LatexRhombus
Smash Journeyman
comments like this are why new players won't be joining/staying in the community anytime soonYes getting an auto-win is more depth and more fun, grats.
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comments like this are why new players won't be joining/staying in the community anytime soonYes getting an auto-win is more depth and more fun, grats.
Would desperation for new players drive away new players?comments like this are why new players won't be joining/staying in the community anytime soon
I'm giving you as much information as you give me. You never said why CP stages adds depth and is more fun.. you just assume it's like that. I made my point clear in a previous post about this as to why CP stages creates unfair advantage in a ****ton of matchups.. Tell me if I choose Ganon on Brinstar against ANY other character in the cast and then tries to challenge me on that stage, they will LOSE. How is that depth? It destroys every matchup fairness.comments like this are why new players won't be joining/staying in the community anytime soon
Agree 100%I'm giving you as much information as you give me. You never said why CP stages adds depth and is more fun.. you just assume it's like that. I made my point clear in a previous post about this as to why CP stages creates unfair advantage in a ****ton of matchups.. Tell me if I choose Ganon on Brinstar against ANY other character in the cast and then tries to challenge me on that stage, they will LOSE. How is that depth? It destroys every matchup fairness.
True depth to me is the ability to make conscious/subtle decisions in order to gain the advantage over an opponent without having the need to fight anything else. Even with extensive knowledge about those CP maps, there's simply nothing you can do in order to regain an advantage in certain matchups just because those advantages are simply extremely more apparent. With only the neutral stages, EVERY character stands a MUCH better chance to win.. why wouldn't anyone want that?
Why?The ban is there to remove a stage you are uncomfortable with, not there to remove matchups that are impossible to win (or nigh so) due to the stage.
I like this.Agree 100%
Thus why our local tournaments are 7 neutrals with stage strike (normal stages + pks+kj64) and 0 cps
The ban is there to remove a stage you are uncomfortable with, not there to remove matchups that are impossible to win (or nigh so) due to the stage.
Systems that allow flawed stages just promotes people to have pocket characters and force people to always ban the same stages each time.In which case you don't ban stages, you add stage bans or use Hybrid Stage List Striking!
>_<
It's a proposal that I think will change the outcome of tournaments for the better and will encourage more players to choose their own favorite character without worry. I personally hope that this ruleset will eventually become a standard. It's something amazing since I think you'll see more lower tiers place well and I think people want to see that.I like FD in counters, but why are we getting rid of every other CP stage?
Real talk... You are wrong, that's because you are bad. Pretty sure players like Iori/Taj can do it. Is it so wrong that you can't attain that level or surpass that level if that's your goal?I just want a stagelist where against Marth, I don't have to basically pull out my pocket Ganon/Pichu, or choose to play him on DL/YS/BF as Mewtwo. Seriously, Marth MU is retardedly hard, and he basically has an auto-win first game because of the stagelist.
You are wrong again, you can overcome any problems in life or in smash. Why wouldn't you be able to beat another 5 month Marth either or any Marth eventually? What's really holding you down? All you have to do is recognize where the problem lies and then you do what you can to fix it.When a number of players have 10 years experience, and I started playing Melee competitively about 5 months ago, I'm pretty sure I don't really stand a chance of that.
I never played Pink Shinobi in tournament before...Limited rulesets has made timeout strategies more powerful then ever(given me a few wins when I'm in the mood for timeout).
"Neutrals"+KJ64 has got atleast 2 potencial stages(Dl64, KJ64, possibly BF, but I´ll need to test it more) for timeout based strategies in certain matchups (puff against any slow jump char, peach, samus, ganon).
That will be abused and when it does, it creates more "stagnation" in the metagame we will see by then then the variety that counterpicks has allowed (this strategy can be countered with stages not on the neutral list).
I posted an example in this or a similar thread a while ago where a puff (tero) wins by planking the ledge as Jiggs on battlefield against pepito(fox), pepito then counterpicks mute city, which has no ledges, and outdominate tero on a stage that jiggs is "supposed" to be good on. If the counterpick was on a neutral, the same time out strategy could have been used again if the oppoturnity comes (lead) and get the game into "dont lose lead or lose the match".
EDIT:
Kage- That logic could be applied to your set against pink shinobi on KJ64!
Ya seriously, if someone can camp you effectively from the ledge then imo the one getting camped is really dumb.Melee shouldn't need an LGL rule...
If you get ledge camped, then you need to re-evaluate your strategy and how you deal with it. It is far from effective when countered correctly.Limited rulesets has made timeout strategies more powerful then ever(given me a few wins when I'm in the mood for timeout).
"Neutrals"+KJ64 has got atleast 2 potencial stages(Dl64, KJ64, possibly BF, but I´ll need to test it more) for timeout based strategies in certain matchups (puff against any slow jump char, peach, samus, ganon).
That will be abused and when it does, it creates more "stagnation" in the metagame we will see by then then the variety that counterpicks has allowed (this strategy can be countered with stages not on the neutral list).
I posted an example in this or a similar thread a while ago where a puff (tero) wins by planking the ledge as Jiggs on battlefield against pepito(fox), pepito then counterpicks mute city, which has no ledges, and outdominate tero on a stage that jiggs is "supposed" to be good on. If the counterpick was on a neutral, the same time out strategy could have been used again if the oppoturnity comes (lead) and get the game into "dont lose lead or lose the match".
EDIT:
Kage- That logic could be applied to your set against pink shinobi on KJ64!
I can definitely see the logic in that, and I admit it could be a problem.Systems that allow flawed stages just promotes people to have pocket characters and force people to always ban the same stages each time.
If we allow more stages, the rules will either have to be Character first then stage (we have it the other way around here) or you would need a ridiculous amount of bans to pretty much nullify people just going pocket fox/peach/whatever on you (and no, pulling out a pocket character to achieve victory through stage abuse is not depth in the slightest)
Please show me which rule set you propose yourself, I'd like to see honestly
The issue with this is, Any player with a decent range of pocket characters will have two outcomes to their matches:I can definitely see the logic in that, and I admit it could be a problem.
That's why I'd instead suggest Hybrid Stage List Striking, which goes something like this:
1. Both players double-blind pick characters.
2. Both players strike from a large liberal stage list (to save time, make the order something like 9, 10, 1 for 20 stages).
3. When they get a certain number of stages through the list (up to the TO's discretion, depending on how conservative they are), every remaining stage (not striked) is considered a counter-pick.
4. Players keep striking until they reach the last stage, that stage is the "starter".
5. Game 1 is played on the starter.
6. Counter-picking works normally (same way as we have it right now).
It allows players to perfectly tailor stage-lists to the match-up and makes "lol I has pocket Puff and you didn't use your ban on Mute City" much less effective.
That's why I like it nice and simpleI think some stuff is starting to get complicated
That's probably the best idea so far imo.Neutral: BF, FD, YS, DL
CP: PS, FoD
Upon request, a coin flip will determine which player has choice of port (or RPS, or G&W).
Stage striking: 1,1 Then the game will choose between the remaining 2 via random stage selection.
Modified Dave's Stupid Rule (MDSR): In a bo5, you may not CP a stage you have already won on twice.
^^ random idea I had.
My bad, knew it was a Ganonplayer that I think had placed in some tournaments.Really when I read that, all I think is "man he should have a pocket peach" which would have made Pepito's choice an absolute failure without adding a drop of depth to the game.
The issue here is you don't seem to understand stage abuse correctlyMy bad, knew it was a Ganonplayer that I think had placed in some tournaments.
Why this adds alot of depth in counterpicking:
Pep(as in the earlier examples lost last match and picks mute city:
In the example it was a wierd but very good pick due to getting rid of ledges (which is impossible with starters only).
This puts pressure on the puffplayers choice!
If the puffplayer has a pocket peach the pick can also be a bait to switch character to peach(since she is known to do well there).
Just to realize the one picking mute has a very strong Marth on that stage with alot of peach experience (something the one usng pocket peach in very many situations aren't as used to, but can be) and wins, and therefore made an excellent pick, calling the bad familiarity with the stage or whatever, earning a win by a smart strategic pick.
I use this alot with Corneria (fox is easily baited here, and wont beat me unless perfect(!) technical play and totally outplaying my climbers)
Getting in this situations and know when to call a switch and not are adding depth to the counterpickgame, and less removing the actual need(gameplay) to play the game to learn alot of things and not sticking to one char, same basic strategies.
Redact- Anyone playing ICs will either stay the character all set (banning their bad timeout stages, every single of them is done by platform camping.
IC picking a stage that don´t promote this excact kind of camping is fair (onett, corneria) as long as that pick earlier was fair or have a secondary to deal with it if theres an oppoturnity to pick that stage.
There´s even proof that IC's "bad stages" aren't as bad as they seemed (looking at wobbles @ brinstar).
If there would be rules based on "bad players" we would play FD only, since it´s the simplest stage to understand and doesn´t need the depth of strategic positioning with platforms.
If there´s room for experimenting theres room for possibly more depth, is this possible to disagree?
And is there anything that justifies that we should make the players more one char mainers? That direcly removes depth since less players plays each char and less gets (re)discovered/used.
i'm skipping 7 pages since i don't have time at the moment, but what makes a giant tree or mountain any less (or really, more) relevant than lava or largeness?Yet there is no lava, and no stages that are almost auto-win for spacies (rc), and other stages where camping can prevail easily (kj).
Geez... 2005!? Yes, it USED to be.. You cannot use the past to create a new ruleset with what's going on right now, it doesn't work... it's evolution.Unrealistic?, It used to be more players that used more characters in the top that had a chance of winning the tournament, atleast from the perspective of having watched alot of american tournaments since 05(or a bit later). You can look at earlier "mayor" tournament results, and also see that nearly every player had a secondary, or was innovative with their only char.
Something unrelated
Is the "twitterlike" update something new or have I just missed it until now?
The livetopic function is brand new.Unrealistic?, It used to be more players that used more characters in the top that had a chance of winning the tournament, atleast from the perspective of having watched alot of american tournaments since 05(or a bit later). You can look at earlier "mayor" tournament results, and also see that nearly every player had a secondary, or was innovative with their only char.
Something unrelated
Is the "twitterlike" update something new or have I just missed it until now?