I'm fine with you telling me I made mistakes for this move set, I just put together something that seemed cool to me and could work nicely. That being said, I wanted to mention this as well.. At least the move set I have suggested for Ray (even if it is not perfect, and I absolutely would be open for revised ideas) is still in SOME way representative of his moves in his game.
It can't just "seem
cool to
you". It has to
work, and for a
reason. This kind of
but it would just be sooooo awesome attitude is reason why more than a few people are staunchly opposed to anything you've had to say. It's that sort of
but isn't this awwwwesome-type fanboyism that comes off as lacking of depth and
critical thought. I
gave you a better example of what the Ray
should be able to do if the populous of the planet save for you died, and you were the sole person able to put Ray into the game.
I can't understand how you guys think Melee and Brawl Ganondorf is properly represented. I'll give you PARTIALLY represented at most, but that's not good enough for me.
See, it's
this. The whole "
I don't think it's right, and
I had this in mind, and
me, me, me" kind of crap that makes me disagree with every single one of your points, if nothing else. Yes, Ganondorf's moveset on the whole isn't a carbon copy of the attacks he used throughout the series he appeared in, but that's not a
bad thing. Fox, Falco, Wolf, and the good Captain have
all made it work for them. Ganondorf is portrayed as just being flat-out powerful; physically and in the magic arts. Who cares if he wasn't properly represented in
Melee. You really care about how he was portrayed in
Melee, twelve years ago? It's ancient
history.
You can't just say "well, the Ganon playerbase can still play 'Ganon', and always have the
real Ganon with his new moveset!"; do you even
realize how much that alienates Ganon mains? It's like if you were to take Fox and Falco, stick them onto a new slot with no deflectors, no fire recovery, no side-specials in the way we know them, retexture and remodel their old characters, and tell them to
get over it. That's
basically how you're wanting to treat Ganondorf mains. You have a
get over it kind of attitude towards a large chunk of the playerbase, and it's really just not acceptable. You can argue your little points all you'd like, throw up all of your beta videos of Ocarina, but none of it is
going to matter at all. Ganondorf's character is set in stone. It's done. PMBR is
never going to change a veteran of the cast
so drastically that he's a completely different character. If you want a retextured Black Shadow so that it doesn't feel so gross to be Ganondorf, then go get one.
Ganondorf was here first, god damnit.
Another argument I don't understand by the way is when you guys say that "Ganondorf doesn't have a lot of screen time and its extremely difficult to pick out a move set for him from his games".
Because Ganondorf
doesn't get that much screentime. Most of the time you see him, he's just talking about scheming and getting babes and what have you. I don't know what else that could possibly sound like. It's like you've
never played a game in the series.
I am not a game developer
and I pieced together a fantastic move set for him
You can only choose one. You either know how to do it, or you don't. You're either skilled with developing movesets, matchups, balances, et cetera, or you're not.
Pick one.
Making him a clone in the first place was a sheer act of laziness.
Fair enough. But go tell that to all of the Luigi, Falco, Young/Toon Link, and Roy players out there. I'm sure they'll tell you
all about how their characters are
exactly the same in every way.
So play Ganondorf with his actual proper moves then.
Everybody will continue to do so; with the
proper and
real moves that he was given in Smash Bros. How much more "
proper" can you get with a moveset that was established within the game
itself.
Its a perfectly logical solution, and we true Ganondorf move set enthusiasts are at least being reasonable and thinking of possible solutions to make everyone happy.
The problem that you're not understanding is that your ideas
won't make everybody happy. They'll never make
everybody happy, whether it's you, Sakurai, or whomever making the calls. You're especially not going to make everybody happen when you take hundreds of players' favorite character,
retexture him, and tell him that 'he's the same'. Ganon mains want to play
Ganondorf; the fist-throwing, heavyset, brick ****house that they have grown to love over the life of the Smash Bros. series, not some F-Zero clone, and certainly not a
new Ganondorf with a
new moveset that may or may not be what they're inclined to play. You can't just give a big "**** you" to the Ganondorf playerbase like that, and there is
nothing that anybody can say that can convince you at all, that Ganondorf needs to stay the way he is, out of tradition if nothing else. He was here first. Black Shadow can eat it.
I really don't care about the well established argument.
Then keep trying to argue your point, and keep wondering why
nobody will take you seriously. Go on, and keep disregarding
entirely one of the core points of the argument in favor of keeping Ganondorf as-is; something that will happen anyway, no matter how much arguing we do here.
... Were you guys upset when the dashing uppercut was replaced by the flame choke?
Are you kidding? Ganonciding is goddamned
cash money.
Plus it sweetspots ledges. It should make a "cha-ching" sound whenever it lands, as a matter of fact.
AND why do you keep saying 3 titles? He hasn't even been confirmed in SSB4 yet. And frankly if its between him being a clone and not being in the game I don't even care if they excluded him.
Because if he appears, and I see no reasons as to why he shouldn't, just as much as I see no reasons as to why he
should, he'll likely remain, on-the-whole, the same character.