: Pikachu, Jigglypuff, Charizard, Ivysaur, Squirtle, Lucario, Pichu, Mewtwo, Meowth, Pusle & Minun

- To put it simply, less is more. ALL good choices, but ten Pokemon is a bad choice. Conserve the character count next time. The lack of fith generation isn’t even the worst part about this roster. 1/5

Mother & Metroid: Samus, ZSS, Dark Samus, Adam Malkovich, Ness, Lucas
- Not as bad as Pokemon, but still…. You sort of SWUNG HARD, and missed. You guessed every answer, but the right one. Ridley. Mother looks fine though. 6.5/10

F-Zero & StarFox: Captain Falcon, Black Shadow, Fox Falco, Wolf, Krystal
- You did well here. With your extreme roster size, Black Shadow and Krystal don’t nearly look as out of place as the lonely three Kirby characters. 10/10

Smaller franchises: IC’s, ROB, Olimar, Pit, Game & Watch

- Leaving this unchanged is a failure on all levels. I’m sorry cat. 4.5/10

Third Party Characters: Sonic, Snake, Megaman, Cloud, Sephiroth, Shantae, KOS-MOS

- Ouchy. Seph/Cloud are automoatically no nos. A. They don’t ever majorly show up on any Nintendo titles, B. They aren’t the best choices from SE. Shantae who? That’s what I can hear everyone saying. KOS-MOS < Pac Man. Although she isn’t as bad of a choice as Sephiroth. Megs, Sonic, and Snake are nice. 1.5/5

OVERALL APPEARANCE: Playful and dreamy. That’s about it. You made some VERY SOUND decisions, amounts a lot of crazy ones. Well, it was a dream roster afterall.

Silly Swayne~

Higher Tier
SuperSmashBrosFan: 92%
Oasis: 83%

Middle Tier
Berserker: 77%
Steam: 76%

Low Tier
Swayne: 62%
 

Verde Coeden Scalesworth

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Well, I think I described the spells well enough. But I'm sure once you play the game, it'll be easier to understand. :)

Also, nice. And don't worry about the double post. It was a page topper anyway.
 

Luco

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FINALLY GOT THE C & S MOVESET UP! CHECK IT OUT ON THE SPHERE GRID, FEEL FREE TO CRITIQUE, WE ARE CURRENTLY WORKING ON FOLLOW UP ATTACKS.

Sorry for the caps, and sorry to keep you waiting guys, but it's all good now.

Ooh, shortie, can you review my roster a couple pages back?
 

Shorts

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I CAN, but would you PM it to me? Also, are the characters in ()'s newcomers?...orr? I couldn't tell.
 

Luco

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The ones in ()'s are ones that I think have a shot but could go either way, and reasons are provided. I just remembered that i added in a couple without brackets which changed the newcomers, but don't mind that.

Yeah, i can PM it to you.
 

OmegaXXII

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Thanks. I dunno if I'm pushing my luck, but here's my color pallette of Victini:


Normal
Green
Blue
Ice Blue
Yellow
Light Normal

What do you guys think?
I love those color swaps, amazing sprite skills, you should have either a red or magenta/purple in my opinion, otherwise looks good, I'll post this under alternate costumes in the discussion group.

:phone:
 

JavaCroc

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Reading the review for Swayne's roster, I know what's coming for me. :awesome:

But I can just as easily make a more conservative roster that would feature such "meh" choices as a new Super Mario character or no separate Dr. Mario character.

Anyways, Omega has suggested the idea before: how about pre-battle cutscenes before every hidden character encounter?

Example:
* "Warning! Challenger Approaching!

* The setting is Melee's classic Temple stage, on top of the pillar separating the main temple building and some ruins. Suddenly, this music begins playing. A sword stabs upwards into the air from below view. The camera moves down and swoops around to show Roy. "Roy"

* The music ends at the 0:09 mark. Roy performs his taunt from Melee - "Eehyaah!" The cutscene ends, and the battle begins. The stage is the Temple as seen in the cutscene, and the music evokes even more Melee nostalgia.
 

Aurane

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I love those color swaps, amazing sprite skills, you should have either a red or magenta/purple in my opinion, otherwise looks good, I'll post this under alternate costumes in the discussion group.

:phone:
For team battles, Normal Victini is red, like Normal Mario. Green is Green and Blue is Blue, if you didn't know :troll:
I'll rid Ice Blue if Purple is wanted, though. I'll go do it now.
 

Starphoenix

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If characters don't do, then why do you always seem excited when new news about a character pop up? Yeaaa...I thought so. ;)

:phone:
I'm not actually. I just cannot stand dumb arguments when I see them. Only time I legitimately get excited is over stages, music, and cute things.
 

Shorts

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Luco and Java, your reviews are coming, but Asage got me in the mood to show off my ten recolors idea.
 

OmegaXXII

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I'm not actually. I just cannot stand dumb arguments when I see them. Only time I legitimately get excited is over stages, music, and cute things.
Ah, yeah, music and stages are a blast, they are my second thing to look at, characters are first obviously.

:phone:
 

Opelucid

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Asage you should make Victini have its shiny sprite as an alternate costume...
 

Luco

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*Is back for 10 min or so*

Aargh i keep forgetting the differences between American and Australian spelling....

Sorry, decided to repost this wonderful little tune from plat. My friend's leaving me his DS so i'm finally going to get familiar with all pokemon after 1st gen(that i'm not already familiar with). It's so much fun to see a pokemon and go: "Oooh! Haven't seen one of them yet! This is exciting! What's it's type? What's it's strengths? What's it's weaknesses? This is so fun!

Anyway:

Amity Square

Nice song to listen to while browsing the boards eh?
 

Aurane

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Asage you should make Victini have its shiny sprite as an alternate costume...
I kno, but I decided to do recolors instead of his shiny due to the past pkmn. Lucario, Pikachu, Pichu, etc. were nvr shiny.

@King That's the general idea, yup yup. Thanks for da <3 ^^

I'm making Genesect's color sceme now. brb
 

OmegaXXII

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For team battles, Normal Victini is red, like Normal Mario. Green is Green and Blue is Blue, if you didn't know :troll:
I'll rid Ice Blue if Purple is wanted, though. I'll go do it now.
I love these color designs, it shows so diversity and maybe like you stated, elemental representation.

:phone:
 

soviet prince

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we still in no news limbo?

who is the admin it's about time we pushed for a section, to hard to keep up with 3,000+ pages
 

OmegaXXII

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we still in no news limbo?

who is the admin it's about time we pushed for a section, to hard to keep up with 3,000+ pages
Admins aren't going to listen to you regardless, it's futile since I've attemted it and failed, they said "until we get a SSB4 trailer or DOJO then a sub-forum will be considered, otherwise, the game is subject to change" meaning until we get official confirmation of it, we won't be seeing a sub-forum so this thread will have to make do, sorry.

:phone:
 

Luco

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It's weird to bring it up now but when i was giving out the chrono moveset to you guys it reminded me how fast paced this thread is. As soon as i get on to the smashboards it feels as though i've jumped in to a rapid current river. It's cool and scary and fun all at the same time :)

Maybe that's why i enjoy the music so much, it calmes me a bit eh. :p

Alright, here it is guys, please PLEASE critique and suggest stuff:

Chocobo + Slime



Tuesday, 2 August 2011

10:12 AM

STATS:

Weight: 2/5

Strength: 2/5

Speed: 4/5

Shield: about 2.5: average.

Attack speed: 4/5

Jump: 4/5

Fly: No

Crawl: No

Continuous attack: Yes

BASIC ATTACK MOVES:

A- Peck

AA- Double peck

AAA- Double peck, followed by Chocobo turning around and bashing the enemy with his side.

Forward tilt: Chocobo swipes his wing in front of him.

Downward tilt: Chocobo crouches down and sweeps his wings along the ground in front of him, damaging slightly and having a chance of tripping the enemy.

Upward tilt: Chocobo does a tiny upward jump, aiming his beak at the sky.

Neutral air: Option A: Chocobo does a small forward spin, with his head (and his beak) slightly stuck out.

Option B: Chocobo does the same forward spin, while Slime struggles to stay on! Slime runs around Chocobo while Chocobo spins.

Forward air: Chocobo does a hard peck mid-air.

Backward air: Chocobo kicks/stabs with his talons.

Upward air: Chocobo gets slime to stand on his outstretched head, with slime dealing damage to those he touches.

Downward air: Chocobo stabs multiple times with his talons downwards.

Running attack: Chocobo runs and does a jumping head-butt forward.

Continuous attack: Chocobo continuously pecks at the enemy.

SMASH ATTACKS:

Forward smash: Chocobo sticks his head out to the side, and then swings his head from the left to the right, causing fair knockback and decent damage.

Upward smash: Chocobo jumps in the air, and the momentum of it carries Slime up and off his back to deal damage to the opponent and send them flying vertically.

Downward smash: Chocobo crouches down and sticks his wings out to either side, doing almost no knockback and very little damage, but having a high chance of tripping the opponents.

GRABS:

Initial grab: Chocobo grabs a very surprised looking Slime and uses him as a long range grabber. If Slime touches an enemy he will wrap around them and bring them back to Chocobo.

Attack while grabbing: Chocobo leans his head back, and then pulls it forward to deliver a sharp peck to the enemy.

Downward throw: Chocobo would throw the enemy under him, jump on top, scratch the enemy several times, and releases them, knocking them back along the ground.

Forward throw: Chocobo (who actually carries a lot of strength in his beak) throws the enemy around and around and lets go, sending the enemy flying diagonally upward.

Backward throw: Slime jumps off Chocobo's back while Chocobo puts the foe on to his back. Then, slime proceeds to slam down on to the enemy, sending them flying horizontally backwards.

Upward throw: Chocobo throws the enemy upwards (slightly) and hen pecks hard. At the same time, Slime jumps up off Chocobo's back to do an upward strike.

INJURED:
Just after being attacked: Slime’s eyes bulge and Chocobo shuts his eyes, hoping for the best.
Lying on ground: Chocobo lies on his side. Slime slowly slides down, and every so often will quickly climb back up again before sliding down again.
Being grabbed: Chocobo turns his head, eyes shut, and Slime flattens himself as much as possible on Chocobo’s back.
Ledge grab: Chocobo has the tip of his wings on stage.(If Chocobo uses Slime as a tether then it will show a very stretched Slime with Chocobo’s wings around him.)

GET UP ATTACKS:
Getting up from ground (below 100%): Chocobo, displaying considerable strength in his wings, pushes out the wing that he is lying on. This catapults him up, and as he does so, he twists around to the screen and sticks out his wings.
Getting up from ground (above 100%): Slime stays on the ground. Chocobo turns around and, getting his talons on the ground, jumps up, bounces on Slime, and spins around 360 degrees, with both wings out.
Getting up from ledge (below 100%): Chocobo pulls himself up and stretches his neck along the floor of the stage, pecking the feet of any foes near and possibly tripping them.
Getting up from Ledge(above 100%): Chocobo swings inward(toward the stage), to gain momentum, and then swings backward forcefully, catapulting Slime on stage, and carrying Chocobo up to land on stage on his back, to quickly turn over and have Slime jump on his back.

SPECIAL ATTACKS:
Neutral special (Frizz): Slime charges up, a bit like fox’s up spec before he moves. During this phase you can aim the attack, and when he’s ready, Slime will unleash an explosive fireball attack in the direction you chose. He cannot move it like Zelda’s, once it’s gone, it’s gone and he can’t control it. It sets players on fire for a few seconds and can also set areas of the stage on fire for a few seconds, dealing damage to anyone who wanders into the flames.

Side special (Slime Stretch): Slime jumps over Chocobo’s head and on to the ground in front of Chocobo. Chocobo then grabs slime with his beak and begins to stretch him, longer and longer, until the attack is fully charged and Chocobo lets go, catapulting slime across the stage. Slime acts like a strong projectile when being catapulted. This attack is a charge-up and can be used before it is fully charged, much like Ike’s Side special.

Up special (Balloon wings): Slime inflates himself, causing both him and Chocobo to rise. At the same time, Chocobo desperately flaps his wings to try and help keep them both up. A slightly awkward special, but an effective one.

Down special(Back Up!): Slime summons a random member of the Slime family (She-Slime, Heal Slime, Bubble Slime, King Slime, etc...) for different effects:

She Slime: Lunges itself at opponent, weak damage
Bubble Slime: Will run away on the battle field, in the process running under characters and causing them to trip.
Slime Knight: A Slime Knight will hop onto the stage and deliver one large slash in front of him, 7%
Jewel Slime: A rare slime to appear, he will spin on his point like a top back and forth, and will cut up opponents that get in his way, dealing damage in the same way that Jill does in brawl.
Slime Stack: Several slimes will appear and hop on top of one another and will fall forward attacking all within their line, 4% per slime.
Heal Slime: Rare, when one appears he will heal Slime about 10%.

FINAL SMASH (Giant call-up!): Slime and Chocobo summon up their gargantuan counter-parts! To put it simply, when Slime and Chocobo (or rather the player) has found where they want Fat Chocobo to fall, the player will activate the final smash, sending Fat Chocobo coming down from the sky! Fat Chocobo will be a similar size to Snorlax, and does massive damage, and massive knock-back. But the final smash isn’t done. Now Slime and Chocobo get to wander around the screen again, as if they’d never used the Final Smash, however they still carry its power! Now when the person activates the Final Smash, who will come along but King Slime! This has the potential to be deadly, for you see, since Fat Chocobo crossed the screen vertically, King Slime now gets to cross the screen horizontally. Again, a similar size to Snorlax, with much the same effect as Fat Chocobo, this is indeed hard to dodge. The niche to this Final Smash is that you can use it as quickly, or make it as prolonged as you want. Be aware that if your smash power is hit out of you in between using F.C. and K.S. the smash ball disintegrates, and can no longer be used by any other player until a new smash ball appears on screen. You can make it intense by two major objects coming at close time to each other, or keep the players on their toes and wait till they let their guard down. And since you’re controlling the attack, this even has the potential to destroy on large screens.

TAUNTS:
Taunt 1: Slime jumps on to Chocobo’s head and spins around clockwise. At the same time, Chocobo spins around anti-clockwise. When they have done a few turns, Chocobo does a pose and Slime stretches upward, making a big smile.

Taunt 2: Slime inflates and floats off Chocobo’s back, while Chocobo frantically tries to get him back, thinking he’ll float away, before Slime deflates and lands safely on Chocobo’s back.

Taunt 3: Slime hops off Chocobo’s back and Chocobo proceeds to chase him around in circles until Slime eventually hops back on to his back.

VICTORY POSES:

Victory Theme: Since we have two different series' characters, however can we have one theme? The only answer to this problem is to combine the two! The Dragon Quest battle victory theme will play twice through, layering with Final Fantasy's famous victory tune:

Chocobo’s Theme: http://www.youtube.com/watch?v=1Io0DLo_G90

Slime’s Theme: http://www.youtube.com/watch?v=bSRhPuphxzU&feature=youtu.be

Victory pose 1: Slime spins and does a pose. As he does the pose, Slime does backflips on his back and smiles.

Victory pose 2: Slime jumps off Chocobo’s back. After a second of Chocobo staring at him, Chocobo begins to wander around him in circles, tilting his head this way and that. Protective, but dreamy.

Victory pose 3: Both Slime and Chocobo close their eyes in peace, resting after a long battle, smiling. Slime still rests on Chocobo’s back, but Chocobo lies on the ground, just slightly tilted so Slime has to slightly re-adjust himself every so often.

Kirby Hat: His hat will take after Slime since he will be using "Frizz" as his new special.



Snake codec:

Snake: That piece of goo keep's looking at me funny. And what is with the bird?
Otacon: That is Slime and Chocobo Snake. They are both from very popular games from SquareEnix.
Otacon: Although it is strange to see the two co-operating with each other?
Snake: So technically it is two against one huh?
Otacon: Looks like it. But I wouldn't underestimate them, Slime has very formidable magic and Chocobo is a formidable physical fighter.
Snake: Considering I've fought psycopaths with machines that could destroy the earth, feathers and goo don't scare me.
 

Luco

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Oooh, could you try one for Chocobo and Slime? It may be hard to get both of them together though.... :/

Star i meant the page we show to the general internet. You'll have to edit that one. By all means copy paste the one i have, but get the two pictures we usually use: the one for kirby-slime ad the one with chocobo looking at slime in what appears to be medi-eval settings.
 

soviet prince

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Admins aren't going to listen to you regardless, it's futile since I've attemted it and failed, they said "until we get a SSB4 trailer or DOJO then a sub-forum will be considered, otherwise, the game is subject to change" meaning until we get official confirmation of it, we won't be seeing a sub-forum so this thread will have to make do, sorry.

:phone:
that just an excuse it's not like they could not just take it down if it changed
 

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謹賀新年!
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Here's Mewtwo's bad@$$ recolor:
Well they fit what I had on my moveset so I'm happy. Although I think I a pink one would be fun as a reference to Mew. ;)

Also I must say you're fast, I'm guessing you prepared these a head of time. ;)
 
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