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ness discussion

ballin4life

Smash Hero
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Nov 12, 2008
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disproving determinism
Reverse weak nair works fine when your back is turned, so no real reason to prefer reverse fair in that situation IMO

Reverse weak fair is ever so slightly weaker than weak nair so I use it when I want to hit them a shorter distance
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
^How did you not mention that fair is way shorter lol

In some situations nair is too laggy (probably mostly on characters who aren't fastfallers), you can do reverse fair (e.g., uair -> reverse fair -> dair on Mario or whatever)
 

ballin4life

Smash Hero
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disproving determinism
^How did you not mention that fair is way shorter lol

In some situations nair is too laggy (probably mostly on characters who aren't fastfallers), you can do reverse fair (e.g., uair -> reverse fair -> dair on Mario or whatever)
yeah this is true as well. i guess i was thinking of the spot where you can time it to hit them with the very very end of the weak nair so there isn't much lag.
 

151rby

Smash Cadet
Joined
Feb 20, 2013
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Loveland, Colorado
For what it's worth, Ness has some pretty neat options when there are more than 2 players. PSI Magnet can catch projectiles that were intended for someone else. PK Thunder and dair can be good for stealing KOs. And one of my favorite cheap tricks is to get KOs by hitting myself with PK Thunder, if my opponents are kind enough to keep each other busy for a second or two.
 

151rby

Smash Cadet
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Oh and don't forget about how it's hard to attack him while he's throwing :p

Of course you can always punish a throw if you happen to be on the opposite side of him though
 

clubbadubba

Smash Master
Joined
Apr 27, 2011
Messages
4,086
I don't think anyone doubts Ness's prowess at the casual level.
I do! I just never reached a point in my smash career when ness was considered good with my smash community of the time. I guess I never played any casual nesses.
 

SheerMadness

Smash Master
Joined
Aug 18, 2005
Messages
4,781
Only if they do some stupid laggy move. I think full jump dairing is the best thing to do out of your shield. Well it seems like the best to me.
 

weedwack

Smash Journeyman
Joined
Jun 24, 2011
Messages
365
Location
NJ
it would be helpful to see the hitbox/hurtbox animations of the two.
 

Yobolight

Smash Lord
Joined
Jul 13, 2012
Messages
1,126
Has anybody djc'd out of shield to any meaningful effect?
Yes, but fullhop dair out of shield is far superior.

If your opponent did something stupid like use a really lag move on your shield, you can use DJC out of shield for a good punish, but that requires your opponent to be kind of dumb/making a mistake.
 

weedwack

Smash Journeyman
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I meant in terms of taking advantage of the invincibility frames, not out of shield stun from a samus utilt
 

Battlecow

Play to Win
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May 19, 2009
Messages
8,740
Location
Chicago
just got around to watching that vid

pretty sweet ness, yobo, the platform movement looks I think different, maybe even a little smoother than what I've seen before (kinda reminds me of the cool platform camping stuff firo did to me semi-successfully at that one champaign tourney). Recoveries were nice too.
 

Yobolight

Smash Lord
Joined
Jul 13, 2012
Messages
1,126
It is a new day in my Ness career. I went back to the drawing board on my DJC method and am switch to a method that is much faster. I expect to be able to do all the Nangoku techs pretty soon.
 

mixa

Banned via Warnings
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Messages
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Isle of ゆぅ
Is the extended horizontal DJC when you do an aerial in a certain point of the back DJ that makes Ness travel a longer distance?
 

weedwack

Smash Journeyman
Joined
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NJ
yup. maximum distance is from the inner edge of one platform on dreamland to the other.
 

Yobolight

Smash Lord
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Jul 13, 2012
Messages
1,126
If you space Ness's dtilt right, it is like way better than dsmash against a Falcon recovering low.
This is due to the way it shuts down DI and Falcon's poor vertical ledgegrab range.
The disjointedness of the move also make it safer than dair.

Isn't as effective against other character though.
 

Yobolight

Smash Lord
Joined
Jul 13, 2012
Messages
1,126
Ness's dtilt is surprisingly disjointed. You can spam it pretty far from the actual ledge.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
I would just dair him

If it's from directly above you will never get hugged (sounds like a rap line)

PK Fire is easily Ness's most underrated gimmick move. Aw yeah.
 

Yobolight

Smash Lord
Joined
Jul 13, 2012
Messages
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Can I get a list of Ness's aerials from in terms of time from the press of the button till you can use another aerial?

Example/what I guess:
1. Dair
2. Uair?
3. Fair?
4. Bair?
5. Nair?
 

The Star King

Smash Hero
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Nov 6, 2007
Messages
9,681
According to antdgar's charts, it's Nair > Bair > Fair (no Uair chart).

But Nair, according to the chart, was 12 freaking frames faster than Bair, which I thought sounded wrong (not to mention 9 frames faster than Pikachu's...). So I tested it with 1/4 training mode speed, running off a ledge and instantly doing an aerial, and mashing jump to see where the jump starts. And Nair seemed about the same as Fair and slightly slower than Bair. And definitely not that much faster. So it's pretty obviously an error (Sangoku has shown before that antdgar's charts contain inaccurate information).

Uair looked about the same as Nair and Fair too so it's hard to say. Fair is laggier than it feels...
 

mixa

Banned via Warnings
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Isle of ゆぅ
Besides that, antd's charts contradict themselves sometimes. because he doesn't delete the old ones, you can get lost. one ex. is DK's u-tilt being the fastest tilt; then in another chart Kirby is tied with DK. (I think the correct one is where they both tie)
If I knew a good method for slowing it down frame by frame I could do that. At first I thought I was doing it right with Sony Vegas, but I was at 30fps. When I put 60 fps, it got weird and blurry. so.

I was wondering if it's possible to combo into up-b. the stun from the d-air is so stupid it seems feasible.
 

KoRoBeNiKi

Smash Hero
Writing Team
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Slippi.gg
KORO#668
Besides that, antd's charts contradict themselves sometimes. because he doesn't delete the old ones, you can get lost. one ex. is DK's u-tilt being the fastest tilt; then in another chart Kirby is tied with DK. (I think the correct one is where they both tie)
If I knew a good method for slowing it down frame by frame I could do that. At first I thought I was doing it right with Sony Vegas, but I was at 30fps. When I put 60 fps, it got weird and blurry. so.

I was wondering if it's possible to combo into up-b. the stun from the d-air is so stupid it seems feasible.
I think it is possible using d-air.
 

mixa

Banned via Warnings
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Isle of ゆぅ
How to properly shield break? I'm currently trying with Uairs. I notice that a Dair when the shield is small will shield stab. I sometimes use short hop double dair because it seems like if it doesn't shield break, it's a guaranteed hit.

Should I use different moves against different characters?

---

edit: I knew I had forgotten sth.
how does his Utilt work? is it weak when it hits the oponent at the base or when it's at the end of the knockback?
 

weedwack

Smash Journeyman
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Jun 24, 2011
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NJ
Any aerial should work if you are fast enough. Note that dair and uair have different amounts of shieldstun, so the timing will be different. Uair is the easiest for me.

Not sure about utilt, it has some strange properties. Not a very difficult move to use though lol.
 

KoRoBeNiKi

Smash Hero
Writing Team
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Slippi.gg
KORO#668
I find breaks usually the easiest with n-air (most common) or d-air (2nd most common as they sometimes shield stab as said.) I guess that u-air might be difficult for me since the timing is a bit different.

The commonality of the n-air might be since I use Yoshi more often and 90 percent of my shield breaks with Yoshi are n-air only (or n-air to a d-smash or something at the end.)
 

mixa

Banned via Warnings
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Isle of ゆぅ
In Nangoku vs Kefit, Ness shield breaks 0% Pika on Hyrule. Couldn't he start a combo with Up-B and eventually spike Pika? I mean, Up-B -> Uair -> weak Nair -> Dair worked on training mode.

And what was he going for with that Up Smash? Dair --> tech chase something?
 

Yobolight

Smash Lord
Joined
Jul 13, 2012
Messages
1,126
Nangoku doesn't optimize his combos well on Hyrule because he simply isn't used to the stage. Due to the fact he plays serious matches on dreamland only, I doubt he would have had any experience with using PKT2 as a combo starter. His combos in the tent also are also less than optimal.

From watching a lot of Nangoku my biggest question is why he randomly crouches so much?
 
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