if you were a designer and your intention was to make a game that has 20+ char , each with his own move life, animation , etc etc. do you think you would want a skill (ie WD) that seperate these charecters? would you want all those man hours on desinging balence and Full animation cylces to be shortend by one skill? thats bad craft.
That's news to me, I guess when we cancel the full running/walking animation by jumping/ducking/etc. , we are doing something that programmers didn't intend either.
as we have seen WD isnt just one thing, it creates much more than that. sure its fun for some charecters, and hey some ppl like to play this way. anyway it can be argued that it sets up for bland playing and even less replayablity if its way overdone.
It can also be argued that it adds more depth to the game, and adds even more replayability than there was before, and makes the game more enjoyable. Funny thing is, the person on this side of the argument has a hell of alot more going for them than the people saying it adds less replayability and makes the game dull.
anybody play Mario Kart Online and win? without snaking?
First of all, "snaking" is a stupid name coined by MKDS kiddies. The original name of the technique is "SSMT" (Straight-Stretch-Mini-Turbo) SSMT's have been around since the 64 version. It continued into MKDD, is in MKDS, and from the looks of the videos I have seen, will also be in MKWii. Can you guess why? It adds a little something called depth.
Second of all, the way MKDS noobs define "snaking" practically makes doing any mt's on a straight cheating, because they say any mt's done on a straight is considered "snaking". Some of the less noobish people only say it is "snaking" when they are doing left and right miniturbos in quick sucession on a straight road.
Thirdly, and more to the point of the quote, yes I have beaten people who "snake" before, but only the ****ty "snakers", because they are two completely different styles of play. I am a (retired) MKDS pro, still in the top 100's for the mkds official players page (non-PRB rankings , which btw, PRB is a glitch, but I bet you don't even know what that is, do ya?), and I can tell you for fact, even when I do play people who don't "snake" the same way they play, I still win, because I have put more PRACTICE into the game than they have, so I can take corners better, etc.
Also, WTF is it with the people who think that "snaking" is a win button (someone said it a little earlier in this topic)? That statement is illogical in itself because two people can "snake", but only one can win. I think I should mention that when two "snakers" race, it's the "snaker" who takes turns better and spaces their MT's out the proper distance according to the situation that wins. This is because one player has more SKILL than the other, usually from something called PRACTICE.
Last thing, "Snaking" adds depth to an otherwise simple racing game, get over the fact that someone is better than you at it. You also might want to remember to never bring a "snaking" argument into a place where a player's page member might reside, or you will get owned by someone a hell of alot more knowledgeable than you.
I dont think Sakurai wants to fall into that you lose the fun of the game a bit more that way. Halo is another example, they fixed alot of bugs in that one as well.
Some glitches have already been found in Halo 3 already, and it hasn't been out for very long. Come back to me on this one in about 3 years, and see how many glitches there are for it then.
I think the orignal intent of a designer is to create balence in his world. So, i guess a question is, do we agree that WD is a balenced well thought out and executed thing for all chars? Id vote no.
First of all, you have no idea what the original intent of a designer is, and if you think you do, your an idiot.
Secondly... Wavedashing qualifies more as an exploit than a glitch. Even though you don't say that it is a glitch in the post I am quoting, I thought I should point it out.
Wavedashing is fairly balanced if you look at it, considering that (imo) the tier list wouldn't change that much if Wavedashing didn't exist anyways. This is debatable though.
Here's a list of reasons as to why Wavedashing is actually well thought out.
1. Weight affects distance of slide
2. Traction affects distance of slide
3. Prevents a player from getting stuck inside of the stage.
4. Sliding looks normal compared to just stopping in place when you were moving at a set momentum before.
Wavedashing can be executed by all characters, so the execution argument was rather pointless.
For the reasons stated above, I would vote yes.
EDIT: The grammar nazi is heading your way, and he doesn't look very happy.