Supermodel From Paris
Smash Hero
Nair is for more than great legs!
NOTE: No matter how this thread is arranged it is going to be a nightmare to read. Get used to it!
Table of Contents:
- Introduction
- General Combos
- Character-Specific Combos
1. Introduction
Thanks to Snakeee and noradseven, huge thread contributors.
Nair is one of the coolest moves in existance. It has a few very interesting properties, first being the weird angles it can shoot your opponent in, next being that it never decays (and does not refresh other moves), and third being that it has actual hitstun, which we will be learning to abuse in this thread to levels most ZSS mains haven't experimented with yet.
Nair has two hitbox parts. The first one and most commonly-used hitbox is the one that exists in front of her. It sends the opponent forward at a rather weird angle that doesn't combo into many moves at high percentages. It's very useful at low percentages, especially on floaty or light characters.
The second hitbox part and most obscure one is the hitbox that appears behind ZSS. This hitbox is less uesful than the other two in general, but does have some cool spacing and comboing applications, especially on large characters. That will be discussed in depth in this thread.
When the second hitbox starts, for a few very short and sweet frames, the second hitbox takes on the properties of the frontal hitbox. This causes the backside of the hitbox to combo in a few very cool ways that will change the way you think about ZSS. This is difficult to do at first, and takes practice. Once mastered, this will change the way you feel about nair and ZSS forever. These special frames cause nair to take on aspects of a "sex kick" as it causes less knockback. Think of it as a flubbed nair from Luigi or Link.
nightwishavx7: Yes Samus has a lot of "flub" on her "backside" XD
In this thread, I will refer to nair's frontal hitbox as nair1, back as nair2, and the weird bugged frames in nair2 as nair3.
Keep in mind the spacing for nair1 and nair2 are different per character and per combo, so this requires some precision and practice.
2. General Combos
(abridged version!)
These combos are for quick reference purposes if you do not want to read the whole thread. These are not guaranteed to work on every character but should work on most at varying percents! You mwill have to adjust the percent based on which character. If you see mistakes such as things that should be in green but aren't or have combo suggestions or think I should remove something, let me know!
(abridged version!)
These combos are for quick reference purposes if you do not want to read the whole thread. These are not guaranteed to work on every character but should work on most at varying percents! You mwill have to adjust the percent based on which character. If you see mistakes such as things that should be in green but aren't or have combo suggestions or think I should remove something, let me know!
Green = Escapable
LOW PERCENTS (0-30%, mid weight):
Nair1, jab
Nair1, jabx2, cancel, jabx2, cancel, repeat
Nair1, jabx3 (escapable via smash DI)
Nair1, ftilt
Nair1/Nair3, dtilt
Nair1, dash attack, utilt
Nair2, reverse ftilt
Nair3, dsmash, dsmash, uair/usmash/fair
Nair1/Nair3, dsmash, dsmash, uair/usmash/fair
Nair1/Nair3, dsmash, dsmash, up-b, followup
MID PERCENTS (30-50%)
Nair3, side-b
Nair1/Nair3, parlyzer, dash attack, jab, utilt
HIGH PERCENTS (GENERAL!):
Nair3, uair/smash
3. Chararacter-Specific Combos
LOW PERCENTS (0-30%):
Nair1, first hit of utilt (wtf)
Nair3, jab, dtilt
Nair3, dsmash, nair2, uair/usmash
Nair3, fair
Nair3, jab
Nair3, jabx2
MID PERCENTS (30-50%)
Nair3, uair/usmash/fair/nair
Nair3, dash attack (will barely hit), uair/utilt
HIGH PERCENTS(20-~120%?):
Nair3, uair
LOW PERCENTS (0-30%):
Nair1, first hit of ultilt (wtf)
Nair1, uair
Nair1, dash attack, utilt
Nair3, utilt
Nair3, jab
LOW PERCENTS (0-30%):
Nair1, fair
Nair1, uair
Nair1, grab
Nair1, ftilt, dash attack, utilt
Nair1, high ftilt
Nair3, dsmash, dsmash, aerial
MID PERCENTS (30-50%)
Nair3, bair (seriously)
LOW PERCENTS (0-50ish%):
Nair1, dtilt, sh nair, fast fall, jab (could be escapable, can someone test please?)
Nair1, dtilt, fair
Nair1/Nair3, utilt
32-39%?:
Nair1, grab
LOW PERCENTS (0-50ish%):
Nair1, dtilt, fair, nair
Nair3, dsmash, dsmash, DOWN-B FOOTSTOOL RETREATING SIDE B OH MY GOD
MID PERCENTS (30-50%)
Nair3, bair
Nair3, uair
Nair3, grab
LOW PERCENTS (0-30ish%):
Got a banana? Toss banana up, nair1 (catches banana), weak glide toss forward, dsmash, dsmash, uair BTW, if anyone ever actually does that, please let me know so I can castrate myself, thanks.
60-65%
Near edge: Nair1/Nair3, down-b spike?
LOW PERCENTS (0-30%):
Nair1, dtilt, aerial
Nair1, grab
Nair2, pivot grab (awesome)
Nair2, fsmash (hahaha)
Nair3, utilt
Nair3, dtilt, uair
MID PERCENTS (30-60%):
Nair1, fsmash (actually very useful)
Nair1, down-b, footstool retreating side-b
60-65%
Near edge: Nair1/Nair3, down-b spike
LOW PERCENTS (0-30%):
Nair3, grab, release, aerial (too ****ing good)
MID PERCENTS (30-60%):
Nair2, pivot grab, release, aerial (again, too ****ing good)