Thany
Smash Journeyman
3. CSE 2.1 [link] adds a whole bunch of BRSTMs that you can use instead of replacing music.
It only works with Riivolution right now, but Dantartion's probably gonna fix that.
Coooooooool :3
Looks confusing to me, plus we'll need to .brstm-ify Roy's sound effects.
So...Does that mean I just have to throw codes into the .TXT file, then run it through Code Manager somehow?4. Did you start out with the Brawl+ TXT file, then add the codes to that? The code manager is for converting TXT files to GCT
codes, essentially.
I can't really recall what I did the first time. I think I loaded something into it, and tried to add codes from there.
Yay! Goodbye G&W or R.O.B. or...Someone! :DThere is no need. Port Roy over Ike, and then port Ike, using the generic .REL over top of some other character.
Right now I have, on my system Roy over Ike, and then Ike over Wolf. I can have an Ike Vs. Roy Vs. Marth match
by having selecting Wolf, Ike and Marth, respectively, on my Character screen.
Wait...What becomes of their sound effects by doing this? I know that Roy would have to feed off of whatever Marth's sounds
are at the moment/go off of BRSTMs for his sounds, but Ike over Wolf...He'd keep his "Fighting for his friends voice",
and not asking if you're scared...Right?
*brain breaks* *confusion sets in* >_o??? I was...Never good with numbers ._.'EDIT: Actually, know what? Here are the instructions on how to patch the Marth .REL.
At the Address 0x3, put the .REL Id of the character you're going over
At the Address 0x14E8B, put the .REL Id of the character you're going over
At the Address 0x16E, put the character Id of the character you're going over
At the Address 0x237, put the character Id of the character you're going over
At the Address 0x18AF, put the character Id of the character you're going over
At the Address 0xA507, put the character Id of the character you're going over
At the Address 0xA56F, put the character Id of the character you're going over
At the Address 0xA5CB, put the character Id of the character you're going over
Yay! But I have a question...Given how there are people, myself being a good example, who want both Marth and Roy,Well it looks like I will be doing my SFX hacks over again. Jaklub had made updates to the Sawndz 0.51 to 0.62 which supports longer sounds. more info here:
http://forums.kc-mm.com/index.php?topic=22464.0
This is good since I can now fix up Roy with no sfx worries and L'Arc Bright Lagoon.
do you think you could .BRSTM-ify Roy's sound clips?
Er...If you know how to do that, I mean (I sure don't ^_^' )
THANK YOU!!!! As animators are going to play a big part in this. PSA edits too :3cYou need help with the PSA and animations?
I can help.
For instance, I just changed the counter damage constant multiplier to 1.5.
If the animation involves moving Roy via the X/YRotN, I just can't ever make it work ;_;
(Why can't the TopN just nice and work? *sigh* ) I can move his arms and stuff, just not moving him up/down.
My lopsided counter stance is a good example...Plus I made that before I learned about keyframes, hence the choppy-ness of it ._.'
Also, you said you changed the Counter's...Thingy to 1.5? Can I haz link, plz? <:3 8
Also,FitMotion update. New Wait animation by TehSqueeMistro :3