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Nair

gunterrsmash01

Smash Champion
Joined
Mar 25, 2007
Messages
2,533
I don't really make threads but heh,
I've began to notice how **** Nair really is


- Is falcos highest priority and fastest aerial

- Autocancels into: Jab, uptilt, Grab, dsmash (nair - dsmash is not guaranteed but its still pretty legit)

-Last hit of nair combos into Gatling combo (DLX or whatever you wanna call it) at low percents

- Beats Tornado from the top (whenever you pop out from getting nado, use nair to beat it)

- Beats MK's glide attack (first hit of nair clanks with it then the rest hit)

- Beats TL's boomerang

- Hitbox hits a little behind Falco, making it a great OOS move.

- Beats Diddy's side-b (Good diddys will use this a lot when fighting Falcos)

- Great shieldpoke on platforms like BF

- Can be a set up for laserlock

- Great follow up after Dthrow or uptilt at low percents

- The only aerial Falco can do safely from the edge onto to the stage.
 

swordsaint

Smash Master
Joined
Dec 27, 2008
Messages
4,379
Location
Western Sydney
Nair is really good, but sometimes it's awkward to use imo. I don't use it enough though.

From memory, I only really use the Nair as a shield poke from below a platform and as an "interception" tool to beat predictable air approaches.
 

swordsaint

Smash Master
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Messages
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I'm pretty sure it doesn't beat the shuttle loop. It beats the glide attack or at least I've never seen it take on the shuttle loop. Only glide attack. Yep. That's all I've seen.

*waits to be proven wrong or something*
 

DEHF

Smash Champion
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reseda CA
NNID
larrlurr
Do you mean it clanks with the actually up b or the glide attack?

I agree with you, it's probably one of falco's underrated moves. It's his fastest aerial and has ridiculous priority. It covers almost all of Falco's body.
 

M@v

Subarashii!
Joined
Oct 13, 2007
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Pittsburgh, PA
I use it a lot, ESPECIALLY on Battlefield.

Also a good alternative followup to dthrow besides dair or upsmash.
 

swordsaint

Smash Master
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Personally, I don't think it's an underrated move, it's an underused move. That's how I see it.

People possibly not knowing how to use it right or what situations. I think it's something that hasn't been spoken about enough in depth in it's use, which is why I APPROVE of this thread.
 

DEHF

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larrlurr
The last hit of nair can combo into dash attack up smash at low/mid %s and it can be used to laser lock.
 

teluoborg

Smash Otter
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Mar 12, 2008
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NNID
teloutre
Utilt>Nair is good too.

Oh and there's no such thing as aerial priority, only range (and Nair has a good range)
 

BluB

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Messages
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Crazy_Arni
"Beats Tornado from the top (whenever you pop out from getting nado, use nair to beat it)"
Hmm, didn't know that one. I have to try that out =)
 

6Mizu

Smash Champion
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Somewhere in the SubspaceEmissary(NC, Morrisville)
"Beats Tornado from the top (whenever you pop out from getting nado, use nair to beat it)"
Hmm, didn't know that one. I have to try that out =)
Oohhh...yea. I forgot about the fact that Nair can beat *****-nado (in some situations).

Here is a little trixie I use on stages w/ plat forms (mostly BF). If you shooting laser and you know that your opponent will use that platform to "avoid" them.......do this > Shorthop "pew" "pew"...then quickly input full hop Nair right into the very top platform of BF.

Hope that makes sense. :dizzy:
 

J4pu

Smash Champion
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Mar 30, 2008
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Torrance/Irvine, CA, USA
I've actually been curious about how it clanks with glide attack, so thanks for that input Xonar
what a strange quality to give a set of attacks, it can (get) cancel(ed) if it goes against these kinds of attacks but if it goes against this other kind, whichever one has more range relative to the hurtbox will win.
Sakurai musta been on drugs or something
 

Jon?

Smash Champion
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Apr 19, 2009
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Cary, NC
Nair is good on a air camping Wario who just airdodges over and over. The initial hit will be airdodge but the last part of Nair will hit Wario for a few percent.


I'm not a big fan of ledge hop Nair. Is there a certain matchup or situation where you would find it useful?
 

Lord Chair

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Apr 17, 2009
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Cheeseland, Europe
Almost everything tends to clash with glide attack (same with MKs dash attack, both ironically his only moves without transcendent priority (not counting specials)).
 

p8nted

Smash Apprentice
Joined
Nov 24, 2008
Messages
88
Nair is good on a air camping Wario who just airdodges over and over. The initial hit will be airdodge but the last part of Nair will hit Wario for a few percent.


I'm not a big fan of ledge hop Nair. Is there a certain matchup or situation where you would find it useful?
yeah nair > Wario. His ariels have such bad range that nair just ***** it. Also, retreating nair is almost impossible to punish by anyone.

Ledge hop'd nair is good when they're right next to the edge while you're hanging on it. The character doesn't matter. All you have to do is hit them with one of two of the hits and it allows you to get back on the stage. To give a better answer, what is it specifically that you don't like about it?
 

BOLT08

Smash Lord
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Apr 7, 2007
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Ames, Iowa
I use nair quite a bit, it's a good spacing technique too. Generally, I'll throw it out there and they will back off to avoid it which usually leads to more laser abuse.

I wasn't aware that it auto cancelled into so many things. Nair>gatling combo would be sexxxy. Gonna have to work on that. Nice job pointing these things out.
 

M@v

Subarashii!
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Nair is essentially Falco's version of fox's fair(still one of my favorite aerials in the game)

5 hits like fox's

both have good priority

Falco's sends them horizontally while foxes fair sends them straight up.

If you don't use this move a lot, please do, ESPECIALLY vs ROB. Like fox's fair, falco's nair is a beast damage racker vs rob, since its super hard for him to di out of it.
 

Vlade

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I thought nair isn't usually DI'd anyway

But you have a point how it's good against ROB, its just that he gets ***** from underneath and since nair comes out fast with a vertical hitbox is ***** :D
 

Corrupted

Smash Journeyman
Joined
Dec 14, 2008
Messages
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Peaches' nair/fair/bair beats it and you'll have trouble getting underneath her when floating at a normal height.

Falcos nair 1-3 hit followed by landing the next frame (buffering required):
15-50: jab
50+: jab, utilt, dash attack (gatling combo ****)
100+: ^+ dsmash
120+: usmash

remember; hit with hit 1/2/3 then land on next frame for optimal advantage.
 

kismet2

Smash Ace
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Apr 22, 2008
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Not only can the Nair autocancel into a grab but the last hit combos into a grab at low %'s

Utilt>Nair is good too.

Oh and there's no such thing as aerial priority, only range (and Nair has a good range)
I might use that but I usually run forward a little after I utilt(around 40%) then full hop and I Bair if I see them jump or airdodge, your opponent can't really do anything unless they have more than a double jump.
 

SSSnake

Smash Journeyman
Joined
Mar 31, 2010
Messages
242
falco's nair will combo wery well with a chain grab.
it cancels, so you can start a chain grab immediatley.
after the grab, you can possibly sh into an nair than
use a smash (usually u-smash, but possibly an f-smash)
to KO or rack up 50-70 damage for possiblea KO with UCFS.
 

SSSnake

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Messages
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Nair is Falco's fair. Nothing more needs to be said, imo.

I still like Bair better. <<
bair is pretty good, but it just cant do some of the things
that nair can. althought, falco has one of the best RARs in
the game, and bair isnt too bad in the HRC either.
 

Teran

Through Fire, Justice is Served
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Nair and Bair are for completely different situations, and both of them greatly excel at what they do.

Plus Nair is great for the fact that it laughs at airdodges. It's awesome through platforms, and can be used defensively too as a lasting barrier in an aerial battle.

I'm a big fan. Nair/Bair which is better arguments are moot imo, they're both amazing and perform different functions.
 

Vlade

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Agrees with Teran

They're both great moves for the different purposes that they serve. Vertical pressure against ROB with nair is hilarious
 

D1

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I spammed nair since day one.

Thats my fave Falco move and I use it for alotta things.

My fave setup when an opponent is around kill percent is sh nair->they get knocked back and usually airdodge...then I just do a charged DACUS and WHAM!

I use nair like a Marth uses his retreating fair. It shield pokes really well. Especially if you're already pressuring your opponent w/ lasers and their shield is down. A couple retreating nairs will already eat their shield enough for you to poke 'em and possibly land a grab if done properly.

True Blue Talk!
 

SSSnake

Smash Journeyman
Joined
Mar 31, 2010
Messages
242
Nair and Bair are for completely different situations, and both of them greatly excel at what they do.

Plus Nair is great for the fact that it laughs at airdodges. It's awesome through platforms, and can be used defensively too as a lasting barrier in an aerial battle.

I'm a big fan. Nair/Bair which is better arguments are moot imo, they're both amazing and perform different functions.
i think that falco's nair is more for combos while bair is for RARing
and an occasional kill. falco's aerial game, imo, is tied, if
not better, than marth's. i used to main marth, but i wasnt as good
as i am with falco. all of falco's airs have their own purpose:

nair - combos into other moves (mainly a chain grab)
uair - goes well with dair.
fair - allows for a laser lock
bair - best RAR in the game imo
dair - spikes and combos into uair
 
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