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A few reasons, including that they prove that Sakurai can go back on his word (he originally said he wouldn't add AC characters in smash because it wasn't viable) and go for the better. They're also completely different ad refreshing choices. We all expected Megaman, Ridley, K. Rool, etc. and because Namco is helping Sakurai with balance I doubt it will affect other characters getting/staying in or not.Why do people think the 3 new characters are good in the slightest?
I swear, if Toad is announced as playable I will officially quit smash.
Really? ;_;But Animal Crossing is an awful game series.
I actually think the current Brawl roster is too big, I only really wanted cuts of not needed characters like PT, Wario, Tink etc
Hehe, personally I find it easy to keep track of everyone's moves but it could just be me lol.20-25 is still a lot Luco
With 35+ it gets hard to keep track of all the characters' moves and MUs without spending FOREVER learning them all
My brother was wondering the same thing with PKT. It'd be insane if he could use it like Ness/Lucas as another upB. @.@I will play Villager just for you guys That projectile holding thing looks too sweet. I wonder how it will be against PKT? Oh and WFT... I don't know what I will do with her.....
You can PKF with Lucas/Ness and disrupt the ball of PKT of either kid.Well, but still, Villager holds it and then probs can use it to gimp you guys when he times it well. Or use that absorption to gimp you guys. Villager vs. PSI kids MU will be interesting....
Yes but Yoshi's jab isn't... annoying, sometimes.Even Yoshi can punish GW on shield lol.
I've noticed the dash dance ----> slightly slower running speed as well. As it so happens, the speed you go at there is actually the same as the running speed you want when you're trying to do the 'forever run' glitch (where you're running on the ledge of the stage and not falling off). :oHey guys, do we already have a bunch of info with footstools? Which was the character that you couldn't footstool>DJ>NAir?
I found a cool way to do a standing jump to footstool>DJ>NAir, but its probly not reasonable for competitive play unless you predict an airdodge or spot dodge or shield.
If you're running toward someone and jump near enough to them, you can input a jump immediately and assure a footstool, and immediately after that footstool you can jump for the midair jump and get a free NAir on most everyone. It's not really reasonable on many characters though. Tall characters you might have a chance with, but you need to do a full hop rather than a short hop.
Tell me if this is already known.
Edit: it is 4 button inputs in like 15-20frames, but 3 of them are jump.
Edit 2: I'm not sure if this is significant, but there's this other weird thing with variable running speeds that I bet someone already knows about. If you do a little fox trot, near the end of the initial dash before you stop, you can tilt your control stick slightly forward to go somewhat slower than your normal run speed. Try it out on sonic.