...But I do think there's more leniency to how soon you reach the ground than it seems. Who knows though. I just have to make sure I don't go so fast or hit Up too soon and miss the input.
You can press and hold jump sooner than you think (buffer it, homie) but your down B must still happen with pretty good precision.
I'm ace with the Wiz Kick tech, and though this tech is definitely not without merit, it's all about the freestanding one, man. That completely changes ganon's game. Information about his range has just radically changed, and suddenly follow-ups to usmash, DA, thunderstorm and other juggle moves can occur at percents higher than 50% with more flexibility.
I think it goes without saying that every ganon main has the same sentiments as me, but I'm going to learn how to do the free standing one flawlessly so that this litterally becomes a move in ganon's arsenal rather than just an occasional surprise tactic.. The vertical version of snakes mortar slide. Let's just consider that now uair and dair just got a lot more range. That's gross.
I'm in a completely other camp than the pessimists. This move is here to stay. Being able to perform one version of it flawlessly after just an hour or so of ******* around confirms this. People didn't learn to do melee samus's bomb super wave dash in a night. It takes a built-up memory of sound, image, and muscle.
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EDIT: more info.
For the wiz kick, I have one thing to add.
I'm sure a lot of you are holding down while the kick is going and then just slide from Y to B around the A button much like you do for a Quake. However, one aspect of the Flight that I wasn't so fond of was that the lateral movement in the air is very limited, as is the case for ganon in the air at all times.
However, if you hold down forward or down back while kicking then do the Y to B slide, you will launch at a significant angle forward or back. Very helpful. It allowed me to jump from the center of FD all the way to the far edge and hit a recovering foe with a fair and it also allows you to jump from the center of FD all the way back into a ledge grab. Pretty big range.
Side note: I can't believe we didn't accidentally discover this a few months ago when we were doing all the wiz kick cancel testing. I tested jump out of WKC with like every move possible, most of all being vB for quake investigation. I can't believe I didn't accidentally input the command a little to soon one time and end up with a Flight.