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And... 1/60th would be... 0.01667 seconds.1/60th of a second. There are 60 frames per second.
My mistake, I thought it needed a crawl. I probably was thinking of another crawl+sliding technique.No you dont have to able to crawl. Theres a vid on youtube of Crag Walking. A marth just SHs right and then immediately DIs left (like how Marths weave in and outve of range with Fairs) As you land, keeping holding left for like split second and you should slide back pretty far. You can input any move during the slide but it has to be towards the middle of the slide cause the game doesnt register the input if you do it at the beginning of the slide (in the vid he does a Fsmash that comes out before the slide ends) A lot of characters can do this (Do a RARed Bair with Fox and you slide really far in the direction you jumped)
With the crawl, you might be talking about the thing where you crawl back and then put stick to neutral immediately after causing you to slide back. Its almost like a small WD but slower.
http://www.smashboards.com/showthread.php?t=231248 <3 AA@KewKKy
Amazing Amphoros has a thread on how the games timer splits a second into 60 parts. In the part of the timer that comes after seconds doesnt go through all 100 numbers. It actually splits it up into 60 parts so if you know when an event began and ended, you can just calculate the frames by seeing which frame in the second the nanasecond was on (Theyre called nanoseconds right?)
Hope that wasnt too confusing
Whatever choice works for you, I would recommend the Classic Controller but still, I would also encourage you to get another GCC if that's what you are used to. If you don't like the Nunchuk config, then you definitely won't like the single Wii remote setup, so that'd be the second best option.I only have one working wired gamecube remote and three wireless gamecube remotes that work. My oldest gamecube remote died on my two days ago after eight long years of service. I was wondering what combo other then the gamecube remote is the best. I tried the nunchuk combo but it just does not work for me.
Shielding? Some characters have attacks that break through the Tornado, like DDD's Utilt and Peach's stitch-face turnip. When it comes down to it though, shielding is usually your quickest option. Shield and tilt the shield upwards to protect your face to avoid being poked out of it.What's the best way to counter Meta-knight's special attacks without using a character that can counter?
Snake is one of the only characters who can handle this quite well. Like Phloat said, use nades a lot.What's the best way to counter Meta-knight's special attacks without using a character that can counter?
lol k, thx man -- i guess i was really getting worried over nothing then. the matches look friggin intense. can't wait.They will get here, don't worry, they are coming.
You mean damage ratio 2.0? Use characters with fast initial knockback.I am a freak of nature at super smash..on 2.0
There is a rilvalry between the 8th and 9th grade in our district over which grade is better at super smash.
Whenever I try to train on 1.0 I always do just okay.
What is the best strategy to use with link? I also use sonic
Also, how should i train on 1.0. I usually do 3 comps on 9 vs. myself
thanks
Yes, yes it does.Ok, 2 questions.
1) Does Counter suffer from the diminishing return effect thing?
To the extent of which I've mentioned above? Or, since counter has it's own multiplier, does the multiplier from counter get affected by stale moves, or is it the damage after counters multiplier...Yes, yes it does.
Yes, i think it does this operation:To the extent of which I've mentioned above? Or, since counter has it's own multiplier, does the multiplier from counter get affected by stale moves, or is it the damage after counters multiplier...
Sorry if that's a little unclear...
SCOTU said:Decay Amount
A multiplier is applied to both the launch speed and damage dealt by an attack that depends on where in the attack queue that move already appears.
The following image (by ColinJF) shows how the different positions in the attack queue affect the decay multiplier.
The leftmost spot indicates the most recent attack in the queue and the rightmost spot indicates the least recent attack in the queue.
http://www.smashboards.com/showthread.php?t=210557Is there an easy guide to understanding general decay rates of any attack you want to find out about? I found one thread awhile ago, but couldn't quiet make out everything in it. And by decasy rates, I mean knockback and damage of both normal attacks and projectiles.
Dude, thanks alot, I've been looking for that.
As a note, unless your shield is being broken you probably are not using it too much, check out the Q&A on the Marth boards for what they think Marth can do OOS.Hey guys whats up
Recently, i've been playing with Marth and all. Eventually, i was training alot and 2 days ago a good friend came by (IStudying). He must be 1 of the best Smashers in my country. Anyway, we brawled some time and i noticed he was punishing my Rolls and when i was shielding, i got grabbed alot aswell! He told me my marth is to defensive. I think i play Marth like i'm playing DDD, which isn't good. Now i need some advice.
I want to stop Roll Dodging so much, i'm practicing to not roll dodge, but when i'm in a tough spot, where i think that my best option is rolling, i don't do it. However, i can't find an alternative for rolling. It's hard for me to use something else than Rolling. Also, i use my shield TOOO MUCH. Is there any way you guys can give me some advice and/or tips? I really need it.
Thnx in advance :D