haha yeah.thanks again!
and yeah,i really dont like wolfs recovery..
i wish it was easier to aim and stuff..
Well it's not. And if you tend to use Wolf then you must always think of good strategies for gimping. Since you're talking about his recovery I'd like to say a few words.
Firstly his up-B is not as flexible as Lucario's up-B and though it has hitboxes it's still not that long. Furthermore the hitboxes don't intimidate good opponents so you'll find yourself edgehogged. When your opponent is offstage the thing you wouldn't want is yourself to be reversed in the situation when the opponent gets to the ledge before you had the chance to gimp him/her.
Now you could be as sly as Fox and do a down-B to singly gimp characters with bad recoveries. You could full hop offstage from a RAR and bair and double jump to bair again. This should be enough to gimp any recovery apart from the ridiculously good ones, ROB, Metanaito. This is called a wall of pain and Wolf has one to some extent- constant bairs or fairs offstage to gimp the opponent. If you only did one bair then you can veyr easily recover, depending on how far below or above the stage you were.
Always always be weary of your up-B/side-B's recovery path because if you're not then you can very easily kill yourself just making it back to the stage.
Now as for the dair, this is when things start to look sexy. RAR'd bairs are a very good gimping options but you could save your bairs and your double jump for a dair. Make your opponent think you're gonna bair offstage, double jump over him and dair that muthatrucker. Then you may recover easily. Now this is a great option becaise the opponent could have airdodged thinking the first bair was coming. That makes things easier.
There are a few things you must know about wolf's recovery. His up-B has a lot of startup lag so it can be easily predicted by the opponent and it relies on a free ledge for recovery. If you're far down then only a free ledge allows you to recover. Sakurai hated Wolf, I think, so when he's shouting YOU MUST RECOVER, your opponent is saying HAHA EDGEHOGGED MUTHATRUCKER! That is when he/she has edgehogged you. lol you must never approach this situation. It's like being ness and doing up-B. This is Ness' way of saying PLEASE PLEASE DON'T GIMP ME when the opponent can very easily.
Side-B is a lot faster and sometimes your opponent won't predict it. It goes in an angle close to 60 degrees I think but it's a good recovery because first it can spike at the sweetspot, it's lightning quick for getting back to the stage. It's a good option for recovery and if you do it in the right place you won't be gimped or edgehogged. Now for this you MUST DI. DI like Link. It's not even difficult. When you get hit DI as close to the corner of the stage as possible so you end up much higher. Wolf being below the stage if not the best of positions to be in. If you're above then you can easily side-B safely back on stage. However some good players will know that you're gonna do that and may punish you for it. For example Marth could edgehog and then ledgehog fair to combos when your side-B reaches the stage. Snake could leave a grenade for you onstage. But you must nonetheless learn how to DI for Wolf. This is absolutely crucial for Link because his up-B is mediocre by vertical and horizontal measures so being under the stage is by far the worst position for anybody, apart from DK and his largely horizontal up-B.
You should also note that the side-B sometimes cancels at one point in the ledge leaving you mindgaming yourself into a normal aerial state. lol sometimes this kills me because i wouldn't expect it so KNOW where the side-B cancel point is on the ledges of stages. Did you know MArth's up-B can also be cancel hence from that point he could do a double up-B? Don't try this unless you watch videos of this in action.
Wolf's recovery doesn't have to suck if you train and get used to your options and solutions, before you despair when trying to recover.