In Super Smash Bros. N64, the damaging voices for all the characters have been occured when they are hit, including knockback. In Super Smash Bros. Melee, the same thing happened like in Super Smash Bros. N64. In Super Smash Bros. Brawl, the damaging voices for all the characters, including Snake and Sonic, had came out too late(unless their in the air before falling down). As of right now, Super Smash Bros. 4(for Wii U & Nintendo 3DS) should have the following settings:
Every time the character got hit, the damage voice appears. Repeat: Every time the character got hit, the damage voice appears. Like this:
All the characters should have damaged voices(it will happen all the time).
Damaged voices from Dead or Alive 5.
http://www.youtube.com/watch?v=NDPRqtwGpTc&feature=player_detailpage
Damaged voices from Soul Calibur 4.
http://www.youtube.com/watch?v=NDPRqtwGpTc&feature=player_detailpage
Every time the boss got hit, the damage voice appears. And I mean every time.
All the bosses should have damaged animations, including ultra low knockbacks, very low knockbacks, low knockbacks, middle knockbacks, high knockbacks, very high knockbacks, and ultra high knockbacks.
Every time the enemy got hit, the damage voice appears. And I mean every time.
All the enemies should have damaged animations, including ultra low knockbacks, very low knockbacks, low knockbacks, middle knockbacks, high knockbacks, very high knockbacks, and ultra high knockbacks.
Every time the assist trophy character got hit, the damage voice appears. And I mean every time.
All assist trophy characters should get hit by characters, have damaged voices, have damaged knockbacks(including ultra low knockbacks, very low knockbacks, low knockbacks, middle knockbacks, high knockbacks, very high knockbacks, and ultra high knockbacks), and have damaged animations(head, high body, medium body, low body, feet, foot).
Every time the Poké Ball Pokémon(Pocket Monsters) character got hit, the damage voice appears.
All Poké Ball Pokémon(Pocket Monsters) characters should get hit by characters, have damaged voices, have damaged knockbacks(including ultra low knockbacks, very low knockbacks, low knockbacks, middle knockbacks, high knockbacks, very high knockbacks, and ultra high knockbacks), and have damaged animations(head, high body, stomach, medium body, low body, feet, foot).
Every time the cameo character got hit, the damage voice appears.
All the cameo characters should get hit by characters, have damaged voices, have damaged knockbacks(including ultra low knockbacks, very low knockbacks, low knockbacks, middle knockbacks, high knockbacks, very high knockbacks, and ultra high knockbacks), and have damaged animations(head, high body, stomach, medium body, low body, feet, foot).