Kanelol
Smash Lord
play for more than 5 months, and try playing a space animal against any decent marth on FD, then tell me counterpicks aren't important
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1. Get the lead as Young Link.
2. Jump down to the lower turret.
3. Crouch.
4. GG, you're unapproachable.
Yep, Young Link's shield blocks the turret blast. It's pretty boss. Very few characters can safely reach.
Doesn't work with Link though, his shield is too high.
Ok, give me MANY examples of situations where stages that are both currently legal and make a disadvantaged matchup even worse would not be banned when both players had multiple bans. And you'd better give me enough to warrant arguing against my use of the word "often".I can give you MANY more examples, if you'd like.
I ban KJ64 against the campiest Fox in the world. He picks RC. auto-win. One ban doesn't ban hardcore camping with our current stage list. You seem to be under the impression that 1 ban makes up for more than one camp-promoting stages. This isn't the case.We AREN'T gaining camping, because the stages would be banned in any MU that results in camping. We AREN'T gaining stage hazards that completely destroy characters (like the lava on Brinstar against Fox) because those stages can be banned too.
Finally: We don't have to have stages that give a large advantage either, because, guess what: You can ban a stage that your opponent is really good on.
teehee, ive been playing for 6 months, and I've played I.B(just for a marth example)play for more than 5 months, and try playing a space animal against any decent marth on FD, then tell me counterpicks aren't important
What are your thoughts on Jiggs getting the lead on KJ64 and camping the barrels?1. Get the lead as Young Link.
2. Jump down to the lower turret.
3. Crouch.
4. GG, you're unapproachable.
Why do I have to argue against the word often? Theoretically, one match-up being fine there should be enough for the stage to be legal.Ok, give me MANY examples of situations where stages that are both currently legal and make a disadvantaged matchup even worse would not be banned when both players had multiple bans. And you'd better give me enough to warrant arguing against my use of the word "often".
Right, because I was under the impression that one ban "makes up for more than one camp-promoting stages"... Despite having said earlier in the thread that adding more stage bans is a good idea.I ban KJ64 against the campiest Fox in the world. He picks RC. auto-win. One ban doesn't ban hardcore camping with our current stage list. You seem to be under the impression that 1 ban makes up for more than one camp-promoting stages. This isn't the case.
In my experience so far, it's VERY strong... I'm not sure though, it'd be great if someone could actually try it in a high/top level tournament and see if it works out for them.What are your thoughts on Jiggs getting the lead on KJ64 and camping the barrels?
Picture a player who isn't top tier facing a fox like this on rainbow cruise. Close enough.i think you are exaggerating a bit too much when you say "auto-win"
i know this wasnt addressed to me but ima add my 2 cents anyway.What are your thoughts on Jiggs getting the lead on KJ64 and camping the barrels?
Why do I have to argue against the word often? Theoretically, one match-up being fine there should be enough for the stage to be legal.
But alright then, the stage is NOT broken in the following match-ups:
MUTE CITY:
Fox vs. Falco
Fox vs. Sheik
Falco vs. Sheik
Jigglypuff vs. Peach
Jigglypuff vs. Samus
Jigglypuff vs. Pikachu
Peach vs. Samus
Peach vs. Pikachu
Fox vs. Dr. Mario
Fox vs. Mario
Fox vs. Luigi
Falco vs. Dr. Mario
Falco vs. Mario
Falco vs. Luigi
Want more?
I guess you missed that. And you're arguing against my use of the word "often" because you contested the part of my statement which contained that stipulation. You're acting like I said "always".Ok, give me MANY examples of situations where stages that are both currently legal and make a disadvantaged matchup even worse would not be banned when both players had multiple bans. And you'd better give me enough to warrant arguing against my use of the word "often".
I didn't know you were still pulling for you multiple bans suggestion, it seemed like you were arguing against my idea and for the current ruleset, which gives one ban. I also highly doubt that we will ever see a system with more than one ban.Right, because I was under the impression that one ban "makes up for more than one camp-promoting stages"... Despite having said earlier in the thread that adding more stage bans is a good idea.![]()
It does work, unless they mess up and shoot themselves out of the barrel in the wrong direction and get punished.In my experience so far, it's VERY strong... I'm not sure though, it'd be great if someone could actually try it in a high/top level tournament and see if it works out for them.
whaaaaaaaat? Jiggs has one of the best and quickest bait/punish games out of any character. Sometimes you can't help jiggs having the lead.against which chars? cause for starters for alotta characters if u let jiggs get the lead on kongo ur doing it wrong lol.
well i never have this problem since i play doc and fox. fox can runaway so easily on kongo it aint even funny, and doc v jiggs so much goodness for doc. Jiggs cant go up and down very quickly and thats where kongo gives the advantage.whaaaaaaaat? Jiggs has one of the best and quickest bait/punish games out of any character. Sometimes you can't help jiggs having the lead.
Oh, sorry.I guess you missed that. And you're arguing against my use of the word "often" because you contested the part of my statement which contained that stipulation. You're acting like I said "always".
I don't see why not :/I also highly doubt that we will ever see a system with more than one ban.
It's still not easy for Fox. Even at the highest level of play Fox only has a slight advantage on jiggs. I'm also not buying Doc having an advantage on Jiggs at KJ.well i never have this problem since i play doc and fox. fox can runaway so easily on kongo it aint even funny, and doc v jiggs so much goodness for doc. Jiggs cant go up and down very quickly and thats where kongo gives the advantage.
Oh, sorry.
I have school right now, do you mind if I finish the list in about 7 hours?
RAINBOW CRUISE:
Fox vs. Falco
Falco vs. Falco
Sheik vs. Sheik
Falco vs. Sheik
Marth vs. Sheik
Marth vs. Marth
Peach vs. Peach
Jigglypuff vs. Jigglypuff
Marth vs. Jigglypuff
You missed something again lol. You are posting dittos and a lot of matchups that are at least close to even so far. It doesn't mean much if you're sheik and get taken to RC by Fox, in comparison to being Ganon and getting taken to RC by Fox.Ok, give me MANY examples of situations where stages that are both currently legal and make a disadvantaged matchup even worse would not be banned when both players had multiple bans. And you'd better give me enough to warrant arguing against my use of the word "often".
LOL yes.I don't see why not :/
Is the community really that stubborn?
i should have been more clear. doc vs jiggs on kongo is even imo. Fox vs jiggs is easy if the fox decides to runaway. Especially on kongo. I played rasitilin at P5 and he was telling me as jiggs he'd rather have a somewhat of a smaller stage since it leaves less room to runaway. Hell he banned dreamland against me. Point being, is that it really is not that hard to runaway from jiggs and its more advantagous to do so, especially if ur fox.It's still not easy for Fox. Even at the highest level of play Fox only has a slight advantage on jiggs. I'm also not buying Doc having an advantage on Jiggs at KJ.
LOL yes.
Im sorry but your experiences and bias are not always the real truth about the matchups and how they should be played. I actually prefer KJ has a valid counter-pick for me against any matchup, to me the stage is not broken.. it actually helps Ganon A LOT. I don't think anyone would be able to time me out or out camp me honestly. So what does that say? It says I'm also sticking with my own preferences and is not the real truth but my own truth. However, on some stages no matter what you do.. you will die in 2 seconds without getting anything back.. Like on Mute City.. I've lost to Peachs that are worst than me there, I've also lost to Jigglypuff players every single time on this stage. I know KJ is hell for Marth, theres close to 0% of him winning. And also Brinstar, to me it's basically an auto-win vs anyone. What does that say about all those stages? It means that giving an auto-win against ANY matchup should not happen in competitive play because it's simply not competitive anymore.. How can you hope to fight without having any chance to win? It shouldn't happen, you should always have at least some chances to win.i should have been more clear. doc vs jiggs on kongo is even imo. Fox vs jiggs is easy if the fox decides to runaway. Especially on kongo. I played rasitilin at P5 and he was telling me as jiggs he'd rather have a somewhat of a smaller stage since it leaves less room to runaway. Hell he banned dreamland against me. Point being, is that it really is not that hard to runaway from jiggs and its more advantagous to do so, especially if ur fox.
God, I am dumb >_>You missed something again lol.
What exactly DO you want me to list then?You are posting dittos and a lot of matchups that are at least close to even so far. It doesn't mean much if you're sheik and get taken to RC by Fox, in comparison to being Ganon and getting taken to RC by Fox.
Another cool idea I just recently saw was both players picking G&W and higher hammer number wins. I guess it's a little more random since there are 1-9?If nothing else, because I don't have a perfect stage list in mind, I like the coin flip or RPS idea for choice of port/first strike.
LOL thats brilliant, thats the first time I hear something like that lol. Even if it's 1-9, both players have equal chances to win.Another cool idea I just recently saw was both players picking G&W and higher hammer number wins. I guess it's a little more random since there are 1-9?
cool idea, but way too slowAnother cool idea I just recently saw was both players picking G&W and higher hammer number wins. I guess it's a little more random since there are 1-9?
Slow? It's probably as fast as setting up a RPS.cool idea, but way too slow
1. Because I am saying the current stage list is flawed (or at least there is room for improvement) when it comes to fairness in true competition.God, I am dumb >_>
What exactly DO you want me to list then?
And why?
Because I really don't get it.
Why do the stages have to be currently legal? Why do they have to make disadvantaged match-ups worse? What does that have to do with anything?
yea, i know what you're saying, i just don't think "matchup distortion" is a significant issue...its not like the matchups are meant to only be one certain way; stages have a big impact on any matchup which i dont think is a bad thing...to me at least, it adds more depth and is more funI'm not making that argument (please pay attention? lol). Matchups change between neutrals, and not so-neutrals (PS, FoD, and also FD for some). Then you have stages that distort matchup outcomes drastically. I just happen to draw the line after the main 6 that hardly anyone has a big problem with (BF, FD, YS, PS, DL, FoD). I don't hate KJ and BS with a passion though, but I can't stand RC/Corneria/GG/JJ/MC/PF/HYRULE lol or what have you.
Pick G&W, start match, hit side-b. (takes 10-15 seconds total)cool idea, but way too slow
Yes getting an auto-win is more depth and more fun, grats.yea, i know what you're saying, i just don't think "matchup distortion" is a significant issue...its not like the matchups are meant to only be one certain way; stages have a big impact on any matchup which i dont think is a bad thing...to me at least, it adds more depth and is more fun
and lol @ hyrule =P