GeneralWoodman
Smash Lord
AIRDODGE CANCELING- HOW TO BE PRO ON THE GROUND WITH PUFF
FIRST OFF LET ME SAY THAT JIGGLYPUFF HAS THE BEST AIRDODGE IN THE GAME, IT PROVIDES THE MAJOR PURPOSE THAT ALL AIRDODGES PROVIDE, ITS LAGLESS, IT LETS U DODGE ATTACKS, AND ITS DI-ABLE,
WUT MAKES JIGGZ AIRDODGE UNIQUE IS THAT U CAN FAST FALL AND DI IT AT THE SAME TIME OUT OF A SHORT HOP. WUT MOST PUFFS DO OUT OF A SHORT HOPPED AND DI'd AIRDODGE IS SHEILD, THIS IS TYPICAL AND IS WUT CAUSED EVERYONE TO OVERLOOK WUT THE MAIN PURPOSE OF THE DODGE IS.
THE TECH: SHORT HOP, AIRDODGE, FAST FALL AND DI DIAGONALLY TOWARD THE GROUND. LET GO OF THE SHEILD BUTTON. iN THIS POSITION U CAN CHANGE THE DIREDTION UR FACING AND ATTACKS AND ARE NOW LAGLESS ON THE GROUND. HMMMMMM POSSIBILITIES?
AIRDODGE TO RUNNING GRAB/ATTACK- RUN IMMEDIATLY AFTER AIRDODGING TO THE GROUBND AND GRABBING, U WILL TRAVEL TWICE THE DISTANCE AS A NORMALO RUNNING GRAB
AIRDODGE BEHIND OPPONENT AND GRAB/TILT- MOST PPL ALREADY DO THIS, JUST AIRDODGE CANCEL BEHING THEM AND HAX PRIORITY
AIRDODGE FAKIE- LIKE A NAIR, THERE ARE MULTIPLE FRAMES IN THE AIRDODGE OF PUFF, ENUF FRAMES THAT U CAN DI TOWARD AND AWAY FROM UR OPPONENT LANDING THE DISTANCE AN INCH AWAY FROM D3S GRAB RANGE. EX: D3 IS CAMPING AND WANTS TO SHEILD GRAB U. HE SEES UI AIRDODGE AND EXPECTS U TO FALL IN FRONT OF HIM, DI TOWARD AND AWAY AND THEN USE UR LAGLESS PRIORITY TO RUBN AND GRAB IN THE SAME FRAME THAT U LAND, COOL HUH?
ROLL MANIPULATION-THE SPEED OF JIGGZ ROLLOUT ON THE GROUND IS CRAZY, THE OTHER DAY I WAS PLAYING SOMEONE WHO CAUGHT ON TO MY GAME, SO HE ROLLED TOWARD ME. WITH AIR DODGE CANCEL, AT MAX U CAN DI THE DISTANCE OF A CHARACTERS ROLL BY AIR DODGE CANCELING IN FRONT OF THEM, LANDING U DIRECTLY BEHIND THEM. OBVIOUSLY U CAN DO ANYTHING FROM HERE.
FULL HOP AIRDODGE TO U-TILT(USED IF OPPONENT IS ABOVE U AND DI'ING AWAY)- DO EXACTLY AS IT SAYS AIRDODGE WITH THEM AND U-TILT RIGHT AS THEY LAND
AIRDODGE CANCEL GAME- A NEW WAY TO STALL, AIRDODGE CANCEL CONTINUOUSLY IN A REPETITIVE MANNER UNTIL UR OPPONENT ATTEMPTS AN APPROACH
INFINITE BAIRS (SEMI-FADED)- BAIR TWICE TOWARD UR OPPONENT, AIRDODGE AWAY, AND DO THE SAME AGAIN, UR OPPONENT WILL BE SUPRISED HOW FAST U APPAEARED IN THE AIR AGAIN, U CAN BAIR AND THEN AIRDODGE THROYUGH UR OPPONENT IF U WANT TO MIX IT UP.
REVERSE POUND- AIRDODGE INTO UR OPPONENT THEN TURN FACING BACKWARD AND POUND DOWNWARD OR STRAIGHT, U SHOULD HIT UR OPPONENT WITH ALL FRAMES OF THE POUND MEANING THEY WILL BE FORCED TO ROLL, AND THEN U CAN PREDICT WUT TO DO NEXT
DOUBLE JUMP AND AIRDODGE-IF U EVER FEEL TRAPPED OR JUST UNCOMFORTABLE WITH UR APPROACH THEN AIR DODGE CANCEL THEN DOUBLE JUMP AND AIRDOGE OR NAIR AWAY
AIRDODGE CANCEL TO SIDESTEP-DOUBLE THE DODGING POWER
FINALLY LET ME EXPLAIN THERE ARE MANY MORE POSSIBLILITIES FOR THIS TECH, THIS TECH GIVES A REASON FOR U TO PLAY PUFF ON THE GROUND MOR OFTEN, IVE ACTUALLY REPLACED MY USUALLY STRATEGY FOR A GROUND STYLE PUFF ON SOME CHARACTERS
NEW FIND- AIR DODGE RECOVERY- IF U AIRDOGE AND DI INTO THE STAGE U WILL SLIDE ACROSS IT A GOOD BIT , ABOUT HALF A ROLLS DISTANCE, WHICH IS RIGHT BEHIND UR OPPONENT IF THERE AT THE EDGE
CHARACTERS U SHOULD USE THIS OFTEN ON:
ANYONE WHO CAMPS/SHEILDGRABS ALOT
D3
SNAKE
GAME AND WATCH
MARIO
LUIGI- PREDICT HIS SHEILD KNOCK BACK(SLIDING)FOR COMBOS
BOWSER
OLIMAR
PIKACHU -JUST WATCH THE DOWNSMASH, DONT GO INSIDE THAT CRAP
WARIO
MARF
ICECLIMBERS
PEACH
WOLF
FALCO-
EVERYONE ELSE U SHOULD BE CAREFUL BOUT, FAST RUNNING GRABS LIKE MK, AND LONG RANGE CLOSE RANGE TACTICS, LIKE ZSS AND WUT NOT
SO EVERYONE MAKE USE OF JIGGZ AIRDODGE CANCELING AND INCOPORATE IT TO UR GAME
FIRST OFF LET ME SAY THAT JIGGLYPUFF HAS THE BEST AIRDODGE IN THE GAME, IT PROVIDES THE MAJOR PURPOSE THAT ALL AIRDODGES PROVIDE, ITS LAGLESS, IT LETS U DODGE ATTACKS, AND ITS DI-ABLE,
WUT MAKES JIGGZ AIRDODGE UNIQUE IS THAT U CAN FAST FALL AND DI IT AT THE SAME TIME OUT OF A SHORT HOP. WUT MOST PUFFS DO OUT OF A SHORT HOPPED AND DI'd AIRDODGE IS SHEILD, THIS IS TYPICAL AND IS WUT CAUSED EVERYONE TO OVERLOOK WUT THE MAIN PURPOSE OF THE DODGE IS.
THE TECH: SHORT HOP, AIRDODGE, FAST FALL AND DI DIAGONALLY TOWARD THE GROUND. LET GO OF THE SHEILD BUTTON. iN THIS POSITION U CAN CHANGE THE DIREDTION UR FACING AND ATTACKS AND ARE NOW LAGLESS ON THE GROUND. HMMMMMM POSSIBILITIES?
AIRDODGE TO RUNNING GRAB/ATTACK- RUN IMMEDIATLY AFTER AIRDODGING TO THE GROUBND AND GRABBING, U WILL TRAVEL TWICE THE DISTANCE AS A NORMALO RUNNING GRAB
AIRDODGE BEHIND OPPONENT AND GRAB/TILT- MOST PPL ALREADY DO THIS, JUST AIRDODGE CANCEL BEHING THEM AND HAX PRIORITY
AIRDODGE FAKIE- LIKE A NAIR, THERE ARE MULTIPLE FRAMES IN THE AIRDODGE OF PUFF, ENUF FRAMES THAT U CAN DI TOWARD AND AWAY FROM UR OPPONENT LANDING THE DISTANCE AN INCH AWAY FROM D3S GRAB RANGE. EX: D3 IS CAMPING AND WANTS TO SHEILD GRAB U. HE SEES UI AIRDODGE AND EXPECTS U TO FALL IN FRONT OF HIM, DI TOWARD AND AWAY AND THEN USE UR LAGLESS PRIORITY TO RUBN AND GRAB IN THE SAME FRAME THAT U LAND, COOL HUH?
ROLL MANIPULATION-THE SPEED OF JIGGZ ROLLOUT ON THE GROUND IS CRAZY, THE OTHER DAY I WAS PLAYING SOMEONE WHO CAUGHT ON TO MY GAME, SO HE ROLLED TOWARD ME. WITH AIR DODGE CANCEL, AT MAX U CAN DI THE DISTANCE OF A CHARACTERS ROLL BY AIR DODGE CANCELING IN FRONT OF THEM, LANDING U DIRECTLY BEHIND THEM. OBVIOUSLY U CAN DO ANYTHING FROM HERE.
FULL HOP AIRDODGE TO U-TILT(USED IF OPPONENT IS ABOVE U AND DI'ING AWAY)- DO EXACTLY AS IT SAYS AIRDODGE WITH THEM AND U-TILT RIGHT AS THEY LAND
AIRDODGE CANCEL GAME- A NEW WAY TO STALL, AIRDODGE CANCEL CONTINUOUSLY IN A REPETITIVE MANNER UNTIL UR OPPONENT ATTEMPTS AN APPROACH
INFINITE BAIRS (SEMI-FADED)- BAIR TWICE TOWARD UR OPPONENT, AIRDODGE AWAY, AND DO THE SAME AGAIN, UR OPPONENT WILL BE SUPRISED HOW FAST U APPAEARED IN THE AIR AGAIN, U CAN BAIR AND THEN AIRDODGE THROYUGH UR OPPONENT IF U WANT TO MIX IT UP.
REVERSE POUND- AIRDODGE INTO UR OPPONENT THEN TURN FACING BACKWARD AND POUND DOWNWARD OR STRAIGHT, U SHOULD HIT UR OPPONENT WITH ALL FRAMES OF THE POUND MEANING THEY WILL BE FORCED TO ROLL, AND THEN U CAN PREDICT WUT TO DO NEXT
DOUBLE JUMP AND AIRDODGE-IF U EVER FEEL TRAPPED OR JUST UNCOMFORTABLE WITH UR APPROACH THEN AIR DODGE CANCEL THEN DOUBLE JUMP AND AIRDOGE OR NAIR AWAY
AIRDODGE CANCEL TO SIDESTEP-DOUBLE THE DODGING POWER
FINALLY LET ME EXPLAIN THERE ARE MANY MORE POSSIBLILITIES FOR THIS TECH, THIS TECH GIVES A REASON FOR U TO PLAY PUFF ON THE GROUND MOR OFTEN, IVE ACTUALLY REPLACED MY USUALLY STRATEGY FOR A GROUND STYLE PUFF ON SOME CHARACTERS
NEW FIND- AIR DODGE RECOVERY- IF U AIRDOGE AND DI INTO THE STAGE U WILL SLIDE ACROSS IT A GOOD BIT , ABOUT HALF A ROLLS DISTANCE, WHICH IS RIGHT BEHIND UR OPPONENT IF THERE AT THE EDGE
CHARACTERS U SHOULD USE THIS OFTEN ON:
ANYONE WHO CAMPS/SHEILDGRABS ALOT
D3
SNAKE
GAME AND WATCH
MARIO
LUIGI- PREDICT HIS SHEILD KNOCK BACK(SLIDING)FOR COMBOS
BOWSER
OLIMAR
PIKACHU -JUST WATCH THE DOWNSMASH, DONT GO INSIDE THAT CRAP
WARIO
MARF
ICECLIMBERS
PEACH
WOLF
FALCO-
EVERYONE ELSE U SHOULD BE CAREFUL BOUT, FAST RUNNING GRABS LIKE MK, AND LONG RANGE CLOSE RANGE TACTICS, LIKE ZSS AND WUT NOT
SO EVERYONE MAKE USE OF JIGGZ AIRDODGE CANCELING AND INCOPORATE IT TO UR GAME