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(New)ChallengerApproaching! Roy!(Moved to LSTForums, Decloned RoyV1 is out)

Wolfric

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He told me he needs to get his capture card back from his friend. But then I suggested that he wait a bit anyways, until this little gem becomes complete :3

Yup, and Thany, I already revised the moveset and..

You know the animations you've done needs a lot of polishing, right? XD I mean, they look inhuman, practice can solve this, though. (I've started learning PSA/Animations myself, perhaps in time I MIGHT be able to help, that is if I don't get fustrated enough and quit. XD)
 

Thany

Smash Journeyman
Joined
Feb 19, 2010
Messages
240
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Off to a distant place
Yup, and Thany, I already revised the moveset and..

You know the animations you've done needs a lot of polishing, right? XD I mean, they look inhuman, practice can solve this, though. (I've started learning PSA/Animations myself, perhaps in time I MIGHT be able to help, that is if I don't get fustrated enough and quit. XD)

Revised? What sorts of revisions have been...Revised? <:3

And which animations specifically? I'm trying to make a better version of his Melee taunt, but that goes so bad...Here I'll show a pic.

Brawlbox pic




In-game pic ;_;



Oy...I also know the victory animations I made were pretty bad, but I wanted to show what I was working on over March Break. Honestly, I only like the Up Taunt I made, to be honest. ;_;
(But looking at his Melee counter animation, it does look a bit funny there, too...But less floaty >_O )


Most likely that.
And it isn't Thany's vertex, it's BeyondYou's vertex.
Yup. BY's working on Roy V3, and so far it looks pretty sexy :3c
 

MonkUnit

Project M Back Roomer
Joined
Nov 29, 2009
Messages
6,075
Location
Eau Claire, Wisconsin
If you are getting:

Check to see if the texture has any disabled bones. If it doesn't, try using your PSA and MotionEtc without the Roy model.
 

Thany

Smash Journeyman
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Feb 19, 2010
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Err...How can I check for disabled bones? (Textures can disable bones? I thought only model edits could o.o' )

Funny thing is, I have Marth's default costume over the dark Marth/Roy slot, but it still makes him go all funny like that too... ;_;

I shall send thee the animation momentarily Sir ds22 :3
 

Thany

Smash Journeyman
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Feb 19, 2010
Messages
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Yay! It works! Thanks a bunch! :D (I'll try to fix up the wonky foot.)

But I have a question, though...




How did you get the XRotN to stay where it is? How was Roy able to move away from it?
Also the XRotN and YRotN nodes overlap usually, how'd you get those two seperated? (Only saw one BBox tutorial. I don't believe it
mentioned how to do that. It was by RydiafromFF2 I think.)


EDIT:Wow, since March Break ended, we've had alot more liveliness in this topic. Am I the only one that didn't go somewhere fun for 11 days? ;_;
 

ds22

Smash Lord
Joined
Aug 30, 2009
Messages
1,662
Location
Rotterdam, The Netherlands
By never editing any TopN values.
TopN is ignored ingame animation wise, so messing with it doesn't work.
I used the values from TopN for YRotN and edited HipN a little bit.
 

Raijinmaru

Smash Rookie
Joined
Jan 9, 2010
Messages
4
This is looks really promising! I'll have to redo my Roy voice pack for it to match the moveset when I get some free time. :)
 

Thany

Smash Journeyman
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Feb 19, 2010
Messages
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Cool :3

Err...Redo the voice pack in what way? Pretty sure we can just re-map certain SFX to certain actions with PSA.(I watched the tutorials, but I still got waaaay lost. ;_; Help, plz...)
 

Raijinmaru

Smash Rookie
Joined
Jan 9, 2010
Messages
4
Cool :3

Err...Redo the voice pack in what way? Pretty sure we can just re-map certain SFX to certain actions with PSA.(I watched the tutorials, but I still got waaaay lost. ;_; Help, plz...)
That sounds good, I guess I wont touch it unless I really need to. If you still need help with the sfx, I'd be happy to help the best way I can. :)
 

Thany

Smash Journeyman
Joined
Feb 19, 2010
Messages
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Off to a distant place
@Raijinmaru
Oh wait! I know something you could help with!

Maybe trying the Brawl announcer's "Royyy..." again, but speeding it up to fit maybe? (And if that makes the announcer's voice too high, bringing down the pitch would work, too.

Not to mention, there is another thread here that has people making Brawlified crowd cheers. When they remake "Roy's our boy!" you could put that in place of the Melee one.

Other than that, all I can think of is maybe getting his Melee slashes back if possible? Brawl's sound like nerf swords ;_;

@FireBall Stars
Actually, if you look at his All-Star trophy in Melee, his "taunt" is somewhat different than the actual animation in-game. He's holding his sword lower on his trophy given how his sheathe is supposed to be kinda low...Although, hopefully after BeyondYou recovers from his computer crisis, and his RoyV3 lives(PLEASE OH DEAR LORD ARCEUS, LET HIM LIVE!!!!) I could make a minor edit to make the sword sync up with the sheathed version of RoyV3 <:3
 

Wolfric

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@Raijinmaru
Oh wait! I know something you could help with!

Maybe trying the Brawl announcer's "Royyy..." again, but speeding it up to fit maybe? (And if that makes the announcer's voice too high, bringing down the pitch would work, too.

Not to mention, there is another thread here that has people making Brawlified crowd cheers. When they remake "Roy's our boy!" you could put that in place of the Melee one.

Other than that, all I can think of is maybe getting his Melee slashes back if possible? Brawl's sound like nerf swords ;_;

@FireBall Stars
Actually, if you look at his All-Star trophy in Melee, his "taunt" is somewhat different than the actual animation in-game. He's holding his sword lower on his trophy given how his sheathe is supposed to be kinda low...Although, hopefully after BeyondYou recovers from his computer crisis, and his RoyV3 lives(PLEASE OH DEAR LORD ARCEUS, LET HIM LIVE!!!!) I could make a minor edit to make the sword sync up with the sheathed version of RoyV3 <:3
I gave him my tips as to how to revive or make a backup of his files even if his Windows won't boot, hopefully, they work for him... Though, these methods have never failed me, so I'm positive. =)
 

Thany

Smash Journeyman
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Feb 19, 2010
Messages
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That's somewhat relieving, then :3

I tend to make backup upon backup of everything I make. I send copies to my Email, too ^_^'
Plus, in games, I save every 5 or so minutes if I can. Sometimes sooner <:3 (Although, I'm just REALLY careful in Fire Emblem.)


UPDATE:
Melee taunt(Down taunt) has been fixed. Thanks to ds22 for the help :D
 

libertyernie

Smash Ace
Joined
Oct 5, 2009
Messages
929
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Eau Claire, WI
The Roy SFX in the vault says it has a hex packet, but in none of the files does it say where to insert them. And I don't know how to insert SFX using Sawndz - it looks like that needs me to input numbers too. Can anyone help?
 

Thany

Smash Journeyman
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Feb 19, 2010
Messages
240
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The Opening page has a Smashbros_sound.brsar that has the Roy sounds over Marth's already. You can
download that one if you want (It's the one I use. Only Marth's sounds have been swapped)

But if you have one with sounds you've already edited or otherwise don't wanna use that one, I can
grab my list of instructions to help you...
*rummages for txt.file*

Here we are:


First and foremost, you'll need to download Sawndz, and put the files for it in a folder. The folder should
contain:

sawnd.spd, sawnd.spt, and sawndz 0.051.exe

Now the actual instructions, courtesy of Mr.Raijinmaru :3

1. Make a back up of your Smashbros_sound.brsar(just in case something goes wrong)

2. Put a copy of your Smashbros_sound.brsar in the Sawndz folder

3. Go into the replacements folder(Comes from Raijinmaru's Download) and rename the "sound #.wav" file that you want to convert to "sound.wav"

4.Move the newly named "sound.wav" file into the Sawndz folder

5.Start up Sawndz.exe

6.In the "SAVE" section, click "LOAD"

7.Search the replacements folder for the corresponding chracter sound #.dat file (ex. Marth sound 0.dat)

8.Click "Convert & Insert"

9.Remove "sound.wav" from the folder

10.Repeat steps 3-9 until Marth sounds like Roy

11.Enjoy~~~~~~~~~~~ :3c

Hope that helps ^w^
 

Oshtoby

Smash Apprentice
Joined
Sep 6, 2006
Messages
181
Location
Burholme, Philadelphia, PA, USA, North America, Ea
Since some people here don't go to KC-MM, I'll say what I said there here. You now have the option to have Roy over top of Ike, with no glitches! This is awesome, because since Marth has issues being ported over most characters, you can then put Ike over top of almost anyone else, using the generic .REL PhantomWings made. Instructions, as said on KC-MM by me.
TO PUT ROY OVER IKE DO THE FOLLOWING:
1) Put these codes into your codeset:
Code:
File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
* E0000000 80008000
* 225664EC 00000000
* 0401BFE0 4858BE20
* 065A7E00 00000070
* 38A00067 38810020
* 3CE0805A 60E37C18
* 4BE52531 38A0007F
* 3883FFE8 38610020
* 4BE52521 38A00068
* 60E47C18 38610020
* 9421FF80 BC410008
* 38610088 4BA74DB9
* 7C7C1B78 2C030000
* 4082000C 38210080
* 4800001C B8410008
* 38210080 4BE524E5
* 38610008 4BA742E1
* 7C7C1B78 4BA741E8
* 040223E0 48585BC0
* 065A7FA0 00000028
* 80010044 3C608001
* 6063581C 7C001800
* 4082000C 7FDDC850
* 3BDEFFE0 93DB0008
* 4BA7A424 00000000
* 0401CD0C 4858B1F4
* 065A7F00 00000038
* 2C030000 4182000C
* 4BA7DD51 4BA74E04
* 80780008 2C030000
* 41820014 8118000C
* 7C634214 7C7B1850
* 48000008 8078000C
* 4BA74DE0 00000000
* 043EE9D8 48000014
* 043EEBD4 48000014
* 043D8B9C 48000018
* 043E9B4C 38600000
* 043E9D38 38600000
* 043D8C80 60000000
* 80000000 80406920
* 80000001 805A7C00
* 8A001001 00000000
* 045A7C10 2F525342
* 045A7C14 452F7066
* 80000001 805A7B00
* 8A001001 00000000
* 065A7B10 0000000F
* 2F525342 452F7066
* 2F736F75 6E642F00
* 041C6CE0 483E0D20
* 065A7A00 00000028
* 9421FF80 BC410008
* 3C60805A 60637B1F
* 4BE52931 B8410008
* 38210080 4BE52995
* 4BC1F2C4 00000000
* 065A7900 00000078
* 9421FF80 7C0802A6
* 9001000C BC810010
* 9421FF00 7C872378
* 54B2BA7E 7CD33378
* 38800000 9081000C
* 90810010 90610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 7CE43B78
* 38A00080 4BE529F5
* 38610008 4BA752A1
* 60000000 80210000
* B8810010 8001000C
* 7C0803A6 80210000
* 4E800020 00000000
* 043E399C 481C3F04
* 065A78A0 00000010
* 80BC0020 7CA59214
* 3A400000 4BE3C0F4
* 043DBAEC 481CBDE4
* 065A78D0 00000018
* 800302A4 2C130000
* 41820008 7E609B78
* 3A600000 4BE3420C
* 041CDF7C 483D9884
* 065A7800 00000098
* 818C0014 9421FF80
* BC410008 3D009034
* 61089D94 7C034000
* 4082003C 7C882378
* 3C60804D 60630000
* 3C80805A 60847B00
* 7CC53378 38C04200
* 80E40080 2C070000
* 40820014 60000000
* 480000B9 2C030000
* 41820010 B8410008
* 80210000 4BC26724
* 70A501FF 3868FFFF
* 3C80804C 6084FFFF
* 7C842A14 38A04001
* 38A5FFFF 8C040001
* 9C030001 2C050000
* 4082FFF0 B8410008
* 80210000 4BC2670C
* 141CCF90 483DA770
* 065A7700 00000048
* 9421FF80 BC410008
* 7FE3FB78 3C80805A
* 60847B00 38A00000
* 38C04000 480001E5
* 90640080 807F0008
* 907A0014 907A005C
* 907A0074 B8410008
* 80210000 807F0000
* 4BC25854 00000000
* E0000000 80008000

Ike has Marth's IC
* C2858928 00000003
* 2C040022 40820008
* 38800011 1C040038
* 60000000 00000000

Ike uses Marth's Sound Bank
* 4A000000 80AD89E0
* 14000088 00000013
* E0000000 80008000
2) Download http://www.mediafire.com/?14r62ch1ah13t6e
3) Extract that .RAR file into your "[SD CARD DRIVE LETTER HERE]:\private\wii\APP\RSBE\pf\" folder
4) Enjoy our boy over Ike!
Bonus) For extra fun, follow the instructions that Phantom Wing posted to port Ike (a good character) over top of someone else!

Credit: The Model for Roy is made by BeyondYou. The Recolors are made by TehSqueeMistro. The Moveset is made by Thany as well as others. Most of the documentation I followed in order to patch this module was by Dantarion. All other stuff? Me. I'm awesome. =P

Now, if only Thany would make it so that Roy used external .BRSTM sound effects using the CSE v2.1...

TO PORT A DIFFERENT MARTH PSA OVER TOP OF ROY RENAME ALL THE FILES TO FitIkeWhatever.PAC/PCS.

Picture:

Notice the two different standing animations. =D
 

Thany

Smash Journeyman
Joined
Feb 19, 2010
Messages
240
Location
Off to a distant place
Sorry about not being here for the past few days. Kinda been lost in the world of playing Brawl+ with my lord's return and all ^_^'

Bumping to show stuff I made

*Roy recolour pics*
Awesome :3
That was also the idea I had in mind for the dark costume, given how I didn't care for the white
cape mixed with red and black for the armor of the old one ^_^'


*reads Oshtoby's post*

I think I love you :3 But I do have a few questions in regards, though...

1. Can I have the link for instructions on porting the Roy/Ike PSA over someone else?
I likes my Ike, Marth and Roy :3 (Mr.G&W, on the other hand...)

2. I use Riivolution now, and I heard that the File Patch Code shouldn't be used with it...
(I use Riivolution solely for Roy's voice SFX, which brings me to my next question...)

3. External .BRSTM and CSE v2.1
Erm...Would a external .BRSTM essentially be recording one of his voice clips over an actual song in-game instead of editing the Smashbros_sound.BRSAR? And what is CSE v2.1?
(I have alot of songs I could quite gladly part with for having Roy's voice, personally :3)

4. Codes...Uhh...I don't know how to edit those. I fiddled with the code manager thing that has a skull for its icon before...And after I inserted a code for my Brother to have Cloud Strife's PSA over Mr.G&W...
It made the rest of the B+ coding go bye-bye ._.'

EEEEEEEEEEEE! Yay! :D
 

libertyernie

Smash Ace
Joined
Oct 5, 2009
Messages
929
Location
Eau Claire, WI
2. if you use Riivolution, you don't need the File Patch Code at all.

3. CSE 2.1 [link] adds a whole bunch of BRSTMs that you can use instead of replacing music. It only works with Riivolution right now, but Dantartion's probably gonna fix that.

4. Did you start out with the Brawl+ TXT file, then add the codes to that? The code manager is for converting TXT files to GCT codes, essentially.
 

Oshtoby

Smash Apprentice
Joined
Sep 6, 2006
Messages
181
Location
Burholme, Philadelphia, PA, USA, North America, Ea
1. Can I have the link for instructions on porting the Roy/Ike PSA over someone else?
I likes my Ike, Marth and Roy :3 (Mr.G&W, on the other hand...)
libertyernie answered questions 2-4, so I'll answer your first question.

There is no need. Port Roy over Ike, and then port Ike, using the generic .REL over top of some other character. Right now I have, on my system Roy over Ike, and then Ike over Wolf. I can have an Ike Vs. Roy Vs. Marth match by having selecting Wolf, Ike and Marth, respectively, on my Character screen.

Marth is VERY PICKY about what characters he goes over.

EDIT: Actually, know what? Here are the instructions on how to patch the Marth .REL.
At the Address 0x3, put the .REL Id of the character you're going over
At the Address 0x14E8B, put the .REL Id of the character you're going over
At the Address 0x16E, put the character Id of the character you're going over
At the Address 0x237, put the character Id of the character you're going over
At the Address 0x18AF, put the character Id of the character you're going over
At the Address 0xA507, put the character Id of the character you're going over
At the Address 0xA56F, put the character Id of the character you're going over
At the Address 0xA5CB, put the character Id of the character you're going over
 

Ryo242

Smash Ace
Joined
May 18, 2005
Messages
656
Location
Behind you
libertyernie answered questions 2-4, so I'll answer your first question.

There is no need. Port Roy over Ike, and then port Ike, using the generic .REL over top of some other character. Right now I have, on my system Roy over Ike, and then Ike over Wolf. I can have an Ike Vs. Roy Vs. Marth match by having selecting Wolf, Ike and Marth, respectively, on my Character screen.

Marth is VERY PICKY about what characters he goes over.
Naming wise and file directories would be appreciated. Also, are there any limitations as to what characters Ike cannot replace?

This is very exciting news.. now I'll start selectively picking mods to add in.. and custom Brawl begins!
 

Eternal Yoshi

I've covered ban wars, you know
Joined
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Playing different games
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EternalYoshi
3DS FC
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You need help with the PSA and animations?

I can help.

For instance, I just changed the counter damage constant multiplier to 1.5.
 
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