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No. And honestly there probably won't ever be. Unfortunately, tripping is part of the game. Both players are vulnerable to it, and there are actually ways around it. Personally, when its down to the wire (i.e. one hit will decide it), I rarely run until I see an opening, and one of the many advantages is that I won't trip.In officially sancioned tournaments, are there any safeguards in place to stop unfortunately timed trips from ruining a match?
I know in my school's tournament, an unlucky game and watch tripped into my lightning kick and it put him at an unnecessarily huge disadvantage.
That depends on you, the characters you want to main, and the kinds of tournaments you go to. Most people stick with a main and a secondary that is comparable in skill with their main. But if you were to, say, main and second Ness/Lucas, you might want to get a 3rd main that could handle someone like Marth. For example, I generally play Snake in tournaments (the only person in my area that does ). Snake's worst enemies right now are Pikachu, ROB, and DeDeDe. Unfortunately, Anther, the best Pikachu right now, is a regular at every tournament I go to. And Overswarm, the best ROB right now, shows up every now and then. So obviously I'm pretty screwed when it comes to tournaments because beating those two would be quite the feat. So, when I have the time, I need to find a consistent second that I enjoy as much as Snake and still have skill with in order to play them. Because I'm definitely not going to win otherwise.Eh, I may as well ask. The other topic was closed, so I'd like to hear your opinion on this, Panda. How many mains are advisable when it comes to being competitive?
I'm aware of this... but Zelda/Shiek and all of PT's pokes are linked making them a special case... but, unlike Samus and ZSS, you can't be secretive about which one you pick.You're not allowed to switch characters (that would defeat the purpose of counterpicking) but I do believe you are allowed to switch which pokemon start off.
so if, for example, I choose Zelda and my foe picks Lucas as his counterpick, I need to wait for the match to begin to tranform into shiek?None of this counter-counterpicking is allowed for any character at all.
What else do prefer in a character? I can think of several characters that are defensive yet very different.I have a general question.
What's a good way of deciding who you should main?
I don't want to sound like I'm good enough to play as any character, but I can basically play every weight class, and I'm good with most characters.
I can't decide which character is right for me to main.
I've read some "Picking your Main" threads, but they don't seem to help.
For reference, I play somewhat defensively.
Any tips?
I like characters that can basically interrupt my opponent's movement/attacks.What else do prefer in a character? I can think of several characters that are defensive yet very different.
What I do to avoid this, although you need to be VERY quick about it, is hit Pikachu once, preferably with the fastest attack you have, so it negates the lighting-rod effect of being super-powerful when it hits Pikachu.Ok, after playing with some of my Cousins who came here to visit today, I have one very big question. Which ****ing direction do you DI in with Pikachu gets you in his Dsmash. It sucks you in like a black hole. I tried DI both Right,Left, Down, Diagonal and even Double Stick DI.
If you're stuck in Pika's D-smash, Smash-DI each individual hit left, right, or up. Which direction you choose depends on which direction requires less distance to travel to escape the hit-box area. Double-Stick DI is not necessary, but may help. If done correctly, your joystick clicks should be in time with the rhythm of the D-smash's hits, and you will escape every time before the high-knock final hit.Ok, after playing with some of my Cousins who came here to visit today, I have one very big question. Which ****ing direction do you DI in with Pikachu gets you in his Dsmash. It sucks you in like a black hole. I tried DI both Right,Left, Down, Diagonal and even Double Stick DI.
Try playing Boss Battle and spot-dodging as many of the boss's attacks as possible. Some of them happen pretty quick so it should get your fingers working just as quick after a while.What's a great way to practice Spot dodging? I feel like If I can master that, and learn how to properly space my attacks, I have a chance of making an impact at a tournament level around my area. I'm so close I can just feel it.
Yes. Otherwise it would defeat the point of counterpicking favoring the loser ^_^''so if, for example, I choose Zelda and my foe picks Lucas as his counterpick, I need to wait for the match to begin to tranform into shiek?
So you like Falco and Wolf.I like characters that can basically interrupt my opponent's movement/attacks.
I mainly focus on how my opponent plays, and not me. So virtually, instead of playing to win, I play to make my opponent lose.
Or, to be blunt, I like projectiles.
I'm pretty sure the fastest is Fox's shine and I think that's frame 4... I'm not entirely sure. Sorry.Are there any attacks in Brawl that have a hitbox which comes out in 1 frame? What attack?
okay... I just know that, since you can do it secretly with ZSS and could do it secretly with shiek/zelda in melee, it might extend into brawl... I guess for PT you still have the option of being a random pokemon, but Zelda/Shiek doesn't have anything there.Yes. Otherwise it would defeat the point of counterpicking favoring the loser ^_^''
Because to many, it seems to actually be getting WORSE.why isn't IvanEva's chart stickied? It's not perfect *blah blah blah*...so? Neither are any of the tier lists people have proposed?
Do you like to play with a character whos attacks are either multihitting ones or one that's attacks is just one hit?I like characters that can basically interrupt my opponent's movement/attacks.
I mainly focus on how my opponent plays, and not me. So virtually, instead of playing to win, I play to make my opponent lose.
Or, to be blunt, I like projectiles.
I have a general question.
What's a good way of deciding who you should main?
I don't want to sound like I'm good enough to play as any character, but I can basically play every weight class, and I'm good with most characters.
I can't decide which character is right for me to main.
I've read some "Picking your Main" threads, but they don't seem to help.
For reference, I play somewhat defensively.
Any tips?
You just described Olimar, but try Zelda and Sonic too. They capitalize on their opponent's bad movements, they play defensively,(sonic somewhat) and Olimar and Zelda have projectiles. Wario can play defensively and he heavily relies on bad movements from his opponents. Try them.I like characters that can basically interrupt my opponent's movement/attacks.
I mainly focus on how my opponent plays, and not me. So virtually, instead of playing to win, I play to make my opponent lose.
Or, to be blunt, I like projectiles.
Alright, thanks.C-down to Z-up is the easiest way, but the timing of it is still a little tricky. You have to press Z-up within about a 1/3 of a second or so after C-down. The best way to practice it is to do it with Snake first until you get it fairly consistently and then try doing it on your main. Just remember that the timing has to be more precise with a non-Snake character.
Your basically using the Z button as the attack button(manually charged smashes) so your pretty much tapping up and pressing Z at the same time. Just remember that if you charge it(just hold Z) you'll slide a little farther(but not that much).Alright, thanks.
I'm trying this out w/Snake...but I thought it was up-Z? (up before Z)
-Ter
RAR-an overly complex way to describe a pivot turned jump. (normally into a bair) Some characters like GaW have to use this technique of approaching b/c their bair is much better than their fair.Well I have a lot of questions
What RAR and DI mean?
In tournament play how does the stage choosing take place, I know it involves something called counterpicking, but I don't understand it.
How can you smash boost better, I can smash boost here and there but its not reliable and takes many failed trying to work, is there a control scheme I can try or another way of pressing the controls? I try using dash > c-stick down > up on d-pad while pressing z, but its hard to do constantly. My current control scheme is normal with a few tweaks: The Left shoulder button is set to jump and X is set to grab. So can someone help?
If you input too many tilts using the tilt stick in a short amount of time, you'll jump. I've found the jumping makes you less predictable... anyway, to circumvent that you just need to mix it up with normal control stick + A tilts. If you are doing multiple tilts in a row, tilt-stick the first one, then use the time your character takes to do the tilt to slip your fingers in the correct position for an A + control stick tilt.I have trouble doing tilts consistantly, especially Ftilts. I tried sending them to the C-stick, but it always ends up making me jump at times I don't want to jump, dunno why. What should I do to make tilts a stronger part of my game?
By D-pad I assume you mean control stick, and smash boosting is kinda tricky to get constantly. The best way to practice it is to use Snake, as his is the easiest(as well as most useful) to do. The other characters require stricter timing so your imputing the commands within about a fraction of a second, so it can be hard. Hitting your opponent with your dash attack increases the window you have to input up-Z.How can you smash boost better, I can smash boost here and there but its not reliable and takes many failed trying to work, is there a control scheme I can try or another way of pressing the controls? I try using dash > c-stick down > up on d-pad while pressing z, but its hard to do constantly. My current control scheme is normal with a few tweaks: The Left shoulder button is set to jump and X is set to grab. So can someone help?