This thread will be for known info about Rachel in BB: CS and discussion of it. Note that due to the game still being in loke tests, she will change over time.
System Mechanics:
nerf:Guard Libra Points: 4 (pretty low, she can't turtle much at all anymore)
nerf: There is a pause after using wind before it begins recovering again
Moves
nerf: j.2c no longer chains to j.c on block
nerf: j.2c is no longer jump-cancelable on block
nerf: j.2c is no longer special move cancelable (no more canceling to pumpkin -- bye bye oki)
unknown: j.2c can be canceled to one of her supers (dunno which one) during first half of recovery (not sure if this only applies to hit, or block too)
MAJOR NERF: j.2c is no longer cancelable on landing frames (JP BBS notes that if your opponent blocks j.2c, they can begin counterattacking -- Rachel loses momentum entirely. Unsure about how it works on hit.)
nerf: j.c hitstun reduced (no more relaunch combos or air combos to super? or maybe just no more iad combos)
nerf: 6b counterhit stun reduced (this means no more comboing directly into 6dc and no more dash super)
nerf: 236b/c have longer recovery time
nerf: Baden Baden Lily damage significantly reduced (JP BBS cites 2200 for melee super, 3800 for melee + 1 pole).
nerf: 6a loses to more attacks than it used to. Not sure exactly why yet.
nerf: 6a is no longer a guard point. possibly still heat attribute invulnerable? (can no longer eat projectiles)
nerf: more recovery on 3c
pumpkin changes (MAJOR NERF)
Pumpkin hitbox disappears if Rachel gets hit after it is activated
Almost no hitstun
+frames on block much less
Cannot summon another pumpkin while one is active. when the pumpkin disappears, a timer with 2 seconds appears. until that timer runes out, you cannot summon another pumpkin.
frog changes (MAJOR NERF)
Now has it's own life meter
Shorter activation range
No longer activates while the opponent is down
The frog no longer jumps -- it now crawls at a snails pace (but it is now affected by wind and slides like crazy if you use it)
Cannot summon another frog while one is active. when the frog disappears, a timer with 2 seconds appears. until that timer runs out, you cannot summon another frog.
buff: sword iris now usable in the air (command changed to 214c). it supposedly has very little landing recovery
buff: 4b is a bit faster
new move: New distortion drive called Tempest Dalia -- uses up all winds and will change depends on the number of wind left. Summons random projectiles and stuff onto the screen.
Combos
nerf: can no longer combo into frog, it literally won't attack an opponent during a combo and moves too slowly (this is bad, means less ability to regen wind during combos, and probably worse/no okizeme)
nerf: 3c9d combos became more strict (aka probably no more linking 6c from this. in combination with j.c untechable time this probably means the only way to super will be spending 2 wind to 3c9d 5b 4d super... IF that's even possible.)
Credit to Ceryn, Outtawack311, stunedge, ryokoalways and others for this info.