Any rule to make Ganondorf win out of his suicide is a horrible rule because of this. It's in direct defiance of game mechanics. The best solution would be to have no rule related to Ganondorf's suicide, but if you insist upon a rule, it should be that Ganondorf always loses, not wins. Rules aren't meant to buff characters so the fact that Ganondorf "needs" it is irrelevant. It's just more in line with the mechanics for him to lose in that situation.
I
disagree!
Here's our situation - both characters are at 1 stock, one Ganondorf and the other... Marth. Marth knocked Ganondorf off the stage and the Ganondorf player attempts to recover using his forward B (since this gives you less RCO frames, it's a good option).
Then we have the Marth, who JUMPS IN FRONT OF GANON (what did he want do? did he mess up a speedhug? C-stick not working? WHO KNOWS), gets grabbed and they plummet to their doom.
According to the rules, Ganondorf loses this match.
....wait, WHAT?
The Ganondorf player just lost a match because a player was dumb enough to just jump in front of him? Because of that? No amount of skill, not even a fair to make it
seem like a gimp?
With a rule saying "Whenever Ganondorf uses his suicide move to bring the match to Sudden Death, Ganondorf loses" would bring an amazing amount of stupid gimps towards the Ganondorf player. A Ganondorf player would NEVER be able to use forward B to recover any more out of fear of getting gimped in a stupid way. So, we have to use up-b, which gives us more lag on landing -
making it even easier to edgeguard an already easy to edgeguard character.
Now, what would happen if the rule were "Whenever Ganondorf uses his suicide move to bring the match to Sudden Death, Ganondorf wins"? My friends,
nothing would happen. Wanna know why? This will cause people to simply stay away from standing near the edge, in fear of getting Ganoncided.
Hey wait a minute... Could it be... that...
PEOPLE ALREADY DO THIS?! (dun dun dunnn!)
Now, with this rule, it simply requires competence and skill (on BOTH players accounts!) for something to come out. There's no gimp that consists of an opponent pushing the control stick to the side anymore, and Ganondorf players will more actively try to get themselves a Ganoncide. And I can tell you that getting a Ganoncide is
really hard against a competent player (and often even a plain dumb choice).
Not to mention that you are simply plain wrong about the fact that the ruleset doesn't exist to buff certain characters. Let's look at the rule for Bowser: "If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser."
And... Yeah... We obviously can't do this for Ganondorf... He'll be too good...
...
Really?
You might argue "You can DI against Bowser's Klaw", but you forget that Bowser's is SO much easier to hit, being practically lag free, having a giant disjoint on it, you can hop around infinitely with and it deals 18%~ even if you don't suicide with it. It's also practically unpunishable.
Then look at Ganon's, a ****load of lag, 12%, easy to see coming, no disjoint, high startup and you go into helpless mode if you don't grab the ledge. It only has downsides? Well, it has upsides for recovery - snapping to the ledge straight away and it reduces RCO lag (important!). So it can actually be a pretty good recovery option.
Might I once again say that anybody that is Ganoncided in tournament should probably not be entering? But then again - we're supposed to
lose from hitting our once in a lifetime move, so why the **** not.